Commit graph

2019 commits

Author SHA1 Message Date
Areloch
51b6469922 Merge pull request #1439 from Azaezel/initTextureSpace
ensures opengl texSpaceMat is initialized from the get-go
2015-11-09 10:55:10 -06:00
Azaezel
b1fccc848c corrects ghosted decal datablock lookup flaw 2015-11-07 09:04:47 -06:00
Azaezel
f4d40bf1b0 hooks meshroads up to the material system for castrays (at a minimum, sound playback) 2015-11-05 10:18:17 -06:00
Areloch
bc44aba31c Merge pull request #1428 from Azaezel/hashHorking
cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
2015-11-05 00:12:03 -06:00
Azaezel
b778121fc4 castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 2015-11-02 23:06:51 -06:00
Azaezel
1c23583fba world editor spline lerp display. advancedist controls size between steps. highlighted the tip of the arrows 2015-11-02 15:12:49 -06:00
Azaezel
aacbd5d2bc red to blue so you can easier tell which way the triangle is pointing at a glance 2015-11-02 14:57:26 -06:00
Azaezel
fd56496e61 recolor and rescale for path marker representations to make those easier toi distinguish and interact with 2015-11-02 14:24:50 -06:00
Areloch
165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert
Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch
db7363df12 Merge pull request #947 from eightyeight/trigger-inheritance
Make Trigger friendlier towards inheritance
2015-10-29 22:06:59 -05:00
rextimmy
27720cb786 Corrected SkyBox vertex format 2015-10-26 21:08:12 +10:00
Areloch
8253bcc343 Merge pull request #1446 from rextimmy/water_vertex_format_fix
Looks to work fine. Thanks!
2015-10-24 02:12:46 -05:00
rextimmy
9c6ff1775b Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
Areloch
4db84b34d0 Merge pull request #1418 from JeffProgrammer/gpushader4
Looks fine
2015-10-22 00:02:58 -05:00
rextimmy
af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 2015-10-19 21:15:59 +10:00
rextimmy
246785a8bf Removed unused vertex formats from ScatterSky 2015-10-16 21:30:39 +10:00
Azaezel
dd3c20ece6 transcription error was messing with addProtectedField for arrays 2015-10-14 10:11:58 -05:00
Azaezel
2753f562e8 shadow caching
SPECIAL NOTE: highly suggest https://github.com/GarageGames/Torque3D/pull/1441 or a variation thereof to prevent debug spew and false-postives for occlusion results.

With significant research, development and prototyping assistance from both @andr3wmac (shaders and partial hook work), and @LuisAntonRebollo (additional culling)

System operates as follows:
1) materials are given an additional castDynamicShadows boolean entry. (Default at time of writing is true by request. Personal usage at time of writing defaults to false. value is default-initialized in materialDefinition.cpp. script/gui exposed)
2) lights are given a staticRefreshFreq and dynamicRefreshFreq (in milliseconds). script/gui exposed
3) materials are (effectively) sorted into dynamic and static shadowmap render lists based on flag. (see shadowMapPass.cpp)
4) initial shadowmaps are generated for each light and 'list'.
5) as each refreshFreq times out, the relevant shadowmap for a given light is refreshed.

