Merge pull request #1756 from jamesu/hw_skinning_fix

Fix load with DTS shapes introduced with HW skinning changes
This commit is contained in:
Anis 2016-09-04 02:03:45 +02:00 committed by GitHub
commit 2add87a702
8 changed files with 228 additions and 77 deletions

View file

@ -2606,7 +2606,7 @@ void TSMesh::disassemble()
tsalloc.copyToBuffer32( (S32*)&mCenter, 3 );
tsalloc.set32( (S32)mRadius );
bool shouldMakeEditable = TSShape::smVersion < 27;
bool shouldMakeEditable = TSShape::smVersion < 27 || mVertSize == 0;
// Re-create the vectors
if (shouldMakeEditable)
@ -2799,6 +2799,18 @@ void TSSkinMesh::assemble( bool skip )
batchData.initialNorms.set((Point3F*)ptr32, numVerts);
encodedNorms.set(NULL, 0);
}
// Sometimes we'll have a mesh with 0 verts but initialVerts is set,
// so set these accordingly
if (verts.size() == 0)
{
verts = batchData.initialVerts;
}
if (norms.size() == 0)
{
norms = batchData.initialNorms;
}
}
else
{
@ -3429,8 +3441,8 @@ void TSBasicVertexFormat::addMeshRequirements(TSMesh *mesh)
bool hasTexcoord2 = false;
bool hasSkin = false;
hasColors = mesh->getHasColor() || (texCoordOffset != -1);
hasTexcoord2 = mesh->getHasTVert2() || (colorOffset != -1);
hasColors = mesh->getHasColor() || (colorOffset != -1);
hasTexcoord2 = mesh->getHasTVert2() || (texCoordOffset != -1);
hasSkin = (mesh->getMeshType() == TSMesh::SkinMeshType) || (boneOffset != -1);
S32 offset = sizeof(TSMesh::__TSMeshVertexBase);

