Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments

# Conflicts:
#	Engine/lib/assimp/INSTALL
#	Engine/source/console/fileSystemFunctions.cpp
#	Tools/CMake/basics.cmake
#	Tools/CMake/modules/module_testing.cmake
This commit is contained in:
AzaezelX 2023-05-27 18:18:17 -05:00
commit c61439c2f9
5655 changed files with 2646874 additions and 17396 deletions

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@ -19,494 +19,30 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
project("Torque3DEngine")
# Detect 32bit and 64bit x86/ARM
if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm")
if( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 8 )
set( TORQUE_CPU_ARM64 ON )
elseif( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 4 )
set( TORQUE_CPU_ARM32 ON )
endif()
else()
if( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 8 )
set( TORQUE_CPU_X64 ON )
elseif( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 4 )
set( TORQUE_CPU_X32 ON )
endif()
endif()
if(NOT TORQUE_TEMPLATE)
set(TORQUE_TEMPLATE "BaseGame" CACHE STRING "the template to use")
endif()
if(NOT TORQUE_APP_DIR)
set(TORQUE_APP_DIR "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}" CACHE STRING "final installation location")
endif()
if(NOT projectOutDir)
set(projectOutDir "${TORQUE_APP_DIR}/game")
endif()
if(NOT projectSrcDir)
set(projectSrcDir "${TORQUE_APP_DIR}/source")
endif()
set(libDir "${CMAKE_SOURCE_DIR}/Engine/lib")
set(srcDir "${CMAKE_SOURCE_DIR}/Engine/source")
set(cmakeDir "${CMAKE_SOURCE_DIR}/Tools/CMake")
# hide some things
mark_as_advanced(CMAKE_INSTALL_PREFIX)
mark_as_advanced(CMAKE_CONFIGURATION_TYPES)
# output folders
#set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${projectOutDir}/game)
#set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/game)
#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${projectOutDir}/game)
###############################################################################
### Source File Handling
###############################################################################
# finds and adds sources files in a folder
macro(addPath dir)
set(tmp_files "")
set(glob_config GLOB)
if(${ARGC} GREATER 1 AND "${ARGV1}" STREQUAL "REC")
set(glob_config GLOB_RECURSE)
endif()
set(mac_files "")
if(APPLE)
set(mac_files ${dir}/*.mm ${dir}/*.m)
endif()
file(${glob_config} tmp_files
${dir}/*.cpp
${dir}/*.c
${dir}/*.cc
${dir}/*.h
${mac_files}
#${dir}/*.asm
)
foreach(entry ${BLACKLIST})
list(REMOVE_ITEM tmp_files ${dir}/${entry})
endforeach()
LIST(APPEND ${PROJECT_NAME}_files "${tmp_files}")
LIST(APPEND ${PROJECT_NAME}_paths "${dir}")
#message(STATUS "addPath ${PROJECT_NAME} : ${tmp_files}")
endmacro()
# adds a file to the sources
macro(addFile filename)
LIST(APPEND ${PROJECT_NAME}_files "${filename}")
#message(STATUS "addFile ${PROJECT_NAME} : ${filename}")
endmacro()
# finds and adds sources files in a folder recursively
macro(addPathRec dir)
addPath("${dir}" "REC")
endmacro()
###############################################################################
### Gameplay Modules Lib Check
###############################################################################
macro(subDirCmake result curdir)
file(GLOB children RELATIVE ${curdir} ${curdir}/*)
set(dirList "")
foreach(child ${children})
if(IS_DIRECTORY ${curdir}/${child})
LIST(APPEND dirList ${curdir}/${child})
endif()
endforeach()
set(${result} ${dirList})
endmacro()
###############################################################################
### Definition Handling
###############################################################################
macro(__addDef def config)
# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
if(TARGET ${PROJECT_NAME})
#message(STATUS "directly applying defs: ${PROJECT_NAME} with config ${config}: ${def}")
if("${config}" STREQUAL "")
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS ${def})
else()
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS $<$<CONFIG:${config}>:${def}>)
endif()
else()
if("${config}" STREQUAL "")
list(APPEND ${PROJECT_NAME}_defs_ ${def})
else()
list(APPEND ${PROJECT_NAME}_defs_ $<$<CONFIG:${config}>:${def}>)
endif()
#message(STATUS "added definition to cache: ${PROJECT_NAME}_defs_: ${${PROJECT_NAME}_defs_}")
endif()
endmacro()
# adds a definition: argument 1: Nothing(for all), _DEBUG, _RELEASE, <more build configurations>
macro(addDef def)
set(def_configs "")
if(${ARGC} GREATER 1)
foreach(config ${ARGN})
__addDef(${def} ${config})
endforeach()
else()
__addDef(${def} "")
endif()
endmacro()
# this applies cached definitions onto the target
macro(_process_defs)
if(DEFINED ${PROJECT_NAME}_defs_)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS ${${PROJECT_NAME}_defs_})
#message(STATUS "applying defs to project ${PROJECT_NAME}: ${${PROJECT_NAME}_defs_}")
endif()
endmacro()
###############################################################################
### Source Library Handling
###############################################################################
macro(addLibSrc libPath)
set(cached_project_name ${PROJECT_NAME})
include(${libPath})
project(${cached_project_name})
endmacro()
###############################################################################
### Linked Library Handling
###############################################################################
macro(addLib libs)
foreach(lib ${libs})
