AzaezelX
c61439c2f9
Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
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# Conflicts:
# Engine/lib/assimp/INSTALL
# Engine/source/console/fileSystemFunctions.cpp
# Tools/CMake/basics.cmake
# Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
Lukas Aldershaab
1d28ddf734
Cleanup and improve
2023-04-06 15:28:09 +02:00
Jeff Hutchinson
d4a6ea4628
Fix LibPNG on Universal MacOS + Bump minimum MacOS version to 10.14
2022-12-17 22:45:09 -05:00
Jeff Hutchinson
1940becb2d
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
Bloodknight
6fed06b1e7
Update Assimp default importers
2022-10-02 20:14:53 +01:00
Brian Roberts
391b656e2c
Merge pull request #894 from Areloch/SMAA_and_Misc20220916
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Implements SMAA and a few unaffiliated fixes
2022-09-16 23:11:39 -05:00
Jeff Hutchinson
0e1a5d6279
Update cmake mark_advanced for sdl and libpng
2022-09-16 19:23:16 -04:00
Areloch
5e9d7d63a1
Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
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Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
Glenn Smith
81f17f132b
Static link libcurl
2022-09-03 02:38:00 -04:00
Glenn Smith
1210acbee1
Windows curl options
2022-09-03 01:41:06 -04:00
Glenn Smith
01a719ee58
Update libcurl
2022-09-03 01:31:41 -04:00
Glenn Smith
20eb0a911a
HTTPObject with CURL
2022-09-03 00:54:26 -04:00
Areloch
04e108729e
Adjusts logic for definingi TORQUE_DEBUG and TORQUE_RELEASE to be consistent across platforms
2022-08-04 14:01:54 -05:00
Robert MacGregor
5f50e7b70a
* BugFix: Add bullet include directories to Torque when building.
2022-06-22 10:15:56 -04:00
Robert MacGregor
161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
2022-06-13 08:05:26 -04:00
JeffR
c7763fe3ec
Added cleanup of exec stack for module when it's finished to avoid duplicate executions
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Added proper container bracketing for the main menu buttons and made that the main navigation target
Added logic to UINav to prevent needlessly re-setting the root page if it already is the root page, which would break the navigation stack
Added logic to UINav toprevent needlessly adding duplicate pages whicn would break the navigation stack
Added logic to close the chooseLevelDlg page when the level is loaded to avoid the page being left hanging on the nav stack
Fixed assetId for no preview image fallback on the chooseLevelDlg page
Fixed display of icons in the shape editor shape helper section
Fixed name lookup on terrain material editor dialogue which would break saving of terrain materials
Disables TORQUE_SFX_DirectX which is currently not in use and nonfunctional
2022-06-02 20:17:23 -05:00
Robert MacGregor
3d963d44e3
* BugFix: Allow header files to appear in the filters through use of a helper function torqueAddSourceDirectories.
2022-06-01 13:18:34 -04:00
Robert MacGregor
688f201011
* BugFix: Correct applications built on Windows or OSX not having icons.
2022-05-31 07:27:54 -04:00
Robert MacGregor
f395c7d9ee
* BugFix: Correct a few typos in the CMakeLists.txt.
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* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
broken anyway.
2022-05-31 07:08:18 -04:00
Robert MacGregor
2ee56751dd
* BugFix: Corrections to allow the Windows build to work correctly with D3D11.
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* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Robert MacGregor
74faab3fb4
* Feature: Implement scanning for sub projects.
2022-05-21 20:01:23 -04:00
Robert MacGregor
b23554295c
* BugFix: Correct some errors in the module scripts.
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* BugFix: Fixes for compiling on Windows.
2022-05-21 18:07:14 -04:00
Robert MacGregor
dfc03da9d9
* Feature: Begin working the new engine module system.
2022-05-17 20:42:35 -04:00
Robert MacGregor
9901fa76b4
* Feature: Initial testing with module (file) searches.
2022-05-17 18:04:19 -04:00
Brian Roberts
fea5f325ea
Merge pull request #777 from Azaezel/alpha40/assimp523
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update assimp to 5.2.3 Bugfix-Release
2022-05-06 17:10:51 -05:00
AzaezelX
82e608f990
add workaround logic for configuration file generation
2022-04-26 16:03:00 -05:00
AzaezelX
bd1bbdc258
correct mac compilation
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SDL now leverages https://cmake.org/cmake/help/v3.10/command/enable_language.html
2022-04-25 13:28:32 -05:00
Robert MacGregor
277cdf67b0
* Feature: Initial secure VFS implementation with asset import capability.