View file

@ -71,6 +71,7 @@ TSShape::TSShape()
mShapeDataSize = 0;
mUseDetailFromScreenError = false;
mNeedReinit = false;
mDetailLevelLookup.setSize( 1 );
mDetailLevelLookup[0].set( -1, 0 );
@ -413,43 +414,51 @@ void TSShape::getObjectDetails(S32 objIndex, Vector<S32>& objDetails)
void TSShape::init()
{
S32 numSubShapes = subShapeFirstNode.size();
AssertFatal(numSubShapes==subShapeFirstObject.size(),"TSShape::init");
initObjects();
initVertexFeatures();
initMaterialList();
mNeedReinit = false;
}
S32 i,j;
void TSShape::initObjects()
{
S32 numSubShapes = subShapeFirstNode.size();
AssertFatal(numSubShapes == subShapeFirstObject.size(), "TSShape::initObjects");
S32 i, j;
// set up parent/child relationships on nodes and objects
for (i=0; i<nodes.size(); i++)
for (i = 0; i<nodes.size(); i++)
nodes[i].firstObject = nodes[i].firstChild = nodes[i].nextSibling = -1;
for (i=0; i<nodes.size(); i++)
for (i = 0; i<nodes.size(); i++)
{
S32 parentIndex = nodes[i].parentIndex;
if (parentIndex>=0)
if (parentIndex >= 0)
{
if (nodes[parentIndex].firstChild<0)
nodes[parentIndex].firstChild=i;
nodes[parentIndex].firstChild = i;
else
{
S32 child = nodes[parentIndex].firstChild;
while (nodes[child].nextSibling>=0)
while (nodes[child].nextSibling >= 0)
child = nodes[child].nextSibling;
nodes[child].nextSibling = i;
}
}
}
for (i=0; i<objects.size(); i++)
for (i = 0; i<objects.size(); i++)
{
objects[i].nextSibling = -1;
S32 nodeIndex = objects[i].nodeIndex;
if (nodeIndex>=0)
if (nodeIndex >= 0)
{
if (nodes[nodeIndex].firstObject<0)
nodes[nodeIndex].firstObject = i;
else
{
S32 objectIndex = nodes[nodeIndex].firstObject;
while (objects[objectIndex].nextSibling>=0)
while (objects[objectIndex].nextSibling >= 0)
objectIndex = objects[objectIndex].nextSibling;
objects[objectIndex].nextSibling = i;
}
@ -457,7 +466,7 @@ void TSShape::init()
}
mFlags = 0;
for (i=0; i<sequences.size(); i++)
for (i = 0; i<sequences.size(); i++)
{
if (!sequences[i].animatesScale())
continue;
@ -465,32 +474,32 @@ void TSShape::init()
U32 curVal = mFlags & AnyScale;
U32 newVal = sequences[i].flags & AnyScale;
mFlags &= ~(AnyScale);
mFlags |= getMax(curVal,newVal); // take the larger value (can only convert upwards)
mFlags |= getMax(curVal, newVal); // take the larger value (can only convert upwards)
}
// set up alphaIn and alphaOut vectors...
alphaIn.setSize(details.size());
alphaOut.setSize(details.size());
for (i=0; i<details.size(); i++)
for (i = 0; i<details.size(); i++)
{
if (details[i].size<0)
{
// we don't care...
alphaIn[i] = 0.0f;
alphaIn[i] = 0.0f;
alphaOut[i] = 0.0f;
}
else if (i+1==details.size() || details[i+1].size<0)
else if (i + 1 == details.size() || details[i + 1].size<0)
{
alphaIn[i] = 0.0f;
alphaIn[i] = 0.0f;
alphaOut[i] = smAlphaOutLastDetail;
}
else
{
if (details[i+1].subShapeNum<0)
if (details[i + 1].subShapeNum<0)
{
// following detail is a billboard detail...treat special...
alphaIn[i] = smAlphaInBillboard;
alphaIn[i] = smAlphaInBillboard;
alphaOut[i] = smAlphaOutBillboard;
}
else
@ -502,7 +511,7 @@ void TSShape::init()
}
}
for (i=mSmallestVisibleDL-1; i>=0; i--)
for (i = mSmallestVisibleDL - 1; i >= 0; i--)
{
if (i<smNumSkipLoadDetails)
{
@ -510,19 +519,19 @@ void TSShape::init()
// is larger than our cap...zap all the meshes and decals
// associated with it and use the next detail level
// instead...
S32 ss = details[i].subShapeNum;
S32 od = details[i].objectDetailNum;
S32 ss = details[i].subShapeNum;
S32 od = details[i].objectDetailNum;
if (ss==details[i+1].subShapeNum && od==details[i+1].objectDetailNum)
if (ss == details[i + 1].subShapeNum && od == details[i + 1].objectDetailNum)
// doh! already done this one (init can be called multiple times on same shape due
// to sequence importing).
continue;
details[i].subShapeNum = details[i+1].subShapeNum;
details[i].objectDetailNum = details[i+1].objectDetailNum;
details[i].subShapeNum = details[i + 1].subShapeNum;
details[i].objectDetailNum = details[i + 1].objectDetailNum;
}
}
for (i=0; i<details.size(); i++)
for (i = 0; i<details.size(); i++)
{
S32 count = 0;
S32 ss = details[i].subShapeNum;
@ -534,13 +543,13 @@ void TSShape::init()
continue;
}