# check if we can build it ourselfs
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
endif()
# then link against it
# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
if(TARGET ${PROJECT_NAME})
target_link_libraries(${PROJECT_NAME} "${lib}")
else()
list(APPEND ${PROJECT_NAME}_libs ${lib})
endif()
endforeach()
endmacro()
#addLibRelease will add to only release builds
macro(addLibRelease libs)
foreach(lib ${libs})
# check if we can build it ourselfs
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
endif()
# then link against it
# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
if(TARGET ${PROJECT_NAME})
target_link_libraries(${PROJECT_NAME} optimized "${lib}")
else()
list(APPEND ${PROJECT_NAME}_libsRelease ${lib})
endif()
endforeach()
endmacro()
#addLibDebug will add to only debug builds
macro(addLibDebug libs)
foreach(lib ${libs})
# check if we can build it ourselfs
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
endif()
# then link against it
# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
if(TARGET ${PROJECT_NAME})
target_link_libraries(${PROJECT_NAME} debug "${lib}")
else()
list(APPEND ${PROJECT_NAME}_libsDebug ${lib})
endif()
endforeach()
endmacro()
# this applies cached definitions onto the target
macro(_process_libs)
if(DEFINED ${PROJECT_NAME}_libs)
target_link_libraries(${PROJECT_NAME} "${${PROJECT_NAME}_libs}")
endif()
if(DEFINED ${PROJECT_NAME}_libsRelease)
target_link_libraries(${PROJECT_NAME} optimized "${${PROJECT_NAME}_libsRelease}")
endif()
if(DEFINED ${PROJECT_NAME}_libsDebug)
target_link_libraries(${PROJECT_NAME} debug "${${PROJECT_NAME}_libsDebug}")
endif()
endmacro()
# apple frameworks
macro(addFramework framework)
if (APPLE)
addLib("-framework ${framework}")
endif()
endmacro()
###############################################################################
### Include Handling
###############################################################################
macro(addInclude incPath)
if(TARGET ${PROJECT_NAME})
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${incPath}")
else()
list(APPEND ${PROJECT_NAME}_includes ${incPath})
endif()
endmacro()
# this applies cached definitions onto the target
macro(_process_includes)
if(DEFINED ${PROJECT_NAME}_includes)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${${PROJECT_NAME}_includes}")
endif()
endmacro()
###############################################################################
macro(_postTargetProcess)
_process_includes()
_process_defs()
_process_libs()
endmacro()
# adds a path to search for libs
macro(addLibPath dir)
link_directories(${dir})
endmacro()
# creates a proper filter for VS
macro(generateFilters relDir)
foreach(f ${${PROJECT_NAME}_files})
# Get the path of the file relative to ${DIRECTORY},
# then alter it (not compulsory)
file(RELATIVE_PATH SRCGR ${relDir} ${f})
set(SRCGR "${PROJECT_NAME}/${SRCGR}")
# Extract the folder, ie remove the filename part
string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
# do not have any ../ dirs
string(REPLACE "../" "" SRCGR ${SRCGR})
# Source_group expects \\ (double antislash), not / (slash)
string(REPLACE / \\ SRCGR ${SRCGR})
#STRING(REPLACE "//" "/" SRCGR ${SRCGR})
#message(STATUS "FILE: ${f} -> ${SRCGR}")
source_group("${SRCGR}" FILES ${f})
endforeach()
endmacro()
# creates a proper filter for VS
macro(generateFiltersSpecial relDir)
foreach(f ${${PROJECT_NAME}_files})
# Get the path of the file relative to ${DIRECTORY},
# then alter it (not compulsory)
file(RELATIVE_PATH SRCGR ${relDir} ${f})
set(SRCGR "torque3d/${SRCGR}")
# Extract the folder, ie remove the filename part
string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
# do not have any ../ dirs
string(REPLACE "../" "" SRCGR ${SRCGR})
IF("${SRCGR}" MATCHES "^torque3d/My Projects/.*$")
string(REPLACE "torque3d/My Projects/${PROJECT_NAME}/" "" SRCGR ${SRCGR})
string(REPLACE "/source" "" SRCGR ${SRCGR})
endif()
# Source_group expects \\ (double antislash), not / (slash)
string(REPLACE / \\ SRCGR ${SRCGR})
#STRING(REPLACE "//" "/" SRCGR ${SRCGR})
IF(EXISTS "${f}" AND NOT IS_DIRECTORY "${f}")
#message(STATUS "FILE: ${f} -> ${SRCGR}")
source_group("${SRCGR}" FILES ${f})
endif()
endforeach()
endmacro()
# macro to add a static library
macro(finishLibrary)
# more paths?
if(${ARGC} GREATER 0)
foreach(dir ${ARGV0})
addPath("${dir}")
endforeach()
endif()
# now inspect the paths we got
set(firstDir "")
foreach(dir ${${PROJECT_NAME}_paths})
if("${firstDir}" STREQUAL "")
set(firstDir "${dir}")
endif()
endforeach()
generateFilters("${firstDir}")
# set per target compile flags
if(TORQUE_CXX_FLAGS_${PROJECT_NAME})
set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_${PROJECT_NAME}}")
else()
set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_LIBS}")
endif()
if(TORQUE_STATIC)
add_library("${PROJECT_NAME}" STATIC ${${PROJECT_NAME}_files})
else()
add_library("${PROJECT_NAME}" SHARED ${${PROJECT_NAME}_files})
endif()
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_11)
# omg - only use the first folder ... otherwise we get lots of header name collisions
#foreach(dir ${${PROJECT_NAME}_paths})
addInclude("${firstDir}")
#endforeach()
_postTargetProcess()
#set the folder property name
set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
endmacro()
# macro to add an executable
macro(finishExecutable)
# now inspect the paths we got
set(firstDir "")
foreach(dir ${${PROJECT_NAME}_paths})
if("${firstDir}" STREQUAL "")
