Merge pull request #273 from thecelloman/kpaint-addendum

Filled in the variable names in autoMaterialLayers() prototype
This commit is contained in:
SilentMike 2013-03-22 12:09:50 -07:00
commit f92a1969e7
2 changed files with 45 additions and 45 deletions

View file

@ -2937,67 +2937,67 @@ ConsoleMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, 3, 3, 0)
//------------------------------------------------------------------------------
void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope )
{
if (!mActiveTerrain)
return;
if (!mActiveTerrain)
return;
S32 mat = getPaintMaterialIndex();
if (mat == -1)
return;
return;
mUndoSel = new Selection;
mUndoSel = new Selection;
U32 terrBlocks = mActiveTerrain->getBlockSize();
for (U32 y = 0; y < terrBlocks; y++)
{
for (U32 x = 0; x < terrBlocks; x++)
{
// get info
GridPoint gp;
gp.terrainBlock = mActiveTerrain;
gp.gridPos.set(x, y);
U32 terrBlocks = mActiveTerrain->getBlockSize();
for (U32 y = 0; y < terrBlocks; y++)
{
for (U32 x = 0; x < terrBlocks; x++)
{
// get info
GridPoint gp;
gp.terrainBlock = mActiveTerrain;
gp.gridPos.set(x, y);
GridInfo gi;
getGridInfo(gp, gi);
GridInfo gi;
getGridInfo(gp, gi);
if (gi.mMaterial == mat)
continue;
if (gi.mMaterial == mat)
continue;
Point3F wp;
gridToWorld(gp, wp);
Point3F wp;
gridToWorld(gp, wp);
if (!(wp.z >= mMinHeight && wp.z <= mMaxHeight))
continue;
if (!(wp.z >= mMinHeight && wp.z <= mMaxHeight))
continue;
// transform wp to object space
Point3F op;
mActiveTerrain->getWorldTransform().mulP(wp, &op);
// transform wp to object space
Point3F op;
mActiveTerrain->getWorldTransform().mulP(wp, &op);
Point3F norm;
mActiveTerrain->getNormal(Point2F(op.x, op.y), &norm, true);
Point3F norm;
mActiveTerrain->getNormal(Point2F(op.x, op.y), &norm, true);
if (mMinSlope > 0)
if (norm.z > mSin(mDegToRad(90.0f - mMinSlope)))
continue;
if (mMinSlope > 0)
if (norm.z > mSin(mDegToRad(90.0f - mMinSlope)))
continue;
if (mMaxSlope < 90)
if (norm.z < mSin(mDegToRad(90.0f - mMaxSlope)))
continue;
if (mMaxSlope < 90)
if (norm.z < mSin(mDegToRad(90.0f - mMaxSlope)))
continue;
gi.mMaterialChanged = true;
mUndoSel->add(gi);
gi.mMaterial = mat;
setGridInfo(gi);
}
}
gi.mMaterialChanged = true;
mUndoSel->add(gi);
gi.mMaterial = mat;
setGridInfo(gi);
}
}
if(mUndoSel->size())
submitUndo( mUndoSel );
else
delete mUndoSel;
if(mUndoSel->size())
submitUndo( mUndoSel );
else
delete mUndoSel;
mUndoSel = 0;
mUndoSel = 0;
scheduleMaterialUpdate();
scheduleMaterialUpdate();
}
ConsoleMethod( TerrainEditor, autoMaterialLayer, void, 6, 6, "(float minHeight, float maxHeight, float minSlope, float maxSlope)")

View file

@ -230,7 +230,7 @@ class TerrainEditor : public EditTSCtrl
void submitMaterialUndo( String actionName );
void onMaterialUndo( TerrainBlock *terr );
void autoMaterialLayer(F32, F32, F32, F32);
void autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope );
private: