SilentMike
a9643a448d
Merge pull request #327 from thecelloman/smoothslope
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Add a new Terrain brush action: Smooth Slope.
2013-04-10 14:47:09 -07:00
thecelloman
8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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This smoothes the terrain using a linear regression algorithm. Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
DavidWyand-GG
de7a72d82a
Oculus VR (Rift) support
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Input device and shaders for supporting the Oculus Rift.
2013-04-10 01:05:26 -04:00
David Wyand
2805ec81c8
Merge pull request #324 from DavidWyand-GG/SideBySideRendering
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Side by side rendering
2013-04-09 12:43:58 -07:00
DavidWyand-GG
b32e7688c2
Side by side rendering
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- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
SilentMike
b1a2140e61
Merge pull request #323 from thecelloman/fixteleportflash
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Use correct dragCoefficient value in TeleportFlash
2013-04-09 11:00:14 -07:00
SilentMike
5fc1316869
Merge pull request #322 from thecelloman/fixcustomprofiles
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Correct customProfiles.cs execution.
2013-04-09 10:40:33 -07:00
thecelloman
bc9ec2fad3
Use correct dragCoefficient value in TeleportFlash
2013-04-09 06:24:19 -04:00
thecelloman
67de30b0e1
Correct customProfiles.cs execution.
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This removes a duplicate and erroneous attempt to load the customProfiles.cs script. Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
2013-04-09 06:01:53 -04:00
thecelloman
1a87d56116
Clean up the cheetah's onLoad() TSShapeConstructor script
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This prevents some console spam due to erroneous node removal requests.
2013-04-09 05:32:05 -04:00
SilentMike
028142428e
Merge pull request #315 from thecelloman/edbuttons
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Add buttons to the MainMenu to access the Editors.
2013-04-08 13:52:26 -07:00
thecelloman
73a55c53a4
Add buttons to the MainMenu to access the Editors.
2013-04-08 16:48:14 -04:00
SilentMike
0d9d321ec8
Merge pull request #314 from thecelloman/terrainfxmat
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Add missing terrain related materials.
2013-04-08 10:42:02 -07:00
thecelloman
88b75a1847
Add missing terrain related materials.
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This prevents the "cannot find material X" messages in the console. These psuedo materials are what enables footstep sounds and footpuffs on terrain materials.
2013-04-08 13:30:03 -04:00
thecelloman
684dec4a12
Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312
2013-04-08 12:40:46 -04:00
thecelloman
0ab520c001
Cleanup of weapon fx and assets.
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This reduces duplication by grouping assets used by multiple weapons in one location: shared.
This reduces duplication and cleans particle fx that was spread across multiple files. We now have rocketfx.cs and grenadefx.cs
This also fixes some minor particle fx console warnings/errors.
Fixed missing material for Cheetah Turret.
2013-04-08 07:09:55 -04:00
SilentMike
b5a6514dae
Merge pull request #304 from thecelloman/moveroads
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Relocate default road & path assets.
2013-04-05 09:49:04 -07:00
thecelloman
9c0bb322cb
Fix for issue #282
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Material selector now renders preview thumbnails.
2013-04-04 16:08:36 -04:00
thecelloman
281897c41e
Removing the Armor script class.
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Using PlayerData as the generic namespace. This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
6f8161b098
Relocate default road & path assets.
2013-04-04 15:29:38 -04:00
SilentMike
8d0e6b8142
Merge pull request #299 from thecelloman/movelightassets
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Moving the light related assets and data out of the core.
2013-04-04 11:49:24 -07:00
SilentMike
93c7e1fb73
Merge pull request #302 from thecelloman/movewater
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Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman
6d7270c894
Relocate water related assets.
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Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00
SilentMike
0f76a1718f
Merge pull request #300 from thecelloman/moveskies
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Relocating sky related assets.
2013-04-04 07:49:34 -07:00
thecelloman
a371fc5855
Relocating sky related assets.
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Also reduced duplication of the "empty" solid color sky cubemaps.
2013-04-04 10:46:28 -04:00
thecelloman
fb341fdf97
Moving the light related assets and data out of the core.
2013-04-02 19:44:31 -04:00
SilentMike
0e63ca1079
Merge pull request #293 from thecelloman/nobuggy
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Removing the old TGE era "Buggy" vehicle.
2013-04-02 12:56:32 -07:00
thecelloman
aee045bd50
Removing the old TGE era "Buggy" vehicle.
2013-04-02 15:51:48 -04:00
thecelloman
65197aa753
Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading.
2013-04-02 14:54:01 -04:00
thecelloman
608869d504
Remove unused OOBSign from PlayGui
2013-03-27 23:35:21 -04:00
thecelloman
1452c407d9
Set the Ryder as the default starting weapon instead of the Lurker.
2013-03-27 22:49:58 -04:00
SilentMike
769268784f
Merge pull request #268 from eightyeight/terrain-import-flipped
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Importing terrain heightmaps flips Y-axis
2013-03-25 14:03:11 -07:00
thecelloman
07c16a2f38
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
2013-03-25 16:49:08 -04:00
Daniel Buckmaster
b868906ba5
Added a checkbox to the terrain import GUI and fixed a space.
2013-03-23 09:24:02 +11:00
thecelloman
d1b18ad887
Some default particles now have additional defaults for their times[n] array. This resolves some console warning spam.
2013-03-22 16:29:15 -04:00
thecelloman
25efdb4a06
Adding a basic rule-based terrain painting implementation.
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http://www.garagegames.com/community/resources/view/17145
2013-03-21 17:45:23 -04:00
thecelloman
b452597696
Removing the controlsHelpDlg to reduce maintenance overhead.
2013-03-20 16:51:42 -04:00
thecelloman
c1831e4bd8
Relocates several game specific GUIs (with relevant art and scripts) out of the "core".
2013-03-20 12:10:08 -04:00
thecelloman
d3ba8e8e44
Remove unused and (partially) unworking UnifiedShell.
2013-03-18 10:02:05 -04:00
thecelloman
ceff8d72e0
Tools GuiProfile Separation.
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This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools. This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
David Wyand
845931296e
Merge pull request #248 from DavidWyand-GG/HardCodedPaths2
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Removed hard coded directory paths
2013-03-07 15:58:43 -08:00
DavidWyand-GG
4b1334db9f
Removed hard coded directory paths
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- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
Tim Newell
31036c4031
Bug fixes for alternative zip layout and define to toggle it on
2013-02-28 16:46:46 -05:00
DavidWyand-GG
35374f939e
ExtendedMove class and support
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The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server. It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
DavidWyand-GG
63b8c275a5
Fix for Issue #172 for Turret Crash on Dedicated Server
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The Cheetah's turret fire sound datablock happened to be named the same
as the player's turret weapon's datablock. This caused the sound
profile's description to be NULL on the dedicated server.
2012-12-13 16:46:05 -05:00
DavidWyand-GG
5dd5814a9b
Fix for Issue #170 Asset loading under Linux
2012-12-12 13:53:32 -05:00
DavidWyand-GG
fa1a0124a9
Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud
2012-11-15 11:04:09 -05:00
DavidWyand-GG
e65d404171
Work for Issue #141 for Remove Toolbox
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Removed the old Toolbox and the Qt libraries, as well as all of the
Templates' game binaries.
2012-11-13 18:40:01 -05:00
DavidWyand-GG
dc25f17a69
Fix for Issue #122 for Material Sounds
2012-11-08 14:59:22 -05:00
DavidWyand-GG
497f3c96dc
Fix for Issue #90 for Camera orbit object bug
2012-10-16 18:43:11 -04:00