Commit graph

66 commits

Author SHA1 Message Date
SilentMike
a9643a448d Merge pull request #327 from thecelloman/smoothslope
Add a new Terrain brush action:  Smooth Slope.
2013-04-10 14:47:09 -07:00
thecelloman
8eb0e98f86 Add a new Terrain brush action: Smooth Slope.
This smoothes the terrain using a linear regression algorithm.  Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
DavidWyand-GG
de7a72d82a Oculus VR (Rift) support
Input device and shaders for supporting the Oculus Rift.
2013-04-10 01:05:26 -04:00
David Wyand
2805ec81c8 Merge pull request #324 from DavidWyand-GG/SideBySideRendering
Side by side rendering
2013-04-09 12:43:58 -07:00
DavidWyand-GG
b32e7688c2 Side by side rendering
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
SilentMike
b1a2140e61 Merge pull request #323 from thecelloman/fixteleportflash
Use correct dragCoefficient value in TeleportFlash
2013-04-09 11:00:14 -07:00
SilentMike
5fc1316869 Merge pull request #322 from thecelloman/fixcustomprofiles
Correct customProfiles.cs execution.
2013-04-09 10:40:33 -07:00
thecelloman
bc9ec2fad3 Use correct dragCoefficient value in TeleportFlash 2013-04-09 06:24:19 -04:00
thecelloman
67de30b0e1 Correct customProfiles.cs execution.
This removes a duplicate and erroneous attempt to load the customProfiles.cs script.  Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
2013-04-09 06:01:53 -04:00
thecelloman
1a87d56116 Clean up the cheetah's onLoad() TSShapeConstructor script
This prevents some console spam due to erroneous node removal requests.
2013-04-09 05:32:05 -04:00
SilentMike
028142428e Merge pull request #315 from thecelloman/edbuttons
Add buttons to the MainMenu to access the Editors.
2013-04-08 13:52:26 -07:00
thecelloman
73a55c53a4 Add buttons to the MainMenu to access the Editors. 2013-04-08 16:48:14 -04:00
SilentMike
0d9d321ec8 Merge pull request #314 from thecelloman/terrainfxmat
Add missing terrain related materials.
2013-04-08 10:42:02 -07:00
thecelloman
88b75a1847 Add missing terrain related materials.
This prevents the "cannot find material X" messages in the console.  These psuedo materials are what enables footstep sounds and footpuffs on terrain materials.
2013-04-08 13:30:03 -04:00
thecelloman
684dec4a12 Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312 2013-04-08 12:40:46 -04:00
thecelloman
0ab520c001 Cleanup of weapon fx and assets.
This reduces duplication by grouping assets used by multiple weapons in one location: shared.
This reduces duplication and cleans particle fx that was spread across multiple files.  We now have rocketfx.cs and grenadefx.cs
This also fixes some minor particle fx console warnings/errors.
Fixed missing material for Cheetah Turret.
2013-04-08 07:09:55 -04:00
SilentMike
b5a6514dae Merge pull request #304 from thecelloman/moveroads
Relocate default road & path assets.
2013-04-05 09:49:04 -07:00
thecelloman
9c0bb322cb Fix for issue #282
Material selector now renders preview thumbnails.
2013-04-04 16:08:36 -04:00
thecelloman
281897c41e Removing the Armor script class.
Using PlayerData as the generic namespace.  This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
6f8161b098 Relocate default road & path assets. 2013-04-04 15:29:38 -04:00
SilentMike
8d0e6b8142 Merge pull request #299 from thecelloman/movelightassets
Moving the light related assets and data out of the core.
2013-04-04 11:49:24 -07:00
SilentMike
93c7e1fb73 Merge pull request #302 from thecelloman/movewater
Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman
6d7270c894 Relocate water related assets.
Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00
SilentMike
0f76a1718f Merge pull request #300 from thecelloman/moveskies
Relocating sky related assets.
2013-04-04 07:49:34 -07:00
thecelloman
a371fc5855 Relocating sky related assets.
Also reduced duplication of the "empty" solid color sky cubemaps.
2013-04-04 10:46:28 -04:00
thecelloman
fb341fdf97 Moving the light related assets and data out of the core. 2013-04-02 19:44:31 -04:00
SilentMike
0e63ca1079 Merge pull request #293 from thecelloman/nobuggy
Removing the old TGE era "Buggy" vehicle.
2013-04-02 12:56:32 -07:00
thecelloman
aee045bd50 Removing the old TGE era "Buggy" vehicle. 2013-04-02 15:51:48 -04:00
thecelloman
65197aa753 Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading. 2013-04-02 14:54:01 -04:00
thecelloman
608869d504 Remove unused OOBSign from PlayGui 2013-03-27 23:35:21 -04:00
thecelloman
1452c407d9 Set the Ryder as the default starting weapon instead of the Lurker. 2013-03-27 22:49:58 -04:00
SilentMike
769268784f Merge pull request #268 from eightyeight/terrain-import-flipped
Importing terrain heightmaps flips Y-axis
2013-03-25 14:03:11 -07:00
thecelloman
07c16a2f38 Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
Daniel Buckmaster
b868906ba5 Added a checkbox to the terrain import GUI and fixed a space. 2013-03-23 09:24:02 +11:00
thecelloman
d1b18ad887 Some default particles now have additional defaults for their times[n] array. This resolves some console warning spam. 2013-03-22 16:29:15 -04:00
thecelloman
25efdb4a06 Adding a basic rule-based terrain painting implementation.
http://www.garagegames.com/community/resources/view/17145
2013-03-21 17:45:23 -04:00
thecelloman
b452597696 Removing the controlsHelpDlg to reduce maintenance overhead. 2013-03-20 16:51:42 -04:00
thecelloman
c1831e4bd8 Relocates several game specific GUIs (with relevant art and scripts) out of the "core". 2013-03-20 12:10:08 -04:00
thecelloman
d3ba8e8e44 Remove unused and (partially) unworking UnifiedShell. 2013-03-18 10:02:05 -04:00
thecelloman
ceff8d72e0 Tools GuiProfile Separation.
This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools.  This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
David Wyand
845931296e Merge pull request #248 from DavidWyand-GG/HardCodedPaths2
Removed hard coded directory paths
2013-03-07 15:58:43 -08:00
DavidWyand-GG
4b1334db9f Removed hard coded directory paths
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
Tim Newell
31036c4031 Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
DavidWyand-GG
35374f939e ExtendedMove class and support
The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server.  It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
DavidWyand-GG
63b8c275a5 Fix for Issue #172 for Turret Crash on Dedicated Server
The Cheetah's turret fire sound datablock happened to be named the same
as the player's turret weapon's datablock.  This caused the sound
profile's description to be NULL on the dedicated server.
2012-12-13 16:46:05 -05:00
DavidWyand-GG
5dd5814a9b Fix for Issue #170 Asset loading under Linux 2012-12-12 13:53:32 -05:00
DavidWyand-GG
fa1a0124a9 Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud 2012-11-15 11:04:09 -05:00
DavidWyand-GG
e65d404171 Work for Issue #141 for Remove Toolbox
Removed the old Toolbox and the Qt libraries, as well as all of the
Templates' game binaries.
2012-11-13 18:40:01 -05:00
DavidWyand-GG
dc25f17a69 Fix for Issue #122 for Material Sounds 2012-11-08 14:59:22 -05:00
DavidWyand-GG
497f3c96dc Fix for Issue #90 for Camera orbit object bug 2012-10-16 18:43:11 -04:00