S32 start = subShapeFirstObject[ss];
S32 end = start + subShapeNumObjects[ss];
for (j=start; j<end; j++)
S32 end = start + subShapeNumObjects[ss];
for (j = start; j<end; j++)
{
Object & obj = objects[j];
if (od<obj.numMeshes)
{
TSMesh * mesh = meshes[obj.startMeshIndex+od];
TSMesh * mesh = meshes[obj.startMeshIndex + od];
count += mesh ? mesh->getNumPolys() : 0;
}
}
@ -555,11 +564,11 @@ void TSShape::init()
{
ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
if (accel != NULL) {
delete [] accel->vertexList;
delete [] accel->normalList;
delete[] accel->vertexList;
delete[] accel->normalList;
for (S32 j = 0; j < accel->numVerts; j++)
delete [] accel->emitStrings[j];
delete [] accel->emitStrings;
delete[] accel->emitStrings[j];
delete[] accel->emitStrings;
delete accel;
}
}
@ -576,7 +585,12 @@ void TSShape::init()
if (!mesh)
continue;
if (mesh->parentMesh >= 0)
if (mesh->parentMesh >= meshes.size())
{
Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
}
if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
{
mesh->parentMeshObject = meshes[mesh->parentMesh];
}
@ -587,9 +601,6 @@ void TSShape::init()
mesh->mVertexFormat = &mVertexFormat;
}
initVertexFeatures();
initMaterialList();
}
void TSShape::initVertexBuffers()
@ -736,7 +747,7 @@ void TSShape::initVertexBufferPointers()
if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
{
U32 boneOffset = 0;
U32 colorOffset = 0;
U32 texCoordOffset = 0;
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
if (mBasicVertexFormat.boneOffset >= 0)
@ -744,13 +755,13 @@ void TSShape::initVertexBufferPointers()
boneOffset = mBasicVertexFormat.boneOffset;
}
if (mBasicVertexFormat.colorOffset >= 0)
if (mBasicVertexFormat.texCoordOffset >= 0)
{
colorOffset = mBasicVertexFormat.colorOffset;
texCoordOffset = mBasicVertexFormat.texCoordOffset;
}
// Initialize the vertex data
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
mesh->mVertexData.setReady(true);
}
}
@ -856,6 +867,7 @@ void TSShape::initVertexFeatures()
}
// Now we can create the VBO
mShapeVertexData.set(NULL, 0);
U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
U8 *vertexDataPtr = vertexData;
mShapeVertexData.set(vertexData, destVertex);
@ -872,7 +884,7 @@ void TSShape::initVertexFeatures()
continue;
U32 boneOffset = 0;
U32 colorOffset = 0;
U32 texCoordOffset = 0;
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
if (mBasicVertexFormat.boneOffset >= 0)
@ -880,9 +892,9 @@ void TSShape::initVertexFeatures()
boneOffset = mBasicVertexFormat.boneOffset;
}
if (mBasicVertexFormat.colorOffset >= 0)
if (mBasicVertexFormat.texCoordOffset >= 0)
{
colorOffset = mBasicVertexFormat.colorOffset;
texCoordOffset = mBasicVertexFormat.texCoordOffset;
}
// Dump everything
@ -891,7 +903,14 @@ void TSShape::initVertexFeatures()
AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
mesh->mNumVerts = mesh->getNumVerts();
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
// Correct bad meshes
if (mesh->mNumVerts != 0 && mesh->vertsPerFrame > mesh->mNumVerts)
{
Con::warnf("Shape mesh has bad vertsPerFrame (%i, should be <= %i)", mesh->vertsPerFrame, mesh->mNumVerts);
mesh->vertsPerFrame = mesh->mNumVerts;
}
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
mesh->convertToVertexData();
mesh->mVertexData.setReady(true);
@ -1494,7 +1513,7 @@ void TSShape::assembleShape()
}
// read in the meshes (sans skins)...straightforward read one at a time
ptr32 = tsalloc.allocShape32(numMeshes + numSkins*numDetails); // leave room for skins on old shapes
TSMesh **ptrmesh = (TSMesh**)tsalloc.allocShape32((numMeshes + numSkins*numDetails) * (sizeof(TSMesh*) / 4));
S32 curObject = 0; // for tracking skipped meshes
for (i=0; i<numMeshes; i++)
{
@ -1504,10 +1523,9 @@ void TSShape::assembleShape()
// decal mesh deprecated
skip = true;
TSMesh * mesh = TSMesh::assembleMesh(meshType,skip);
if (ptr32)
if (ptrmesh)
{
ptr32[i] = skip ? 0 : (intptr_t)mesh; // @todo 64bit
meshes.push_back(skip ? 0 : mesh);
ptrmesh[i] = skip ? 0 : mesh;
}
// fill in location of verts, tverts, and normals for detail levels
@ -1536,6 +1554,7 @@ void TSShape::assembleShape()
}
}
}
meshes.set(ptrmesh, numMeshes);
tsalloc.checkGuard();

