Commit graph

3110 commits

Author SHA1 Message Date
Brian Roberts
ef6137ac6f
Merge pull request #242 from Azaezel/alpha40_stuckSpots
from practicing: aiplayer onstuck correction
2020-07-10 17:28:29 -05:00
AzaezelX
b8c3b515f8 from @practicing01: trigger mounting 2020-07-10 15:50:25 -05:00
AzaezelX
1619b7cd23 from practicing: aiplayer onstuck correction 2020-07-10 12:15:46 -05:00
Brian Roberts
55c95a6146
Merge pull request #241 from Azaezel/alpha40_macCompile
comparison flaw in spotlight animation check.
2020-07-08 12:27:28 -05:00
AzaezelX
61db21aaaf comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
Jeff Hutchinson
7880c71d9a fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
Note that this still works for 32bit windows.
2020-07-07 01:05:08 -04:00
Brian Roberts
1173c4f153
Merge pull request #239 from Azaezel/alpha40_compilefix
#include "console/typeValidators.h"
2020-07-05 20:39:07 -05:00
Brian Roberts
d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
fix cubemap capture for gl
2020-07-05 20:38:53 -05:00
AzaezelX
fcffca65e6 #include "console/typeValidators.h" 2020-07-03 22:58:27 -05:00
AzaezelX
c57205b1f4 from @rextimmy: final fixes 2020-07-03 22:56:44 -05:00
AzaezelX
a41b28f6b7 safety check
ensures
`   Knot *p1 = getKnot((S32)mFloor(t));
   Knot *p2 = next(p1);`
can't trip bad memory
2020-07-03 15:47:05 -05:00
Brian Roberts
52c93ab5ea
Merge pull request #234 from chaigler/fix_gl_sreenies
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:18:00 -05:00
chaigler
e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer.
GL layer was missing _captureBackBuffer() implementation which caused screenShot() function to fail. Also caused ScreenShot::capture() to be called every frame afterward which caused significant performance issues.
2020-07-02 16:02:05 -04:00
chaigler
c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects.
Hidden objects are removed from the scene manager so calls to getSceneManager()->getZoneManager() crash and burn.
2020-07-02 15:50:29 -04:00
AzaezelX
ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 2020-06-29 21:26:08 -05:00
Areloch
7b1c083839 Adjusts importer logic of assets to fill spaces in the names as underscores to avoid issues. 2020-06-26 23:28:53 -05:00
Brian Roberts
bac3146054
Merge pull request #215 from Azaezel/alpha40_trigger_tricks
fixes for trigger onenter/onleave
2020-06-26 20:48:27 -05:00
Areloch
41277fe3b8 Fixes a mistake with setting the looseFilePath for the auto-created terrain asset. 2020-06-26 00:05:14 -05:00
Areloch
4ce558f042 Reworks the terrain loader code to work with the assets.
Fixes the terrain asset creation, makes the loading logic go through the asset auto-import behavior when a filename or assetid is bound that is not found.
Corrects terrain material binding to properly save and load
Makes the terrain asset inspector fields work as expected.
2020-06-25 23:33:01 -05:00
AzaezelX
24e6d8c73c partial followup to #202.
largely cleanups, though does include glCopyImageSubData for gl revs that support it
TODOS:
1) non glCopyImageSubData for `void GFXGLCubemapArray::copyTo(GFXCubemapArray *pDstCubemap)`
2) while we don't get corruption showing in >0 mips for irradiance maps using the newer code, it nevertheless renders wrong.
not 100% sure if renderdoc is showing blank mips because it expects it due to size, or if we are in fact generating em even though we don't use em in the end for irradiance references.
2020-06-25 17:34:48 -05:00
AzaezelX
6fde8dd4c3 adress #225 2020-06-23 13:43:04 -05:00
Brian Roberts
b98d0a946b
Merge pull request #209 from Azaezel/alpha40_ScopeStackShenanigans
adress #203
2020-06-20 05:32:04 -05:00
Brian Roberts
f6cedc8043
Merge pull request #210 from Azaezel/alpha40_spotlightBoundsFix
adress #162 based on work by Chad Hall
2020-06-20 05:29:47 -05:00
Brian Roberts
cc0d4f4d6b
Merge pull request #222 from Azaezel/alpha40_kill_macroMaps
adress #221 crash surpress macromap
2020-06-20 05:28:33 -05:00
Brian Roberts
e3052a1919
Merge pull request #202 from Azaezel/alpha40_GL_CubemapSaver
implement copyResource, fix copyToBmp
2020-06-20 05:27:53 -05:00
AzaezelX
4a88d7a4e4 adress #221 crash surpress macromap
while shifitng loop in _initSamplerNames to use sgMaxTerrainMaterialsPerPass. if folks absolutely require thier projects to contain terrain macromaps, they can unrem

