Commit graph

69 commits

Author SHA1 Message Date
Areloch 48bd911dcb Made sure the old code was still there for non-SDL usage. 2017-01-29 04:12:32 -06:00
Areloch a8f2fc567b Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up. 2017-01-29 03:22:25 -06:00
Areloch f02d0d6c4e Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
Also includes a icon for the templates.
2017-01-16 00:09:55 -06:00
Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00
Jeff Hutchinson f6b8ef126d fix SDL text events from generating a ~ key when opening the console 2016-12-11 13:53:11 -05:00
Glenn Smith ad30641499 SDL/Mac report going into the background 2016-12-04 17:24:27 -05:00
Areloch 5fbc24d9e2 Also adds a sanity check in the event a splash image isn't found. 2016-11-27 16:21:52 -06:00
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Areloch c0a46ec1f1 Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL. 2016-09-14 02:18:21 -05:00
James Urquhart 639b397394 Disable input focus disable to preserve sanity (temp) 2016-09-11 22:42:42 +01:00
Areloch 6f72c7b119 Implements the splash screen window to the SDL platform stuff. 2016-08-27 17:47:03 -05:00
Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Anis 7aeec65a3b Update win32Window.cpp 2016-02-13 20:27:30 +01:00
Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
Areloch 9f7513dc0b Further fixes to work around certain accelerators being missed, and additional command bleed-through. 2015-09-27 15:43:47 -05:00
Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 2015-09-21 00:14:16 -05:00
Areloch 5efc04dd47 Also apply scroll strength to horizontal scrolling. 2015-08-06 22:18:10 -05:00
Areloch 68a2c9fa89 Added a default value just in case the pref is not defined. 2015-08-06 18:29:01 -05:00
Areloch 8248ecdeac Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it. 2015-08-05 17:44:55 -05:00
Areloch 3aba4a7259 SDL mouse wheel speed fix.
Default scroll speed wasn't delta-modified, so scroll gui controls were very slow when scrolled via mouse wheel.. This corrects the issue.
2015-08-04 23:01:59 -05:00
Areloch 2695a2aeae Merge pull request #1383 from Azaezel/MangledMouse
sdl2 mouse wheel scrolling
2015-07-30 09:24:38 -05:00
Azaezel 4a8f6737b6 Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline. 2015-07-29 20:36:33 -05:00
Azaezel 98d48b6011 Fatality Fix: need to account for 64 bit windows as well. 2015-07-29 11:50:47 -05:00
Azaezel 06f6819d63 sdl2 mouse wheel scrolling rev1 2015-07-29 11:24:48 -05:00
Areloch 6a418d4d7f Merge pull request #1037 from Lopuska/patch-9
Black screen fix
2015-07-22 11:54:35 -05:00
Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
Conflicts:
	Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Ben Payne 4386ababbe Character type fixes for building with clang-cl 2015-03-04 19:25:10 -05:00
Ben Payne 7d809a0d28 Fix ill-formed sizeof's 2015-03-04 19:25:08 -05:00
LuisAntonRebollo 6d1ef41c69 Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
Ben Payne ae94fc4e46 Fix mem leak discovered during previous commit 2015-01-26 16:52:07 -05:00
Ben Payne fcf52fb5e0 Rename the memory allocating versions to make prev error less likely
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
Luis Anton Rebollo 6492028bb2 Merge pull request #1035 from bpay/memfixes
Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo 3336bffad2 Changes for Linux. 2015-01-19 01:44:36 +01:00
LuisAntonRebollo aa35157eef PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
LuisAntonRebollo 21d58bb191 Modified files for SDL2. 2015-01-19 00:33:23 +01:00
Bruno Gonzalez 046f4e4e2d Fix off-by-one error in cursor hiding/showing function
Incorrect API use according to msdn.

Source: http://msdn.microsoft.com/en-us/library/windows/desktop/ms648396%28v=vs.85%29.aspx
"cursor is displayed only if the display count is greater than or equal to 0"
2014-12-12 16:53:07 +01:00
Anis 1131bdd5ab Black screen fix
black screen wasn't properly fixed in certain situation.
Now it's fixed!
2014-12-12 15:27:49 +01:00
Ben Payne d4b4320f45 More uninitialized variables 2014-12-11 18:06:24 -05:00
LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo 7184e36928 Merge pull request #961 from BeamNG/fix_opengl_fullscreen
Fix OpenGL fullscreen on win32
2014-11-30 02:24:19 +01:00
Anis 72c06401c0 black screen bug fix 2014-11-27 20:26:50 +01:00
Anis 7a8719dfbc Update win32Window.cpp 2014-11-27 20:26:49 +01:00
Anis 3495bd56ca Update win32Window.cpp 2014-11-27 20:26:48 +01:00
Anis f1fa36fe60 no need SetDisplayDefaults 2014-11-27 20:26:47 +01:00
Anis 971a354ebe forgot void SetDisplayDefaults() to make it compile! 2014-11-27 20:26:46 +01:00
Anis 6a89b2ab65 Update win32Window.cpp 2014-11-27 20:26:45 +01:00
Anis 2eb1238648 added fullscreen support for opengl (win32) 2014-11-27 20:26:44 +01:00