Commit graph

1186 commits

Author SHA1 Message Date
Azaezel
656efbfeb7 lastpos init. world-center. 2015-07-17 14:04:02 -05:00
Azaezel
f97dced4a7 followobject position caching
re-use the position of an object we're following (within reason) so we're not constantly regenning a path.
2015-07-17 03:34:22 -05:00
Daniel Buckmaster
c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
Conflicts:
	Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Azaezel
55c0f1ec29 reduces rotation transmission size from 64 bits per turret to 14 similar to player 2015-07-17 00:12:10 -05:00
Areloch
11398bb04e Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Azaezel
4bba5d87d0 partly addresses https://msdn.microsoft.com/en-us/library/y775w13y.aspx?f=255&MSPPError=-2147217396 violations 2015-07-16 21:51:37 -05:00
Daniel Buckmaster
86e0e67496 Merge pull request #1352 from Areloch/PVS_Cleanup_807
Unnecessarily repeated expressions
2015-07-16 15:45:32 +10:00
Areloch
2f94ab0637 Issue found with PVS-Studio:
Many instances of a variable being modified inside of a complex operation. This could lead to unintended results depending on the whims of the compiler.

Resolved by restructuring the functions to modify the variable first, then do the rest of the operation.
2015-07-13 23:45:55 -05:00
Areloch
5c688260d5 Issue found with PVS-Studio:
Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation.

Resolved by changing the iter++ instances to ++iter;
2015-07-13 23:08:17 -05:00
Areloch
2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Daniel Buckmaster
ec63398042 Merge pull request #1350 from Azaezel/timingIsEverything
fills in profiler timer fallback
2015-07-13 11:03:26 +10:00
Daniel Buckmaster
50183c6a2a Merge pull request #901 from Winterleaf/winMath_ASM.cpp
FFP 64bit
2015-07-12 16:18:22 +10:00
Daniel Buckmaster
bac84eec3c Merge pull request #992 from Winterleaf/Fix-engineFunctions.h
Pragma pack for x32/x64
2015-07-12 16:17:45 +10:00
Daniel Buckmaster
a49c9abf41 Merge pull request #1258 from bpay/fix-bad-assert
Remove badly behaved assert
2015-07-12 16:11:48 +10:00
Daniel Buckmaster
6cbb4d5b16 Merge pull request #1344 from eightyeight/fix-wreorder
Fix -Wreorder warnings from ShapeBase
2015-07-12 15:59:31 +10:00
Azaezel
bf1449e3a7 fills in profiler timer fallback as per remmed out lines in other samples. see https://github.com/GarageGames/Torque3D/issues/1349 for report, and https://gist.github.com/Azaezel/2aafb88cf0d642418051 for result 2015-07-10 19:33:42 -05:00
Daniel Buckmaster
e75a9fa081 Don't assert; sometimes there aren't any jobs to wait for! 2015-07-05 14:11:24 +10:00
Daniel Buckmaster
b491d7bbc0 Fix ThreadPool tests to account for asynchronicity. 2015-07-05 13:07:37 +10:00
Daniel Buckmaster
0995520d6f Add a method to wait for all pending items in a ThreadPool. 2015-07-05 12:59:52 +10:00
Daniel Buckmaster
7b2cb8d04f Add a method to see whether a WorkItem has executed yet. 2015-07-05 12:40:50 +10:00
Daniel Buckmaster
5caf62b19f Merge pull request #1342 from Azaezel/Offsetof
offsetof is actually a standard thing nowadays it would seem
2015-07-05 11:26:53 +10:00
Raul Ferriz
5ef130d581 Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
Azaezel
5d89ab126d offsetof is actually a standard thing nowadays it would seem 2015-07-03 02:52:08 -05:00
Raul Ferriz
7e172869a9 Fixed warning.
Sort struct initialization to match fields declaration avoids a warnings on GCC.
2015-07-02 22:06:24 +02:00
Daniel Buckmaster
6b9e5dd15e Merge pull request #1330 from jamesu/stereo_render_fix
Basic fix for stereo rendering without a display device
2015-07-02 23:45:10 +10:00
Areloch
0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
Raul Ferriz
a5d34271f2 Fixed some minor compiler warnings on Linux 2015-06-28 22:29:23 +02:00
Daniel Buckmaster
d89c3b7c6f Merge pull request #1333 from Azaezel/PluggingLeaks
Plugging Memory Leaks
2015-06-28 14:41:13 +10:00
Daniel Buckmaster
39f0e269d6 Merge pull request #1328 from GarageGames/release-3.7
Release 3.7
2015-06-24 19:00:57 +10:00
James Urquhart
a691278113 Add missing code to indicate stereo targets are available when a display device is used 2015-06-21 21:14:34 +01:00
James Urquhart
efc47ed757 Basic fix for stereo rendering without a display device 2015-06-21 20:59:41 +01:00
rextimmy
b5f8e9aa70 gfxGLDevice setShader fix. 2015-06-15 21:10:49 +10:00
Azaezel
6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) 2015-06-15 21:07:33 +10:00
Areloch
e18312b950 Fixed a issue with the terrain blending having hard-edges. 2015-06-08 00:11:48 -05:00
Areloch
6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
Azaezel
b1e8a45a48 leak prevention according to: https://vld.codeplex.com/ ConsoleValue() constructors and destructors to handle corner-cases not already addressed via init, and cleanup 2015-06-02 14:25:08 -05:00
Azaezel
a4c09d1680 leak prevention according to: https://vld.codeplex.com/ apparently we weren't freeing the entirety of the ProfilerData linked list when resetting the Profiler, and that was leading to a pinhole leak per profiled block 2015-06-01 23:45:49 -05:00
Areloch
d92a9841f2 Merge pull request #1299 from RichardRanft/developmentOrigin
Add static String::isEmpty(const char*) method
2015-06-01 00:38:39 -05:00
RichardRanft
6c9cff4c68 Update str.cpp
Fixed copy/paste error - now actually checks the parameter passed in....
2015-05-31 20:42:05 -07:00
LukasPJ
c5dd7230ad Fix for rendering particles to the glow buffer 2015-05-28 20:41:42 +10:00
James Urquhart
d9436e65c5 Add workaround for issue #1292 2015-05-28 20:34:10 +10:00
Areloch
4378cb181d Merge pull request #1297 from jamesu/oculus_dk2
Oculus VR DK2 Support
2015-05-27 09:29:47 -05:00
RichardRanft
38413be513 Update str.cpp
Effectively copied dStrIsEmtpy() into String::isEmpty().
2015-05-24 22:43:27 -07:00
Daniel Buckmaster
d1bcc75d5e Merge pull request #1307 from eightyeight/forestitem-default-bounds
tsForestItemData: default to no bounds instead of crazy bounds
2015-05-17 13:55:23 +10:00
James Urquhart
e5c28b4d7f Simplify buffer check when adding a registered variable 2015-05-16 14:57:40 +01:00
James Urquhart
15169eab9f Fix issue with registered variables becoming corrupted when string value was accessed. 2015-05-16 14:50:20 +01:00
Daniel Buckmaster
49d2ab8bc3 Add more info to fatal assert in SceneContainer. See #1287. 2015-05-16 22:41:20 +10:00
Daniel Buckmaster
42bd368045 Default to no bounds instead of crazy bounds. See #1287. 2015-05-16 22:32:42 +10:00
Azaezel
a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. 2015-05-16 16:35:47 +10:00
James Urquhart
3a218217f4 Add workaround for issue #1292 2015-05-15 12:32:00 +01:00