Areloch
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510b726f6f
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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Areloch
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86f9c6f2e7
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When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
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2016-05-27 14:32:36 -05:00 |
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blackwc
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fd715f3ef3
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add loop playback to GuiTheoraCtrl
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2016-05-27 02:22:39 -04:00 |
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Areloch
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f5e86a83b5
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Other renames to ensure linux case-sensitivity compliance and casing format consistency.
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2016-05-26 13:56:19 -05:00 |
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Areloch
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93e767f0c5
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Additional casing fixes.
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2016-05-26 01:39:06 -05:00 |
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Areloch
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ec8882c3c8
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Ensuring all names are the correct casing for Linux
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2016-05-26 01:37:14 -05:00 |
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Areloch
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fb7e4f92ef
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Adds in a GameObjects folder that lists all available game objects to the Scripted objects tab in the creator panel in the editor.
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2016-05-25 22:16:24 -05:00 |
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Areloch
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ee6d9961e3
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Merge pull request #1582 from Azaezel/SubSurf
Reimplements a form of subsurface scattering
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2016-05-25 13:35:44 -05:00 |
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Areloch
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358bbdb740
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Removed script calls to some fields that no longer exist, which was causing console errors.
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2016-05-25 13:32:20 -05:00 |
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Areloch
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3d4b10476c
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Merge pull request #1622 from Azaezel/VertColorCorrection
Fixes vertcolor code insertion order, and
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2016-05-25 13:04:36 -05:00 |
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Azaezel
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942235d114
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Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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2016-05-25 03:08:28 -05:00 |
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Areloch
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9d47830a8b
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-24 20:09:53 -05:00 |
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Areloch
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cfd15d47e4
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Correction to interpolation/warp issue caused by using the wrong variable.
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2016-05-24 20:09:24 -05:00 |
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Areloch
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f66a14c6e1
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Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
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2016-05-24 01:26:39 -05:00 |
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Areloch
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5ee1fb3917
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Merge pull request #1597 from JeffProgrammer/glextlookup
OpenGL Extension Caching
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2016-05-24 01:03:01 -05:00 |
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Areloch
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2fe9a8f2aa
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Merge pull request #1621 from Areloch/PolyhedronRenderFix
Fixes the drawUtil rendering of polyhedrons
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2016-05-23 00:04:27 -05:00 |
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Areloch
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8a7159c00e
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Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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2016-05-22 23:51:58 -05:00 |
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John3
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4bb63f277e
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change pipe to underscore and fix prefabs assets
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2016-05-21 15:10:35 -05:00 |
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Areloch
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04adb9f240
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Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree.
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2016-05-21 14:44:24 -05:00 |
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Areloch
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6517b86491
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Editor integration for creation of entities and GameObjects.
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2016-05-21 11:47:10 -05:00 |
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John3
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7ae1d3d996
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Bug space folder in scene tree.
Fix by David Robert Pemberton
https://www.garagegames.com/community/blogs/view/22295
You can see the folder "soldier actor"
<img src="http://i.imgur.com/8XSWrrF.png"/>
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2016-05-20 17:04:56 -05:00 |
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Areloch
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65f51a89d8
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Merge pull request #1595 from Areloch/EpoxyProjectMatrixFix
Rolls back OGL Projection correction.
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2016-05-20 00:23:45 -05:00 |
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Areloch
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acf6ddb1ce
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Merge pull request #1617 from Azaezel/deferedWrapupOrder
removes w=z trick (was causing fisheye, effectively)
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2016-05-20 00:10:33 -05:00 |
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Areloch
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f54fde9c6b
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Missing the preprocessor define in the project generation.
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2016-05-19 23:42:38 -05:00 |
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Areloch
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de276fc8b8
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Merge pull request #1586 from Areloch/NetSimNetGraph
Expose Network Sim fields on NetGraph gui
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2016-05-18 23:13:12 -05:00 |
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Azaezel
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d79b9a2988
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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Areloch
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03e6228e56
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Adjusts the CMAKE install script to not install the E/C-related template files if that's not set as a flag.
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2016-05-17 23:58:34 -05:00 |
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Areloch
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36bb0b3c54
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Minor corrections to some component scripts to clear old references.
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2016-05-17 23:57:30 -05:00 |
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Areloch
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3262c004a5
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Merge pull request #1605 from Azaezel/fileFilterFix2
corrects native file dialogue return values
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2016-05-17 12:49:14 -05:00 |
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Areloch
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c0a96c908f
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Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters.
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2016-05-17 12:46:39 -05:00 |
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Areloch
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6f71c67587
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Merge pull request #1609 from Areloch/RotationFPR_Cleaned
Adds the RotationF utility math class.
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2016-05-16 16:05:55 -05:00 |
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Areloch
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c1f02c05e1
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Adds some console methods to the non-class namespace Rotation for some convenient utility functions for dealing with rotations.
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2016-05-16 16:03:24 -05:00 |
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Areloch
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8568ed19be
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Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
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2016-05-16 15:49:54 -05:00 |
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Areloch
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2659908771
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-16 15:48:17 -05:00 |
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Areloch
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15713eec05
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Merge pull request #1613 from Areloch/sliperySamplerState_with_empty
missing samplerstate configurations with empty
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2016-05-16 13:26:14 -05:00 |
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Areloch
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f703a84218
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Duplicates the missing samplerstate configurations in the empty template, for parity.
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2016-05-16 13:21:44 -05:00 |
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Areloch
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01dbbb580d
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Merge branch 'sliperySamplerState' of https://github.com/Azaezel/Torque3D into development
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2016-05-16 10:59:48 -05:00 |
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Areloch
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c03615a3dd
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Merge pull request #1611 from jamesu/box3f_extend_fix
Fix axis check in Box3F::extend method
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2016-05-16 09:59:15 -05:00 |
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Areloch
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6fe0b1789d
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Adds some example components, game objects and the tools and scripts to utilize them.
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2016-05-15 16:24:47 -05:00 |
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Areloch
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7bf49f0670
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Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
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2016-05-15 10:12:24 -05:00 |
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Areloch
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b04ad52b5d
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Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
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2016-05-15 10:11:46 -05:00 |
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Areloch
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749ac4efc2
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Adds the onPostAdd callback for when objects are created via TAML.
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2016-05-14 15:36:58 -05:00 |
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Areloch
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6ccf97e35d
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Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable.
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2016-05-14 14:17:33 -05:00 |
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Areloch
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b4bc405dce
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Updates the include guard in ShapeAsset
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2016-05-14 14:16:43 -05:00 |
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Areloch
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827e70d674
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Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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2016-05-14 14:12:53 -05:00 |
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Areloch
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38c18870d3
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Adjustments to allow Entities/Components to act as cameras and control objects.
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2016-05-14 14:03:19 -05:00 |
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Areloch
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b3b50abd9b
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Integrates components into the update and render loop.
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2016-05-14 12:40:13 -05:00 |
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Areloch
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fa78a2f354
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Adds Component, the various main component classes and their interfaces.
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2016-05-14 00:00:02 -05:00 |
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Areloch
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2e339bafba
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Adds the Entity object.
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2016-05-13 23:58:57 -05:00 |
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Areloch
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b64123a452
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Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
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2016-05-13 23:57:48 -05:00 |
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