mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-31 18:15:24 +00:00
Merge pull request #1756 from jamesu/hw_skinning_fix
Fix load with DTS shapes introduced with HW skinning changes
This commit is contained in:
commit
2add87a702
8 changed files with 228 additions and 77 deletions
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@ -2606,7 +2606,7 @@ void TSMesh::disassemble()
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tsalloc.copyToBuffer32( (S32*)&mCenter, 3 );
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tsalloc.set32( (S32)mRadius );
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bool shouldMakeEditable = TSShape::smVersion < 27;
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bool shouldMakeEditable = TSShape::smVersion < 27 || mVertSize == 0;
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// Re-create the vectors
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if (shouldMakeEditable)
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@ -2799,6 +2799,18 @@ void TSSkinMesh::assemble( bool skip )
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batchData.initialNorms.set((Point3F*)ptr32, numVerts);
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encodedNorms.set(NULL, 0);
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}
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// Sometimes we'll have a mesh with 0 verts but initialVerts is set,
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// so set these accordingly
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if (verts.size() == 0)
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{
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verts = batchData.initialVerts;
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}
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if (norms.size() == 0)
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{
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norms = batchData.initialNorms;
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}
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}
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else
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{
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@ -3429,8 +3441,8 @@ void TSBasicVertexFormat::addMeshRequirements(TSMesh *mesh)
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bool hasTexcoord2 = false;
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bool hasSkin = false;
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hasColors = mesh->getHasColor() || (texCoordOffset != -1);
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hasTexcoord2 = mesh->getHasTVert2() || (colorOffset != -1);
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hasColors = mesh->getHasColor() || (colorOffset != -1);
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hasTexcoord2 = mesh->getHasTVert2() || (texCoordOffset != -1);
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hasSkin = (mesh->getMeshType() == TSMesh::SkinMeshType) || (boneOffset != -1);
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S32 offset = sizeof(TSMesh::__TSMeshVertexBase);
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@ -71,6 +71,7 @@ TSShape::TSShape()
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mShapeDataSize = 0;
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mUseDetailFromScreenError = false;
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mNeedReinit = false;
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mDetailLevelLookup.setSize( 1 );
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mDetailLevelLookup[0].set( -1, 0 );
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@ -413,43 +414,51 @@ void TSShape::getObjectDetails(S32 objIndex, Vector<S32>& objDetails)
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void TSShape::init()
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{
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S32 numSubShapes = subShapeFirstNode.size();
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AssertFatal(numSubShapes==subShapeFirstObject.size(),"TSShape::init");
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initObjects();
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initVertexFeatures();
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initMaterialList();
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mNeedReinit = false;
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}
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S32 i,j;
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void TSShape::initObjects()
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{
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S32 numSubShapes = subShapeFirstNode.size();
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AssertFatal(numSubShapes == subShapeFirstObject.size(), "TSShape::initObjects");
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S32 i, j;
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// set up parent/child relationships on nodes and objects
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for (i=0; i<nodes.size(); i++)
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for (i = 0; i<nodes.size(); i++)
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nodes[i].firstObject = nodes[i].firstChild = nodes[i].nextSibling = -1;
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for (i=0; i<nodes.size(); i++)
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for (i = 0; i<nodes.size(); i++)
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{
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S32 parentIndex = nodes[i].parentIndex;
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if (parentIndex>=0)
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if (parentIndex >= 0)
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{
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if (nodes[parentIndex].firstChild<0)
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nodes[parentIndex].firstChild=i;
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nodes[parentIndex].firstChild = i;
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else
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{
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S32 child = nodes[parentIndex].firstChild;
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while (nodes[child].nextSibling>=0)
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while (nodes[child].nextSibling >= 0)
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child = nodes[child].nextSibling;
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nodes[child].nextSibling = i;
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}
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}
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}
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for (i=0; i<objects.size(); i++)
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for (i = 0; i<objects.size(); i++)
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{
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objects[i].nextSibling = -1;
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S32 nodeIndex = objects[i].nodeIndex;
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if (nodeIndex>=0)
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if (nodeIndex >= 0)
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{
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if (nodes[nodeIndex].firstObject<0)
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nodes[nodeIndex].firstObject = i;
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else
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{
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S32 objectIndex = nodes[nodeIndex].firstObject;
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while (objects[objectIndex].nextSibling>=0)
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while (objects[objectIndex].nextSibling >= 0)
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objectIndex = objects[objectIndex].nextSibling;
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objects[objectIndex].nextSibling = i;
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}
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@ -457,7 +466,7 @@ void TSShape::init()
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}
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mFlags = 0;
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for (i=0; i<sequences.size(); i++)
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for (i = 0; i<sequences.size(); i++)
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{
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if (!sequences[i].animatesScale())
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continue;
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@ -465,32 +474,32 @@ void TSShape::init()
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U32 curVal = mFlags & AnyScale;
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U32 newVal = sequences[i].flags & AnyScale;
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mFlags &= ~(AnyScale);
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mFlags |= getMax(curVal,newVal); // take the larger value (can only convert upwards)
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mFlags |= getMax(curVal, newVal); // take the larger value (can only convert upwards)
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}
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// set up alphaIn and alphaOut vectors...