set(firstDir "${dir}")
endif()
endforeach()
generateFiltersSpecial("${firstDir}")
# set per target compile flags
if(TORQUE_CXX_FLAGS_${PROJECT_NAME})
set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_${PROJECT_NAME}}")
else()
set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_EXECUTABLES}")
endif()
if (APPLE)
set(ICON_FILE "${projectSrcDir}/torque.icns")
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
add_executable("${PROJECT_NAME}" MACOSX_BUNDLE ${ICON_FILE} ${${PROJECT_NAME}_files})
else()
add_executable("${PROJECT_NAME}" WIN32 ${${PROJECT_NAME}_files})
endif()
# Torque requires c++20
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
addInclude("${firstDir}")
_postTargetProcess()
endmacro()
macro(setupVersionNumbers)
set(TORQUE_APP_VERSION_MAJOR 1 CACHE STRING "")
set(TORQUE_APP_VERSION_MINOR 0 CACHE STRING "")
set(TORQUE_APP_VERSION_PATCH 0 CACHE STRING "")
set(TORQUE_APP_VERSION_TWEAK 0 CACHE STRING "")
mark_as_advanced(TORQUE_APP_VERSION_TWEAK)
MATH(EXPR TORQUE_APP_VERSION "${TORQUE_APP_VERSION_MAJOR} * 1000 + ${TORQUE_APP_VERSION_MINOR} * 100 + ${TORQUE_APP_VERSION_PATCH} * 10 + ${TORQUE_APP_VERSION_TWEAK}")
set(TORQUE_APP_VERSION_STRING "${TORQUE_APP_VERSION_MAJOR}.${TORQUE_APP_VERSION_MINOR}.${TORQUE_APP_VERSION_PATCH}.${TORQUE_APP_VERSION_TWEAK}")
#message(STATUS "version numbers: ${TORQUE_APP_VERSION} / ${TORQUE_APP_VERSION_STRING}")
endmacro()
macro(setupPackaging)
INCLUDE(CPack)
# only enable zips for now
set(CPACK_BINARY_NSIS OFF CACHE INTERNAL "" FORCE)
set(CPACK_BINARY_ZIP ON CACHE INTERNAL "" FORCE)
set(CPACK_SOURCE_ZIP OFF CACHE INTERNAL "" FORCE)
SET(CPACK_GENERATOR "ZIP")
SET(CPACK_PACKAGE_VENDOR "${PROJECT_NAME}")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_NAME}")
SET(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 1)
SET(CPACK_OUTPUT_FILE_PREFIX "${TORQUE_APP_DIR}/packages/${PROJECT_NAME}")
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "")
#SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/ReadMe.txt")
#SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/Copyright.txt")
SET(CPACK_PACKAGE_VERSION_MAJOR "${TORQUE_APP_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${TORQUE_APP_VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${TORQUE_APP_VERSION_PATCH}")
#SET(CPACK_PACKAGE_EXECUTABLES "${PROJECT_NAME}" "${PROJECT_NAME}")
SET(CPACK_SOURCE_PACKAGE_FILE_NAME "${PROJECT_NAME}-${TORQUE_APP_VERSION_STRING}")
#SET(CPACK_SOURCE_STRIP_FILES "")
endmacro()
# always static for now
set(TORQUE_STATIC ON)
#option(TORQUE_STATIC "enables or disable static" OFF)
function(installTemplate templateName)
message("Prepare Template(${templateName}) install...")
if(WIN32)
set(TORQUE_CXX_FLAGS_EXECUTABLES "/wd4018 /wd4100 /wd4121 /wd4127 /wd4130 /wd4244 /wd4245 /wd4389 /wd4511 /wd4512 /wd4800 /wd4995 " CACHE STRING "")
mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
add_subdirectory("${CMAKE_SOURCE_DIR}/Templates/${templateName}")
endfunction()
set(TORQUE_CXX_FLAGS_LIBS "/W0" CACHE STRING "")
mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:precise /fp:except- /GR /Zc:wchar_t-" )
if( TORQUE_CPU_X32 )
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "${TORQUE_CXX_FLAGS_COMMON_DEFAULT} /arch:SSE2")
endif()
set(TORQUE_CXX_FLAGS_COMMON ${TORQUE_CXX_FLAGS_COMMON_DEFAULT} CACHE STRING "")
mark_as_advanced(TORQUE_CXX_FLAGS_COMMON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS_COMMON}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "/LARGEADDRESSAWARE")
#set(STATIC_LIBRARY_FLAGS "/OPT:NOREF")
# Force static runtime libraries
if(TORQUE_STATIC)
FOREACH(flag
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_DEBUG_INIT
CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_DEBUG_INIT)
STRING(REPLACE "/MD" "/MT" "${flag}" "${${flag}}")
SET("${flag}" "${${flag}} /EHsc")
ENDFOREACH()
endif()
else()
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
macro(CHECK_OBJC_SOURCE_COMPILES SOURCE VAR)
set(PREV_REQUIRED_DEFS "${CMAKE_REQUIRED_DEFINITIONS}")
set(CMAKE_REQUIRED_DEFINITIONS "-x objective-c ${PREV_REQUIRED_DEFS}")
CHECK_C_SOURCE_COMPILES(${SOURCE} ${VAR})
set(CMAKE_REQUIRED_DEFINITIONS "${PREV_REQUIRED_DEFS}")
endmacro()
else()
include(CheckOBJCSourceCompiles)
if (APPLE)
enable_language(OBJC)
endif()
endif()
# TODO: improve default settings on other platforms
set(TORQUE_CXX_FLAGS_EXECUTABLES "" CACHE STRING "")
mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
set(TORQUE_CXX_FLAGS_LIBS "" CACHE STRING "")
mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
set(TORQUE_CXX_FLAGS_COMMON "" CACHE STRING "")
mark_as_advanced(TORQUE_CXX_FLAGS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
endif()
if(UNIX)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${projectOutDir}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${projectOutDir}")
endif()
# fix the debug/release subfolders on windows
if(MSVC)
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY" "${projectOutDir}")
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
# Go uppercase (DEBUG, RELEASE...)
STRING(TOUPPER "${CONF}" CONF)
#SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
ENDFOREACH()
endif()
MACRO(SUBDIRLIST result curdir)
FILE(GLOB children RELATIVE ${curdir} ${curdir}/*)
SET(dirlist "")
FOREACH(child ${children})
IF(IS_DIRECTORY ${curdir}/${child})
LIST(APPEND dirlist ${child})
ENDIF()
ENDFOREACH()
SET(${result} ${dirlist})
ENDMACRO()