View file

@ -413,6 +413,7 @@ class TSShape
GFXPrimitiveBufferHandle mShapeVertexIndices;
bool mSequencesConstructed;
bool mNeedReinit;
// shape class has few methods --
@ -427,7 +428,10 @@ class TSShape
bool preloadMaterialList(const Torque::Path &path); ///< called to preload and validate the materials in the mat list
void setupBillboardDetails( const String &cachePath );
/// Inits object list (no geometry buffers)
void initObjects();
/// Initializes the main vertex buffer
void initVertexBuffers();
@ -557,8 +561,6 @@ class TSShape
const GFXVertexFormat* getVertexFormat() const { return &mVertexFormat; }
bool needsBufferUpdate();
/// @}
/// @name Alpha Transitions
@ -685,6 +687,10 @@ class TSShape
bool setSequenceBlend(const String& seqName, bool blend, const String& blendRefSeqName, S32 blendRefFrame);
bool setSequenceGroundSpeed(const String& seqName, const Point3F& trans, const Point3F& rot);
void makeEditable();
bool needsReinit();
bool needsBufferUpdate();
/// @}
};

View file

@ -86,6 +86,11 @@ void TSShapeConstructor::_onTSShapeLoaded( Resource< TSShape >& resource )
TSShapeConstructor* ctor = findShapeConstructor( resource.getPath().getFullPath() );
if( ctor )
ctor->_onLoad( resource );
if (ctor && ctor->mShape && ctor->mShape->needsReinit())
{
ctor->mShape->init();
}
}
void TSShapeConstructor::_onTSShapeUnloaded( const Torque::Path& path, TSShape* shape )
@ -128,7 +133,7 @@ static void SplitSequencePathAndName( String& srcPath, String& srcName )
IMPLEMENT_CONOBJECT(TSShapeConstructor);
TSShapeConstructor::TSShapeConstructor()
: mShapePath("")
: mShapePath(""), mLoadingShape(false)
{
mShape = NULL;
}
@ -374,9 +379,15 @@ bool TSShapeConstructor::onAdd()
// If an instance of this shape has already been loaded, call onLoad now
Resource<TSShape> shape = ResourceManager::get().find( mShapePath );
if ( shape )
_onLoad( shape );
if (mShape && mShape->needsReinit())
{
mShape->init();
}
return true;
}
@ -394,6 +405,7 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
mShape = shape;
mChangeSet.clear();
mLoadingShape = true;
// Add sequences defined using field syntax
for ( S32 i = 0; i < mSequences.size(); i++ )
@ -411,6 +423,7 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
// Call script function
onLoad_callback();
mLoadingShape = false;
}
//-----------------------------------------------------------------------------
@ -3279,3 +3292,15 @@ bool TSShapeConstructor::ChangeSet::addCmd_removeImposter( const TSShapeConstruc
return true;
}
void TSShapeConstructor::onActionPerformed()
{
// Reinit shape if we modify stuff in the shape editor, otherwise delay
if (!mLoadingShape)
{
if (mShape && mShape->needsReinit())
{
mShape->init();
}
}
}

View file

@ -246,6 +246,7 @@ public:
TSShape* mShape; // Edited shape; NULL while not loaded; not a Resource<TSShape> as we don't want it to prevent from unloading.
ColladaUtils::ImportOptions mOptions;
bool mLoadingShape;
public:
@ -261,6 +262,7 @@ public:
bool onAdd();
void onScriptChanged(const Torque::Path& path);
void onActionPerformed();
bool writeField(StringTableEntry fieldname, const char *value);
void writeChangeSet();
@ -383,8 +385,16 @@ typedef domUpAxisType TSShapeConstructorUpAxis;
typedef ColladaUtils::ImportOptions::eLodType TSShapeConstructorLodType;
DefineEnumType( TSShapeConstructorUpAxis );
DefineEnumType( TSShapeConstructorLodType );
DefineEnumType(TSShapeConstructorLodType);
class TSShapeConstructorMethodActionCallback
{
TSShapeConstructor* mObject;
public:
TSShapeConstructorMethodActionCallback(TSShapeConstructor *object) : mObject(object) { ; }
~TSShapeConstructorMethodActionCallback() { mObject->onActionPerformed(); }
};
/* This macro simplifies the definition of a TSShapeConstructor API method. It
wraps the actual EngineMethod definition and automatically calls the real
@ -403,6 +413,7 @@ DefineEnumType( TSShapeConstructorLodType );
Con::errorf( "TSShapeConstructor::" #name " - shape not loaded" ); \
return defRet; \
} \
TSShapeConstructorMethodActionCallback actionCallback(object); \
return object->name rawArgs ; \
} \
/* Define the real TSShapeConstructor method */ \