FEATUREMGR->registerFeature( MFT_TerrainMacroMap, new NamedFeatureGLSL("TerrainMacroMap Deprecated")); // new TerrainMacroMapFeatGLSL);
   //samplerNames.push_back("$macrolayerTex");
and
      //samplerNames.push_back(avar("$macroMap%d", i));
as well as turn sgMaxTerrainMaterialsPerPass down to 2 entries on a given terrain subchunk before it requires another rerender of the terrain blended in with prior passes.
2020-06-19 21:12:20 -05:00
Brian Roberts
73d57e86af
Merge pull request #213 from Azaezel/alpha40_gl_terrainfix
typofix in opengl terrain shadergen
2020-06-19 19:50:37 -05:00
Brian Roberts
2ef6008212
Merge pull request #216 from Azaezel/alpha40_groundcover_tricks
groundcover requested augs
2020-06-19 18:37:40 -05:00
Brian Roberts
e010d02809
Merge pull request #214 from Azaezel/alpha40_ststatic_tricks
adds an animspeed and animoffset to tsstatic instances
2020-06-19 13:29:03 -05:00
AzaezelX
206d86f1bb .. we do however appear to need to swizzle DX vert colors... 2020-06-19 06:48:50 -05:00
AzaezelX
6859cbe308 adress #16 - don't need to swizzle vert colors 2020-06-13 13:02:56 -05:00
AzaezelX
7c9d2f3ca2 groundcover requested augs
1) fadescale- allows an enduser to reduce drawdistance for groundcover via $pref::GroundCover::fadeScale
2) adds minslope, conformtonormal, and min/max rotations along the x and y axies
2020-06-13 12:18:41 -05:00
AzaezelX
8ecb474a67 fixes for trigger onenter/onleave
1- corrects onleavetrigger for deletions
2-adds a testObjects to trip onenter when creating or moving a trigger itself so that that will list objects already there as opposed to only going off when something moves into it
2020-06-13 12:12:52 -05:00
AzaezelX
136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 2020-06-13 12:08:01 -05:00
AzaezelX
494049c4f6 typofix in opengl terrain shadergen 2020-06-13 12:02:16 -05:00
AzaezelX
afd836cc56 export rounds LODs to the nearest power of 2
prevent submeshes from flickering in and out due to lod mismatches when exporting groups to a singularr model file
2020-06-13 11:58:16 -05:00
AzaezelX
16a159992f adress #162 based on work by Chad Hall 2020-06-12 14:38:19 -05:00
AzaezelX
06abd3f1eb adress #203 2020-06-12 13:25:53 -05:00
Marc Chapman
913c8753d0 Linux Slash compatability 2020-06-12 06:24:54 +01:00
AzaezelX
4043015d2d adress #205 2020-06-10 11:52:47 -05:00
AzaezelX
4223a26f05 no message 2020-06-07 18:00:17 -05:00
AzaezelX
81a4e47235 crashfix-string deconstructor
validate we aren't either empty or using the reserved empty string before we release the pointed to value (as a note, the latter at least shouldn't have been required, but might as well be paranoid about it)
2020-06-02 17:10:39 -05:00
Areloch
69089e1ee2 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0_MenuUIRework 2020-06-01 03:48:20 -05:00
Areloch
a561d590ca Minor cleanups to guiGameListMenuCtrl 2020-06-01 03:32:45 -05:00
Areloch
3b47d41da2 Majority of options menu integration completed
Implemented keybind option type
Updated Pause menu to comply with new style
2020-05-25 00:51:33 -05:00
Areloch
bc27125e90 Initial pass to rework and cleanup the main UI interface
Implements interface buttons that react to input type and visually display keybinds
Updates the T3D icon and splash screen
2020-05-20 17:19:52 -05:00
Areloch
6a5661ddc7 Corrected some path-slash wrongness 2020-05-17 15:27:16 -05:00
Areloch
9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
Changed originalImportingAssets to originalImportingFiles in the AssetImporter for naming clarity
Made autoImportFile properly return the assetId that was made
Additional logging in the AssetImporter
Adjusted the asset registration logic to support reimports, which merely refreshes the assetID
Added logic to shape asset importing to be able to import in an existing companion constructor cs file
Tweaked the TSStatic setShapeName logic so it will properly set fields depending on if the assetID was correctly set, or if we have the noShape fallback in use
2020-05-17 01:38:17 -05:00
Areloch
3f0195475d Merge branch 'alpha40TerainLayerHack' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:19:02 -05:00
Areloch
240aa571de Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:18:35 -05:00