Commit graph

3584 commits

Author SHA1 Message Date
Areloch
387e28a1e0 Merge pull request #1660 from Azaezel/knockOffKnotNetleak
suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
2016-06-27 01:17:28 -05:00
Azaezel
2723bfbc91 corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
John3
9b8f0eee44 added "how to use". Added delete button (Disabled right now) 2016-06-21 22:09:06 -05:00
John3
4699a2142b Enable to play recorded gameplay demo from main menu. 2016-06-21 22:06:09 -05:00
Azaezel
a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 2016-06-21 20:53:08 -05:00
Areloch
64fab756f8 Merge pull request #1659 from rextimmy/linux_vizshader_fixes
Linux vix shader fixes
2016-06-21 12:36:12 -05:00
Areloch
6dec090324 Merge pull request #1658 from John3/correctedDescription
Corrected "Pref::Server::ConnectionError" description.
2016-06-21 11:57:10 -05:00
Areloch
68d44c4c30 Merge pull request #1645 from Areloch/NewObjectPointerCleanup
New object pointer cleanup
2016-06-21 05:11:03 -05:00
Areloch
b7882e7280 Merge pull request #1653 from Areloch/twiLightZone
Corrects culling of point/spot lights
2016-06-21 05:10:53 -05:00
rextimmy
59f1c331c1 Linux vix shader fixes 2016-06-21 17:02:44 +10:00
John3
0966037211 added $appName 2016-06-20 20:07:03 -05:00
John3
afcbe83a26 Corrected "Pref::Server::ConnectionError" description. 2016-06-20 19:30:54 -05:00
Azaezel
e0e1cbb3be force a volume refresh on levelinfo AccuTexture change 2016-06-20 17:02:34 -05:00
Azaezel
9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) 2016-06-20 16:47:01 -05:00
Areloch
963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
2016-06-20 13:15:35 -05:00
Areloch
69244a8577 Readded some missed brackets 2016-06-20 13:14:19 -05:00
Areloch
810ac82eae Adds a missed cleanup for currentNewObj. 2016-06-20 12:34:07 -05:00
Areloch
88f0318baa Merge pull request #1644 from Bradan/development
Fixed compile errors on linux (obvious programming faults).
2016-06-19 21:38:27 -05:00
Azaezel
2237a13679 memleak fix 2016-06-19 16:59:16 -05:00
John3
9dadd28ab8 Correct Bot aim.
http://forums.torque3d.org/viewtopic.php?f=11&t=673&p=5718#p5718
2016-06-19 10:03:15 -05:00
Areloch
80dcf3eba5 Merge pull request #1643 from Azaezel/TriggerTrouble
corrects https://github.com/GarageGames/Torque3D/issues/1273
2016-06-18 11:54:41 -05:00
Areloch
f94c59e918 Merge pull request #1652 from John3/cleanup_unused
Cleanup unused functions
2016-06-18 11:29:42 -05:00
Azaezel
e9039b2261 Revert "Mounting demo script"
This reverts commit fb1fb5b7f39e4acb5a474789443cbe66b00cc414.
2016-06-17 10:41:38 -05:00
Azaezel
161cdcb02d Revert "Updated demo script"
This reverts commit b288411d1f16d499f59ac89a5070dc88889ed043.
2016-06-17 10:41:06 -05:00
OTHGMars
b8565b2b80 Updated demo script 2016-06-17 10:41:05 -05:00
OTHGMars
8c2d5ee82c RigidShape Mounting 2016-06-17 10:41:04 -05:00
OTHGMars
16c547306f Mounting demo script 2016-06-17 10:41:03 -05:00
OTHGMars
a9f77c4ffd TSStatic Mounting 2016-06-17 10:40:22 -05:00
OTHGMars
937b8830e1 Vehicle Mounting 2016-06-17 10:36:37 -05:00
OTHGMars
a27fddc29a Turret Mounting 2016-06-17 10:36:36 -05:00
OTHGMars
037ee82982 Player Mounting
Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars
a285b7b07b SpawnSphere Mounting 2016-06-17 10:36:34 -05:00
OTHGMars
3afd5461c6 Camera Mounting 2016-06-17 10:36:33 -05:00
OTHGMars
cd3b080526 Item Mounting 2016-06-17 10:36:32 -05:00
OTHGMars
c39ca2c25e StaticShape Mounting 2016-06-17 10:36:31 -05:00
OTHGMars
b5a957dfdc ShapeBase Mounting
Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars
172e62a8f1 Mount Process Order Fix 2
Added a check to SceneObject::setProcessTick() to prevent objects that have mounts from being removed from the process list so the processAfter chain of the mounted objects is not broken.
2016-06-17 10:36:29 -05:00
OTHGMars
8250e4728d Mount Process Order Fix 1
Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
Areloch
dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 2016-06-17 00:47:46 -05:00
John3
c7917e566c cleanup observeParameters 2016-06-15 23:17:00 -05:00
John3
072e7ad563 clean up observeParameters 2016-06-15 23:02:42 -05:00
John3
66194245ff clean up energyPerDamagePoint 2016-06-15 23:00:13 -05:00
Areloch
ca4e4fe86d Merge pull request #1647 from John3/typo_tomove
typo "tomove" to "to move"
2016-06-13 21:55:23 -05:00
Areloch
0e31368470 Merge pull request #1640 from Azaezel/dynamicCacheNuke
fallback - dynamic shadow cache nuking (static refresh delay preserved)
2016-06-13 21:51:17 -05:00
John3
060649dbad typo "tomove" to "to move" 2016-06-12 14:34:26 -05:00
Areloch
236edb3384 Merge pull request #1639 from Azaezel/StreamOverflow
corrects safety check for Stream::readLongString
2016-06-11 02:09:55 -05:00
Areloch
3cfc6f787c Adds some pointer cleanup in the event we bail out of creating a new object for whatever reason. 2016-06-11 02:06:24 -05:00
Areloch
0b178ec579 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-06-10 22:51:23 -05:00
Daniel Brall
afcb731d18 Fixed compile errors on linux (obvious programming faults). 2016-06-10 10:34:00 +02:00
Azaezel
b4dfb9ad08 corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution 2016-06-09 13:23:37 -05:00