Commit graph

1535 commits

Author SHA1 Message Date
Areloch 906cc0ef39 Forgot copyright header. 2016-07-04 16:02:49 -05:00
Areloch 818b617972 Implements the right-mouse popup menus in the editor in SDL to make it match to Windows. 2016-07-04 16:01:49 -05:00
Areloch 95c0bcd411 Merge pull request #1671 from John3/fixFatalOutRange
Fix bug #1664 by @Areloch
2016-07-03 11:42:13 -05:00
John3 f71e13a686 Fix bug #1664 by @Areloch 2016-07-03 07:23:45 -05:00
Areloch df18fda338 Merge pull request #1631 from John3/RapidFiring_setImageTrigger
Fix for rapid firing setImageTrigger(0,1); issue #1630
2016-07-02 15:57:19 -05:00
Areloch 35c4df3066 Merge pull request #1668 from Azaezel/revisedNsightWorkaround
revised torque_nsight_workaround
2016-06-30 20:40:58 -05:00
Areloch 48aed0e0ca Merge pull request #1667 from Azaezel/divnullbadmmmmkay
raycast division safety
2016-06-29 00:30:07 -05:00
Azaezel 47366068c1 revised torque_nsight_workaround 2016-06-27 19:35:40 -05:00
Azaezel c67ba876d0 raycast division safety - corrects issues with awesomium and the guionobject resources relating to WYSIWYG casts. 2016-06-27 13:48:11 -05:00
Areloch 387e28a1e0 Merge pull request #1660 from Azaezel/knockOffKnotNetleak
suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
2016-06-27 01:17:28 -05:00
Azaezel a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 2016-06-21 20:53:08 -05:00
Areloch 68d44c4c30 Merge pull request #1645 from Areloch/NewObjectPointerCleanup
New object pointer cleanup
2016-06-21 05:11:03 -05:00
Areloch b7882e7280 Merge pull request #1653 from Areloch/twiLightZone
Corrects culling of point/spot lights
2016-06-21 05:10:53 -05:00
Areloch 963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
2016-06-20 13:15:35 -05:00
Areloch 69244a8577 Readded some missed brackets 2016-06-20 13:14:19 -05:00
Areloch 810ac82eae Adds a missed cleanup for currentNewObj. 2016-06-20 12:34:07 -05:00
Areloch 88f0318baa Merge pull request #1644 from Bradan/development
Fixed compile errors on linux (obvious programming faults).
2016-06-19 21:38:27 -05:00
OTHGMars 8c2d5ee82c RigidShape Mounting 2016-06-17 10:41:04 -05:00
OTHGMars a9f77c4ffd TSStatic Mounting 2016-06-17 10:40:22 -05:00
OTHGMars 937b8830e1 Vehicle Mounting 2016-06-17 10:36:37 -05:00
OTHGMars a27fddc29a Turret Mounting 2016-06-17 10:36:36 -05:00
OTHGMars 037ee82982 Player Mounting
Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars a285b7b07b SpawnSphere Mounting 2016-06-17 10:36:34 -05:00
OTHGMars 3afd5461c6 Camera Mounting 2016-06-17 10:36:33 -05:00
OTHGMars cd3b080526 Item Mounting 2016-06-17 10:36:32 -05:00
OTHGMars c39ca2c25e StaticShape Mounting 2016-06-17 10:36:31 -05:00
OTHGMars b5a957dfdc ShapeBase Mounting
Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars 172e62a8f1 Mount Process Order Fix 2
Added a check to SceneObject::setProcessTick() to prevent objects that have mounts from being removed from the process list so the processAfter chain of the mounted objects is not broken.
2016-06-17 10:36:29 -05:00
OTHGMars 8250e4728d Mount Process Order Fix 1
Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 2016-06-17 00:47:46 -05:00
John3 66194245ff clean up energyPerDamagePoint 2016-06-15 23:00:13 -05:00
Areloch ca4e4fe86d Merge pull request #1647 from John3/typo_tomove
typo "tomove" to "to move"
2016-06-13 21:55:23 -05:00
Areloch 0e31368470 Merge pull request #1640 from Azaezel/dynamicCacheNuke
fallback - dynamic shadow cache nuking (static refresh delay preserved)
2016-06-13 21:51:17 -05:00
John3 060649dbad typo "tomove" to "to move" 2016-06-12 14:34:26 -05:00
Areloch 236edb3384 Merge pull request #1639 from Azaezel/StreamOverflow
corrects safety check for Stream::readLongString
2016-06-11 02:09:55 -05:00
Areloch 3cfc6f787c Adds some pointer cleanup in the event we bail out of creating a new object for whatever reason. 2016-06-11 02:06:24 -05:00
Daniel Brall afcb731d18 Fixed compile errors on linux (obvious programming faults). 2016-06-10 10:34:00 +02:00
Areloch 164dca747a Merge branch 'StreamOverflow' of https://github.com/Azaezel/Torque3D into development 2016-06-09 09:04:28 -05:00
rextimmy 92017332eb Fixed AccuTexFeatHLSL implicit truncation error 2016-06-09 16:23:53 +10:00
rextimmy ddfa4eaf18 DX11 accumulation shadergen fix. 2016-06-09 15:23:54 +10:00
Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 2016-06-08 19:15:10 -05:00
Azaezel fc110706a3 corrects safety check for Stream::readLongString 2016-06-08 15:28:40 -05:00
Areloch 27afd2ded1 Resolves the "conflict" with #1598 2016-06-08 09:39:11 -05:00
Areloch efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger
Fix for Issue #1415Move::Move() is not properly initializing bool tri…
2016-06-08 09:24:22 -05:00
Areloch db41a0b30f Merge pull request #1548 from Azaezel/alphamaskedButtons
alpha masking for buttons. original attribution @dottools
2016-06-08 02:04:42 -05:00
Areloch 39961500f4 Merge pull request #1598 from JeffProgrammer/glpboimprovement
replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
2016-06-08 02:04:21 -05:00
Areloch b5d4eb9845 Merge pull request #1634 from dakk/patch-1
Fix for "Crash on 'add a new mesh' Forest Editor action" #1633
2016-06-07 22:19:19 -05:00
John3 6c73968bdc fix redundant movePtr->trigger[ i ] 2016-06-07 19:05:10 -05:00
John3 0990716b1c Merge branch 'development' of https://github.com/GarageGames/Torque3D into RapidFiring_setImageTrigger 2016-06-07 18:32:24 -05:00
Jeff Hutchinson e43a0ba6e9 Merge branch 'development-gg' into glpboimprovement
Conflicts:
	Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-07 15:48:21 -04:00