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alphaIn.setSize(details.size());
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alphaOut.setSize(details.size());
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for (i=0; i<details.size(); i++)
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for (i = 0; i<details.size(); i++)
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{
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if (details[i].size<0)
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{
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// we don't care...
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alphaIn[i] = 0.0f;
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alphaIn[i] = 0.0f;
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alphaOut[i] = 0.0f;
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}
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else if (i+1==details.size() || details[i+1].size<0)
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else if (i + 1 == details.size() || details[i + 1].size<0)
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{
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alphaIn[i] = 0.0f;
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alphaIn[i] = 0.0f;
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alphaOut[i] = smAlphaOutLastDetail;
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}
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else
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{
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if (details[i+1].subShapeNum<0)
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if (details[i + 1].subShapeNum<0)
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{
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// following detail is a billboard detail...treat special...
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alphaIn[i] = smAlphaInBillboard;
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alphaIn[i] = smAlphaInBillboard;
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alphaOut[i] = smAlphaOutBillboard;
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}
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else
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@ -502,7 +511,7 @@ void TSShape::init()
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}
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}
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for (i=mSmallestVisibleDL-1; i>=0; i--)
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for (i = mSmallestVisibleDL - 1; i >= 0; i--)
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{
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if (i<smNumSkipLoadDetails)
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{
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@ -510,19 +519,19 @@ void TSShape::init()
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// is larger than our cap...zap all the meshes and decals
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// associated with it and use the next detail level
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// instead...
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S32 ss = details[i].subShapeNum;
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S32 od = details[i].objectDetailNum;
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S32 ss = details[i].subShapeNum;
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S32 od = details[i].objectDetailNum;
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if (ss==details[i+1].subShapeNum && od==details[i+1].objectDetailNum)
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if (ss == details[i + 1].subShapeNum && od == details[i + 1].objectDetailNum)
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// doh! already done this one (init can be called multiple times on same shape due
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// to sequence importing).
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continue;
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details[i].subShapeNum = details[i+1].subShapeNum;
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details[i].objectDetailNum = details[i+1].objectDetailNum;
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details[i].subShapeNum = details[i + 1].subShapeNum;
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details[i].objectDetailNum = details[i + 1].objectDetailNum;
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}
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}
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for (i=0; i<details.size(); i++)
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for (i = 0; i<details.size(); i++)
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{
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S32 count = 0;
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S32 ss = details[i].subShapeNum;
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@ -534,13 +543,13 @@ void TSShape::init()
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continue;
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}
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S32 start = subShapeFirstObject[ss];
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S32 end = start + subShapeNumObjects[ss];
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for (j=start; j<end; j++)
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S32 end = start + subShapeNumObjects[ss];
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for (j = start; j<end; j++)
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{
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Object & obj = objects[j];
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if (od<obj.numMeshes)
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{
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TSMesh * mesh = meshes[obj.startMeshIndex+od];
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TSMesh * mesh = meshes[obj.startMeshIndex + od];
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count += mesh ? mesh->getNumPolys() : 0;
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}
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}
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@ -555,11 +564,11 @@ void TSShape::init()
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{
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ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
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if (accel != NULL) {
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delete [] accel->vertexList;
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delete [] accel->normalList;
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delete[] accel->vertexList;
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delete[] accel->normalList;
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for (S32 j = 0; j < accel->numVerts; j++)
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delete [] accel->emitStrings[j];
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delete [] accel->emitStrings;
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delete[] accel->emitStrings[j];
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delete[] accel->emitStrings;
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delete accel;
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}
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}