Special notes:
dynamicRefreshFreq for all lights is set to a (script exposed) 8MS refresh timer.
StaticRefreshFreq for the lions share of lights defaults to 250 MS (1/4 of a second)
scattersky's embedded light, which is intended to operate in a mobile manner, defaults to 8
to reiterate, these are all customizable per-light via script/inspector gui in the case of alternate project needs.
2015-10-13 18:12:19 -05:00
Areloch
1f72245772 Some cleanup and adding in the necessary changes to cmake. 2015-10-13 15:50:30 -05:00
Areloch
7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Azaezel
215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) 2015-10-11 22:47:33 -05:00
Azaezel
ad5a7dfe0b The TypeCommand type brings up a full notepad-esque interface.
http://i.imgur.com/fB44GBl.png
2015-10-06 17:00:07 -05:00
Azaezel
691a08bb33 Backend correction for the rigid vs rigid collision resolver:
First line is to ensure similar behavior to current regarding pushback on the object doing the colliding.
Second line applies an impulse to the rigid that was collided with.
2015-10-06 15:34:26 -05:00
Azaezel
aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
(MacOSX 32 bit compatibilty errors. was generating 2k+ shader files. may also address  https://github.com/GarageGames/Torque3D/issues/1219)
2015-09-30 22:51:59 -05:00
irei1as
1733ecc315 Updated normalize()
It seems normalize() already changes the quaternion so the asignation is not needed.
2015-09-29 16:13:01 +02:00
Areloch
2044b2691e Merge pull request #1426 from Azaezel/KrazyKeyKompares
backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-27 17:55:21 -05:00
Areloch
9f7513dc0b Further fixes to work around certain accelerators being missed, and additional command bleed-through. 2015-09-27 15:43:47 -05:00
Azaezel
f87f7c41b6 backend correction for https://github.com/GarageGames/Torque3D/pull/1425 2015-09-25 17:09:41 -05:00
rextimmy
f128b45170 Changed order of fmodex library unload. 2015-09-25 22:40:24 +10:00
irei1as
3630f97ab1 mQuat.h change to fix QuatF::angleBetween
The old version doesn't have that 2.0f in the return that seems to be needed.
Also added normalizing inside so it can be used for not-normalized quaternions too.
2015-09-22 19:37:42 +02:00
Jeff Hutchinson
4baf410b4f remove GL_EXT_gpu_shader4 2015-09-22 00:57:40 -04:00
Areloch
4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 2015-09-21 00:14:16 -05:00
Francisco Montañés García
a35d788fcc Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];
from https://github.com/GarageGames/Torque3D/issues/1415
2015-09-20 20:44:11 +02:00
Areloch
e8d1238794 Merge pull request #1411 from Azaezel/textEditReversion
void GuiTextEditCtrl::execConsoleCallback() reversion
2015-09-17 18:35:28 -05:00
Azaezel
27112c468a reversion for a4c09d1680
To be honest, can't remember how I was intending to fix that, but this one's causing it to fail to profile twice in a row, so kill it with fire.
2015-09-17 16:14:49 -05:00
Areloch
70c7a67456 Merge pull request #1409 from Azaezel/LinuxLongLoopiness
U32 MRandomLCG::randI() was using longs
2015-09-16 21:27:56 -05:00
Azaezel
1d442c9f84 void GuiTextEditCtrl::execConsoleCallback() reversion
see https://github.com/GarageGames/Torque3D/issues/1408
2015-09-16 12:55:27 -05:00
Areloch
6e1d031ecd Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range. 2015-09-15 19:56:35 -05:00
Azaezel
58ae331609 U32 MRandomLCG::randI() was using longs
32 and 64 bit windows can handle that. 64 bit linux no likey mixing longs and ints.
2015-09-09 15:22:19 -05:00
Areloch
5874b8db59 Merge pull request #1380 from Azaezel/C4946
partly addresses C4946 warnings
2015-09-04 21:23:44 -05:00
Areloch
bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
Areloch
b1d2ba8412 Merge pull request #1379 from Azaezel/C4189
C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Areloch
4f1372a7f1 Merge pull request #564 from signmotion/chaotic-crash-decal
Will go ahead and merge this in on the grounds that while it may not technically be possible to make this problem occur(at least no one seems to have been able to reproduce it), having the clamping of values is generally a smart move on principle and prevents even the weird outliers from happening.
2015-08-29 20:05:27 -05:00
Areloch
0e42172651 Merge pull request #1404 from Areloch/DXTnm_OGL_2
Companion PR to #719
2015-08-29 14:03:55 -05:00
Areloch
4c4a84099b Merge pull request #1375 from Areloch/Update1001
Redux of Winterleaf's PR 1001, with the suggested updated values.
2015-08-28 11:46:41 -05:00
Areloch
71c19a6151 Companion PR to #719
Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
Areloch
95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix
Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Areloch
ac6bca6f13 Merge pull request #1394 from Azaezel/BarrierBreak
release the mouse from window constraints when poping up a window prompt
2015-08-24 19:03:52 -05:00
Areloch
b54f41e36d Merge pull request #1378 from Areloch/PVS_Cleanup_595
Properly testing pointer vars aren't null before using them.
2015-08-22 23:17:43 -05:00
Azaezel
8f8c17e997 optimization 2015-08-21 03:07:41 -05:00