Torque3D/Engine/source
2014-09-24 09:24:29 +10:00
..
app Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
cinterface Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
console Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
core Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
environment Fix WaterObject loose reflection bug. 2014-08-03 12:56:11 +02:00
forest Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
gfx Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
gui Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
main Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
materials Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
math Fixed quaternion set from euler. 2014-07-08 18:38:10 +02:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
platformMac Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
platformX86UNIX Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
postFx Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
renderInstance Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
scene Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
sfx Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
shaderGen Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
sim Reverted #540 2014-07-14 15:13:30 +02:00
T3D Merge pull request #682 from Azaezel/extended_onendSequence 2014-09-16 10:25:25 +10:00
terrain Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
testing Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
ts Merge pull request #665 from andr3wmac/multiformat 2014-07-08 14:14:54 +02:00
unit Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
util Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
windowManager Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00