Areloch
3d65f1f8cd
Fixes it so when using SDL, the editor menubar will correctly react to accelerator commands.
2015-09-24 22:23:26 -05:00
Areloch
5ba5092d44
Merge pull request #1402 from Azaezel/SoSensitive3
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Files caught by https://github.com/GarageGames/Torque3D/pull/1401
2015-09-16 21:27:30 -05:00
Areloch
dd5f910b64
Companion PR to 1398 to add the change to the Empty template as well.
2015-09-05 12:07:47 -05:00
Areloch
5ee096de20
Added in explicit setting to vec2 in the shader functions per Az's suggestion, to avoid GLSL problems
2015-08-29 12:41:35 -05:00
Areloch
71c19a6151
Companion PR to #719
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Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
Areloch
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Azaezel
1107d23e23
git hates batch renames pt2
2015-08-18 06:22:57 -05:00
Azaezel
dd89f9b82a
git hates batch renames pt1
2015-08-18 06:22:21 -05:00
Daniel Buckmaster
680f4442f0
Merge pull request #1399 from Areloch/PhysicsViz
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Adds a debug visualization mode for the active physics world.
2015-08-15 19:51:18 +10:00
Azaezel
826be7287a
case sensitivity script fixes
2015-08-14 18:00:36 -05:00
Areloch
242d317a31
Adds a debug visualization mode for the active physics world.
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Allows you to see the active collision info for the physics engine.
2015-08-13 23:38:59 -05:00
Areloch
9782490894
Merge pull request #1388 from Areloch/SDL_Scroll_Speed_Fix
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SDL mouse wheel speed fix.
2015-08-10 08:44:15 -05:00
Areloch
8248ecdeac
Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it.
2015-08-05 17:44:55 -05:00
Areloch
b614d87e78
Fixes the menubar functionality when using SDL.
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This resolves menu order, cleanup and close/re-open issues, as well as crashes on close.
It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
2015-08-04 22:57:25 -05:00
Daniel Buckmaster
b24bdfbc8b
Merge pull request #1374 from Azaezel/PSSMDebugRender
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"AL: PSSM Cascade Viz" tool-button
2015-07-28 14:45:50 +10:00
Azaezel
ac39253b98
"AL: PSSM Cascade Viz" tool-button
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Adds a debug toggle for the script-exposed global found c152ae86f3/Engine/source/lighting/advanced/advancedLightBinManager.cpp (L168)
2015-07-27 23:00:54 -05:00
Daniel Buckmaster
8030c75acf
Put ribbons in the FX category so they can be created from the editor.
2015-07-25 11:50:47 +10:00
Daniel Buckmaster
b911768adc
Add RibbonData::create functions to the world editor.
2015-07-25 11:44:57 +10:00
Daniel Buckmaster
d268199f4f
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
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Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Areloch
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
Daniel Buckmaster
f0333aabfd
Merge pull request #1281 from Areloch/issue1257
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Fix for issue #1257
2015-07-01 22:47:27 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
Areloch
9368b7b915
Adjusted the popup issue fix to ensure nothing breaks in either regular or oculus mode.
2015-06-01 22:34:55 -05:00
Areloch
f5d8de8c4d
Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas.
2015-06-01 22:01:29 -05:00
Areloch
66ebe9da23
Replaces the old road texture with a newer one in the Empty template to match the new one in the Full template.
2015-05-27 23:46:56 -05:00
Daniel Buckmaster
7a54e300e3
Merge pull request #1305 from eightyeight/vignette-settings
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Apply vignette settings properly for #1302
2015-05-22 16:27:24 +10:00
Daniel Buckmaster
5fcf385aca
Added toolbar expand button images.
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I wonder when they disappeared.
2015-05-17 19:05:02 +10:00
Daniel Buckmaster
9cfc852192
Apply vignette settings properly for #1302 .
2015-05-16 17:52:58 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
2f69ffd2d4
Fixes issue #1277
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Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.
This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Areloch
977791bad2
Fixes #1257
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The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash.
It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks.
2015-04-22 23:42:32 -05:00
Daniel Buckmaster
21443df641
Added missing VS2012 template files to Empty template.
2015-04-07 18:15:47 +10:00
LuisAntonRebollo
a5497e51a7
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-08 23:51:13 +01:00
Luis Anton Rebollo
0e346fed9f
Merge pull request #1241 from J0linar/Vignette_Final
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vignette_final
2015-03-08 18:43:10 +01:00
LuisAntonRebollo
049de72cc5
Fix waterBasicP.glsl for HDR.
2015-03-08 12:56:24 +01:00
Miodrag Sejic
351d5f08e9
vignette_final
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+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
2015-03-07 14:03:12 +01:00
Daniel Buckmaster
bd6c331dfc
Merge pull request #1215 from eightyeight/naveditor-default-background
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Default to background navmesh builds
2015-03-01 17:15:42 +11:00
Daniel Buckmaster
d069534bde
Default to building navmeshes in the background.
2015-02-22 10:47:29 +11:00
LuisAntonRebollo
3ad04d050c
Fix shadows on Basic Lighting.
2015-02-15 22:26:05 +01:00
Luis Anton Rebollo
44da177b75
Merge pull request #1167 from eightyeight/no-web-deploy
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Remove default web deployment
2015-02-08 15:59:53 +01:00
Daniel Buckmaster
6a96894a9c
Merge pull request #1157 from eightyeight/linux-no-splash
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Show the canvas immediately in unix because the splash doesn't work
2015-02-08 20:19:31 +11:00
Daniel Buckmaster
50c52a1cdb
Remove default web deployment.
2015-02-08 20:11:23 +11:00
Daniel Buckmaster
a6702d1331
Show the canvas immediately in unix because the splash doesn't work.
2015-02-08 19:31:02 +11:00
Luis Anton Rebollo
2d3f711443
Merge pull request #1128 from Azaezel/cloudlayer
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cloudlayer hdr packing
2015-02-07 20:50:29 +01:00
Luis Anton Rebollo
d26c846c31
Merge pull request #1140 from Lopuska/patch-18
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ambient normal on GLSL
2015-02-07 20:43:08 +01:00
LuisAntonRebollo
1dacf7b04e
Fix torqueConfig.h TORQUE_FRAME_SIZE.
2015-01-31 19:34:14 +01:00
Daniel Buckmaster
bd437cda1c
Merge branch 'development' into walkabout
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
d7111bc851
Fix missing scripts and incorrect variable.
2015-01-29 21:23:16 +11:00
Anis
40edb6b7d4
Update vectorLightP.glsl
2015-01-28 23:48:20 +01:00
Anis
bfbfed6d66
Update vectorLightP.glsl
2015-01-28 23:47:44 +01:00