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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-31 10:00:59 +00:00
Merge pull request #1056 from Lopuska/patch-12
mipmap support on OpenGL cubemap
This commit is contained in:
commit
39bd99a61a
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@ -56,9 +56,12 @@ GFXGLCubemap::~GFXGLCubemap()
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void GFXGLCubemap::fillCubeTextures(GFXTexHandle* faces)
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{
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AssertFatal( faces, "");
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AssertFatal( faces[0]->mMipLevels > 0, "");
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PRESERVE_CUBEMAP_TEXTURE();
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glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 0 ); // TODO OPENGL GFXGLCubemap mipmaps
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, faces[0]->mMipLevels - 1 );
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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@ -68,10 +71,11 @@ void GFXGLCubemap::fillCubeTextures(GFXTexHandle* faces)
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U32 reqWidth = faces[0]->getWidth();
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U32 reqHeight = faces[0]->getHeight();
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GFXFormat regFaceFormat = faces[0]->getFormat();
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const bool isCompressed = isCompressedFormat(regFaceFormat);
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mWidth = reqWidth;
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mHeight = reqHeight;
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mFaceFormat = regFaceFormat;
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mMipLevels = 1; // Lie for now
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mMipLevels = getMax( (U32)1, faces[0]->mMipLevels);
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AssertFatal(reqWidth == reqHeight, "GFXGLCubemap::fillCubeTextures - Width and height must be equal!");
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for(U32 i = 0; i < 6; i++)
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@ -83,12 +87,31 @@ void GFXGLCubemap::fillCubeTextures(GFXTexHandle* faces)
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mTextures[i] = faces[i];
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GFXFormat faceFormat = faces[i]->getFormat();
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GFXGLTextureObject* glTex = static_cast<GFXGLTextureObject*>(faces[i].getPointer());
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U8* buf = glTex->getTextureData();
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glTexImage2D(faceList[i], 0, GFXGLTextureInternalFormat[faceFormat], faces[i]->getWidth(), faces[i]->getHeight(),
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0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], buf);
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delete[] buf;
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GFXGLTextureObject* glTex = static_cast<GFXGLTextureObject*>(faces[i].getPointer());
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if( isCompressed )
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{
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for( U32 mip = 0; mip < mMipLevels; ++mip )
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{
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const U32 mipWidth = getMax( U32(1), faces[i]->getWidth() >> mip );
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const U32 mipHeight = getMax( U32(1), faces[i]->getHeight() >> mip );
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const U32 mipDataSize = getCompressedSurfaceSize( mFaceFormat, mWidth, mHeight, mip );
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U8* buf = glTex->getTextureData( mip );
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glCompressedTexImage2D(faceList[i], mip, GFXGLTextureInternalFormat[mFaceFormat], mipWidth, mipHeight, 0, mipDataSize, buf);
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delete[] buf;
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}
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}
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else
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{
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U8* buf = glTex->getTextureData();
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glTexImage2D(faceList[i], 0, GFXGLTextureInternalFormat[faceFormat], mWidth, mHeight,
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0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], buf);
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delete[] buf;
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}
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}
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if( !isCompressed )
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glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
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}
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void GFXGLCubemap::initStatic(GFXTexHandle* faces)
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@ -123,24 +146,21 @@ void GFXGLCubemap::initStatic( DDSFile *dds )
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mDDSFile = ResourceManager::get().load( dds->getSourcePath() );
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AssertFatal( mDDSFile == dds, "GFXGLCubemap::initStatic - Couldn't find DDSFile resource!" );
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mWidth = dds->getWidth();
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mHeight = dds->getHeight();
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mFaceFormat = dds->getFormat();
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mMipLevels = dds->getMipLevels();
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glGenTextures(1, &mCubemap);
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PRESERVE_CUBEMAP_TEXTURE();
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glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 0 );
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, mMipLevels - 1);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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mWidth = dds->getWidth();
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mHeight = dds->getHeight();
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mFaceFormat = dds->getFormat();
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mMipLevels = 1;
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// TODO: Support mipmaps here as well as decompressing the
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// DDS if the format is unsupported.