View file

@ -435,6 +435,9 @@ bool TSShape::addNode(const String& name, const String& parentName, const Point3
}
}
// Need to make everything editable since node indexes etc will change
makeEditable();
// Insert node at the end of the subshape
S32 subShapeIndex = (parentIndex >= 0) ? getSubShapeForNode(parentIndex) : 0;
S32 nodeIndex = subShapeNumNodes[subShapeIndex];
@ -493,8 +496,7 @@ bool TSShape::addNode(const String& name, const String& parentName, const Point3
}
}
// Re-initialise the shape
init();
initObjects();
return true;
}
@ -548,6 +550,9 @@ bool TSShape::removeNode(const String& name)
((nodeParentIndex >= 0) ? getName(nodes[nodeParentIndex].nameIndex).c_str() : "null"));
}
// Need to make everything editable since node indexes etc will change
makeEditable();
// Update animation sequences
for (S32 iSeq = 0; iSeq < sequences.size(); iSeq++)
{
@ -626,8 +631,7 @@ bool TSShape::removeNode(const String& name)
// Remove the sequence name if it is no longer in use
removeName(name);
// Re-initialise the shape
init();
initObjects();
return true;
}
@ -742,9 +746,26 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
{
if (meshIndex < objects[i].numMeshes)
{
meshes.erase(objects[i].startMeshIndex + meshIndex);
U32 idxToRemove = objects[i].startMeshIndex + meshIndex;
meshes.erase(idxToRemove);
objects[i].numMeshes--;
// Clear invalid parent
for (U32 k = 0; k < meshes.size(); k++)
{
if (meshes[k] == NULL)
continue;
if (meshes[k]->parentMesh == idxToRemove)
{
meshes[k]->parentMesh = -1;
}
else if (meshes[k]->parentMesh > idxToRemove)
{
meshes[k]->parentMesh--;
}
}
for (S32 j = 0; j < objects.size(); j++)
{
if (objects[j].startMeshIndex > objects[i].startMeshIndex)
@ -770,7 +791,25 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
S32 oldNumMeshes = obj.numMeshes;
while (obj.numMeshes && !meshes[obj.startMeshIndex + obj.numMeshes - 1])
{
meshes.erase(obj.startMeshIndex + obj.numMeshes - 1);
U32 idxToRemove = obj.startMeshIndex + obj.numMeshes - 1;
meshes.erase(idxToRemove);
// Clear invalid parent
for (U32 k = 0; k < meshes.size(); k++)
{
if (meshes[k] == NULL)
continue;
if (meshes[k]->parentMesh == idxToRemove)
{
meshes[k]->parentMesh = -1;
}
else if (meshes[k]->parentMesh > idxToRemove)
{
meshes[k]->parentMesh--;
}
}
obj.numMeshes--;
}
@ -820,6 +859,9 @@ bool TSShape::removeObject(const String& name)
return false;
}
// Need to make everything editable since node indexes etc will change
makeEditable();
// Destroy all meshes in the object
TSShape::Object& obj = objects[objIndex];
while ( obj.numMeshes )
@ -858,8 +900,7 @@ bool TSShape::removeObject(const String& name)
// Update smallest visible detail
updateSmallestVisibleDL();
// Re-initialise the shape
init();
initObjects();
return true;
}
@ -920,6 +961,9 @@ bool TSShape::addMesh(TSMesh* mesh, const String& meshName)
// Ensure mesh is in editable state
mesh->makeEditable();
// Need to make everything editable since node indexes etc will change
makeEditable();
// Determine the object name and detail size from the mesh name
S32 detailSize = 999;
String objName(String::GetTrailingNumber(meshName, detailSize));
@ -1008,8 +1052,7 @@ bool TSShape::addMesh(TSMesh* mesh, const String& meshName)
}
}
// Re-initialise the shape
init();
initObjects();
return true;
}
@ -1099,6 +1142,9 @@ bool TSShape::setMeshSize(const String& meshName, S32 size)
return false;
}
// Need to make everything editable since node indexes etc will change
makeEditable();
// Remove the mesh from the object, but don't destroy it
TSShape::Object& obj = objects[objIndex];
TSMesh* mesh = meshes[obj.startMeshIndex + meshIndex];
@ -1110,8 +1156,7 @@ bool TSShape::setMeshSize(const String& meshName, S32 size)
// Update smallest visible detail
updateSmallestVisibleDL();
// Re-initialise the shape
init();
initObjects();
return true;
}
@ -1126,6 +1171,9 @@ bool TSShape::removeMesh(const String& meshName)
return false;
}
// Need to make everything editable since node indexes etc will change
makeEditable();
// Destroy and remove the mesh
TSShape::Object& obj = objects[objIndex];
destructInPlace(meshes[obj.startMeshIndex + meshIndex]);
@ -1138,8 +1186,7 @@ bool TSShape::removeMesh(const String& meshName)
// Update smallest visible detail
updateSmallestVisibleDL();
// Re-initialise the shape
init();
initObjects();
return true;
}
@ -1253,8 +1300,8 @@ S32 TSShape::setDetailSize(S32 oldSize, S32 newSize)
// Update smallest visible detail
updateSmallestVisibleDL();
// Re-initialise the shape
init();
// Nothing major, just reint object lists
initObjects();
return newIndex;
}
@ -1269,6 +1316,9 @@ bool TSShape::removeDetail( S32 size )
return false;
}
// Need to make everything editable since node indexes etc will change
makeEditable();
// Destroy and remove each mesh in the detail level
for ( S32 objIndex = objects.size()-1; objIndex >= 0; objIndex-- )
{
@ -1301,8 +1351,7 @@ bool TSShape::removeDetail( S32 size )
// Update smallest visible detail
updateSmallestVisibleDL();
// Re-initialise the shape
init();
initObjects();
return true;
}
@ -2068,7 +2117,7 @@ bool TSShape::setSequenceGroundSpeed(const String& seqName, const Point3F& trans
// Fixup ground frame indices
seq.numGroundFrames += frameAdjust;
for (S32 i = seqIndex+1; i < sequences.size(); i++)
for (S32 i = seqIndex + 1; i < sequences.size(); i++)
sequences[i].firstGroundFrame += frameAdjust;
// Generate the ground-frames
@ -2093,3 +2142,25 @@ bool TSShape::setSequenceGroundSpeed(const String& seqName, const Point3F& trans
return true;
}
void TSShape::makeEditable()
{
mNeedReinit = true;
if (mShapeVertexData.base == NULL)
return;
for (U32 i = 0; i < meshes.size(); i++)
{
if (meshes[i])
{
meshes[i]->makeEditable();
}
}
mShapeVertexData.set(NULL, 0);
}
bool TSShape::needsReinit()
{
return mVertexSize == 0 || mShapeVertexData.base == NULL || mNeedReinit;
}