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@ -0,0 +1,12 @@
# AFX Module
option(TORQUE_AFX_ENABLED "Enable AFX module" ON)
if(TORQUE_AFX_ENABLED)
message("Enabling AFX Module")
file(GLOB_RECURSE TORQUE_AFX_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/afx/*.cpp" "${CMAKE_SOURCE_DIR}/Engine/source/afx/*.h" )
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_AFX_SOURCES})
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_AFX_ENABLED)
source_group("Modules/AFX" ${TORQUE_AFX_SOURCES})
endif()

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@ -0,0 +1,19 @@
# Bullet module
option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
if(TORQUE_PHYSICS_BULLET)
message("Enabling Bullet Module")
torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/T3D/physics/bullet")
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} BulletSoftBody Bullet3Dynamics BulletInverseDynamics BulletCollision
Bullet2FileLoader BulletDynamics Bullet3OpenCL_clew Bullet3Common
LinearMath Bullet3Geometry Bullet3Collision)
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_PHYSICS_BULLET TORQUE_PHYSICS_ENABLED)
set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} "${CMAKE_SOURCE_DIR}/Engine/lib/bullet/src" )
# Since Bullet lives elsewhere we need to ensure it is known to Torque when providing a link to it
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Bullet Shared Libs" FORCE)
set(BUILD_CPU_DEMOS OFF CACHE BOOL "Bullet CPU Demos" FORCE)
set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "Bullet2 Demos" FORCE)
add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/bullet" ${CMAKE_BINARY_DIR}/temp/bullet EXCLUDE_FROM_ALL)
endif(TORQUE_PHYSICS_BULLET)

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# OpenAL module
option(TORQUE_SFX_DIRECTX "Use DirectSound SFX" OFF)
if(TORQUE_SFX_DIRECTX AND WIN32)
message("Enabling DirectSound Module")
torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/dsound" "${CMAKE_SOURCE_DIR}/Engine/source/sfx/xaudio")
endif(TORQUE_SFX_DIRECTX AND WIN32)

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@ -1,26 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
option(TORQUE_AFX_ENABLED "Enable AFX module" ON)
if(TORQUE_AFX_ENABLED)
addPathRec( "${srcDir}/afx" )
endif()

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@ -1,37 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2015 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
# Bullet module
option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
if( NOT TORQUE_PHYSICS_BULLET )
return()
endif()
addDef( "TORQUE_PHYSICS_BULLET" )
addDef( "TORQUE_PHYSICS_ENABLED" )
addPath( "${srcDir}/T3D/physics/bullet" )
addInclude( "${libDir}/bullet/src" )
addLib( "libbullet" )

