Commit graph

405 commits

Author SHA1 Message Date
Daniel Buckmaster
9f47032522 Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
Daniel Buckmaster
d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence
Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f consistency 2014-09-15 19:10:23 -05:00
Daniel Buckmaster
439dc9c56d Fixed ShapeBase animation networking.
We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster
40cefe1002 Merge pull request #717 from eightyeight/navpath-always-render
Make NavPath::alwaysRender work the same as NavMesh::alwaysRender
2014-09-13 10:57:32 +10:00
Daniel Buckmaster
ae3b726dfc Merge pull request #754 from Azaezel/zeroLightsMeansZero
requested correction
2014-09-13 10:57:12 +10:00
Daniel Buckmaster
f702063d0b Merge pull request #773 from eightyeight/remove-thread-sound
Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
Daniel Buckmaster
69179cf809 Removed ShapeBase::Thread::sound.
Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster
1b06b0d92e Merge pull request #649 from Azaezel/aiPlayer_utility
AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Daniel Buckmaster
4110fe51b2 Fixed thread statics. 2014-08-20 10:00:46 +10:00
Daniel Buckmaster
2554cf6c1a Merge pull request #755 from eightyeight/fix_splash
Fix splashscreen
2014-08-16 13:21:47 +10:00
Daniel Buckmaster
868b20cfb5 Load new DLL first so old projects don't see odd behavior. 2014-08-16 11:55:46 +10:00
Daniel Buckmaster
346ad5bdaa Finished up splash screen implementation.
* Added stub methods for non-Windows platforms
 * Move canvas show to after tools have loaded
 * Fix a tab
2014-08-16 11:28:53 +10:00
Daniel Buckmaster
5a1f6967ce Merge remote-tracking branch 'Areloch/SplashScreenFix' into development 2014-08-16 09:53:02 +10:00
Azaezel
9e404b3707 kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
Areloch
0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
LuisAntonRebollo
ada24b3d8c Fix WaterObject loose reflection bug. 2014-08-03 12:56:11 +02:00
Areloch
2864edf291 Fixed spacing 2014-07-15 17:52:27 -05:00
Areloch
c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
Daniel Buckmaster
b7c720d01d Reverted #540 2014-07-14 15:13:30 +02:00
Azaezel
e332609003 requested alterations.
bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00
Areloch
ceccd06198 Merge pull request #729 from LuisAntonRebollo/fix_mem_corruption_on_precipitation
Fix #224 Memory corruption on Precipitation::destroySplash.
2014-07-12 09:36:53 -05:00
LuisAntonRebollo
e09a09005d Merge pull request #706 from eightyeight/add-gtest
Add Google test library
2014-07-12 12:53:57 +02:00
LuisAntonRebollo
a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 2014-07-12 02:03:20 +02:00
LuisAntonRebollo
4510e29463 Merge pull request #698 from eightyeight/fix-vs-link-time
Append ' DLL' to DLL name to fix linker times
2014-07-11 22:58:30 +02:00
Azaezel
9bed39b7d0 logical inversion to stock functionality as requested. Now assumes if it has a target and does not hit anything Static by the time the ray terminates, then it must be the right target. 2014-07-11 07:47:31 -05:00
Azaezel
ae55ad2b50 revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one.
cleaned up internal usage of checkInLos, tightened the typemask used, and provided further documentation.
2014-07-11 06:58:19 -05:00
Daniel Buckmaster
0ca672721b Merge pull request #718 from eightyeight/fix-quat-from-euler
Fixed Euler to Quaternion conversion
2014-07-11 11:40:44 +02:00
Daniel Buckmaster
27df22f18e Merge pull request #724 from eightyeight/fix-draw2dsquare-angle
Allow drawing 2D squares with 0 rotation angle
2014-07-11 11:33:38 +02:00
Daniel Buckmaster
b7b13250b8 Merge pull request #697 from eightyeight/t2d-string-funcs
Added string functions from T2D
2014-07-10 12:21:51 +02:00
Daniel Buckmaster
ec78e4d502 Append ' DLL' to DLL filename to improve VS link times. 2014-07-10 11:56:33 +02:00
Daniel Buckmaster
9a05899d8e Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
Daniel Buckmaster
8b1ff267f0 Fixed quaternion set from euler. 2014-07-08 18:38:10 +02:00
Daniel Buckmaster
ec34d9928c Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
Daniel Buckmaster
2ae879ec70 NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
Daniel Buckmaster
439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces
Ridgidshape update forces
2014-07-08 14:15:19 +02:00
Daniel Buckmaster
cf5d48e6ef Merge pull request #665 from andr3wmac/multiformat
Support for large lists of shape formats.
2014-07-08 14:14:54 +02:00
Daniel Buckmaster
c7206f38f7 Merge pull request #699 from eightyeight/fix-gamelistmenuctrl-bitmap
Prevent call to dStrlen(NULL)
2014-07-08 14:08:17 +02:00
Daniel Buckmaster
3f687d8f43 Make use of PlayerData::swimForce 2014-07-01 18:14:08 +02:00
Daniel Buckmaster
caa915d0ec Fixed copyight in memory tester. 2014-06-24 09:12:50 +10:00
Daniel Buckmaster
ef1a1326d3 Added macros for convenience. 2014-06-24 08:39:40 +10:00
Daniel Buckmaster
3fbaa60e40 Added memory leak testing for MSVC. 2014-06-24 08:39:22 +10:00
Daniel Buckmaster
551a7b3820 Added Google test library. 2014-06-24 08:38:52 +10:00
Daniel Buckmaster
b94679aebc Prevent call to dStrlen(NULL). 2014-06-17 16:01:25 +10:00
Daniel Buckmaster
33444e8a36 Added string functions from T2D. 2014-06-16 12:39:51 +10:00
Daniel Buckmaster
feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
LuisAntonRebollo
4fcdc04214 Merge pull request #674 from eightyeight/fix-tsignal-mtriggernext
Fix SignalBase constructor shenanigans
2014-06-15 21:24:38 +02:00
LuisAntonRebollo
4fe6072f03 Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated
Fix CMake linux dedicated on gcc and Clang
2014-06-15 11:32:49 +02:00
LuisAntonRebollo
a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage
Add coverage option to procedural terrain generator
2014-06-15 11:31:40 +02:00
bank
f3fc84738b Use fixed buffer size var when allocating return buffer from console.
Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00