mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #1300 from marauder2k9-torque/macosx-build-copy-dependencies-fix
Macosx cmake cleanup and copy fix
This commit is contained in:
commit
cfe76944e7
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@ -199,8 +199,6 @@ add_subdirectory(glad ${TORQUE_LIB_TARG_DIRECTORY}/glad EXCLUDE_FROM_ALL)
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if(TORQUE_SFX_OPENAL)
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advanced_option(TORQUE_OGGVORBIS "Enable OGG Vorbis" ON)
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advanced_option(ALSOFT_EAX "Enable legacy EAX extensions" ${WIN32})
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advanced_option(ALSOFT_INSTALL_EXAMPLES "Install example programs (alplay, alstream, ...)" OFF)
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advanced_option(ALSOFT_INSTALL_UTILS "Install utility programs (openal-info, alsoft-config, ...)" OFF)
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advanced_option(ALSOFT_UPDATE_BUILD_VERSION "Update git build version info" ON)
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mark_as_advanced(ALSOFT_BACKEND_COREAUDIO)
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mark_as_advanced(ALSOFT_BACKEND_DSOUND)
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@ -23,12 +23,8 @@ if (APPLE)
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if(NOT TORQUE_DEDICATED)
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addFramework("OpenGL")
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addFramework("CoreVideo")
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if(TORQUE_SFX_OPENAL)
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addFramework("OpenAL")
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addFramework("CoreAudio")
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addFramework("AudioUnit")
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addFramework("AudioToolbox")
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endif(TORQUE_SFX_OPENAL)
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addFramework("AudioToolbox")
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addFramework("AudioUnit")
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endif()
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endif (APPLE)
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@ -40,4 +36,4 @@ if (UNIX AND NOT APPLE)
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find_package(Freetype REQUIRED)
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set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} ${FREETYPE_INCLUDE_DIRS})
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set(TORQUE_LINK_LINUX ${TORQUE_LINK_LINUX} ${FREETYPE_LIBRARIES})
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endif (UNIX AND NOT APPLE)
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endif (UNIX AND NOT APPLE)
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@ -395,16 +395,17 @@ if (APPLE)
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
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XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.torque3d.${TORQUE_APP_NAME}"
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INSTALL_RPATH "@executable_path/../Frameworks"
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XCODE_ATTRIBUTE_SKIP_INSTALL NO
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BUILD_WITH_INSTALL_RPATH ON
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XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
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XCODE_ATTRIBUTE_SKIP_INSTALL "No"
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
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XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
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XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
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XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource
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MACOSX_RPATH TRUE)
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource)
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elseif (WIN32)
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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@ -465,6 +466,8 @@ target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
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if(APPLE)
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target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_FRAMEWORKS})
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endif(APPLE)
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if(WIN32)
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@ -497,7 +500,9 @@ append_defs()
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foreach (LIBRARY_BINARY ${TORQUE_ADDITIONAL_LIBRARY_BINARIES})
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if (APPLE)
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# For OSX, we want these binaries to be copied to the Frameworks directory
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add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks/$(CONFIGURATION)")
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add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks"
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COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks/$(CONFIGURATION)")
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else()
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# All other platforms expect the file next to the executable
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add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}")
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@ -518,8 +523,14 @@ if (UNIX)
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if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
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if (APPLE)
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES
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XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
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XCODE_ATTRIBUTE_SKIP_INSTALL[variant=Release] YES)
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XCODE_ATTRIBUTE_SKIP_INSTALL YES
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)
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add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks"
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COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:${GAME_LINK_LIBRARY}>" "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks/$<TARGET_FILE_NAME:${GAME_LINK_LIBRARY}>"
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COMMAND ${CMAKE_COMMAND} -E create_symlink "$<TARGET_FILE:${GAME_LINK_LIBRARY}>" "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks/$<TARGET_LINKER_FILE_NAME:${GAME_LINK_LIBRARY}>"
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COMMAND ${CMAKE_COMMAND} -E create_symlink "$<TARGET_FILE:${GAME_LINK_LIBRARY}>" "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks/lib$<TARGET_LINKER_FILE_BASE_NAME:${GAME_LINK_LIBRARY}>.1.dylib"
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)
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else()
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
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endif(APPLE)
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File diff suppressed because it is too large
Load diff
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@ -4,98 +4,13 @@ enable_language(OBJC)
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enable_language(OBJCXX)
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enable_language(CXX)
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find_program(XCODEBUILD_EXECUTABLE xcodebuild)
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execute_process(COMMAND ${XCODEBUILD_EXECUTABLE} -version -sdk macosx Path
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OUTPUT_VARIABLE XCODE_SDK_ROOT_DIR
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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set(CMAKE_SYSTEM_NAME Darwin)
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set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG "-Wl,-rpath,")
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set(XCODE_SDK_ROOT_DIR "${XCODE_SDK_ROOT_DIR}" CACHE INTERNAL "")
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# Specify the location or name of the platform SDK to be used in CMAKE_OSX_SYSROOT.