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@ -576,7 +585,12 @@ void TSShape::init()
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if (!mesh)
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continue;
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if (mesh->parentMesh >= 0)
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if (mesh->parentMesh >= meshes.size())
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{
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Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
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}
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if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
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{
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mesh->parentMeshObject = meshes[mesh->parentMesh];
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}
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@ -587,9 +601,6 @@ void TSShape::init()
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mesh->mVertexFormat = &mVertexFormat;
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}
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initVertexFeatures();
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initMaterialList();
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}
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void TSShape::initVertexBuffers()
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@ -736,7 +747,7 @@ void TSShape::initVertexBufferPointers()
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if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
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{
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U32 boneOffset = 0;
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U32 colorOffset = 0;
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U32 texCoordOffset = 0;
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AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
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if (mBasicVertexFormat.boneOffset >= 0)
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@ -744,13 +755,13 @@ void TSShape::initVertexBufferPointers()
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boneOffset = mBasicVertexFormat.boneOffset;
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}
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if (mBasicVertexFormat.colorOffset >= 0)
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if (mBasicVertexFormat.texCoordOffset >= 0)
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{
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colorOffset = mBasicVertexFormat.colorOffset;
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texCoordOffset = mBasicVertexFormat.texCoordOffset;
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}
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// Initialize the vertex data
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
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mesh->mVertexData.setReady(true);
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}
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}
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@ -856,6 +867,7 @@ void TSShape::initVertexFeatures()
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}
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// Now we can create the VBO
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mShapeVertexData.set(NULL, 0);
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U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
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U8 *vertexDataPtr = vertexData;
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mShapeVertexData.set(vertexData, destVertex);
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@ -872,7 +884,7 @@ void TSShape::initVertexFeatures()
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continue;
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U32 boneOffset = 0;
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U32 colorOffset = 0;
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U32 texCoordOffset = 0;
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AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
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if (mBasicVertexFormat.boneOffset >= 0)
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@ -880,9 +892,9 @@ void TSShape::initVertexFeatures()
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boneOffset = mBasicVertexFormat.boneOffset;
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}
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if (mBasicVertexFormat.colorOffset >= 0)
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if (mBasicVertexFormat.texCoordOffset >= 0)
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{
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colorOffset = mBasicVertexFormat.colorOffset;
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texCoordOffset = mBasicVertexFormat.texCoordOffset;
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}
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// Dump everything
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@ -891,7 +903,14 @@ void TSShape::initVertexFeatures()
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AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
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mesh->mNumVerts = mesh->getNumVerts();
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
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// Correct bad meshes
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if (mesh->mNumVerts != 0 && mesh->vertsPerFrame > mesh->mNumVerts)
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{
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Con::warnf("Shape mesh has bad vertsPerFrame (%i, should be <= %i)", mesh->vertsPerFrame, mesh->mNumVerts);
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mesh->vertsPerFrame = mesh->mNumVerts;
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}
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
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mesh->convertToVertexData();
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mesh->mVertexData.setReady(true);
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@ -1494,7 +1513,7 @@ void TSShape::assembleShape()
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}
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// read in the meshes (sans skins)...straightforward read one at a time
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ptr32 = tsalloc.allocShape32(numMeshes + numSkins*numDetails); // leave room for skins on old shapes
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TSMesh **ptrmesh = (TSMesh**)tsalloc.allocShape32((numMeshes + numSkins*numDetails) * (sizeof(TSMesh*) / 4));
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S32 curObject = 0; // for tracking skipped meshes
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for (i=0; i<numMeshes; i++)
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{
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@ -1504,10 +1523,9 @@ void TSShape::assembleShape()
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// decal mesh deprecated
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skip = true;
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TSMesh * mesh = TSMesh::assembleMesh(meshType,skip);
