various fixes

STB probably shouldn't fail on failed info, just continue.
Assimp only add sequences if there are any.
Update kork chan asset.
This commit is contained in:
marauder2k7 2024-03-01 15:01:47 +00:00
parent cd6656be35
commit 6355da5df6
7 changed files with 44 additions and 67 deletions

View file

@ -200,8 +200,7 @@ bool sReadSTB(const Torque::Path& path, GBitmap* bitmap)
if (!stbErr)
stbErr = "Unknown Error!";
Con::errorf("STB failed to get image info: %s", stbErr);
return false;
Con::errorf("STB get file info: %s", stbErr);
}
// do this to map 2 channels to 4, 2 channel not supported by gbitmap yet..
@ -331,8 +330,7 @@ bool sReadStreamSTB(Stream& stream, GBitmap* bitmap, U32 len)
if (!stbErr)
stbErr = "Unknown Error!";
Con::errorf("STB failed to get image info: %s", stbErr);
Con::warnf("Going to attempt to load stream anyway.");
Con::errorf("STB get memory info: %s", stbErr);
}
S32 reqCom = comp;

View file

@ -261,38 +261,40 @@ void AssimpShapeLoader::processAnimations()
Vector<aiNodeAnim*> ambientChannels;
F32 duration = 0.0f;
for (U32 i = 0; i < mScene->mNumAnimations; ++i)
if (mScene->mNumAnimations > 0)
{
aiAnimation* anim = mScene->mAnimations[i];
for (U32 j = 0; j < anim->mNumChannels; j++)
for (U32 i = 0; i < mScene->mNumAnimations; ++i)
{
aiNodeAnim* nodeAnim = anim->mChannels[j];
// Determine the maximum keyframe time for this animation
F32 maxKeyTime = 0.0f;
for (U32 k = 0; k < nodeAnim->mNumPositionKeys; k++) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime);
}
for (U32 k = 0; k < nodeAnim->mNumRotationKeys; k++) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mRotationKeys[k].mTime);
}
for (U32 k = 0; k < nodeAnim->mNumScalingKeys; k++) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mScalingKeys[k].mTime);
}
aiAnimation* anim = mScene->mAnimations[i];
for (U32 j = 0; j < anim->mNumChannels; j++)
{
aiNodeAnim* nodeAnim = anim->mChannels[j];
// Determine the maximum keyframe time for this animation
F32 maxKeyTime = 0.0f;
for (U32 k = 0; k < nodeAnim->mNumPositionKeys; k++) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime);
}
for (U32 k = 0; k < nodeAnim->mNumRotationKeys; k++) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mRotationKeys[k].mTime);
}
for (U32 k = 0; k < nodeAnim->mNumScalingKeys; k++) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mScalingKeys[k].mTime);
}
ambientChannels.push_back(nodeAnim);
ambientChannels.push_back(nodeAnim);
duration = getMax(duration, maxKeyTime);
duration = getMax(duration, maxKeyTime);
}
}
ambientSeq->mNumChannels = ambientChannels.size();
ambientSeq->mChannels = ambientChannels.address();
ambientSeq->mDuration = duration;
ambientSeq->mTicksPerSecond = 24.0;
AssimpAppSequence* defaultAssimpSeq = new AssimpAppSequence(ambientSeq);
appSequences.push_back(defaultAssimpSeq);
}
ambientSeq->mNumChannels = ambientChannels.size();
ambientSeq->mChannels = ambientChannels.address();
ambientSeq->mDuration = duration;
ambientSeq->mTicksPerSecond = 24.0;
AssimpAppSequence* defaultAssimpSeq = new AssimpAppSequence(ambientSeq);
appSequences.push_back(defaultAssimpSeq);
}
void AssimpShapeLoader::computeBounds(Box3F& bounds)

View file

@ -1,6 +0,0 @@
<ShapeAsset
AssetName="kork_chanShape"
fileName="@assetFile=kork_chanShape.fbx"
constuctorFileName="@assetFile=kork_chanShape.tscript"
materialSlot0="@asset=Prototyping:kork_chan_mat"
originalFilePath="C:/dev/T3D/PRs/MiscFixes20220525/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.fbx"/>

View file

@ -1,28 +1,8 @@
//--- OBJECT WRITE BEGIN ---
new TSShapeConstructor(kork_chanShape_fbx) {
baseShapeAsset = "Prototyping:kork_chanShape";
upAxis = "DEFAULT";
unit = "-1";
LODType = "TrailingNumber";
singleton TSShapeConstructor(kork_chanShapefbx)
{
baseShapeAsset = ":kork_chanShape_shape";
singleDetailSize = "0";
IgnoreNodeScale = "0";
AdjustCenter = "0";
AdjustFloor = "0";
forceUpdateMaterials = "0";
convertLeftHanded = "0";
calcTangentSpace = "0";
genUVCoords = "0";
transformUVCoords = "0";
flipUVCoords = "1";
findInstances = "0";
limitBoneWeights = "0";
JoinIdenticalVerts = "1";
reverseWindingOrder = "1";
invertNormals = "0";
removeRedundantMats = "1";
animTiming = "Seconds";
neverImportMat = "DefaultMaterial ColorEffect*";
animFPS = "2";
canSave = "1";
canSaveDynamicFields = "1";
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,5 @@
<ShapeAsset
AssetName="kork_chanShape_shape"
fileName="@assetFile=kork_chanShape.fbx"
constuctorFileName="@assetFile=kork_chanShape.tscript"
materialSlot0="@asset=Prototyping:kork_chan_mat"/>

View file

@ -1,4 +1,3 @@
<ImageAsset
AssetName="kork_chan_image"
imageFile="@assetFile=kork_chan.png"
originalFilePath="C:/dev/T3D/PRs/MiscFixes20220525/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan.png"/>
imageFile="@assetFile=kork_chan.png"/>

View file

@ -5,12 +5,11 @@
<Material
Name="kork_chan_mat"
mapTo="kork_chan"
alphaTest="true"
alphaRef="100">
doubleSided="true"
originalAssetName="kork_chan_mat">
<Material.Stages>
<Stages_beginarray
DiffuseMapAsset="Prototyping:kork_chan_image"
doubleSided="true"/>
DiffuseMapAsset="Prototyping:kork_chan_image"/>
</Material.Stages>
</Material>
</MaterialAsset>