Areloch
ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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Standardizes Gamemodes to be an actual class with data and utility functions that can be parsed
Adds inspector field handling for selecting gamemodes
Updated Scene class to work with Gamemodes for the gamemode field
Updates editor suite elements to be able to create SubScenes, SceneGroups and Gamemodes
Adds ability to convert SimGroup to SubScene
Updates BaseUI's chooselevel menu to have gamemode selection and filters shown levels based on selected gamemode
2024-09-01 16:39:00 -05:00
Brian Roberts
0d07823ecd
Merge pull request #1305 from Azaezel/alpha41/beNormal
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let normal maps handle raw file locations (imposter support)
2024-08-26 20:08:09 -05:00
AzaezelX
2629d28520
let normal maps handle raw file locations (imposter support)
2024-08-22 18:16:19 -05:00
Brian Roberts
2bbd5db767
Merge pull request #1304 from Azaezel/alpha41/audiofix2
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guiaudio crashfix on exit
2024-08-08 00:22:20 -05:00
AzaezelX
1055dc8415
guiaudio crashfix on exit
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further ensure sound playback isn't even started unless the test condition is true and the gui element is awake
remove redundant sfx->stop(). already does so with SFX_DELETE(source)
2024-08-07 21:51:36 -05:00
Brian Roberts
35e50b54b9
Merge pull request #1302 from Azaezel/alpha41/guiAudioCtrlFixes
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guiAudiocCtrl fixes
2024-08-07 17:51:13 -05:00
Brian Roberts
9260250be1
Merge pull request #1303 from Azaezel/alpha41/lightBright
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fix light emission point for shapebaseimaged
2024-08-07 17:49:43 -05:00
AzaezelX
7678f680a4
fix light emission point for shapebaseimaged
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light generally comes from the muzzle of a gun, not the ground
2024-08-07 11:02:46 -05:00
AzaezelX
e4b1a869a3
hook up baseline button audio
2024-08-06 08:37:53 -05:00
AzaezelX
9b5f137f77
guiAudiocCtrl fixes
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ditch description: not needed.
set process ticking off when the gui element is put to sleep
for the case of re-use of 3d sounds, set emission to the listener position
2024-08-05 17:51:17 -05:00
Brian Roberts
cfe76944e7
Merge pull request #1300 from marauder2k9-torque/macosx-build-copy-dependencies-fix
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Macosx cmake cleanup and copy fix
2024-08-05 17:41:54 -05:00
marauder2k7
250b66b4db
Update torque_macros.cmake
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applying fixes in a hurry cause problems
2024-08-05 01:06:29 +01:00
marauder2k7
0374da0077
Update torque_macros.cmake
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since this is showing in the cmake gui may as well make it unique for each framework..
2024-08-05 00:44:36 +01:00
marauder2k7
02de5160cf
Update torque_macros.cmake
2024-08-05 00:38:46 +01:00
marauder2k7
9d51fc2830
fix packing
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now openal and sdl are embedded in the app bundle along with their symlink alternatives
clear out the openal framework and use the embedded dll instead
archiving works and will produce a notarized app if you provide the correct information and enable hardening.
