Commit graph

3584 commits

Author SHA1 Message Date
Areloch
3d4b10476c Merge pull request #1622 from Azaezel/VertColorCorrection
Fixes vertcolor code insertion order, and
2016-05-25 13:04:36 -05:00
Azaezel
942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 2016-05-25 03:08:28 -05:00
Areloch
9d47830a8b Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-24 20:09:53 -05:00
Areloch
cfd15d47e4 Correction to interpolation/warp issue caused by using the wrong variable. 2016-05-24 20:09:24 -05:00
Areloch
f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Areloch
5ee1fb3917 Merge pull request #1597 from JeffProgrammer/glextlookup
OpenGL Extension Caching
2016-05-24 01:03:01 -05:00
Areloch
2fe9a8f2aa Merge pull request #1621 from Areloch/PolyhedronRenderFix
Fixes the drawUtil rendering of polyhedrons
2016-05-23 00:04:27 -05:00
Areloch
8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 2016-05-22 23:51:58 -05:00
John3
4bb63f277e change pipe to underscore and fix prefabs assets 2016-05-21 15:10:35 -05:00
Areloch
04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. 2016-05-21 14:44:24 -05:00
Areloch
6517b86491 Editor integration for creation of entities and GameObjects. 2016-05-21 11:47:10 -05:00
John3
7ae1d3d996 Bug space folder in scene tree.
Fix by David Robert Pemberton
https://www.garagegames.com/community/blogs/view/22295

You can see the folder "soldier actor"
<img src="http://i.imgur.com/8XSWrrF.png"/>
2016-05-20 17:04:56 -05:00
Areloch
65f51a89d8 Merge pull request #1595 from Areloch/EpoxyProjectMatrixFix
Rolls back OGL Projection correction.
2016-05-20 00:23:45 -05:00
Areloch
acf6ddb1ce Merge pull request #1617 from Azaezel/deferedWrapupOrder
removes w=z trick (was causing fisheye, effectively)
2016-05-20 00:10:33 -05:00
Areloch
f54fde9c6b Missing the preprocessor define in the project generation. 2016-05-19 23:42:38 -05:00
Areloch
de276fc8b8 Merge pull request #1586 from Areloch/NetSimNetGraph
Expose Network Sim fields on NetGraph gui
2016-05-18 23:13:12 -05:00
Azaezel
d79b9a2988 removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
Areloch
03e6228e56 Adjusts the CMAKE install script to not install the E/C-related template files if that's not set as a flag. 2016-05-17 23:58:34 -05:00
Areloch
36bb0b3c54 Minor corrections to some component scripts to clear old references. 2016-05-17 23:57:30 -05:00
Areloch
3262c004a5 Merge pull request #1605 from Azaezel/fileFilterFix2
corrects native file dialogue return values
2016-05-17 12:49:14 -05:00
Areloch
c0a96c908f Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters. 2016-05-17 12:46:39 -05:00
Areloch
6f71c67587 Merge pull request #1609 from Areloch/RotationFPR_Cleaned
Adds the RotationF utility math class.
2016-05-16 16:05:55 -05:00
Areloch
c1f02c05e1 Adds some console methods to the non-class namespace Rotation for some convenient utility functions for dealing with rotations. 2016-05-16 16:03:24 -05:00
Areloch
8568ed19be Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-16 15:49:54 -05:00
Areloch
2659908771 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-16 15:48:17 -05:00
Areloch
15713eec05 Merge pull request #1613 from Areloch/sliperySamplerState_with_empty
missing samplerstate configurations with empty
2016-05-16 13:26:14 -05:00
Areloch
f703a84218 Duplicates the missing samplerstate configurations in the empty template, for parity. 2016-05-16 13:21:44 -05:00
Areloch
01dbbb580d Merge branch 'sliperySamplerState' of https://github.com/Azaezel/Torque3D into development 2016-05-16 10:59:48 -05:00
Areloch
c03615a3dd Merge pull request #1611 from jamesu/box3f_extend_fix
Fix axis check in Box3F::extend method
2016-05-16 09:59:15 -05:00
Areloch
6fe0b1789d Adds some example components, game objects and the tools and scripts to utilize them. 2016-05-15 16:24:47 -05:00
Areloch
7bf49f0670 Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier. 2016-05-15 10:12:24 -05:00
Areloch
b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
Areloch
749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
Areloch
6ccf97e35d Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable. 2016-05-14 14:17:33 -05:00
Areloch
b4bc405dce Updates the include guard in ShapeAsset 2016-05-14 14:16:43 -05:00
Areloch
827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 2016-05-14 14:12:53 -05:00
Areloch
38c18870d3 Adjustments to allow Entities/Components to act as cameras and control objects. 2016-05-14 14:03:19 -05:00
Areloch
b3b50abd9b Integrates components into the update and render loop. 2016-05-14 12:40:13 -05:00
Areloch
fa78a2f354 Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00
Areloch
2e339bafba Adds the Entity object. 2016-05-13 23:58:57 -05:00
Areloch
b64123a452 Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players. 2016-05-13 23:57:48 -05:00
Areloch
1299b527f1 Adds the ability to the ShapeAsset to get the resource of the shape. 2016-05-13 23:14:55 -05:00
James Urquhart
49a735e051 Fix axis check in Box3F::extend method 2016-05-13 12:09:40 +01:00
Areloch
58fb8d36ac Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-12 23:50:00 -05:00
Areloch
1b47bdd972 Git apparently forgot to commit ALL the changes. 2016-05-12 23:49:06 -05:00
Areloch
9bc87709ab Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-12 23:35:21 -05:00
Areloch
95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
Areloch
7c7c799b57 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-12 22:54:43 -05:00
Areloch
5fb79c3c0f Merge branch 'sliperySamplerState' of https://github.com/Azaezel/Torque3D into development 2016-05-12 13:36:30 -05:00
Areloch
383d27f2ec The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible. 2016-05-12 00:45:16 -05:00