Commit graph

285 commits

Author SHA1 Message Date
AzaezelX bb432dc906 fix(?) assimp to torquie matrix converter
it wasn't accounting for the formatScaleFactor (1, 0.01, ect) leading to mesh deformations based on bone vs skinned mesh displacement
2024-09-30 22:39:00 -05:00
marauder2k7 2132379b05 backwards compat
Changed: addCollisionDetail now has its fill mode at the end for easier backwards compat
2024-05-16 21:21:34 +01:00
marauder2k7 4b2165668f moar fixes
Fixed: convex and shape nodes are now the same transform as the target nodes
Changed: addNode now has the target at the end of its call for backwards compat
Fixed: renameNode was overwriting addNode calls, should not have been so
2024-05-16 20:36:47 +01:00
marauder2k7 280102d565 Update tsMeshFit.cpp
update addCollisionDetail documentation
2024-05-16 08:18:17 +01:00
marauder2k7 92b10df7eb cleanup nodes
ADDED: functionality to clean nodes out of the script that are related to a specific target
ADDED: functionality to clean multiple addCollisionDetails from the script
ADDED: ColConvex get added as nodes now and dont just get skipped (for future reference ColMeshes are checked for colConvex are not but this will be needed in future)

Removed: erroneous deletion of nodes and meshes from shapeEditorActions tscript file.
2024-05-16 07:04:54 +01:00
marauder2k7 25b0c5e2b1 finish fill mode setting
now fill mode actually takes effect and changes the fill mode type used to generate the convex hull
2024-05-16 04:32:14 +01:00
marauder2k7 48848f9706 rename vars
renamed vars to make more sense with the new option params
2024-05-16 03:39:18 +01:00
marauder2k7 f963a78446 TEST progress
Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
2024-05-15 07:32:26 +01:00
marauder2k7 78f6206cde repurposed sliders
repurposed and renamed the 2 sliders in the gui to be for settings in vhacd
added the drop down for fillMode types but it is not hooked up to source yet
2024-05-14 17:20:17 +01:00
marauder2k7 8cf2b1d0ef Update tsMeshFit.cpp
fix addSphere
fix addCapsule

now spheres and capsules scale correctly.... hopefully....
2024-05-12 17:51:21 +01:00
marauder2k7 399844f7f1 linux and tests
fix linux build
change thread test to use TorqueThreadPool
2024-05-12 16:31:30 +01:00
marauder2k7 948d2e5cef Update tsMeshFit.cpp
code cleanup, fix warnings etc
2024-05-12 15:21:59 +01:00
marauder2k7 109d8c06e9 final cleanup
final cleanup removal of the old convexDecomp library
ADDDED: library for the floatmath from v-hacd resource, required for fit sphere/capsule/box functions
2024-05-12 15:13:03 +01:00
marauder2k7 eb33fe04af working vhacd
renamed ThreadPool to TorqueThreadPool to avoid conflics
fixed data transmission between stages of convexDecome and trimesh creation
TODO: re-add our own functions for generating sphere/cylinder/box
2024-05-12 14:43:56 +01:00
marauder2k7 679f0ff065 vhacd
added vhacd not working atm
2024-05-12 03:07:59 +01:00
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
marauder2k7 6355da5df6 various fixes
STB probably shouldn't fail on failed info, just continue.
Assimp only add sequences if there are any.
Update kork chan asset.
2024-03-01 15:01:47 +00:00
marauder2k7 58bcea770c Node interp
Fix node interpolation to remove the jittered (reverted back to previous get node transform)
2024-02-10 21:57:08 +00:00
marauder2k7 05960e4d25 extra fixes
Torque sees the seqEnd in appSequence as a time in seconds whereas in Assimp this is in frames.
This is then converted to frames in generateSequences.
2024-02-10 20:01:52 +00:00
marauder2k7 e2550ed525 Update assimpAppSequence.cpp 2024-02-10 04:49:57 +00:00
marauder2k7 144e1bcc60 Update assimpShapeLoader.cpp 2024-02-10 04:25:48 +00:00
marauder2k7 7115d9bcc6 Update assimpShapeLoader.cpp 2024-02-09 22:12:52 +00:00
marauder2k7 37dd58dca4 Update assimpShapeLoader.cpp
non destructive fixes for assimp loader
-this creates an ambient sequence if 1 does not exist.
-adds a bounds node if 1 does not exist.
2024-02-09 22:06:11 +00:00
AzaezelX 4ae2cf7413 don't trigger shape load during shape loading 2024-01-26 18:26:40 -06:00
marauder2k7 7216ba8530 Revert "revert #1148 as prematurely incorporated"
This reverts commit f946088214.
2024-01-20 18:01:57 +00:00
AzaezelX f946088214 revert #1148 as prematurely incorporated
it's getting there, but there have been a few spots noted where it eroneously corrupts text, so we'll have to pull this back out for a bit barring a proper resolution
2024-01-11 13:33:03 -06:00
marauder2k7 5f8c59a8df MacOSX fixes 2023-12-04 00:16:07 +00:00
marauder2k7 63682c43ec Bug fixes:
Generating image previews of image assets was failing

