Commit graph

3110 commits

Author SHA1 Message Date
Lukas Joergensen 4eabbd5bb0 GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash
The field "identity" previously clashed with the method "identity"
2020-11-15 21:30:45 +01:00
Lukas Joergensen a069496ad3 ModuleDefinition: Remove duplicate addProtectedField for ModuleId 2020-11-15 21:30:45 +01:00
Lukas Joergensen e1a6fa01ca PostEffect: Rename isEnabled field to enabled, to fix name clash 2020-11-15 21:30:45 +01:00
Lukas Joergensen 5a994bdddc Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent 2020-11-15 21:30:45 +01:00
Lukas Joergensen a241d27b58 Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
AzaezelX c746871b0a zlib - remove modified mini variant from assimp. we're using the big one elsewhere 2020-11-07 22:03:04 -06:00
AzaezelX 5de19404d9 mac compile fixes
1) `/` not `\` for includes
2) had to clean up a few extra ## bits that work fine winside, but trip up macs (only needed when stitching, had 5 spots where that was pointless)
2020-11-06 02:11:13 -06:00
Areloch 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid
Also fixes it so if a level asset doesn't point to a valid postfx preset file, it'll generate a clean one on save
2020-11-01 15:39:30 -06:00
Areloch 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
Also corrected a string formatting issue with loading static cubemaps on probes that could lead to a crash
Fixed the resources loaded handling so it would correctly initialize the probe's cubemaps even if the initial ghost network packet assigned a cubemap before we fully init'd the client object
2020-10-29 23:27:07 -05:00
Brian Roberts 0e2fff00d2
Merge pull request #339 from lukaspj/fix/forcefov-on-guitscontrol
ForceFOV is not working on GuiTSControl.
2020-10-28 20:38:25 -05:00
Brian Roberts 72ee2260ca
Merge pull request #370 from Areloch/MiscBaseGameUIFixes
Misc. BaseGame UI fixes
2020-10-28 20:24:33 -05:00
Areloch db6c63d424 Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI
Per Steve's suggestion, put a pause on gameplay sounds alongside the game sim being paused when the pause menu is opened.
Nudges the keybind preview image for guiGameListMenuCtrl to be better centered
2020-10-25 02:51:52 -05:00
Tony a5b31a3cef Added space to append to timestamps if they're used 2020-10-24 20:39:27 -04:00
Tony f7a0047391 Fixed date order to be YYYY/MM/DD 2020-10-24 20:34:03 -04:00
Tony afa8124301 Added date/time stamps option to console log 2020-10-24 05:41:18 -04:00
AzaezelX fef05cf2ca fix #365 2020-10-21 11:27:36 -05:00
Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
2020-10-19 00:53:09 -05:00
Brian Roberts 072b5ecb19
Merge pull request #357 from Areloch/ImageAssetHookins
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
2020-10-17 16:21:24 -05:00
Brian Roberts 3851612b91
Merge pull request #361 from Areloch/LevelAssetLoadConsistency
Updates some level asset functions and script handling
2020-10-17 16:21:01 -05:00
Areloch f4f60e1ae7 Improves default suffix handling for asset importer on image assets under a material asset 2020-10-16 17:03:30 -05:00
Areloch 837983c767 Adds script function to access full path of the level asset's preview image file
Updates script function descriptions to be correct
Updates chooseLevelDlg functions to be more efficient and consistent, and use the exposed get methods for getting preview images and the like properly
2020-10-13 18:44:42 -05:00
AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
also since I was in there, fixed isrgb accidently being flipped on by default
2020-10-12 04:43:47 -05:00
Brian Roberts 8a252458d4
Merge pull request #356 from Azaezel/alpha40_mountchainCollisions
sceneobject mountchain enable/disable collision aug
2020-10-11 16:00:56 -05:00
Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 2020-10-10 22:48:13 -05:00
Brian Roberts 8e4edc3545
Merge pull request #237 from Azaezel/alpha40_notKnotNoNo
safety check
2020-10-09 20:00:10 -05:00
AzaezelX 1afd1996fe sceneobject mountchain enable/disable collision aug 2020-10-09 16:51:26 -05:00
Brian Roberts 6860bddf35
Merge pull request #354 from Azaezel/alpha40_compositCreationCoughup
fix for empty r channel creation of composites crashing out
2020-10-08 19:15:13 -05:00
AzaezelX ed260548c5 fix for empty r channel creation of composites crashing out 2020-10-08 19:14:50 -05:00
AzaezelX d1cc5964c4 fix GCC compile 2020-10-08 18:17:35 -05:00
AzaezelX eaf814f2e3 EngineExportScope(){} *can't* be initialized by default, aparantly 2020-10-05 13:44:08 -05:00
Brian Roberts 0c29847943
Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor
Profile editor for the meshRoad object
2020-10-03 17:48:00 -05:00
Brian Roberts 2dae903a18
Merge pull request #341 from lukaspj/fix/break-shape-invalid-box
breakShape() - remove parts created with invalid object box .
2020-10-03 17:47:47 -05:00
Lukas Aldershaab 7dc2521c76 Use string.compare instead of String::compare when comparing strings 2020-10-04 00:33:21 +02:00
Lukas Aldershaab 973fd44c6a Profile editor for the meshRoad object
credit to Ryan Mounts (RDM)

