Torque3D/Engine/source/ts
JeffR b3cd08520e Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
Renames validateImportingAssets to hasImportIssues for AssetImporter console method for clarity
Updated console method documentation for AssetImporter methods
Fixed logical error for material asset generation if the import config was set to use existing materials but one was not found.
Fixed logical error when a shapeFile has a material with a texture mapped to it is not in the same directory as the shape, it would not correctly find the texture
Adjusts AssetImport window logic so it will display the window in the event of import issues being detected, or the asset is being re-imported.
Updates the AssetImport window activity log to use the new AssetImporter's log for consistency.
2021-11-05 17:49:48 -05:00
..
arch Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
assimp Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process. 2021-11-05 17:49:48 -05:00
collada Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process. 2021-11-05 17:49:48 -05:00
loader Shift file handling in importer to a standardized function 2021-08-15 03:07:40 -05:00
instancingMatHook.cpp TheoraTextureObject 2013-04-23 11:24:05 -04:00
instancingMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsAnimate.cpp animation clarification 2018-03-13 17:54:35 -05:00
tsCollision.cpp * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
tsDecal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDecal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDump.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
tsIntegerSet.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsIntegerSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsLastDetail.cpp fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
tsLastDetail.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
tsMaterialList.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tsMaterialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsMesh.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
tsMesh.h uninitialized variables-ts 2020-05-11 15:40:55 -05:00
tsMeshFit.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsMeshIntrinsics.cpp Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsPartInstance.cpp Code style improvement 2020-10-03 23:53:45 +02:00
tsPartInstance.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsRenderState.cpp Working on shader const binding 2017-10-17 08:48:31 -05:00
tsRenderState.h asdasd 2017-10-26 17:06:27 -05:00
tsShape.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
tsShape.h cleaned up member::radius 2018-03-13 15:31:00 -05:00
tsShapeAlloc.cpp replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
tsShapeAlloc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
tsShapeConstruct.h Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
tsShapeEdit.cpp * BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time. 2021-11-02 09:11:25 -04:00
tsShapeInstance.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
tsShapeInstance.h Merge pull request #2236 from Azaezel/memberMess 2018-05-30 20:36:43 -05:00
tsShapeOldRead.cpp fix #365 2020-10-21 11:27:36 -05:00
tsSortedMesh.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsSortedMesh.h uninitialized variables-ts 2020-05-11 15:40:55 -05:00
tsThread.cpp pos to mSeqPos to resolve a method entry vs class entry 2018-03-12 23:09:20 -05:00
tsTransform.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsTransform.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00