2024-08-04 14:54:25 +01:00
marauder2k7
7177e491dd
Update torqueMacOSconfigs.cmake
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simplify macos configuration
now sdl and openal no longer complain about multiple rpaths
2024-08-03 15:37:30 +01:00
marauder2k7
d62b40a9bf
initial commit
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this commit fixes the copying of dependencies into the app sandbox
2024-08-03 14:43:57 +01:00
Brian Roberts
95c7e9f3f2
Merge pull request #1299 from Azaezel/alpha41/abFixes
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fix guiwindowCTRL callback
2024-07-29 04:06:16 -05:00
AzaezelX
265ce8429b
fix guiwindowCTRL callback
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also set asset browser to use rows or columns depending on which dimension is longer
2024-07-28 05:51:03 -05:00
Brian Roberts
0d4f827c3a
Merge pull request #1298 from Azaezel/alpha41/updatedxCompiler
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update d3dCompiler_47
2024-07-28 04:34:21 -05:00
AzaezelX
bb77091361
update d3dCompiler_47
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this one's been vetted for steam decks
2024-07-28 04:33:10 -05:00
Areloch
c0dec83a21
Merge pull request #1296 from Azaezel/alpha41/revertReformulation
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roll back player animation picking
2024-07-26 17:15:46 -05:00
Areloch
c8cdc7647b
Merge pull request #1274 from Areloch/Enumnanigans
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Various small tweaks to facilitate bitmask and enum editing in the inspector
2024-07-26 17:15:35 -05:00
Areloch
320d5dd667
Merge pull request #14 from Azaezel/Enumnanigans
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corrections
2024-07-26 11:19:22 -05:00
AzaezelX
b5e1b32064
roll back player animation picking
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old one worked better even if it made the compiler scream
2024-07-26 10:25:02 -05:00
AzaezelX
eaa09a6db7
corrections:
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fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
2024-07-24 20:43:36 -05:00
AzaezelX
72c67e196a
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into Enumnanigans
2024-07-24 17:58:27 -05:00
Brian Roberts
06bcf57755
Merge pull request #1295 from Areloch/GameMenuToggleActionmap
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Ensures there's a regular fallback actionmap for toggling the game menu
2024-07-24 11:12:48 -05:00
Areloch
8ce6fb96ad
Ensures there's a regular fallback actionmap for toggling the game menu
2024-07-24 10:48:55 -05:00
Brian Roberts
7db28feb67
Merge pull request #1292 from Azaezel/alpha41/openALUpgrade
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open al upgrade
2024-07-23 14:46:03 -05:00
Brian Roberts
d7c59b2898
Merge pull request #1291 from Areloch/RemoveExtraPauseMenuRefs
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Removes old remaining refs to PauseMenu and associated input cleanups
2024-07-23 14:45:52 -05:00
Brian Roberts
b453b82095
Merge pull request #1294 from marauder2k9-torque/Various-Warnings-from-Mac
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various warnings
2024-07-23 11:43:57 -05:00
marauder2k7
324acaf896
Update uuid.cpp
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code review from Tron better method for uuid toString
2024-07-23 13:36:49 +01:00
marauder2k7
665fc092aa
Update uuid.cpp
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remove dmalloc
2024-07-23 13:09:23 +01:00
marauder2k7
80a1f0a0c5
Update uuid.cpp
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add a malloc to target to make sure it has the length to take the string
2024-07-23 08:07:54 +01:00
marauder2k7
0853748f12
Update uuid.cpp
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2 pass format_token, 1st gets the length required second passes it to target.
2024-07-23 07:58:03 +01:00
marauder2k7
3e57c709d9
Update uuid.cpp
2024-07-23 01:33:26 +01:00
marauder2k7
b1e7b817d2
Update duDebugDrawTorque.cpp
2024-07-22 21:40:57 +01:00
marauder2k7
776a9b9024
Update particleEmitter.h
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....how was this working before.....
2024-07-22 21:37:51 +01:00
marauder2k7
56a89ee0b0
Update consoleFunctions.cpp
2024-07-22 21:20:54 +01:00
marauder2k7
6807abc8b6
ID10T error
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no default does not need case -_- id10t error, few other fixes
2024-07-22 21:12:48 +01:00
marauder2k7
a621cc5100
various warnings
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warnings cleanup
2024-07-22 20:59:48 +01:00
AzaezelX
b12ece4627
from @marauder2k9-torque: remove typedefs as al.h now defines them, linux fix
2024-06-30 15:08:02 -05:00
AzaezelX
d7fde2135e
update lib/cmakelists for revised default compiler flags
2024-06-30 14:36:57 -05:00
AzaezelX
6721a6b021
update openal
2024-06-30 14:35:57 -05:00
Areloch
c9a1955b47
Removes old remaining refs to PauseMenu
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Updates and moves the escape keybind to be an actionMap that is activated/deactivated in the UI module when a client connection is processed to keep it within the module's functionality
2024-06-28 20:47:42 -05:00
Brian Roberts
83cbf6c66e
Merge pull request #1290 from marauder2k9-torque/PhysicsDiscovery-tests
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Plane Convex
2024-06-28 16:37:50 -05:00
marauder2k7
547b8c8c8c
Merge remote-tracking branch 'upstream/development' into PhysicsDiscovery-tests
2024-06-25 13:17:39 +01:00
Brian Roberts
62f3b93ff9
Merge pull request #1289 from marauder2k9-torque/script-bug-ifstatmt-
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if statements
2024-06-20 08:45:39 -05:00
marauder2k7
b0181cc56a
Update astNodes.cpp
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missed naming
2024-06-18 15:23:52 +01:00