..
arch
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
assimp
rest of virtuals removed
2024-03-18 18:40:22 +00:00
collada
rest of virtuals removed
2024-03-18 18:40:22 +00:00
loader
virtuals removed
2024-03-18 18:13:00 +00:00
vhacd
vhacd
2024-05-12 03:07:59 +01:00
instancingMatHook.cpp
TheoraTextureObject
2013-04-23 11:24:05 -04:00
instancingMatHook.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
tsAnimate.cpp
animation clarification
2018-03-13 17:54:35 -05:00
tsCollision.cpp
* BugFix: Clear some MSVC compiler warnings.
2021-10-07 00:27:39 -04:00
tsDecal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsDecal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsDump.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
tsIntegerSet.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsIntegerSet.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsLastDetail.cpp
Revert "revert #1148 as prematurely incorporated"
2024-01-20 18:01:57 +00:00
tsLastDetail.h
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
2021-12-10 00:01:26 -06:00
tsMaterialList.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tsMaterialList.h
virtuals removed
2024-03-18 18:13:00 +00:00
tsMesh.cpp
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
tsMesh.h
virtuals removed
2024-03-18 18:13:00 +00:00
tsMeshFit.cpp
cleanup nodes
2024-05-16 07:04:54 +01:00
tsMeshIntrinsics.cpp
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
tsPartInstance.cpp
Code style improvement
2020-10-03 23:53:45 +02:00
tsPartInstance.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsRenderState.cpp
Working on shader const binding
2017-10-17 08:48:31 -05:00
tsRenderState.h
asdasd
2017-10-26 17:06:27 -05:00
tsShape.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
tsShape.h
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
2021-12-10 00:01:26 -06:00
tsShapeAlloc.cpp
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
2014-03-15 12:50:38 +01:00
tsShapeAlloc.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp
cleanup nodes
2024-05-16 07:04:54 +01:00
tsShapeConstruct.h
cleanup nodes
2024-05-16 07:04:54 +01:00
tsShapeEdit.cpp
* BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time.
2021-11-02 09:11:25 -04:00
tsShapeInstance.cpp
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
2023-05-08 21:18:23 -05:00
tsShapeInstance.h
virtuals removed
2024-03-18 18:13:00 +00:00
tsShapeOldRead.cpp
fix #365
2020-10-21 11:27:36 -05:00
tsSortedMesh.cpp
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
2018-03-13 14:53:23 -05:00
tsSortedMesh.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
tsThread.cpp
pos to mSeqPos to resolve a method entry vs class entry
2018-03-12 23:09:20 -05:00
tsTransform.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsTransform.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00