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if (ptr32)
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if (ptrmesh)
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{
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ptr32[i] = skip ? 0 : (intptr_t)mesh; // @todo 64bit
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meshes.push_back(skip ? 0 : mesh);
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ptrmesh[i] = skip ? 0 : mesh;
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}
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// fill in location of verts, tverts, and normals for detail levels
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@ -1536,6 +1554,7 @@ void TSShape::assembleShape()
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}
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}
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}
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meshes.set(ptrmesh, numMeshes);
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tsalloc.checkGuard();
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@ -413,6 +413,7 @@ class TSShape
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GFXPrimitiveBufferHandle mShapeVertexIndices;
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bool mSequencesConstructed;
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bool mNeedReinit;
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// shape class has few methods --
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@ -427,7 +428,10 @@ class TSShape
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bool preloadMaterialList(const Torque::Path &path); ///< called to preload and validate the materials in the mat list
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void setupBillboardDetails( const String &cachePath );
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/// Inits object list (no geometry buffers)
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void initObjects();
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/// Initializes the main vertex buffer
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void initVertexBuffers();
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@ -557,8 +561,6 @@ class TSShape
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const GFXVertexFormat* getVertexFormat() const { return &mVertexFormat; }
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bool needsBufferUpdate();
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/// @}
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/// @name Alpha Transitions
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@ -685,6 +687,10 @@ class TSShape
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bool setSequenceBlend(const String& seqName, bool blend, const String& blendRefSeqName, S32 blendRefFrame);
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bool setSequenceGroundSpeed(const String& seqName, const Point3F& trans, const Point3F& rot);
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void makeEditable();
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bool needsReinit();
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bool needsBufferUpdate();
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/// @}
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};
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|
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@ -86,6 +86,11 @@ void TSShapeConstructor::_onTSShapeLoaded( Resource< TSShape >& resource )
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TSShapeConstructor* ctor = findShapeConstructor( resource.getPath().getFullPath() );
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if( ctor )
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ctor->_onLoad( resource );
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if (ctor && ctor->mShape && ctor->mShape->needsReinit())
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{
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ctor->mShape->init();
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}
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}
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void TSShapeConstructor::_onTSShapeUnloaded( const Torque::Path& path, TSShape* shape )
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@ -128,7 +133,7 @@ static void SplitSequencePathAndName( String& srcPath, String& srcName )
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IMPLEMENT_CONOBJECT(TSShapeConstructor);
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TSShapeConstructor::TSShapeConstructor()
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: mShapePath("")
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: mShapePath(""), mLoadingShape(false)
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{
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mShape = NULL;
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}
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@ -374,9 +379,15 @@ bool TSShapeConstructor::onAdd()
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// If an instance of this shape has already been loaded, call onLoad now
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Resource<TSShape> shape = ResourceManager::get().find( mShapePath );
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if ( shape )
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_onLoad( shape );
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if (mShape && mShape->needsReinit())
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{
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mShape->init();
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}
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return true;
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}
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@ -394,6 +405,7 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
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mShape = shape;
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mChangeSet.clear();
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mLoadingShape = true;
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// Add sequences defined using field syntax
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for ( S32 i = 0; i < mSequences.size(); i++ )
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@ -411,6 +423,7 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
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// Call script function
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onLoad_callback();
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mLoadingShape = false;
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}
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//-----------------------------------------------------------------------------
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@ -3279,3 +3292,15 @@ bool TSShapeConstructor::ChangeSet::addCmd_removeImposter( const TSShapeConstruc
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return true;
|
||||
}
|
||||
|
||||
void TSShapeConstructor::onActionPerformed()
|
||||
{
|
||||
// Reinit shape if we modify stuff in the shape editor, otherwise delay
|
||||
if (!mLoadingShape)
|
||||
{
|
||||
if (mShape && mShape->needsReinit())
|
||||
{
|
||||
mShape->init();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -246,6 +246,7 @@ public:
|
|||
|
||||
TSShape* mShape; // Edited shape; NULL while not loaded; not a Resource<TSShape> as we don't want it to prevent from unloading.