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@ -1,52 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
# module Hydra
option(TORQUE_HYDRA "Enable HYDRA module" OFF)
mark_as_advanced(TORQUE_HYDRA)
if(TORQUE_HYDRA)
if(TORQUE_HYDRA_SDK_PATH STREQUAL "")
set(TORQUE_HYDRA_SDK_PATH "" CACHE PATH "HYDRA library path" FORCE)
endif()
else() # hide variable
set(TORQUE_HYDRA_SDK_PATH "" CACHE INTERNAL "" FORCE)
endif()
if(TORQUE_HYDRA)
# Source
addPathRec( "${srcDir}/platform/input/razerHydra" )
# Includes
addInclude( "${TORQUE_RAZERHYDRA_SDK_PATH}/include" )
# Install
if( WIN32 )
# File Copy for Release
INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/bin/win32/release_dll/sixense.dll" DESTINATION "${projectOutDir}")
# File Copy for Debug
INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/bin/win32/debug_dll/sixensed.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug" )
# Only needed by the debug sixense library
INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/samples/win32/sixense_simple3d/DeviceDLL.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug" )
endif()
endif()

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@ -1,39 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
# Navigation module
option(TORQUE_NAVIGATION "Enable Navigation module" ON)
if(TORQUE_NAVIGATION)
addDef( "TORQUE_NAVIGATION_ENABLED" )
addLib( "recast" )
# files
addPathRec( "${srcDir}/navigation" )
# include paths
addInclude( "${libDir}/recast/DebugUtils/Include" )
addInclude( "${libDir}/recast/Recast/Include" )
addInclude( "${libDir}/recast/Detour/Include" )
addInclude( "${libDir}/recast/DetourTileCache/Include" )
addInclude( "${libDir}/recast/DetourCrowd/Include" )
endif(TORQUE_NAVIGATION)

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@ -1,49 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
# module OculusVR
option(TORQUE_OCULUSVR "Enable OCULUSVR module" OFF)
mark_as_advanced(TORQUE_OCULUSVR)
if(TORQUE_OCULUSVR)
if(TORQUE_OCULUSVR_SDK_PATH STREQUAL "")
set(TORQUE_OCULUSVR_SDK_PATH "" CACHE PATH "OCULUSVR library path" FORCE)
endif()
else() # hide variable
set(TORQUE_OCULUSVR_SDK_PATH "" CACHE INTERNAL "" FORCE)
endif()
if(TORQUE_OCULUSVR)
# Source
addPathRec( "${srcDir}/platform/input/oculusVR" )
# Includes
addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
# Libs
if( WIN32 )
link_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Lib/Win32" )
addLib( "libovr" )
addLib( "libovrd" )
endif()
endif()

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@ -1,32 +0,0 @@
# module openvr
option(TORQUE_OPENVR "Enable openvr module" OFF)
mark_as_advanced(TORQUE_OPENVR)
if(TORQUE_OPENVR)
if(TORQUE_OPENVR_SDK_PATH STREQUAL "")
set(TORQUE_OPENVR_SDK_PATH "" CACHE PATH "openvr library path" FORCE)
endif()
else() # hide variable
set(TORQUE_OPENVR_SDK_PATH "" CACHE INTERNAL "" FORCE)
endif()
if(TORQUE_OPENVR)
# Source
addPathRec( "${srcDir}/platform/input/openvr" )
# Includes
addInclude( "${TORQUE_OPENVR_SDK_PATH}/headers" )
# Libs
if( WIN32 )
if( TORQUE_CPU_X64 )
link_directories( "${TORQUE_OPENVR_SDK_PATH}/lib/win64" )
else()
link_directories( "${TORQUE_OPENVR_SDK_PATH}/lib/win32" )
endif()
addLib( "openvr_api" )
endif()
addDef(TORQUE_OPENVR)
endif()