2021-12-17 21:16:42 -05:00
Robert MacGregor
bd979aa5cf
* Adjustment: Minor formatting fix in basics.cmake.
2021-12-14 22:23:23 -05:00
Robert MacGregor
d1dbfad0c7
* [MacOS] BugFix: Correct the MacOS executable not being output to the game directory when no build configuration is provided.
2021-12-14 22:06:47 -05:00
Robert MacGregor
58f6431ff0
* BugFix: Correct compilation for MacOS by explicitly specifying C++11 for all libraries and C++17 for the engine itself.
2021-12-03 16:37:22 -05:00
rextimmy
a0a3608c34
* Torque now requires c++17 due to new torque script code
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* Minimum version of cmake is now beyond 3.6.0, no need to check for that when selecting VS_STARTUP_PROJECT
2021-12-02 20:40:15 +10:00
AzaezelX
490b8271e8
fix erroneous clipout
2021-11-25 19:51:34 -06:00
AzaezelX
583014de60
fix erroneous clipout
2021-11-25 19:49:56 -06:00
AzaezelX
1816b3ca0c
modular source work
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from @marauder2k7:
augments the modular inclusion of sourcefiles via confining it to /source/ directories only to prevent strays.
additionally, adds a /lib/ filter for full on library inclusion
2021-11-25 19:39:44 -06:00
Robert MacGregor
ba7082bea1
* BugFix: Correct the inability to build on MacOS due to differing target names on MacOS.
2021-11-23 10:32:49 -05:00
rextimmy
d58cf398a9
make use of folder properties in cmake
2021-11-22 12:30:08 +10:00
Robert MacGregor
247b12e795
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
Jeff Hutchinson
3fdd7266e3
Better Architecture detection strategy if compiling on Apple Silicon
2021-11-06 22:56:05 -04:00
Robert MacGregor
6f617cace8
* BugFix: Correct compiler warnings induced by adding -msse to the compiler commandline on non-x86 devices.
2021-11-01 09:01:00 -04:00
Robert MacGregor
6b56210a47
* Feature: Properly detect ARM32/ARM64 in the CMake build process and enable ARM NEON when either of these are detected.
2021-10-27 17:30:43 -04:00
Jeff Hutchinson
98657bde7a
Merge pull request #621 from Ragora/bugfix-lpng-warnings
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update lpng
2021-10-13 18:29:06 -04:00
Robert MacGregor
9d9db307c7
* [Build] BugFix: Correct CMake errors on Windows.
2021-10-13 17:10:47 -04:00
Brian Roberts
ba9debf89f
Merge pull request #617 from Ragora/adjustment-unix-case-insensitivity
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Adjustment: POSIX Case Insensitivty
2021-10-13 13:12:29 -05:00
Robert MacGregor
c0ff69a2e6
* [CMake] BugFix: Remove a forgotten debug message.
2021-10-12 18:44:32 -04:00
Robert MacGregor
c965429cf6
* [lpng] BugFix: Corrections to allow the SSE intrinsics to build properly.
2021-10-12 17:38:27 -04:00
Robert MacGregor
7a78ec46c8
* [lpng] BugFix: Correct some compiler warnings associated with lpng and SSE optimizations. This also enables SSE when available for lpng.
2021-10-12 17:20:23 -04:00
Robert MacGregor
ca5e706ab4
* [CMake] BugFix: Clear several CMake warnings.
2021-10-12 13:19:28 -04:00
Robert MacGregor
66cfd34b71
* [CMake] BugFix: Correctly set the description and default values of TORQUE_POSIX_PATH_CASE_INSENSITIVE and TORQUE_ZIP_PATH_CASE_INSENSITIVE.
2021-10-12 13:09:12 -04:00
Robert MacGregor
8d0128698a
* [ZIPVolume] BugFix: Add the capability of resolving ZIP prefix paths with case insensitivity and a CMake option to control this behavior.
2021-10-11 19:02:58 -04:00