|
||||
ColladaUtils::ImportOptions mOptions;
|
||||
bool mLoadingShape;
|
||||
|
||||
public:
|
||||
|
||||
|
|
@ -261,6 +262,7 @@ public:
|
|||
bool onAdd();
|
||||
|
||||
void onScriptChanged(const Torque::Path& path);
|
||||
void onActionPerformed();
|
||||
|
||||
bool writeField(StringTableEntry fieldname, const char *value);
|
||||
void writeChangeSet();
|
||||
|
|
@ -383,8 +385,16 @@ typedef domUpAxisType TSShapeConstructorUpAxis;
|
|||
typedef ColladaUtils::ImportOptions::eLodType TSShapeConstructorLodType;
|
||||
|
||||
DefineEnumType( TSShapeConstructorUpAxis );
|
||||
DefineEnumType( TSShapeConstructorLodType );
|
||||
DefineEnumType(TSShapeConstructorLodType);
|
||||
|
||||
class TSShapeConstructorMethodActionCallback
|
||||
{
|
||||
TSShapeConstructor* mObject;
|
||||
|
||||
public:
|
||||
TSShapeConstructorMethodActionCallback(TSShapeConstructor *object) : mObject(object) { ; }
|
||||
~TSShapeConstructorMethodActionCallback() { mObject->onActionPerformed(); }
|
||||
};
|
||||
|
||||
/* This macro simplifies the definition of a TSShapeConstructor API method. It
|
||||
wraps the actual EngineMethod definition and automatically calls the real
|
||||
|
|
@ -403,6 +413,7 @@ DefineEnumType( TSShapeConstructorLodType );
|
|||
Con::errorf( "TSShapeConstructor::" #name " - shape not loaded" ); \
|
||||
return defRet; \
|
||||
} \
|
||||
TSShapeConstructorMethodActionCallback actionCallback(object); \
|
||||
return object->name rawArgs ; \
|
||||
} \
|
||||
/* Define the real TSShapeConstructor method */ \
|
||||
|
|
|
|||
|
|
@ -435,6 +435,9 @@ bool TSShape::addNode(const String& name, const String& parentName, const Point3
|
|||
}
|
||||
}
|
||||
|
||||
// Need to make everything editable since node indexes etc will change
|
||||
makeEditable();
|
||||
|
||||
// Insert node at the end of the subshape
|
||||
S32 subShapeIndex = (parentIndex >= 0) ? getSubShapeForNode(parentIndex) : 0;
|
||||
S32 nodeIndex = subShapeNumNodes[subShapeIndex];
|
||||
|
|
@ -493,8 +496,7 @@ bool TSShape::addNode(const String& name, const String& parentName, const Point3
|
|||
}
|
||||
}
|
||||
|
||||
// Re-initialise the shape
|
||||
init();
|
||||
initObjects();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -548,6 +550,9 @@ bool TSShape::removeNode(const String& name)
|
|||
((nodeParentIndex >= 0) ? getName(nodes[nodeParentIndex].nameIndex).c_str() : "null"));
|
||||
}
|
||||
|
||||
// Need to make everything editable since node indexes etc will change
|
||||
makeEditable();
|
||||
|
||||
// Update animation sequences
|
||||
for (S32 iSeq = 0; iSeq < sequences.size(); iSeq++)
|
||||
{
|
||||
|
|
@ -626,8 +631,7 @@ bool TSShape::removeNode(const String& name)
|
|||
// Remove the sequence name if it is no longer in use
|
||||
removeName(name);
|
||||
|
||||
// Re-initialise the shape
|
||||
init();
|
||||
initObjects();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -742,9 +746,26 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
|
|||
{
|
||||
if (meshIndex < objects[i].numMeshes)
|
||||
{
|
||||
meshes.erase(objects[i].startMeshIndex + meshIndex);
|
||||
U32 idxToRemove = objects[i].startMeshIndex + meshIndex;
|
||||
meshes.erase(idxToRemove);
|
||||
objects[i].numMeshes--;
|
||||
|
||||
// Clear invalid parent
|
||||
for (U32 k = 0; k < meshes.size(); k++)
|
||||
{
|
||||
if (meshes[k] == NULL)
|
||||
continue;
|
||||
|
||||
if (meshes[k]->parentMesh == idxToRemove)
|
||||
{
|
||||
meshes[k]->parentMesh = -1;
|
||||
}
|
||||
else if (meshes[k]->parentMesh > idxToRemove)
|
||||
{
|
||||
meshes[k]->parentMesh--;
|
||||
}
|
||||
}
|
||||
|
||||
for (S32 j = 0; j < objects.size(); j++)
