marauder2k7
6807abc8b6
ID10T error
...
no default does not need case -_- id10t error, few other fixes
2024-07-22 21:12:48 +01:00
marauder2k7
a621cc5100
various warnings
...
warnings cleanup
2024-07-22 20:59:48 +01:00
marauder2k7
547b8c8c8c
Merge remote-tracking branch 'upstream/development' into PhysicsDiscovery-tests
2024-06-25 13:17:39 +01:00
marauder2k7
b0181cc56a
Update astNodes.cpp
...
missed naming
2024-06-18 15:23:52 +01:00
marauder2k7
fed83cdb8f
naming
...
change enum to OP_JMPIFNOTSTRING (same name as others doing similar for different types)
place case with other ifnot statements
2024-06-18 15:15:25 +01:00
marauder2k7
54d0da6690
Update stringFunctions.h
...
changes to dAtob from az
2024-06-18 15:10:24 +01:00
marauder2k7
0d4c335231
test
...
working test without scanstring changes
2024-06-16 23:05:42 +01:00
marauder2k7
d8411b4a58
Update console.h
...
case insensitive
2024-06-16 20:02:57 +01:00
marauder2k7
d6a79e4f5b
if statement
...
treat "true" as a bool in getInt check (inside if statements for strings)
no longer convert all "true" and "false" to ints
2024-06-16 20:01:47 +01:00
marauder2k7
e56f4cb6a6
if statements
...
Changed:
if check on vals now return true if the value has a string value
%val = "test me" if(%val) will now return true since %val is not null
Script side:
string checks for "true" and "false" will now be parsed as integer values of 1 and 0.
TEST VIGOUROUSLY
2024-06-16 15:04:20 +01:00
Brian Roberts
760c153232
Merge pull request #1288 from Azaezel/alpha41/posePoking
...
pickanimation filter fix, with docs
2024-06-15 14:30:52 -05:00
Brian Roberts
b2fad6e3b9
Merge pull request #1287 from Azaezel/alpha41/destructorDefines
...
handle missing virtual destructors
2024-06-15 14:30:40 -05:00
AzaezelX
7ac714606f
proper formulation
2024-06-11 16:08:07 -05:00
AzaezelX
61978fa4da
pickanimation filter fix, with docs
...
sorts the order of operations flaws clang was complaining about, with explainations on why
2024-06-11 15:21:24 -05:00
AzaezelX
a58f98167f
handle missing virtual destructors
...
clang translation: destructinplace needs to know what to erase.
2024-06-10 13:20:09 -05:00
AzaezelX
5c701fe09e
file write clarifications
...
handle clang complaints about hidden virtuals in the context of file writes that have thier own routes and I/O needs.
2024-06-10 13:15:27 -05:00
marauder2k7
1c43959c07
multiline eval support
2024-06-07 20:44:44 +01:00
marauder2k7
8140ed9b64
clear
...
clear lines, and dont try to print lines when there is no file.
2024-06-07 20:13:56 +01:00
AzaezelX
56e4484ff6
remove glowbin as it's own render pass
2024-05-30 17:29:42 -05:00
marauder2k7
79dfd14bea
Update sfxALBuffer.h
...
revert to head
2024-05-25 10:20:14 +01:00
marauder2k7
0d1dc234fa
Update sfxSndStream.cpp
...
we always want shorts
2024-05-25 10:04:51 +01:00
marauder2k7
e3d977b8e7
Update sfxALBuffer.h
...
mac dont like
2024-05-25 09:10:47 +01:00
marauder2k7
16ff27c6e6
Merge remote-tracking branch 'upstream/development' into sound-fix
2024-05-25 09:10:24 +01:00
marauder2k7
0ae0d633e9
Update sfxSndStream.cpp
2024-05-25 08:16:43 +01:00
marauder2k7
aa9cb63789
Update sfxSndStream.cpp
2024-05-24 17:18:35 +01:00
marauder2k7
de454dc793
Update sfxSndStream.cpp
...
revert vorbis back to 16bit add normalisation option.
2024-05-24 16:25:26 +01:00
marauder2k7
c28cedc2d8
32 bit float test
...
32 bit floating point sounds
2024-05-24 16:19:10 +01:00
marauder2k7
ebdc408385
Update sfxSndStream.cpp
...
streaming file fixes, also only wrap back around when we have read the whole file.