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@ -1,284 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2017 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
# module Physx 3.4
#do note the inconsistent upper/lower case nvidia use for directory names in physx
option(TORQUE_PHYSICS_PHYSX3 "Use PhysX 3.4 physics" OFF)
if( NOT TORQUE_PHYSICS_PHYSX3 )
return()
endif()
if("${PHYSX3_BASE_PATH}" STREQUAL "")
set(PHYSX3_BASE_PATH "" CACHE PATH "PhysX 3.4 path" FORCE)
endif()
#still no path we can't go any further
if("${PHYSX3_BASE_PATH}" STREQUAL "")
message(FATAL_ERROR "No PhysX path selected")
return()
endif()
#set physx path
set(PHYSX3_PATH "${PHYSX3_BASE_PATH}/PhysX_3.4")
# Windows/ Visual Studio
if(MSVC)
if(TORQUE_CPU_X32)
if(MSVC_VERSION EQUAL 1800 )
set(PHYSX3_LIBPATH_PREFIX vc12win32)
elseif(MSVC_VERSION EQUAL 1900)
set(PHYSX3_LIBPATH_PREFIX vc14win32)
elseif(MSVC_VERSION GREATER_EQUAL 1910)
set(PHYSX3_LIBPATH_PREFIX vc15win32)
else()
message(FATAL_ERROR "This version of VS is not supported")
return()
endif()
set(PHYSX3_LIBNAME_POSTFIX _x86)
elseif(TORQUE_CPU_X64)
if(MSVC_VERSION EQUAL 1800 )
set(PHYSX3_LIBPATH_PREFIX vc12win64)
elseif(MSVC_VERSION EQUAL 1900)
set(PHYSX3_LIBPATH_PREFIX vc14win64)
elseif(MSVC_VERSION GREATER_EQUAL 1910)
set(PHYSX3_LIBPATH_PREFIX vc15win64)
else()
message(FATAL_ERROR "This version of VS is not supported")
return()
endif()
set(PHYSX3_LIBNAME_POSTFIX _x64)
endif()
endif()
# Only suport 64bit on macOS and linux
if(APPLE)
set(PHYSX3_LIBPATH_PREFIX osx64)
set(PHYSX3_LIBNAME_POSTFIX _x64)
elseif(UNIX)
set(PHYSX3_LIBPATH_PREFIX linux64)
set(PHYSX3_LIBNAME_POSTFIX _x64)
endif()
MACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME WITHPOSTFIX SEARCHDIR)
set(LIBPOSTFIX "")
if(${WITHPOSTFIX})
set(LIBPOSTFIX ${PHYSX3_LIBNAME_POSTFIX})
endif(${WITHPOSTFIX})
#release
find_library(PHYSX3_${VARNAME}_LIBRARY NAMES ${LIBNAME}${LIBPOSTFIX} PATHS ${SEARCHDIR}${PHYSX3_LIBPATH_PREFIX})
#debug
find_library(PHYSX3_${VARNAME}_LIBRARY_DEBUG NAMES ${LIBNAME}DEBUG${LIBPOSTFIX} PATHS ${SEARCHDIR}${PHYSX3_LIBPATH_PREFIX})
ENDMACRO()
# Find the Libs
if( WIN32 )
FIND_PHYSX3_LIBRARY(CORE PhysX3 1 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 1 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 1 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 1 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(EXTENSIONS PhysX3Extensions 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(TASK PxTask 1 ${PHYSX3_BASE_PATH}/PxShared/Lib/)
FIND_PHYSX3_LIBRARY(FOUNDATION PxFoundation 1 ${PHYSX3_BASE_PATH}/PxShared/Lib/)
FIND_PHYSX3_LIBRARY(PVD PxPvdSDK 1 ${PHYSX3_BASE_PATH}/PxShared/Lib/)
if(NOT PHYSX3_CORE_LIBRARY)
message(FATAL_ERROR "Could not find core PhysX lib")
return()
endif()
#Add the libs
set(PHYSX_LIBRARIES
${PHYSX3_CORE_LIBRARY}
${PHYSX3_COMMON_LIBRARY}
${PHYSX3_EXTENSIONS_LIBRARY}
${PHYSX3_COOKING_LIBRARY}
${PHYSX3_CHARACTER_LIBRARY}
${PHYSX3_TASK_LIBRARY}
${PHYSX3_PVD_LIBRARY}
${PHYSX3_FOUNDATION_LIBRARY}
)
set(PHYSX_LIBRARIES_DEBUG
${PHYSX3_CORE_LIBRARY_DEBUG}
${PHYSX3_COMMON_LIBRARY_DEBUG}
${PHYSX3_EXTENSIONS_LIBRARY_DEBUG}
${PHYSX3_COOKING_LIBRARY_DEBUG}
${PHYSX3_CHARACTER_LIBRARY_DEBUG}
${PHYSX3_TASK_LIBRARY_DEBUG}
${PHYSX3_PVD_LIBRARY_DEBUG}
${PHYSX3_FOUNDATION_LIBRARY_DEBUG}
)
#macOS & linux
elseif(UNIX)
#common
FIND_PHYSX3_LIBRARY(EXTENSIONS PhysX3Extensions 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(CONTROLLER SimulationController 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(SCENEQUERY SceneQuery 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(LOWLEVEL LowLevel 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(LOWLEVEL_DYNAMICS LowLevelDynamics 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(LOWLEVEL_AABB LowLevelAABB 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(LOWLEVEL_CLOTH LowLevelCloth 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(LOWLEVEL_PARTICLES LowLevelParticles 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(TASK PxTask 0 ${PHYSX3_BASE_PATH}/PxShared/lib/)
#platform dependent
if(APPLE)
FIND_PHYSX3_LIBRARY(CORE PhysX3 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 0 ${PHYSX3_PATH}/Lib/)
FIND_PHYSX3_LIBRARY(FOUNDATION PxFoundation 0 ${PHYSX3_BASE_PATH}/PxShared/lib/)
FIND_PHYSX3_LIBRARY(PVD PxPvdSDK 0 ${PHYSX3_BASE_PATH}/PxShared/lib/)
else() #linux
FIND_PHYSX3_LIBRARY(CORE PhysX3 1 ${PHYSX3_PATH}/Bin/)
FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 1 ${PHYSX3_PATH}/Bin/)
FIND_PHYSX3_LIBRARY(GPU PhysX3Gpu 1 ${PHYSX3_PATH}/Bin/)
FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 1 ${PHYSX3_PATH}/Bin/)
FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 1 ${PHYSX3_PATH}/Bin/)
FIND_PHYSX3_LIBRARY(FOUNDATION PxFoundation 1 ${PHYSX3_BASE_PATH}/PxShared/bin/)
