David Wyand
2fd3dcb841
Merge pull request #320 from DavidWyand-GG/PlatformVideoInfoFix
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Fix platforms that don't support PVI_NumAdapters
2013-04-09 10:22:41 -07:00
DavidWyand-GG
4f4c496fba
Fix platforms that don't support PVI_NumAdapters
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Not all platforms currently support the PVI_NumAdapters query from
PlatformVideoInfo. This fix puts in the assumption that there is always
1 adapter if the PVI_NumAdapaters query returns false. This was the
behaviour prior to PVI_NumAdapters being put in place.
2013-04-09 13:20:19 -04:00
SilentMike
ee44e44784
Merge pull request #319 from thecelloman/cleancheetahtssc
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Clean up the cheetah's onLoad() TSShapeConstructor script
2013-04-09 10:06:28 -07:00
David Wyand
a841337428
Merge pull request #318 from DavidWyand-GG/GraphicsAdapters
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GFX now handles non-default adapters
2013-04-09 09:57:56 -07:00
DavidWyand-GG
0d77cdc270
GFX now handles non-default adapters
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The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one. Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.
The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager. These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
David Wyand
1ed1a41256
Merge pull request #317 from DavidWyand-GG/PointZeroing
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zero() method added to all point classes
2013-04-09 08:39:57 -07:00
DavidWyand-GG
a40db9fa9b
zero() method added to all point classes
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Only some of the mPointX classes had the zero() method implemented.
This commit adds the method to all point classes.
2013-04-09 11:38:48 -04:00
David Wyand
a8d499f7f1
Merge pull request #316 from DavidWyand-GG/FixRealStringPaths
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Fix texture and object console paths
2013-04-09 07:07:34 -07:00
DavidWyand-GG
bfec2dfd79
Fix texture and object console paths
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- Be sure to delete all prefs.cs files following this change.
- Changes the console types of the missing, unavailable and warning
texture paths. The old type was causing string corruption when saving
preferences.
- Changes the console type of the TSShapeConstructor collision shapes.
The old type was causing string corruption when saving preferences.
- Changed missing texture reference in ProcessedMaterial from String to
const char*.
2013-04-09 10:05:57 -04:00
thecelloman
1a87d56116
Clean up the cheetah's onLoad() TSShapeConstructor script
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This prevents some console spam due to erroneous node removal requests.
2013-04-09 05:32:05 -04:00
SilentMike
028142428e
Merge pull request #315 from thecelloman/edbuttons
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Add buttons to the MainMenu to access the Editors.
2013-04-08 13:52:26 -07:00
thecelloman
73a55c53a4
Add buttons to the MainMenu to access the Editors.
2013-04-08 16:48:14 -04:00
SilentMike
0d9d321ec8
Merge pull request #314 from thecelloman/terrainfxmat
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Add missing terrain related materials.
2013-04-08 10:42:02 -07:00
thecelloman
88b75a1847
Add missing terrain related materials.
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This prevents the "cannot find material X" messages in the console. These psuedo materials are what enables footstep sounds and footpuffs on terrain materials.
2013-04-08 13:30:03 -04:00
SilentMike
e284bd06af
Merge pull request #313 from thecelloman/cleanwpndiradd
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Add and remove relevant file execs for the new weapon fx usage
2013-04-08 09:45:37 -07:00
thecelloman
684dec4a12
Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312
2013-04-08 12:40:46 -04:00
SilentMike
5ae7483af6
Merge pull request #312 from thecelloman/cleanwpndir
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Cleanup of weapon fx and assets.
2013-04-08 08:17:55 -07:00
thecelloman
0ab520c001
Cleanup of weapon fx and assets.
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This reduces duplication by grouping assets used by multiple weapons in one location: shared.
This reduces duplication and cleans particle fx that was spread across multiple files. We now have rocketfx.cs and grenadefx.cs
This also fixes some minor particle fx console warnings/errors.
Fixed missing material for Cheetah Turret.
2013-04-08 07:09:55 -04:00
SilentMike
f0aa2e4926
Update README.md
2013-04-05 19:07:55 -03:00
SilentMike
b5a6514dae
Merge pull request #304 from thecelloman/moveroads
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Relocate default road & path assets.
2013-04-05 09:49:04 -07:00
SilentMike
5d122634ee
Merge pull request #307 from thecelloman/fix282
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Fix for issue #282
2013-04-04 13:10:57 -07:00
thecelloman
9c0bb322cb
Fix for issue #282
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Material selector now renders preview thumbnails.