DDS remove redundant check for stream status.

STB requires the file to be free before being written to, move check to make sure we can open the path into gBitmap and remove FileStream checks from everywhere else.
2023-11-30 10:46:51 +00:00
marauder2k7 108ba34c08 STBImage
STB used for loading and writing images.
2023-11-30 09:09:13 +00:00
AzaezelX b710a309bd asset load flow work
add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
Lukas Aldershaab 89b0c7f73b Console Refactor 2023-09-13 10:33:20 +02:00
XXTH a81c6ebd06 clean up 2023-05-12 11:42:06 +02:00
XXTH e0ab3830af bsd ready 2023-05-10 14:58:47 +02:00
Brian Roberts a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
clean up math varsize complaints
2023-05-08 21:28:49 -05:00
Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00
Brian Roberts 3538da30d0
Merge pull request #1014 from Azaezel/alpha41/EnumErrata
add safeties for enum math across define boundaries
2023-05-03 13:38:23 -05:00
AzaezelX e386a360ca more arithmetic overflow warns
(cherry picked from commit 3974775b9c6bc49fba7295dcdd35e8f2cc06a0c9)
2023-05-01 10:43:11 -05:00
AzaezelX 0d4221fa59 uninitialized and unused value cleanups
(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
2023-05-01 10:40:02 -05:00
AzaezelX 0ce2da3a23 clean up math varsize complaints 2023-04-27 16:10:04 -05:00
AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
Jeff Hutchinson 1940becb2d Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
JeffR a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
Areloch 04b0883a31 Assimp checks against lowercase extensions, so we force the extension of the file to lower before fetching the importer.
Also adds sanity check that the importer was actually found before we try and use it.
2021-11-19 23:14:06 -06:00
Areloch 2af12c52e1 Shifted check for FBX importer in assimp shape loader code to utilize stringtable 2021-11-14 01:28:16 -06:00
AzaezelX f9496559c9 fix fbx importer lookup for setting formatScaleFactor 2021-11-09 01:05:42 -06:00
JeffR b3cd08520e Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
Renames validateImportingAssets to hasImportIssues for AssetImporter console method for clarity
Updated console method documentation for AssetImporter methods
Fixed logical error for material asset generation if the import config was set to use existing materials but one was not found.
Fixed logical error when a shapeFile has a material with a texture mapped to it is not in the same directory as the shape, it would not correctly find the texture
Adjusts AssetImport window logic so it will display the window in the event of import issues being detected, or the asset is being re-imported.
Updates the AssetImport window activity log to use the new AssetImporter's log for consistency.
2021-11-05 17:49:48 -05:00
Robert MacGregor 2eefb4972f * BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time. 2021-11-02 09:11:25 -04:00
Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00