FIND_PHYSX3_LIBRARY(PVD PxPvdSDK 1 ${PHYSX3_BASE_PATH}/PxShared/bin/)
FIND_PHYSX3_LIBRARY(XML PsFastXml 0 ${PHYSX3_BASE_PATH}/PxShared/lib/)
endif()
if(NOT PHYSX3_CORE_LIBRARY)
message(FATAL_ERROR "Could not find core PhysX lib")
return()
endif()
#Add the libs
set(PHYSX_LIBRARIES
${PHYSX3_CORE_LIBRARY}
${PHYSX3_CHARACTER_LIBRARY}
${PHYSX3_COOKING_LIBRARY}
${PHYSX3_COMMON_LIBRARY}
${PHYSX3_GPU_LIBRARY}
${PHYSX3_EXTENSIONS_LIBRARY}
${PHYSX3_CONTROLLER_LIBRARY}
${PHYSX3_SCENEQUERY_LIBRARY}
${PHYSX3_LOWLEVEL_LIBRARY}
${PHYSX3_LOWLEVEL_AABB_LIBRARY}
${PHYSX3_LOWLEVEL_DYNAMICS_LIBRARY}
${PHYSX3_LOWLEVEL_CLOTH_LIBRARY}
${PHYSX3_LOWLEVEL_PARTICLES_LIBRARY}
${PHYSX3_TASK_LIBRARY}
${PHYSX3_XML_LIBRARY}
${PHYSX3_FOUNDATION_LIBRARY}
${PHYSX3_PVD_LIBRARY}
)
set(PHYSX_LIBRARIES_DEBUG
${PHYSX3_CORE_LIBRARY_DEBUG}
${PHYSX3_CHARACTER_LIBRARY_DEBUG}
${PHYSX3_COOKING_LIBRARY_DEBUG}
${PHYSX3_COMMON_LIBRARY_DEBUG}
${PHYSX3_GPU_LIBRARY_DEBUG}
${PHYSX3_EXTENSIONS_LIBRARY_DEBUG}
${PHYSX3_CONTROLLER_LIBRARY_DEBUG}
${PHYSX3_SCENEQUERY_LIBRARY_DEBUG}
${PHYSX3_LOWLEVEL_LIBRARY_DEBUG}
${PHYSX3_LOWLEVEL_AABB_LIBRARY_DEBUG}
${PHYSX3_LOWLEVEL_DYNAMICS_LIBRARY_DEBUG}
${PHYSX3_LOWLEVEL_CLOTH_LIBRARY_DEBUG}
${PHYSX3_LOWLEVEL_PARTICLES_LIBRARY_DEBUG}
${PHYSX3_TASK_LIBRARY_DEBUG}
${PHYSX3_XML_LIBRARY_DEBUG}
${PHYSX3_FOUNDATION_LIBRARY_DEBUG}
${PHYSX3_PVD_LIBRARY_DEBUG}
)
endif()
# Defines
addDef( "TORQUE_PHYSICS_PHYSX3" )
addDef( "TORQUE_PHYSICS_ENABLED" )
# Source
addPath( "${srcDir}/T3D/physics/physx3" )
# Includes
addInclude( "${PHYSX3_BASE_PATH}/PxShared/include" )
addInclude( "${PHYSX3_BASE_PATH}/PxShared/src/foundation/include" )
addInclude( "${PHYSX3_BASE_PATH}/PxShared/src/pvd/include" )
addInclude( "${PHYSX3_PATH}/Include" )
# Libs
addLibRelease( "${PHYSX_LIBRARIES}" )
addLibDebug( "${PHYSX_LIBRARIES_DEBUG}" )
#Install files
if( WIN32 )
# File Copy for Release
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Gpu${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematic${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Common${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Cooking${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_BASE_PATH}/PxShared/bin/${PHYSX3_LIBPATH_PREFIX}/PxFoundation${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_BASE_PATH}/PxShared/bin/${PHYSX3_LIBPATH_PREFIX}/PxPvdSDK${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
# File Copy
if(TORQUE_CPU_X32)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysXDevice.dll" DESTINATION "${projectOutDir}")
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt32_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
elseif(TORQUE_CPU_X64)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysXDevice64.dll" DESTINATION "${projectOutDir}")
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt64_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
endif()
#File copy for Debug
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3DEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3GpuDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematicDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CommonDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CookingDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_BASE_PATH}/PxShared/bin/${PHYSX3_LIBPATH_PREFIX}/PxFoundationDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_BASE_PATH}/PxShared/bin/${PHYSX3_LIBPATH_PREFIX}/PxPvdSDKDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
endif()
#linux - apple xcode physx build generates static libs
if(UNIX AND NOT APPLE)
# File Copy for Release
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3CharacterKinematic${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3Common${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3Cooking${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_BASE_PATH}/PxShared/bin/${PHYSX3_LIBPATH_PREFIX}/libPxFoundation${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_BASE_PATH}/PxShared/bin/${PHYSX3_LIBPATH_PREFIX}/libPxPvdSDK${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3Gpu${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Release)
# File Copy for Debug
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3DEBUG${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3CharacterKinematicDEBUG${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3CommonDEBUG${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3CookingDEBUG${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_BASE_PATH}/PxShared/bin/${PHYSX3_LIBPATH_PREFIX}/libPxFoundationDEBUG${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_BASE_PATH}/PxShared/bin/${PHYSX3_LIBPATH_PREFIX}/libPxPvdSDKDEBUG${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/libPhysX3GpuDEBUG${PHYSX3_LIBNAME_POSTFIX}.so" DESTINATION "${projectOutDir}" CONFIGURATIONS Debug)
endif()