found originally at http://www.garagegames.com/community/forums/viewthread/105391
2020-10-04 00:19:43 +02:00
Brian Roberts d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
Replace uses of dStrCmp with new String::compare
2020-10-03 17:01:12 -05:00
Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
Lukas Aldershaab d0f9aca859 Code style improvement 2020-10-03 23:53:45 +02:00
Brian Roberts 6dedf6330b
Merge pull request #327 from lukaspj/fix/interpreter-foreach
Fix global variables not being able to be used inside of a foreach$ loop
2020-10-03 15:59:20 -05:00
AzaezelX 411cd009f4 fix terrain compilation 2020-10-03 13:32:16 -05:00
AzaezelX 33f17ea759 pathshape gravity suppression injection 2020-10-03 12:21:16 -05:00
Brian Roberts 681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
shift pbrconfig to ORM in keeping with the prepoderance of industry standards
2020-10-03 11:49:10 -05:00
Brian Roberts 40f9dfe712
Merge pull request #334 from lukaspj/fix/sfx-player-bitstream-data
SFX Player fixes #74
2020-10-03 11:39:31 -05:00
Brian Roberts 777a50683d
Merge pull request #329 from lukaspj/fix/temporary-spotlight-fix
Temporary fix for the geometry feed in spotlights
2020-10-03 11:36:52 -05:00
Brian Roberts bbfa55c206
Merge pull request #328 from lukaspj/feature/guiRenderTargetVizCtrl
Implementation of guiRenderTargetVizCtrl
2020-10-03 11:34:50 -05:00
Brian Roberts 8c49019958
Merge pull request #337 from lukaspj/feature/disable-update-of-basetexture
extra option for terrain block to disable the update of the basetexture
2020-10-03 11:31:48 -05:00
Brian Roberts 612a3e3358
Merge pull request #309 from Azaezel/alpha40_triggerTricksTre
new trigger features: triponce, tripcondition, and trippedby.
2020-10-03 11:26:59 -05:00
Brian Roberts c7cabe7081
Merge pull request #261 from Azaezel/alpha40_animCleanups
groundframe generation cleanup work
2020-10-03 11:26:14 -05:00
Brian Roberts e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
export rounds LODs to the nearest power of 2
2020-10-03 11:25:53 -05:00
Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
yourarcade 7480dea1a9 breakShape() - remove parts created with invalid object box along with empty parts. 2020-10-03 14:09:16 +02:00