2013-04-04 16:08:36 -04:00
SilentMike
3cec772992
Merge pull request #306 from thecelloman/removearmorclass
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Removing the Armor script class.
2013-04-04 12:41:22 -07:00
thecelloman
281897c41e
Removing the Armor script class.
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Using PlayerData as the generic namespace. This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
6f8161b098
Relocate default road & path assets.
2013-04-04 15:29:38 -04:00
SilentMike
8d0e6b8142
Merge pull request #299 from thecelloman/movelightassets
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Moving the light related assets and data out of the core.
2013-04-04 11:49:24 -07:00
SilentMike
93c7e1fb73
Merge pull request #302 from thecelloman/movewater
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Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman
6d7270c894
Relocate water related assets.
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Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00
SilentMike
0f76a1718f
Merge pull request #300 from thecelloman/moveskies
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Relocating sky related assets.
2013-04-04 07:49:34 -07:00
thecelloman
a371fc5855
Relocating sky related assets.
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Also reduced duplication of the "empty" solid color sky cubemaps.
2013-04-04 10:46:28 -04:00
thecelloman
fb341fdf97
Moving the light related assets and data out of the core.
2013-04-02 19:44:31 -04:00
SilentMike
0e63ca1079
Merge pull request #293 from thecelloman/nobuggy
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Removing the old TGE era "Buggy" vehicle.
2013-04-02 12:56:32 -07:00
thecelloman
aee045bd50
Removing the old TGE era "Buggy" vehicle.
2013-04-02 15:51:48 -04:00
SilentMike
70ca39955b
Merge pull request #291 from thecelloman/movetpd
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Moved teleporter related particle data out of the managed data file and ...
2013-04-02 11:57:42 -07:00
thecelloman
65197aa753
Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading.
2013-04-02 14:54:01 -04:00
SilentMike
a868b649ad
Merge pull request #286 from thecelloman/removeOOBSign
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Remove unused OOBSign from PlayGui
2013-03-28 11:47:57 -07:00
SilentMike
a750ec9664
Merge pull request #285 from thecelloman/issue193
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Resolve issue #193 - Gui Editor treeview now refreshes correctly...
2013-03-28 11:31:56 -07:00
SilentMike
d8a3565716
Merge pull request #284 from thecelloman/ryderasdefault
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Set the Ryder as the default starting weapon instead of the Lurker.
2013-03-28 10:59:35 -07:00
SilentMike
9a983c8dd2
Merge pull request #283 from thecelloman/issue163
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Resolve issue #163 : Material Editor Crash- Opening the material editor with a mesh selected doesn't open a custom material.
2013-03-28 09:48:19 -07:00
thecelloman
608869d504
Remove unused OOBSign from PlayGui
2013-03-27 23:35:21 -04:00
thecelloman
19c685dc23
Resolve issue #193 - Gui Editor treeview now refreshes correctly when changed through a drag/drop operation.
2013-03-27 23:21:25 -04:00
thecelloman
1452c407d9
Set the Ryder as the default starting weapon instead of the Lurker.
2013-03-27 22:49:58 -04:00
thecelloman
7e5ddf4ca2
Resolve issue #163
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Fixed and assert on changing material, and we now map the material to the MATMGR by name instead of type.
2013-03-27 21:36:17 -04:00
SilentMike
769268784f
Merge pull request #268 from eightyeight/terrain-import-flipped
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Importing terrain heightmaps flips Y-axis
2013-03-25 14:03:11 -07:00
SilentMike
1ae70e69a5
Merge pull request #278 from thecelloman/relocateparticles
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Relocated the particles subdirectory to a more intuitive location.
2013-03-25 13:56:28 -07:00
thecelloman
07c16a2f38
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
2013-03-25 16:49:08 -04:00
Daniel Buckmaster
b868906ba5
Added a checkbox to the terrain import GUI and fixed a space.
2013-03-23 09:24:02 +11:00
SilentMike
8b997da575
Merge pull request #274 from thecelloman/issue225
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Resolve issue #225 : Minor Issues From ParticleData Times Change
2013-03-22 13:34:47 -07:00
thecelloman
d1b18ad887
Some default particles now have additional defaults for their times[n] array. This resolves some console warning spam.
2013-03-22 16:29:15 -04:00
SilentMike
f92a1969e7
Merge pull request #273 from thecelloman/kpaint-addendum
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Filled in the variable names in autoMaterialLayers() prototype
2013-03-22 12:09:50 -07:00