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as we do not at time of writing have a specifier for what colorspace to load a backbuffer in, we leverage the old toGamma and toLinear macros to upshift the backbuffer for lumina edge detection via a clone |
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| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| core.module | ||
| core.tscript | ||
| settings.xml | ||