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set(CMAKE_OSX_SYSROOT "${XCODE_SDK_ROOT_DIR}" CACHE INTERNAL "")
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if (NOT DEFINED CMAKE_DEVELOPER_ROOT AND NOT CMAKE_GENERATOR MATCHES "Xcode")
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get_filename_component(PLATFORM_SDK_DIR ${XCODE_SDK_ROOT_DIR} PATH)
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get_filename_component(CMAKE_DEVELOPER_ROOT ${PLATFORM_SDK_DIR} PATH)
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if (NOT EXISTS "${CMAKE_DEVELOPER_ROOT}")
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message(FATAL_ERROR "Invalid CMAKE_DEVELOPER_ROOT: ${CMAKE_DEVELOPER_ROOT} does not exist.")
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endif()
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endif()
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# Find (Apple's) libtool.
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if(DEFINED BUILD_LIBTOOL)
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# Environment variables are always preserved.
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set(ENV{_BUILD_LIBTOOL} "${BUILD_LIBTOOL}")
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elseif(DEFINED ENV{_BUILD_LIBTOOL})
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set(BUILD_LIBTOOL "$ENV{_BUILD_LIBTOOL}")
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elseif(NOT DEFINED BUILD_LIBTOOL)
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execute_process(COMMAND xcrun -sdk ${XCODE_SDK_ROOT_DIR} -find libtool
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OUTPUT_VARIABLE BUILD_LIBTOOL
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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endif()
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get_property(languages GLOBAL PROPERTY ENABLED_LANGUAGES)
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foreach(lang ${languages})
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set(CMAKE_${lang}_CREATE_STATIC_LIBRARY "${BUILD_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> " CACHE INTERNAL "")
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endforeach()
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set(CMAKE_FRAMEWORK_PATH "/Applications/XCode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks")
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set(CMAKE_MODULE_LINKER_FLAGS "-rpath @executable_path/../Frameworks -rpath @loader_path/../Frameworks")
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set(CMAKE_SHARED_LINKER_FLAGS "-rpath @executable_path/../Frameworks -rpath @loader_path/../Frameworks")
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set(CMAKE_INSTALL_NAME_DIR "@rpath")
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set(CMAKE_FIND_FRAMEWORK FIRST)
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# minimum for multi arch build is 11.
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "" FORCE)
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "" FORCE)
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set(CMAKE_XCODE_ATTRIBUTE_MACOSX_DEPLOYMENT_TARGET[arch=arm64] "11.0" CACHE STRING "arm 64 minimum deployment target" FORCE)
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set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx)
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set(CMAKE_SYSTEM_NAME Darwin)
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set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
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set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
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set(CMAKE_SHARED_MODULE_PREFIX "lib")
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set(CMAKE_SHARED_MODULE_SUFFIX ".so")
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set(CMAKE_C_COMPILER_TARGET x86_64-arm64-apple-macosx11)
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set(CMAKE_CXX_COMPILER_TARGET x86_64-arm64-apple-macosx11)
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set(CMAKE_ASM_COMPILER_TARGET x86_64-arm64-apple-macosx11)
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set(CMAKE_C_COMPILER_ABI ELF)
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set(CMAKE_CXX_COMPILER_ABI ELF)
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set(CMAKE_C_HAS_ISYSROOT 1)
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set(CMAKE_CXX_HAS_ISYSROOT 1)
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set(CMAKE_MODULE_EXISTS 1)
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set(CMAKE_DL_LIBS "")
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set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
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set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
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set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
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set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
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set(CMAKE_MACOSX_BUNDLE YES)
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set(OBJC_VARS "-fobjc-abi-version=2 -DOBJC_OLD_DISPATCH_PROTOTYPES=0")
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set(CMAKE_OBJC_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} ${FOBJC_ARC} ${OBJC_VARS} ${CMAKE_OBJC_FLAGS}")
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set(CMAKE_OBJC_FLAGS_DEBUG "-O0 -g ${CMAKE_OBJC_FLAGS_DEBUG}")
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set(CMAKE_OBJC_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_OBJC_FLAGS_MINSIZEREL}")
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set(CMAKE_OBJC_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_OBJC_FLAGS_RELWITHDEBINFO}")
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set(CMAKE_OBJC_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_OBJC_FLAGS_RELEASE}")
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set(CMAKE_OBJCXX_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} ${FOBJC_ARC} ${OBJC_VARS} ${CMAKE_OBJCXX_FLAGS}")
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set(CMAKE_OBJCXX_FLAGS_DEBUG "-O0 -g ${CMAKE_OBJCXX_FLAGS_DEBUG}")
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set(CMAKE_OBJCXX_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_OBJCXX_FLAGS_MINSIZEREL}")
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set(CMAKE_OBJCXX_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_OBJCXX_FLAGS_RELWITHDEBINFO}")
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_OBJCXX_FLAGS_RELEASE}")
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set(CMAKE_OBJC_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_OBJC_LINK_FLAGS}")
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set(CMAKE_OBJCXX_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_OBJCXX_LINK_FLAGS}")
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set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
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set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -Wl,-headerpad_max_install_names")
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set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -Wl,-headerpad_max_install_names")
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set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
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set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
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set(CMAKE_FIND_LIBRARY_SUFFIXES ".tbd" ".dylib" ".so" ".a")
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if(CMAKE_OSX_ARCHITECTURES MATCHES "((^|;|, )(arm64|arm64e|x86_64))+")
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set(CMAKE_C_SIZEOF_DATA_PTR 8)
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@ -111,28 +26,8 @@ else()
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set(CMAKE_SYSTEM_PROCESSOR "arm")
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endif()
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if(DEFINED CMAKE_INSTALL_NAME_TOOL)
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# Environment variables are always preserved.
