SilentMike
7a3378e71a
Merge pull request #491 from Azaezel/playerDustSupport
...
Player dust support
2013-10-11 11:07:44 -07:00
SilentMike
3b6854371b
Merge pull request #489 from Azaezel/365
...
fix for issue #365
2013-10-11 10:59:48 -07:00
SilentMike
d6146e968a
Merge pull request #470 from TarasPodoroga/development
...
RenderMeshExample won't render transparent materials properly
2013-10-09 13:22:30 -07:00
SilentMike
e1830fdf2c
Merge pull request #456 from smally/tsnaming_heapcorruption
...
Heap corruption caused by incorrect Torque Script naming
2013-10-09 13:06:21 -07:00
SilentMike
2ac675000f
Merge pull request #449 from Phantom139/uuidreplacement
...
UUID Replacement
2013-10-09 12:31:47 -07:00
David Wyand
a27a8c4142
Merge pull request #488 from Azaezel/484
...
fix for issue #484
2013-10-08 16:07:43 -07:00
David Wyand
445648d53c
Merge pull request #496 from DavidWyand-GG/DamageFlashWhiteOut
...
Change default damage and white flash
2013-10-08 15:22:35 -07:00
DavidWyand-GG
d095576a25
Change default damage and white flash
...
Change both the damage flash and white out values to return 0 by
default. This prevents a damage flash or white out from displaying for
GameBase derived classes that don't override these methods. From
https://github.com/GarageGames/Torque3D/issues/395
2013-10-08 18:21:05 -04:00
David Wyand
9d9c6bf7d3
Merge pull request #415 from LuisAntonRebollo/BitVector_copyConst_fix
...
Fix BitVector copy constructor.
2013-10-07 12:49:53 -07:00
David Wyand
1a28722ef2
Merge pull request #494 from DavidWyand-GG/WeaponLight
...
Mounted image weapon light fix
2013-10-04 23:26:03 -07:00
DavidWyand-GG
edaecf0a5b
Mounted image weapon light fix
...
Fix for mounted image lights beyond the first weapon light. Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
2013-10-05 02:23:58 -04:00
Azaezel
fed7966dda
fix for issue #393
2013-10-03 14:33:45 -05:00
Azaezel
3fe7e55c38
assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.)
2013-10-03 05:03:21 -05:00
Azaezel
6879f1b328
re-enables boyancy as per: http://www.garagegames.com/community/blogs/view/22403#comments
2013-10-03 04:35:42 -05:00
Azaezel
7a6c0d524f
fix for issue #365
2013-10-03 03:49:44 -05:00
Azaezel
c4e9e5db99
fix for issue 484
2013-10-03 03:24:49 -05:00
David Wyand
2bb0b3bc58
Merge pull request #483 from DavidWyand-GG/JoystickDeadZoneFix
...
Gamepad and joystick dead zone fix
2013-09-27 09:42:11 -07:00
DavidWyand-GG
2c0fcaa398
Gamepad and joystick dead zone fix
...
Fix for gamepad and joystick dead zone calculation so that the
calculated value will always fall within the 0..1 range. In reference
to https://github.com/GarageGames/Torque3D/issues/468
2013-09-27 12:40:54 -04:00
David Wyand
599738477e
Merge pull request #482 from DavidWyand-GG/DecalManagerContainer
...
DecalManager scene container fix
2013-09-27 09:17:40 -07:00
DavidWyand-GG
5406afa884
DecalManager scene container fix
...
In reference to https://github.com/GarageGames/Torque3D/issues/474 this
is a general fix for all global bounds objects.
2013-09-27 12:15:44 -04:00
Daniel Buckmaster
d80679fbf8
GuiShapeNameHud frame and fill rendering is now useful.
2013-09-05 19:02:42 +10:00
David Wyand
1684501ad0
Merge pull request #477 from DavidWyand-GG/AudioData
...
Allow audioData.cs.dso to execute
2013-09-04 22:45:58 -07:00
DavidWyand-GG
e917f1ea14
Allow audioData.cs.dso to execute
...
