Removes old remaining refs to PauseMenu

Updates and moves the escape keybind to be an actionMap that is activated/deactivated in the UI module when a client connection is processed to keep it within the module's functionality
This commit is contained in:
Areloch 2024-06-28 20:47:42 -05:00
parent 83cbf6c66e
commit c9a1955b47
4 changed files with 11 additions and 24 deletions

View file

@ -29,8 +29,6 @@ addKeyRemap("Jump", "ExampleMoveMap", "gamepad", "jump", "Jump");
ExampleMoveMap.bind( keyboard, F2, showPlayerList );
ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
ExampleMoveMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(GameMenu);");
ExampleMoveMap.bindCmd(gamepad, btn_start, "Canvas.pushDialog(GameMenu);", "" );
//------------------------------------------------------------------------------
// Movement Keys

View file

@ -81,11 +81,20 @@ function UI::initClient(%this)
if(isToolBuild())
%this.queueExec("./tools/creator.tscript");
//GameMenu actionmap
%this.queueExec("./scripts/defaultKeybinds.tscript");
}
function UI::onCreateClientConnection(%this){}
function UI::onCreateClientConnection(%this)
{
GameMenuActionMap.push();
}
function UI::onDestroyClientConnection(%this){}
function UI::onDestroyClientConnection(%this)
{
GameMenuActionMap.pop();
}
function UI::registerGameMenus(%this, %menusArrayObj)
{

View file

@ -107,21 +107,6 @@ function GameMenu::openGameMenu(%this, %menuName)
%this.syncGui();
}
function openPauseMenuOptions()
{
GameMenu.pushPage(OptionsMenu);
}
function pauseMenuExitToMenu()
{
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "");
}
function pauseMenuExitToDesktop()
{
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "");
}
function GameMenuPrevMenu(%val)
{
if(%val)

View file

@ -25,11 +25,6 @@ if ( isObject( EditorMap ) )
new ActionMap(EditorMap);
//------------------------------------------------------------------------------
// Non-remapable binds
//------------------------------------------------------------------------------
EditorMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(PauseMenu);");
//------------------------------------------------------------------------------
// Movement Keys
//------------------------------------------------------------------------------