|
||||
{
|
||||
if (objects[j].startMeshIndex > objects[i].startMeshIndex)
|
||||
|
|
@ -770,7 +791,25 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
|
|||
S32 oldNumMeshes = obj.numMeshes;
|
||||
while (obj.numMeshes && !meshes[obj.startMeshIndex + obj.numMeshes - 1])
|
||||
{
|
||||
meshes.erase(obj.startMeshIndex + obj.numMeshes - 1);
|
||||
U32 idxToRemove = obj.startMeshIndex + obj.numMeshes - 1;
|
||||
meshes.erase(idxToRemove);
|
||||
|
||||
// Clear invalid parent
|
||||
for (U32 k = 0; k < meshes.size(); k++)
|
||||
{
|
||||
if (meshes[k] == NULL)
|
||||
continue;
|
||||
|
||||
if (meshes[k]->parentMesh == idxToRemove)
|
||||
{
|
||||
meshes[k]->parentMesh = -1;
|
||||
}
|
||||
else if (meshes[k]->parentMesh > idxToRemove)
|
||||
{
|
||||
meshes[k]->parentMesh--;
|
||||
}
|
||||
}
|
||||
|
||||
obj.numMeshes--;
|
||||
}
|
||||
|
||||
|
|
@ -820,6 +859,9 @@ bool TSShape::removeObject(const String& name)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Need to make everything editable since node indexes etc will change
|
||||
makeEditable();
|
||||
|
||||
// Destroy all meshes in the object
|
||||
TSShape::Object& obj = objects[objIndex];
|
||||
while ( obj.numMeshes )
|
||||
|
|
@ -858,8 +900,7 @@ bool TSShape::removeObject(const String& name)
|
|||
// Update smallest visible detail
|
||||
updateSmallestVisibleDL();
|
||||
|
||||
// Re-initialise the shape
|
||||
init();
|
||||
initObjects();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -920,6 +961,9 @@ bool TSShape::addMesh(TSMesh* mesh, const String& meshName)
|
|||
// Ensure mesh is in editable state
|
||||
mesh->makeEditable();
|
||||
|
||||
// Need to make everything editable since node indexes etc will change
|
||||
makeEditable();
|
||||
|
||||
// Determine the object name and detail size from the mesh name
|
||||
S32 detailSize = 999;
|
||||
String objName(String::GetTrailingNumber(meshName, detailSize));
|
||||
|
|
@ -1008,8 +1052,7 @@ bool TSShape::addMesh(TSMesh* mesh, const String& meshName)
|
|||
}
|
||||
}
|
||||
|
||||
// Re-initialise the shape
|
||||
init();
|
||||
initObjects();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1099,6 +1142,9 @@ bool TSShape::setMeshSize(const String& meshName, S32 size)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Need to make everything editable since node indexes etc will change
|
||||
makeEditable();
|
||||
|
||||
// Remove the mesh from the object, but don't destroy it
|
||||
TSShape::Object& obj = objects[objIndex];
|
||||
TSMesh* mesh = meshes[obj.startMeshIndex + meshIndex];
|
||||
|
|
@ -1110,8 +1156,7 @@ bool TSShape::setMeshSize(const String& meshName, S32 size)
|
|||
// Update smallest visible detail
|
||||
updateSmallestVisibleDL();
|
||||
|
||||
// Re-initialise the shape
|
||||
init();
|
||||
initObjects();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1126,6 +1171,9 @@ bool TSShape::removeMesh(const String& meshName)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Need to make everything editable since node indexes etc will change
|
||||
makeEditable();
|
||||
|
||||
// Destroy and remove the mesh
|
||||
TSShape::Object& obj = objects[objIndex];
|
||||
destructInPlace(meshes[obj.startMeshIndex + meshIndex]);
|
||||
|
|
@ -1138,8 +1186,7 @@ bool TSShape::removeMesh(const String& meshName)
|
|||
// Update smallest visible detail
|
||||
updateSmallestVisibleDL();
|
||||
|
||||
// Re-initialise the shape
|
||||
init();
|
||||
initObjects();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1253,8 +1300,8 @@ S32 TSShape::setDetailSize(S32 oldSize, S32 newSize)
|
|||
// Update smallest visible detail
|
||||