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AssertFatal(mWidth == mHeight, "GFXGLCubemap::initStatic - Width and height must be equal!");
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@ -153,11 +173,13 @@ void GFXGLCubemap::initStatic( DDSFile *dds )
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continue;
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}
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const U8 *buffer = dds->mSurfaces[i]->mMips[0];
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U32 surfaceSize = dds->getSurfaceSize( mHeight, mWidth, i );
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glCompressedTexImage2D( faceList[i], 0, GFXGLTextureInternalFormat[mFaceFormat],
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mWidth, mHeight, 0, surfaceSize, buffer );
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// Now loop thru the mip levels!
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for (U32 mip = 0; mip < mMipLevels; ++mip)
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{
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const U32 mipWidth = getMax( U32(1), mWidth >> mip );
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const U32 mipHeight = getMax( U32(1), mHeight >> mip );
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glCompressedTexImage2D(faceList[i], mip, GFXGLTextureInternalFormat[mFaceFormat], mipWidth, mipHeight, 0, dds->getSurfaceSize(mip), dds->mSurfaces[i]->mMips[mip]);
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}
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}
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}
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@ -165,10 +187,13 @@ void GFXGLCubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
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{
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mDynamicTexSize = texSize;
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mFaceFormat = faceFormat;
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const bool isCompressed = isCompressedFormat(faceFormat);
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mMipLevels = getMax( (U32)1, getMaxMipmaps( texSize, texSize, 1 ) );
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glGenTextures(1, &mCubemap);
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PRESERVE_CUBEMAP_TEXTURE();
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glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, mMipLevels - 1);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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@ -176,12 +201,27 @@ void GFXGLCubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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mWidth = texSize;
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mHeight = texSize;
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mMipLevels = 1;
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for(U32 i = 0; i < 6; i++)
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{
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glTexImage2D( faceList[i], 0, GFXGLTextureInternalFormat[faceFormat], texSize, texSize,
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0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], NULL);
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}
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for(U32 i = 0; i < 6; i++)
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{
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if( isCompressedFormat(faceFormat) )
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{
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for( U32 mip = 0; mip < mMipLevels; ++mip )
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{
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const U32 mipSize = getMax( U32(1), texSize >> mip );
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const U32 mipDataSize = getCompressedSurfaceSize( mFaceFormat, texSize, texSize, mip );
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glCompressedTexImage2D(faceList[i], mip, GFXGLTextureInternalFormat[mFaceFormat], mipSize, mipSize, 0, mipDataSize, NULL);
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}
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}
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else
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{
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glTexImage2D( faceList[i], 0, GFXGLTextureInternalFormat[faceFormat], texSize, texSize,
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0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], NULL);
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}
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}
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if( !isCompressed )
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glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
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}
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void GFXGLCubemap::zombify()
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@ -243,12 +243,23 @@ void GFXGLTextureObject::bind(U32 textureUnit)
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mSampler = ssd;
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}
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U8* GFXGLTextureObject::getTextureData()
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U8* GFXGLTextureObject::getTextureData( U32 mip )
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{
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U8* data = new U8[mTextureSize.x * mTextureSize.y * mBytesPerTexel];
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AssertFatal( mMipLevels, "");
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mip = (mip < mMipLevels) ? mip : 0;
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const U32 dataSize = isCompressedFormat(mFormat)
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? getCompressedSurfaceSize( mFormat, mTextureSize.x, mTextureSize.y, mip )
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: (mTextureSize.x >> mip) * (mTextureSize.y >> mip) * mBytesPerTexel;
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U8* data = new U8[dataSize];
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PRESERVE_TEXTURE(mBinding);
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glBindTexture(mBinding, mHandle);
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glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], data);
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if( isCompressedFormat(mFormat) )
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glGetCompressedTexImage( mBinding, mip, data );
