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The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash. It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks. |
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|---|---|---|
| .. | ||
| buildFiles | ||
| game | ||
| source | ||
| web/source | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| generateProjects.bat | ||
| generateProjects.command | ||
| thumb.png | ||