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load. The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
SilentMike
db58393213
Merge pull request #476 from thecelloman/varRenameFix460
...
Var rename fix460
2013-09-04 11:33:38 -07:00
thecelloman
278b4c9977
Fixes a mismatched variable name introduced in pr#460
2013-09-04 14:28:55 -04:00
Taras Podoroga
b0974e6647
RenderMeshExample won't render transparent materials properly, this commit will fix it.
2013-08-21 23:57:55 +03:00
SilentMike
884863a478
Merge pull request #457 from smally/ai_player_slowdown
...
AIPlayer path node slowdown
2013-08-19 08:24:27 -07:00
SilentMike
f6efe41728
Merge pull request #460 from Azaezel/Particles
...
Particles
2013-08-19 08:22:04 -07:00
SilentMike
9073a3efbf
Merge pull request #410 from WinterleafEnterainment/development
...
Created Header file for net.cpp
2013-08-19 08:13:30 -07:00
Daniel Buckmaster
dbb15ccf0b
Reformat parameter defaults to true.
2013-08-13 14:36:06 +10:00
Scott Przybylski
678ea8211b
processLine doesn't override base virtual function
...
The processLine definition differs from the base TCPObject class causing the function to never be called. This causes HTTPObject to not function properly, it calls back into the Torque Script with the HTTP headers when it should only be returning the content.
2013-08-12 16:05:12 -07:00
SilentMike
77bd934167
Merge pull request #424 from tdev/lock-checking
...
Added checks for valid pointers after locking
2013-08-11 22:14:16 -07:00
SilentMike
824944d7b5
Merge pull request #423 from tdev/material-ptrs
...
fixed pointer problems and guard in material files
2013-08-11 22:12:16 -07:00
SilentMike
cec14272b6
Merge pull request #420 from tdev/camera-datablock-fixes
...
fixed camera code not checking for invalid/missing datablock
2013-08-11 22:10:53 -07:00
SilentMike
51204ee826
Merge pull request #447 from Bloodknight/BKS_BigBrush
...
Increase terrain editing and painting brush max sizes
2013-08-07 12:03:27 -07:00
Brian Roberts
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
2013-08-06 13:36:17 -05:00
cpusci
140892e032
Updates AIPlayer script class to account for looping paths and slows the aiplayer down on the lastnode if it's not a looping path.
2013-08-05 09:28:58 -05:00
cpusci
79c9a21e32
Just making sure the error output is consistent with the other errors.
2013-08-05 06:20:44 -05:00
SilentMike
3e3006024c
Merge pull request #452 from eightyeight/expose-blowup
...
Expose ShapeBase blowUp method
2013-08-04 21:50:40 -07:00
SilentMike
3909c0eba5
Merge pull request #450 from smally/turbulence_postfx_update
...
Replacement of turbulence PostFX improves visual quality of underwater scenes
2013-08-04 21:49:24 -07:00
SilentMike
40b29c994d
Merge pull request #387 from lukaspj/Projectile-Explosion-Change
...
Let projectiles collide with objects without being armed.
2013-08-04 21:44:42 -07:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
cpusci
21ff1e26bb
If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along.
2013-08-04 08:50:56 -05:00
Daniel Buckmaster
ce73a6b11a
Exposed blowUp method to console.
2013-08-02 19:00:28 +10:00
cpusci
8476242bdf
Update to turbulence PostFX to improve the visual effect of being underwater.
2013-07-30 07:17:53 -05:00
Robert Fritzen
171a24459f
Remove namespace from header
...
Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
Bloodknight
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
2013-07-28 02:26:29 +01:00
SilentMike
c75d6feb20
Merge pull request #422 from tdev/rift-update
...
compile fix for rift sdk ver 0.2.2
2013-07-25 09:45:54 -07:00
SilentMike
2efc9a12b0
Merge pull request #434 from LuisAntonRebollo/Bullet_2_81
...
Bullet Library v2.81
2013-07-25 09:02:28 -07:00