Commit graph

312 commits

Author SHA1 Message Date
AzaezelX
9f5824ca3e use default (rue) case for findModules in callonmodules 2022-10-30 14:07:33 -05:00
AzaezelX
b48d462fbe debug option for checking module order 2022-10-29 12:11:54 -05:00
Brian Roberts
ea7ca63301
Merge pull request #908 from Azaezel/alpha401/dediserverfixes
dedicated server cleanups
2022-10-01 14:19:42 -05:00
AzaezelX
4f00c48ff0 sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
vvv-yeaf
db08474827 Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development 2022-09-29 09:31:41 -03:00
vvv-yeaf
6c51440fe1 console font size oversight 2022-09-29 09:31:16 -03:00
AzaezelX
8a71a6141f correct the %dedicated var in function parseArgs()
-it's supposed to be a global like the rest.
also by request, added a help.txt file dump to the -help cli arg
2022-09-29 00:51:44 -05:00
AzaezelX
f419227d30 conform gl to dx 2022-09-22 13:04:42 -05:00
Brian Roberts
8895dc6549
Merge pull request #903 from vvv-yeaf/development
Fix for Linear Tonemapper color space
2022-09-22 12:58:30 -05:00
vvv-yeaf
5fedd9b857 Fix for Linear Tonemapper color space 2022-09-22 14:26:28 -03:00
Brian Roberts
21479e80e5
Merge pull request #902 from vvv-yeaf/development
Editor GUI Update pt.2
2022-09-20 20:48:17 -05:00
vvv-yeaf
27b488f801 Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development 2022-09-20 22:31:26 -03:00
vvv-yeaf
3d41ac7d79 Editor GUI Update PT.2
- Console color scheme + increased font size
- Changed bar extend
- fixed highlights
2022-09-20 21:59:05 -03:00
Brian Roberts
3f78e90870
Merge pull request #901 from Azaezel/alpha401/smaaSlippage
fix smaa backbuffer  colorspace
2022-09-20 19:28:58 -05:00
AzaezelX
b54a03d388 fix smaa backbuffer colorspace
as we do not at time of writing have a specifier for what colorspace to load a backbuffer in, we leverage the old toGamma and toLinear macros to upshift the backbuffer for lumina edge detection via a clone
2022-09-20 19:12:21 -05:00
AzaezelX
752f94b11e ligh shader final review
1) prunes extraneous garbage variables from GFXStateBlockData
2) re-orgs texture slots for lights as follows to better support stateblock slots:
0-norm|depth buffer
1- shadowmap
2-taprotationtex
3-colorbuffer
4-maitinfobuffer
5-cookiemap (AL_ConvexLightState only)
2022-09-20 17:01:42 -05:00
Areloch
f93f7cce21 Properly saved edit for glsl file to remove macro define 2022-09-16 17:54:34 -05:00
Areloch
5e9d7d63a1 Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
vvv-yeaf
b5fb864ad6 Editor GUI Update 2022-09-13 19:55:27 -03:00
vvv-yeaf
1212e72d11 Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 18:31:19 -03:00
AzaezelX
2016f5a7f9 bloom gl compile fix 2022-09-10 01:10:47 -05:00
AzaezelX
eff457b00d shift the probe file colorspace to gamma
seems the math is mangling for the capture to irradiance and prefilter hard files. as a temporary measure till we can better dig, shifting the result via toGamma
2022-09-08 13:40:24 -05:00
Brian Roberts
70081f01b9
Merge pull request #880 from Areloch/FullscreenFix_and_BloomPref
Fullscreen 'Fix' and Bloom Pref
2022-09-04 09:05:17 -05:00
Areloch
628532d006 Temp disables fullscreen on Windows platform due to various system behavioral issues with it
Integrates the HDR's bloom toggle into the Shader Quality setting
2022-09-03 14:40:10 -05:00
Brian Roberts
9b783784b1
Update default.postfxpreset.tscript 2022-09-02 12:05:58 -05:00
Samuel Skiff
54ac395c1b Bloom Fix & Tweaks 2022-09-01 02:04:55 -05:00
Samuel Skiff
c8e950ccbc Merge Bloom post effect with HDR post effect 2022-09-01 00:48:16 -05:00
Samuel Skiff
e9be30b932 Convert Tabs to Space & Enable Glow Effect 2022-08-30 05:37:58 -05:00
Samuel Skiff