View file

@ -169,6 +169,7 @@ void TSShapeInstance::buildInstanceData(TSShape * _shape, bool loadMaterials)
// material list...
mMaterialList = NULL;
mOwnMaterialList = false;
mUseOwnBuffer = false;
//
mData = 0;
@ -532,7 +533,7 @@ void TSShapeInstance::render( const TSRenderState &rdata, S32 dl, F32 intraDL )
S32 end = rdata.isNoRenderTranslucent() ? mShape->subShapeFirstTranslucentObject[ss] : mShape->subShapeFirstObject[ss] + mShape->subShapeNumObjects[ss];
TSVertexBufferHandle *realBuffer;
if (TSShape::smUseHardwareSkinning)
if (TSShape::smUseHardwareSkinning && !mUseOwnBuffer)
{
// For hardware skinning, just using the buffer associated with the shape will work fine
realBuffer = &mShape->mShapeVertexBuffer;
@ -893,3 +894,7 @@ bool TSShapeInstance::hasAccumulation()
return result;
}
void TSShapeInstance::setUseOwnBuffer()
{
mUseOwnBuffer = true;
}

View file

@ -279,6 +279,7 @@ protected:
TSVertexBufferHandle mSoftwareVertexBuffer;
bool mOwnMaterialList; ///< Does this own the material list pointer?
bool mUseOwnBuffer; ///< Force using our own copy of the vertex buffer
bool mAlphaAlways;
F32 mAlphaAlwaysValue;
@ -341,6 +342,7 @@ protected:
/// an optional feature set.
void initMaterialList( const FeatureSet *features = NULL );
void setUseOwnBuffer();
bool ownMaterialList() const { return mOwnMaterialList; }
/// Get the number of material targets in this shape instance