updateSmallestVisibleDL();
|
||||
|
||||
// Re-initialise the shape
|
||||
init();
|
||||
// Nothing major, just reint object lists
|
||||
initObjects();
|
||||
|
||||
return newIndex;
|
||||
}
|
||||
|
|
@ -1269,6 +1316,9 @@ bool TSShape::removeDetail( S32 size )
|
|||
return false;
|
||||
}
|
||||
|
||||
// Need to make everything editable since node indexes etc will change
|
||||
makeEditable();
|
||||
|
||||
// Destroy and remove each mesh in the detail level
|
||||
for ( S32 objIndex = objects.size()-1; objIndex >= 0; objIndex-- )
|
||||
{
|
||||
|
|
@ -1301,8 +1351,7 @@ bool TSShape::removeDetail( S32 size )
|
|||
// Update smallest visible detail
|
||||
updateSmallestVisibleDL();
|
||||
|
||||
// Re-initialise the shape
|
||||
init();
|
||||
initObjects();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -2068,7 +2117,7 @@ bool TSShape::setSequenceGroundSpeed(const String& seqName, const Point3F& trans
|
|||
|
||||
// Fixup ground frame indices
|
||||
seq.numGroundFrames += frameAdjust;
|
||||
for (S32 i = seqIndex+1; i < sequences.size(); i++)
|
||||
for (S32 i = seqIndex + 1; i < sequences.size(); i++)
|
||||
sequences[i].firstGroundFrame += frameAdjust;
|
||||
|
||||
// Generate the ground-frames
|
||||
|
|
@ -2093,3 +2142,25 @@ bool TSShape::setSequenceGroundSpeed(const String& seqName, const Point3F& trans
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
void TSShape::makeEditable()
|
||||
{
|
||||
mNeedReinit = true;
|
||||
if (mShapeVertexData.base == NULL)
|
||||
return;
|
||||
|
||||
for (U32 i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
if (meshes[i])
|
||||
{
|
||||
meshes[i]->makeEditable();
|
||||
}
|
||||
}
|
||||
|
||||
mShapeVertexData.set(NULL, 0);
|
||||
}
|
||||
|
||||
bool TSShape::needsReinit()
|
||||
{
|
||||
return mVertexSize == 0 || mShapeVertexData.base == NULL || mNeedReinit;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -169,6 +169,7 @@ void TSShapeInstance::buildInstanceData(TSShape * _shape, bool loadMaterials)
|
|||
// material list...
|
||||
mMaterialList = NULL;
|
||||
mOwnMaterialList = false;
|
||||
mUseOwnBuffer = false;
|
||||
|
||||
//
|
||||
mData = 0;
|
||||
|
|
@ -532,7 +533,7 @@ void TSShapeInstance::render( const TSRenderState &rdata, S32 dl, F32 intraDL )
|
|||
S32 end = rdata.isNoRenderTranslucent() ? mShape->subShapeFirstTranslucentObject[ss] : mShape->subShapeFirstObject[ss] + mShape->subShapeNumObjects[ss];
|
||||
TSVertexBufferHandle *realBuffer;
|
||||
|
||||
if (TSShape::smUseHardwareSkinning)
|
||||
if (TSShape::smUseHardwareSkinning && !mUseOwnBuffer)
|
||||
{
|
||||
// For hardware skinning, just using the buffer associated with the shape will work fine
|
||||
realBuffer = &mShape->mShapeVertexBuffer;
|
||||
|
|
@ -893,3 +894,7 @@ bool TSShapeInstance::hasAccumulation()
|
|||
return result;
|
||||
}
|
||||
|
||||
void TSShapeInstance::setUseOwnBuffer()
|
||||
{
|
||||
mUseOwnBuffer = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -279,6 +279,7 @@ protected:
|
|||
TSVertexBufferHandle mSoftwareVertexBuffer;
|
||||
|
||||
bool mOwnMaterialList; ///< Does this own the material list pointer?
|
||||
bool mUseOwnBuffer; ///< Force using our own copy of the vertex buffer
|
||||
|
||||
bool mAlphaAlways;
|
||||
F32 mAlphaAlwaysValue;
|
||||
|
|
@ -341,6 +342,7 @@ protected:
|
|||
/// an optional feature set.
|
||||
void initMaterialList( const FeatureSet *features = NULL );
|
||||
|
||||
void setUseOwnBuffer();
|
||||
bool ownMaterialList() const { return mOwnMaterialList; }
|
||||
|
||||
/// Get the number of material targets in this shape instance
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue