Commit graph

3584 commits

Author SHA1 Message Date
DavidWyand-GG
f5ecca919f Removed both PhysX templates
Starting with Project Manager 2.0 it is easy to add the PhysX physics
library (and Bullet physics library) to any project.  The two PhysX
templates are no longer required.
2013-05-07 12:02:45 -04:00
David Wyand
add658d345 Merge pull request #366 from DavidWyand-GG/ProjectManagerChanges
style.css changes for Project Manager modules
2013-05-01 14:10:12 -07:00
DavidWyand-GG
83aa6f0b93 style.css changes for Project Manager modules
The style.css defines how some of the Project Manager GUI elements look.
With the buttons for changing a project's modules some changes to this
file are required.
2013-05-01 17:08:43 -04:00
Skylar Kelty
c62b05fc95 Allow T3D to compile against the latest version of FMod. LowMem Software Reverb has been removed as of FMOD Ex 44409 2013-04-30 18:52:18 +01:00
SilentMike
875c1c8890 Merge pull request #362 from Kapaun01/FogFix_ScatterSky
Community Resource (scattersky fog fix)
2013-04-30 09:57:57 -07:00
SilentMike
ca2c143feb Merge pull request #363 from thecelloman/productstring
Fill in missing case for getEngineProductString switch block.
2013-04-30 09:57:09 -07:00
thecelloman
da0db2a382 Fill in missing case for getEngineProductString switch block. 2013-04-29 20:59:34 -04:00
Ron Kapaun
b63036e919 Community Resource (scattersky fog fix) 2013-04-29 19:34:22 -05:00
David Wyand
c7b22784da Merge pull request #355 from DavidWyand-GG/TheoraTextureObject
TheoraTextureObject
2013-04-23 08:26:01 -07:00
DavidWyand-GG
30144a9f98 TheoraTextureObject
Places a theora video onto a named texture surface that may be used by
any material.  Allows for the video to play, pause, stop, loop, and for
the source video to be changed at any time.

Based on this resource:
http://www.garagegames.com/community/resources/view/21019
2013-04-23 11:24:05 -04:00
SilentMike
c405fb885a Merge pull request #354 from thecelloman/version
Version number change.
2013-04-23 08:13:59 -07:00
thecelloman
f9d52147ac Version number change.
Also adds console functions to get the user's application version.
2013-04-23 23:09:21 -04:00
DavidWyand-GG
78242191ec ScatterSky source line endings fix 2013-04-23 10:39:03 -04:00
Ron Kapaun
808f1a5beb Scatter Sky Community Fixes
Fixes and Extends Features in the Scatter Sky Object and Shaders
2013-04-23 10:26:17 -04:00
David Wyand
88a319179b Merge pull request #352 from DavidWyand-GG/ProjGenFileCopy
Project Generator File Copy
2013-04-21 14:13:22 -07:00
DavidWyand-GG
262ddb1a27 Project Generator File Copy
Project Generator may now automatically copy files needed for a module
into the project's directory.  Use the new copyFileToProject() function
in the module .inc file.  The following modules have been set up for
this:

- FMod
- Leap Motion
- PhysX
- Razer Hydra

These modules have been set up to copy both release and debug files as
appropriate.  When releasing your game you'll likely want to not include
any debug files.
2013-04-21 17:10:50 -04:00
David Wyand
2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
SilentMike
c62679b797 Merge pull request #348 from Nick-IronTower/development
Compiling with VS2012
2013-04-18 09:41:05 -07:00
Nick-IronTower
2c7b22cf8a Compiling with VS2012
- updated nasm license;
2013-04-18 19:22:38 +03:00
SilentMike
20b8294282 Merge pull request #287 from xoltan/terrainmacro
Terrain Macro Texture
2013-04-18 08:50:06 -07:00
Nick-IronTower
4543e85d76 Compiling with VS2012
- updated nasm binaries;
- updated template files to reflect new paths to nasm binaries;

Now .asm files compile with /safeseh option.
2013-04-18 13:31:18 +03:00
thecelloman
3f37df41a2 Revert "Merge pull request #200 from lukaspj/ElasticEaseFunctionFix"
This reverts commit fdd38bee04, reversing
changes made to fcac140405.
2013-04-18 02:08:29 -04:00
thecelloman
db51fb251f Merge remote-tracking branch 'upstream/master' 2013-04-18 01:58:38 -04:00
SilentMike
75fcc5f2c4 Merge pull request #346 from thecelloman/nodefaultcubemaponriver
Default to an empty field for cubemap in the river and other water objec...
2013-04-17 20:20:20 -07:00
thecelloman
3934c3bbbe Default to an empty field for cubemap in the river and other water object builder script. 2013-04-17 23:13:26 -04:00
SilentMike
134042e268 Merge pull request #334 from kyrahabattoir/guiViewObject
GuiObjectView TorqueScript setRotation method
2013-04-17 19:53:36 -07:00
SilentMike
fdd38bee04 Merge pull request #200 from lukaspj/ElasticEaseFunctionFix
Elastic ease fix
2013-04-17 17:41:47 -07:00
SilentMike
57d92d522e Merge pull request #332 from tdev/beamng
some small patches
2013-04-17 16:48:10 -07:00
SilentMike
38a1eca0be Merge pull request #241 from just-bank/engine-api-fixes
Engine API fixes
2013-04-17 15:19:57 -07:00
SilentMike
6300fa611f Merge pull request #144 from eightyeight/ground-cover-lod
GroundCover fading when zoomed in
2013-04-17 15:03:49 -07:00
Kyrah Abattoir
7f717e08ce guiObjectView.setCameraRotation()
Exposed setCameraRotation to TorqueScript.
2013-04-15 20:43:05 +03:00
Kyrah Abattoir
9205561c96 guiObjectView.setCameraRotation()
Added a new method to set the guiObjectView camera on it's orbit in relation to the object.
2013-04-15 20:39:30 +03:00
Thomas Fischer
ffc1ee829b moved filesystem init further up, to be able to log errors earlier 2013-04-15 18:58:29 +02:00
Thomas Fischer
aece85f02a added missing initialization and set pointer to NULL after deletion 2013-04-15 18:54:34 +02:00
SilentMike
00513230b3 Merge pull request #329 from thecelloman/cleansounds
Remove unused and duplicate sounds.
2013-04-11 12:40:56 -07:00
thecelloman
d3d11e0a6c Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
SilentMike
ab228f0faa Merge pull request #328 from thecelloman/removeunusedwpnscripts
Remove unused weapon scripts in Full Template
2013-04-11 08:57:33 -07:00
thecelloman
48942d8dd0 Remove unused weapon scripts in Full Template
soldiergun.cs
grenadeLauncher.cs
rocketLauncher.cs

These scripts defined functionality that is not implemented for any of the current weapons.
2013-04-11 11:53:18 -04:00
SilentMike
a9643a448d Merge pull request #327 from thecelloman/smoothslope
Add a new Terrain brush action:  Smooth Slope.
2013-04-10 14:47:09 -07:00
thecelloman
8eb0e98f86 Add a new Terrain brush action: Smooth Slope.
This smoothes the terrain using a linear regression algorithm.  Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
David Wyand
b0be406109 Merge pull request #326 from DavidWyand-GG/OculusRiftDevice
Oculus VR (Rift) support
2013-04-09 22:16:47 -07:00
DavidWyand-GG
de7a72d82a Oculus VR (Rift) support
Input device and shaders for supporting the Oculus Rift.
2013-04-10 01:05:26 -04:00
David Wyand
2123365d4d Merge pull request #325 from DavidWyand-GG/GameObjectBanking
Game cam and eye banking, control schemes
2013-04-09 13:18:24 -07:00
DavidWyand-GG
660250cccf Game cam and eye banking, control schemes
- ShapeBaseData has two new properties.  cameraCanBank indicates that
the game object may bank its eye/camera, if supported by the object.
mountedImagesBank indicates that mounted images should bank with the
eye/camera in first person view.  Both default to false.
- Player supports 1st person eye and 3rd person camera banking when
making use of the new ExtendedMove class.
- Camera class supports banking when making use of the new ExtendedMove
class.
- GameConnection now has an idea of a control scheme.  This determines
how game objects should respond to input events.  A control scheme may
be set by either the server or client.  Current control schemes are:
-- Absolute rotation (likely though the ExtendedMove class)
-- Add relative yaw (from mouse or gamepad) to absolute rotation.
-- Add relative pitch (from mouse or gamepad) to absolute rotation.
- Player class supports the new control schemes when using the
ExtendedMove class.
- Camera class supports the new control scheme when using the
ExtendedMove class.
2013-04-09 16:14:19 -04:00
David Wyand
2805ec81c8 Merge pull request #324 from DavidWyand-GG/SideBySideRendering
Side by side rendering
2013-04-09 12:43:58 -07:00
DavidWyand-GG
b32e7688c2 Side by side rendering
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
SilentMike
b1a2140e61 Merge pull request #323 from thecelloman/fixteleportflash
Use correct dragCoefficient value in TeleportFlash
2013-04-09 11:00:14 -07:00
SilentMike
5fc1316869 Merge pull request #322 from thecelloman/fixcustomprofiles
Correct customProfiles.cs execution.
2013-04-09 10:40:33 -07:00
David Wyand
b1feed56fd Merge pull request #321 from DavidWyand-GG/ExtendedMoveChanges
ExtendedMove changes
2013-04-09 10:33:12 -07:00
DavidWyand-GG
f1099cba68 ExtendedMove changes
- Support for three positions and rotations.
- Increased the number of bits used to network rotations.
- New Euler based rotation support, in addition to the existing
quaternion support.
2013-04-09 13:30:25 -04:00