2024-05-24 15:11:18 +01:00
marauder2k7
bf34d3daa8
Update sfxSndStream.cpp
...
fix distortion issue on some sounds, if vorbis requires a scale set for float conversion
2024-05-24 14:12:01 +01:00
marauder2k7
482eb28ded
Update sfxSndStream.cpp
...
add different file type modes and reset stream after reading (torque still reads the full thing)
2024-05-24 14:00:21 +01:00
marauder2k7
b338458a1d
possible fix for torsion lineno
2024-05-24 09:48:42 +01:00
marauder2k7
25d6ee5372
backup
...
backup commit
2024-05-20 12:21:37 +01:00
marauder2k7
2d2d3c7560
PlaneConvex
...
Working example of a plane convex type, now groundplane does not need to create a box for its collisions.
2024-05-19 01:18:50 +01:00
marauder2k7
2132379b05
backwards compat
...
Changed: addCollisionDetail now has its fill mode at the end for easier backwards compat
2024-05-16 21:21:34 +01:00
marauder2k7
4b2165668f
moar fixes
...
Fixed: convex and shape nodes are now the same transform as the target nodes
Changed: addNode now has the target at the end of its call for backwards compat
Fixed: renameNode was overwriting addNode calls, should not have been so
2024-05-16 20:36:47 +01:00
marauder2k7
280102d565
Update tsMeshFit.cpp
...
update addCollisionDetail documentation
2024-05-16 08:18:17 +01:00
marauder2k7
92b10df7eb
cleanup nodes
...
ADDED: functionality to clean nodes out of the script that are related to a specific target
ADDED: functionality to clean multiple addCollisionDetails from the script
ADDED: ColConvex get added as nodes now and dont just get skipped (for future reference ColMeshes are checked for colConvex are not but this will be needed in future)
Removed: erroneous deletion of nodes and meshes from shapeEditorActions tscript file.
2024-05-16 07:04:54 +01:00
marauder2k7
25b0c5e2b1
finish fill mode setting
...
now fill mode actually takes effect and changes the fill mode type used to generate the convex hull
2024-05-16 04:32:14 +01:00
marauder2k7
48848f9706
rename vars
...
renamed vars to make more sense with the new option params
2024-05-16 03:39:18 +01:00
marauder2k7
f963a78446
TEST progress
...
Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
2024-05-15 07:32:26 +01:00
marauder2k7
78f6206cde
repurposed sliders
...
repurposed and renamed the 2 sliders in the gui to be for settings in vhacd
added the drop down for fillMode types but it is not hooked up to source yet
2024-05-14 17:20:17 +01:00
Brian Roberts
cbe7f77ce0
Merge pull request #1278 from Azaezel/alpha41/oopsOps
...
fix fighting itterators
2024-05-14 09:47:54 -05:00
AzaezelX
fe5e81a27a
fix fighting itterators
2024-05-13 21:31:20 -05:00
marauder2k7
81a913616c
revert ThreadPool rename
...
revert ThreadPool rename, resources ThreadPool class is already nested in namespace VHACD
2024-05-12 21:59:18 +01:00
marauder2k7
8cf2b1d0ef
Update tsMeshFit.cpp
...
fix addSphere
fix addCapsule
now spheres and capsules scale correctly.... hopefully....
2024-05-12 17:51:21 +01:00
marauder2k7
399844f7f1
linux and tests
...
fix linux build
change thread test to use TorqueThreadPool
2024-05-12 16:31:30 +01:00
marauder2k7
948d2e5cef
Update tsMeshFit.cpp
...
code cleanup, fix warnings etc
2024-05-12 15:21:59 +01:00
marauder2k7
109d8c06e9
final cleanup
...
final cleanup removal of the old convexDecomp library
ADDDED: library for the floatmath from v-hacd resource, required for fit sphere/capsule/box functions
2024-05-12 15:13:03 +01:00
marauder2k7
eb33fe04af
working vhacd
...
renamed ThreadPool to TorqueThreadPool to avoid conflics
fixed data transmission between stages of convexDecome and trimesh creation
TODO: re-add our own functions for generating sphere/cylinder/box
2024-05-12 14:43:56 +01:00
marauder2k7
679f0ff065
vhacd
...
added vhacd not working atm
2024-05-12 03:07:59 +01:00