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else
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glGetTexImage(mBinding, mip, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], data);
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return data;
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}
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@ -51,7 +51,7 @@ public:
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/// @return An array containing the texture data
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/// @note You are responsible for deleting the returned data! (Use delete[])
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U8* getTextureData();
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U8* getTextureData( U32 mip = 0);
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virtual F32 getMaxUCoord() const;
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virtual F32 getMaxVCoord() const;
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@ -170,12 +170,15 @@ void _GFXGLTextureTargetFBOImpl::applyState()
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if(color)
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{
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hasColor = true;
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if( color->getBinding( ) == GL_TEXTURE_2D )
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const GLenum binding = color->getBinding();
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if( binding == GL_TEXTURE_2D || (binding >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && binding <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) )
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glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, color->getBinding( ), color->getHandle( ), color->getMipLevel( ) );
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else if( color->getBinding( ) == GL_TEXTURE_1D )
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else if( binding == GL_TEXTURE_1D )
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glFramebufferTexture1D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, color->getBinding( ), color->getHandle( ), color->getMipLevel( ) );
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else if( color->getBinding( ) == GL_TEXTURE_3D )
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else if( binding == GL_TEXTURE_3D )
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glFramebufferTexture3D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, color->getBinding( ), color->getHandle( ), color->getMipLevel( ), color->getZOffset( ) );
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else
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Con::errorf("_GFXGLTextureTargetFBOImpl::applyState - Bad binding");
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}
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else
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{
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@ -232,9 +235,12 @@ void _GFXGLTextureTargetFBOImpl::finish()
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// Generate mips if necessary
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// Assumes a 2D texture.
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PRESERVE_TEXTURE(color->getBinding());
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glBindTexture(color->getBinding(), color->getHandle());
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glGenerateMipmapEXT(GL_TEXTURE_2D);
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GLenum binding = color->getBinding();
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binding = (binding >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && binding <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ? GL_TEXTURE_CUBE_MAP : binding;
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PRESERVE_TEXTURE( binding );
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glBindTexture( binding, color->getHandle() );
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glGenerateMipmap( binding );
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}
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}
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@ -385,9 +391,12 @@ void GFXGLTextureTarget::resolveTo(GFXTextureObject* obj)
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if( gglHasExtension(ARB_copy_image) && mTargets[Color0]->isCompatible(glTexture) )
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{
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GLenum binding = mTargets[Color0]->getBinding();
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binding = (binding >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && binding <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ? GL_TEXTURE_CUBE_MAP : binding;
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U32 srcStartDepth = binding == GL_TEXTURE_CUBE_MAP ? mTargets[Color0]->getBinding() - GL_TEXTURE_CUBE_MAP_POSITIVE_X : 0;
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glCopyImageSubData(
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mTargets[Color0]->getHandle(), GL_TEXTURE_2D, 0, 0, 0, 0,
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glTexture->getHandle(), GL_TEXTURE_2D, 0, 0, 0, 0,
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mTargets[Color0]->getHandle(), binding, 0, 0, 0, srcStartDepth,
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glTexture->getHandle(), glTexture->getBinding(), 0, 0, 0, 0,
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mTargets[Color0]->getWidth(), mTargets[Color0]->getHeight(), 1);
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return;
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@ -396,10 +405,10 @@ void GFXGLTextureTarget::resolveTo(GFXTextureObject* obj)
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PRESERVE_FRAMEBUFFER();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mCopyFboDst);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glTexture->getHandle(), 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, glTexture->getBinding(), glTexture->getHandle(), 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, mCopyFboSrc);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,mTargets[Color0]->getHandle(), 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTargets[Color0]->getBinding(), mTargets[Color0]->getHandle(), 0);
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glBlitFramebuffer(0, 0, mTargets[Color0]->getWidth(), mTargets[Color0]->getHeight(),
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0, 0, glTexture->getWidth(), glTexture->getHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
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