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@ -1,28 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
option(TORQUE_SQLITE "Enable sqlite module" OFF)
if(TORQUE_SQLITE)
addPath( "${srcDir}/sqlite" )
addLib( "sqlite" )
addInclude( "${libDir}/sqlite" )
endif()

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@ -1,31 +0,0 @@
# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
option(TORQUE_VERVE_ENABLED "Enable Verve module" ON)
option(TORQUE_VERVE_TOOLS_ENABLED "Enable Verve's Tools" ON)
if(TORQUE_VERVE_ENABLED)
addPathRec( "${srcDir}/Verve" )
endif()
if(TORQUE_VERVE_ENABLED)
addDef(VT_EDITOR)
endif()

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@ -0,0 +1,13 @@
# Navigation module
option(TORQUE_NAVIGATION "Enable Navigation module" ON)
if(TORQUE_NAVIGATION)
message("Enabling Navigation Module")
torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/navigation")
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} recast)
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} recast TORQUE_NAVIGATION_ENABLED)
# Since recast lives elsewhere we need to ensure it is known to Torque when providing a link to it
add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/recast" ${CMAKE_BINARY_DIR}/temp/recast EXCLUDE_FROM_ALL)
endif(TORQUE_NAVIGATION)

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@ -0,0 +1,26 @@
# OpenAL module
option(TORQUE_SFX_OPENAL "Use OpenAL SFX" ON)
if(TORQUE_SFX_OPENAL)
message("Enabling OpenAL Module")
torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal")
if (APPLE)
torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/mac")
elseif (WIN32)
torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/win32")
elseif (UNIX)
torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/linux")
else()
message(FATAL_ERROR "Unsupported OpenAL platform.")
endif (APPLE)
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} OpenAL)
# Since OpenAL lives elsewhere we need to ensure it is known to Torque when providing a link to it
set(ALSOFT_EXAMPLES OFF CACHE BOOL "OpenAL Examples" FORCE)
set(ALSOFT_UPDATE_BUILD_VERSION OFF CACHE BOOL "Update build Version" UPDATE)
add_subdirectory("${CMAKE_SOURCE_DIR}/Engine/lib/openal-soft" ${CMAKE_BINARY_DIR}/temp/openal-soft EXCLUDE_FROM_ALL)
endif(TORQUE_SFX_OPENAL)

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@ -0,0 +1,11 @@
# Torque Tools module
option(TORQUE_TOOLS "Enable Torque Tools" ON)
if(TORQUE_TOOLS)
message("Enabling Torque Tools Module")
file(GLOB TORQUE_TOOLS_SOURCES "gui/editor/*.cpp" "gui/worldEditor/*.cpp" "gui/worldEditor/tools/*.cpp"
"gui/editor/inspector/*.cpp")
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_TOOLS_SOURCES})
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_TOOLS)
endif(TORQUE_TOOLS)

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@ -40,8 +40,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON DISCARDABLE "torque.ico"
IDI_ICON2 ICON DISCARDABLE "torque.ico"
IDI_ICON1 ICON DISCARDABLE "@APPLICATION_ICON_PATH@"
IDI_ICON2 ICON DISCARDABLE "@APPLICATION_ICON_PATH@"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////

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@ -41,9 +41,6 @@
/// Human readable application version string.
#define TORQUE_APP_VERSION_STRING "@TORQUE_APP_VERSION_STRING@"
/// Define me if you want to enable Arcane FX support.
#cmakedefine TORQUE_AFX_ENABLED
/// Define me if you want path case insensitivity support on POSIX systems. Does nothing on Windows.
#cmakedefine TORQUE_POSIX_PATH_CASE_INSENSITIVE
@ -92,7 +89,6 @@
// Define me if this build is a tools build
#cmakedefine TORQUE_PLAYER
#cmakedefine TORQUE_TOOLS
/// Define me if you want to enable the profiler.
/// See also the TORQUE_SHIPPING block below