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set(ENV{_CMAKE_INSTALL_NAME_TOOL} "${CMAKE_INSTALL_NAME_TOOL}")
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elseif(DEFINED ENV{_CMAKE_INSTALL_NAME_TOOL})
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set(CMAKE_INSTALL_NAME_TOOL "$ENV{_CMAKE_INSTALL_NAME_TOOL}")
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elseif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
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execute_process(COMMAND xcrun -sdk ${XCODE_SDK_ROOT_DIR} -find install_name_tool
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OUTPUT_VARIABLE CMAKE_INSTALL_NAME_TOOL_INT
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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set(CMAKE_INSTALL_NAME_TOOL ${CMAKE_INSTALL_NAME_TOOL_INT} CACHE INTERNAL "")
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endif()
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# Only create a single Xcode project file
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set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
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# Add all libraries to project link phase (lets Xcode handle linking)
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set(CMAKE_XCODE_LINK_BUILD_PHASE_MODE KNOWN_LOCATION)
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
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# Enable codesigning with secure timestamp when not in Debug configuration (required for Notarization)
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set(CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS[variant=Release] "--timestamp")
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set(CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS[variant=RelWithDebInfo] "--timestamp")
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# Enable codesigning with hardened runtime option when not in Debug configuration (required for Notarization)
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#set(CMAKE_XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME[variant=Release] YES)
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@ -141,7 +36,12 @@ set(CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS[variant=RelWithDebInfo] "--times
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# Disable injection of Xcode's base entitlements used for debugging when not in Debug configuration (required for
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# Notarization)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_INJECT_BASE_ENTITLEMENTS[variant=Release] NO)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_INJECT_BASE_ENTITLEMENTS[variant=RelWithDebInfo] NO)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
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# Only create a single Xcode project file
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set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
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# Add all libraries to project link phase (lets Xcode handle linking)
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#set(CMAKE_XCODE_LINK_BUILD_PHASE_MODE KNOWN_LOCATION)
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#set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
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set(_release_configs RelWithDebInfo Release)
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if(CMAKE_BUILD_TYPE IN_LIST _release_configs)
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@ -154,12 +54,14 @@ set(CMAKE_USE_WIN32_THREADS_INIT 0)
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set(CMAKE_USE_PTHREADS_INIT 1)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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# Enable @rpath support
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set(CMAKE_MACOSX_RPATH 1)
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set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
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# Debug configuration for quicker debug builds
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set(CMAKE_XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES)
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set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
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set(CMAKE_XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES)
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set(CMAKE_INSTALL_NAME_DIR "@rpath")
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# Set RPATH for both build and install
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set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
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set(CMAKE_BUILD_RPATH "@executable_path/../Frameworks")
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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endif(APPLE)
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@ -128,6 +128,7 @@ endmacro (filterOut)
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################# apple frameworks ###################
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macro(addFramework framework)
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if (APPLE)
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set(TORQUE_LINK_FRAMEWORKS ${TORQUE_LINK_FRAMEWORKS} "${CMAKE_FRAMEWORK_PATH}/${framework}.framework")
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find_library(_${framework}_FRAMEWORK_PATH ${framework} PATHS /System/Library/Frameworks /Library/Frameworks)
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set(TORQUE_LINK_FRAMEWORKS ${TORQUE_LINK_FRAMEWORKS} "${_${framework}_FRAMEWORK_PATH}")
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endif()
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endmacro()
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