606da2e8ba Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 05:16:25 -05:00
Samuel Skiff
76bdccd244 Bloom Tweaks 2022-08-30 05:10:26 -05:00
Samuel Skiff
02be085847 Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 02:01:29 -05:00
Samuel Skiff
af60fcb709 Bloom Tweaks (& Improvements, Thanks yeaf!) 2022-08-30 01:34:30 -05:00
Areloch
fb5ad738e0
Merge branch 'development' into MiscFixes20220829 2022-08-30 01:31:42 -05:00
Areloch
cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
Samuel Skiff
1f0ff8e418 Bloom Tweaks 2022-08-29 04:55:36 -05:00
Samuel Skiff
e4999a3351 Bloom GL Fix 2022-08-29 00:11:08 -05:00
Samuel Skiff
ce1a542d69 Bloom Tweaks 2022-08-28 23:31:03 -05:00
AzaezelX
eda7862f7d correct tag 2022-08-28 23:23:01 -05:00
AzaezelX
433149a0af mat3 is the other hand from matrix3x3
also vec3 from float3 for consistency
2022-08-28 22:58:40 -05:00
AzaezelX
05409537b0 eroneous convertsion leftover 2022-08-28 22:31:01 -05:00
AzaezelX
7efc7281db from yeaf - HDR revamp
gl side is wipwork
2022-08-28 22:24:23 -05:00
GoldenThumbs
6832086ecb
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-27 20:35:13 -05:00
AzaezelX
111f0c840d probe capture cleanups pt1
fix high-metalness object capture (had the lerp the wrong direction for canceling out NULL-ibl due to full metallic)
use dStrcmp for (Con::getVariable("$Probes::Capturing", "0") comparisons. and early out on rendering probes when we are capturing, not when we aren't.
2022-08-27 17:25:35 -05:00
GoldenThumbs
666de4ab36
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-27 00:23:36 -05:00
Brian Roberts
63d8c5a699
Merge pull request #860 from Areloch/MiscFixes20220825
Misc Fixes for 2022/08/25
2022-08-26 22:09:46 -05:00
Samuel Skiff
26801dbe77 Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00
Areloch
ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
* Updated PostFXEditor scripts to handle refreshing properly when certainl field types(assetId fields) are changed
* Adjusted display handling of slider values on guiGameSettingsCtrl to show 0.x decimal format instead of 0.xxxxx
* Fixed pad length of item names in guiTreeView for items that are marked to avoid console spam
* Fixed local offseting for popupMenus so scaled/offset window position doesn't cause the popup menu to offset from mouse click position(courtesy OTHG_Mars)
* Fix issue with terrain where, due to default value save validation, the global scope for the terrain collision list would be whiped when saving, causing players to fall through terrain. Moved to per-terrain convexLists
* Fixed issue with the core camera model mesh and updated references so camera bookmarks display properly
* Fixed console spam during asset browser initialization where it would try and expand the directory tree even though the dir tree isn't populated yet
* Fixed handling of Open File Location RMB menu action to properly deal with script and datablock types
* Removed unusuable "Create ___" asset type prompts from the RMB menus for the AB to avoid confusion
* Improved slider offset positioning for various popup sliders on editor toolbars
* Anchored the visibility popup menu to the button for more consistent formatting and better feel
* Shifted various visibility toggles from 'in place' on the menu buttons to functions, allowing it to also properly mark the menu entries as checked or not, improving usability
2022-08-26 15:25:17 -05:00
AzaezelX
743f5ec380 probe blend adjustments
adjust probe vs probe blend to further mitigate overlap artifacts while preserving probe vs skylight falloff blending
2022-08-24 13:57:43 -05:00
Samuel Skiff
963d226f43 Bloom Tweaks 2022-08-24 12:29:38 -05:00
Samuel Skiff
ecf7298c68 Bloom Updates 2022-08-24 11:54:18 -05:00