James Urquhart
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e6c89b1f24
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Add basic rotation offset code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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784f6f92d8
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Fix lens flare in side-by-side view
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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c6d2456a7c
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Fix lens flares in VR
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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14628e3937
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Fix setNearFarDist for off-center projections
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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694dd4abfa
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Fix stack overflow
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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2da474c484
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Always use the latest eye pose data from the HMD
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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a83afa07ea
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Fix blockiness when drawing to gui overlays using standard draw commands
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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734688ff7e
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Implement basic keyboard & mouse support for openvr overlays
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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f91aa639d6
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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e7bafe3c7b
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Fix cmake file for openvr
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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da6bcbeb2b
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Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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185fde8ea4
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Fix issue with clamping the AngAxisF
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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9f49a7844e
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Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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9e5eda9a08
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More progress
- Fixed normal stereo rendering
- Beginnings of vr overlay code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b15be28f38
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Temp add the convertRotation handler so we dont need the oculus files
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b58f34da9b
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Correctly handle invalid openvr adapters
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b2faecc82d
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Fix openvr typos
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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36908b0434
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Add code to render the basic stereo view fallback
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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639b397394
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Disable input focus disable to preserve sanity (temp)
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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126828131d
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Improve openvr, also add a module for it.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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ba91478fad
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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e239d106f5
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Use correct bgra format
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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3dc2100765
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Ignore alpha when rendering debug texture
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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64b751a7c8
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Basic port of code
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2016-09-11 22:42:42 +01:00 |
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Areloch
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32afa6209b
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Merge pull request #1682 from Areloch/EmptyTemplateTools
Duplicating changes in the tools folder over to the Empty template
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2016-09-10 22:30:49 -05:00 |
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Areloch
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7229b904e7
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Merge pull request #1754 from Areloch/remove_altbase
Removes the unnecessary include of altbase in nativefiledialogs
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2016-09-10 22:29:32 -05:00 |
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Anis
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93a36f006f
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Merge pull request #1764 from Azaezel/fogFix
linearizes fog color
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2016-09-08 19:24:34 +02:00 |
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Anis
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e493b30d2f
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Merge pull request #1765 from rextimmy/dx11_cubemap_fix
Correctly copy mipmap sub resources for DX11 cubemap.
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2016-09-08 19:23:59 +02:00 |
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RexTimmy
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28a9e99258
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Correctly copy mipmap sub resources for DX11 cubemap.
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2016-09-08 10:30:47 +10:00 |
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Azaezel
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57bd962b33
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linearizes fog color so it falls within the same scale system as ambient and the like
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2016-09-05 22:18:44 -05:00 |
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Azaezel
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125b7aa636
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banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with
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2016-09-05 22:16:49 -05:00 |
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Azaezel
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b204518344
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lightbuffer (aka birghtness and shadow) always comes last as a multiplier
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2016-09-05 22:12:36 -05:00 |
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Anis
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8cae1e5dcb
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Merge pull request #1749 from Azaezel/linearizeLights
adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
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2016-09-04 02:06:00 +02:00 |
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Anis
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2add87a702
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Merge pull request #1756 from jamesu/hw_skinning_fix
Fix load with DTS shapes introduced with HW skinning changes
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2016-09-04 02:03:45 +02:00 |
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James Urquhart
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a46779fad6
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Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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2016-09-03 10:41:25 +01:00 |
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Marc Chapman
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00cf5ab577
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Added x64 check for SSE Intrinsic functions
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2016-09-02 05:10:46 +01:00 |
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Marc Chapman
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bcb56a027d
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Added x64 check for SSE2 OGG Theora Decoder
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2016-09-02 05:10:28 +01:00 |
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James Urquhart
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0e717ea707
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Fix edge case where an editable shape without a vbo is saved
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2016-09-01 00:36:17 +01:00 |
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James Urquhart
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18031f09b1
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Fix edge-case with version 24 shapes
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2016-09-01 00:30:29 +01:00 |
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James Urquhart
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12019173af
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Fix load with DTS shapes introduced with HW skinning changes
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2016-08-30 19:07:02 +01:00 |
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Areloch
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26241020ff
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Merge pull request #1755 from Areloch/SDLSplashWindow
Implements the splash screen window to the SDL platform stuff.
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2016-08-28 23:23:35 -05:00 |
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Areloch
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6f72c7b119
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Implements the splash screen window to the SDL platform stuff.
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2016-08-27 17:47:03 -05:00 |
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Areloch
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a760fdfb68
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Removes the unnecessary include of altbase, which was causing problems with express versions of VS.
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2016-08-27 16:20:57 -05:00 |
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Azaezel
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a50ff1b054
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short term LOD correction to preserve current widescreen vs 4:3 windows while closer matching prior release results
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2016-08-25 19:17:37 -05:00 |
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Azaezel
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714bf1afba
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flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows
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2016-08-25 16:53:09 -05:00 |
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Anis
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5d38357785
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
puts forward-lit #targetname assignment of faux diffuse maps back
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2016-08-21 20:10:59 +02:00 |
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Anis
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fcfe2d621a
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Merge pull request #1743 from John3/fixDB_PSeditorTimmy
replace fix #1736 for add physicShape datablock from the editor
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2016-08-21 19:40:34 +02:00 |
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Anis
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21bd220d04
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Merge pull request #1711 from jamesu/hardware_skinning_final
Hardware Skinning Support
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2016-08-21 18:32:10 +02:00 |
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John3
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5f463d09d9
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replace fix #1736 for add physicShape datablock from the editor
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2016-08-21 09:23:06 -05:00 |
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James Urquhart
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e7db0d7956
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Fix mesh load issue & merge issue
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2016-08-21 02:15:26 +01:00 |
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