rextimmy
e3b228db8b
Fix for OpenGL/D3D11 bottom border offset
2015-12-28 09:17:14 +10:00
Jeff Hutchinson
4baf410b4f
remove GL_EXT_gpu_shader4
2015-09-22 00:57:40 -04:00
Areloch
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
Areloch
b54f41e36d
Merge pull request #1378 from Areloch/PVS_Cleanup_595
...
Properly testing pointer vars aren't null before using them.
2015-08-22 23:17:43 -05:00
Azaezel
1df7e47a89
From @LuisAntonRebollo -Stymies infinite loop on exit with SDL2+opengl on windows.
2015-08-13 15:34:41 -05:00
Areloch
3a18819e1e
Issue found by PVS Studio:
...
Several instances where we utilize a pointer variable without properly testing that they aren't null first.
2015-07-28 23:25:09 -05:00
Daniel Buckmaster
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
...
Convert un-modified function arguments to const references.
2015-07-20 22:55:22 +10:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
...
Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Areloch
11398bb04e
Issue found with PVS-Studio:
...
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Daniel Buckmaster
86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
...
Unnecessarily repeated expressions
2015-07-16 15:45:32 +10:00
Areloch
5c688260d5
Issue found with PVS-Studio:
...
Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation.
Resolved by changing the iter++ instances to ++iter;
2015-07-13 23:08:17 -05:00
Areloch
2002d74b78
Issue found with PVS-Studio:
...
Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Raul Ferriz
5ef130d581
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
Daniel Buckmaster
6b9e5dd15e
Merge pull request #1330 from jamesu/stereo_render_fix
...
Basic fix for stereo rendering without a display device
2015-07-02 23:45:10 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
...
Release 3.7
2015-06-24 19:00:57 +10:00
James Urquhart
efc47ed757
Basic fix for stereo rendering without a display device
2015-06-21 20:59:41 +01:00
rextimmy
b5f8e9aa70
gfxGLDevice setShader fix.
2015-06-15 21:10:49 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
...
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
LuisAntonRebollo
e6b7cf108b
Fix GLSL include when file is empty.
2015-03-08 23:25:23 +01:00
Ben Payne
6040a8d855
Fix macro token pasting errors when compiling with clang-cl
2015-03-04 19:10:53 -05:00
Daniel Buckmaster
497a15cfd0
Merge pull request #1214 from bpay/cppcheck-cleaning
...
Fix some issues flagged by cppcheck
2015-03-01 18:27:40 +11:00
Ben Payne
f67a0353d0
Review fixes
2015-02-23 14:57:37 -05:00
Daniel Buckmaster
905dd50d36
Merge pull request #980 from Azaezel/gl_debug_callbacks
...
opengl error reporting formatting
2015-02-22 12:24:30 +11:00
Ben Payne
be0b9728e5
Don't self-assign
2015-02-20 18:42:32 -05:00
Ben Payne
0ffd7f5620
Fix member vars left uninitialized in constructors
2015-02-20 18:41:51 -05:00
Luis Anton Rebollo
098fa19abb
Merge pull request #1014 from Lopuska/patch-1
...
vSync on opengl
2015-02-15 23:02:32 +01:00
Luis Anton Rebollo
8da9b7461f
Merge pull request #1085 from Azaezel/DX9CubemapMips
...
cubemap Mip retrieval-DX
2015-02-15 22:55:11 +01:00
Azaezel
43e0826308
reordered by request
2015-02-12 14:47:39 -06:00
Azaezel
02de4658e5
nvidia nsight debugger support.
...
requires defining the TORQUE_NSIGHT_WORKAROUND preprocessor macro
2015-02-12 14:31:10 -06:00
Luis Anton Rebollo
1097e957a3
Merge pull request #1048 from Lopuska/patch-11
...
missing texture format.
2015-02-07 18:04:46 +01:00
Luis Anton Rebollo
cc9be50422
Merge pull request #1121 from bpay/fix-buffer-overflows
...
Fix buffer overflows
2015-02-02 20:15:51 +01:00
Nathan Bowhay
ac0ba27753
Fixed degree symbol not displaying
...
Fixed bug with degree symbol not displaying correctly in torque thanks
to the forums:
http://www.garagegames.com/community/forums/viewthread/125190/1#comment-804996
2015-01-29 15:18:00 -08:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
...
Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Ben Payne
4694b0a8ed
Fix buffer size larger than necessary
2015-01-26 16:52:04 -05:00
Ben Payne
a88339c219
Fix buffer overflows due to incorrect use of sizeof
...
A snippet of example code:
UTF16 pszFilter[1024];
...
convertUTF8toUTF16((UTF8 *)mData.mFilters, pszFilter, sizeof(pszFilter));
Since the conversion function is expecting the third parameter to be the
length in 16-bit characters, *not* bytes, this results in the function
writing outside the bounds of the output array.
To make this less likely to happen in the future (I hope), I've provided a
template function that infers the correct size of a static array, so it's
no longer necessary to pass the size in most cases. The sized function has
been renamed with an "N" suffix to hopefully encourage this use.
This bug was caught due to a warning from MSVC about stack corruption
occurring in codeBlock::exec(), after opening a file open dialog twice in
succession. After some hunting, I found that this was due to
FileDialog::Execute() passing incorrect buffer sizes to the conversion
function, which resulted in the function writing a null terminator into
some memory that happened to be in the stack frame of codeBlock::exec()!
2015-01-26 16:52:01 -05:00
LuisAntonRebollo
52d8aa3a97
Remove a get* OpenGL function causing CPU-GPU sync point (bad performance).
2015-01-26 01:56:13 +01:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
...
Memfixes
2015-01-25 13:42:32 +01:00
Luis Anton Rebollo
ea0e3fd683
Merge pull request #1096 from bpay/fix-include-guards
...
Fix include guards
2015-01-24 23:02:13 +01:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
Anis
ee4f0df69a
Update gfxGLDevice.win.cpp
2015-01-19 17:44:48 +01:00
LuisAntonRebollo
aa35157eef
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00
LuisAntonRebollo
21d58bb191
Modified files for SDL2.
2015-01-19 00:33:23 +01:00
Ben Payne
b2b950c84a
Add missing include guards to some headers
2015-01-06 00:42:33 -05:00
Azaezel
f1d382fcff
cubemap Mip retrieval-DX
...
similar to opengl, if the textures comprising a cubemap contain mips, it retrieves them, otherwise it generates them.
2014-12-27 11:34:08 -06:00
Luis Anton Rebollo
39bd99a61a
Merge pull request #1056 from Lopuska/patch-12
...
mipmap support on OpenGL cubemap
2014-12-27 03:18:16 +01:00
LuisAntonRebollo
6789270789
OpenGL: Mipmaps for GFXGLCubemap. Fix dynamic cubemaps.
2014-12-27 03:03:33 +01:00
Luis Anton Rebollo
9eb05b2bdc
Merge pull request #1083 from BeamNG/opengl_intel_WIP
...
Fix/walkaround for OpenGL on Intel
2014-12-27 01:13:14 +01:00
LuisAntonRebollo
c2c9cf4a2d
OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
2014-12-27 00:01:21 +01:00
LuisAntonRebollo
2f8f89d486
OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size.
2014-12-26 21:28:31 +01:00
LuisAntonRebollo
9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
2014-12-26 21:03:54 +01:00