Commit graph

4572 commits

Author SHA1 Message Date
Lukas Aldershaab
0594e13e07 OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures 2020-12-26 12:49:34 +01:00
Brian Roberts
e9dba74891
Merge pull request #375 from Areloch/LoopmodePathManager
Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-12-21 03:05:00 -06:00
Brian Roberts
52ecd8bb0f
Merge pull request #395 from Areloch/MarkActiveScene
WIP of marking active scene in the scenetree
2020-12-19 02:35:58 -06:00
Brian Roberts
7dc6fc8abf
Merge pull request #415 from Areloch/GroundPlaneAssetify
Converts GroundPlane to utilize assets
2020-12-19 02:35:32 -06:00
Brian Roberts
78a836e433
Merge pull request #409 from Azaezel/alpha40_assetPipeCleanups
asset pipe cleanups
2020-12-19 02:34:57 -06:00
Brian Roberts
2335827d15
Merge pull request #414 from Areloch/MinorMiscAssetImporterFixes
Misc various improvements for noted issues with the Asset Importer
2020-12-19 02:34:15 -06:00
Areloch
fb5195dd44 Corrects groundplane assigned material in the example and editor levels
Assetifies GroundPlane's handling of it's material field
2020-12-19 01:43:52 -06:00
Areloch
3821ddd15a Merge branch 'GroundPlaneAssetify' of https://github.com/Areloch/Torque3D into Preview4_0 2020-12-18 14:12:54 -06:00
Areloch
8f60d03830 Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
Adds _ORM and -ORM suffixes for PBR-ORM map import rule
Tweaks naming convention for IgnoreNode/Meshes and ImportNode/Meshes to be clearer via the prefix 'Always'
Fixes a token typo in suffix parsing, and adds \t to token deliniation for all suffix parsing to asset importer
2020-12-18 00:55:01 -06:00
Brian Roberts
b2495fe957
Merge pull request #412 from Areloch/LinuxBugfixes
Fixes a few bugs/issues on Linux
2020-12-15 12:06:59 -06:00
Areloch
533ff28814 Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
Also added logic to more correctly get the base path of executable, making it easier for certain debuggers, like on linux, to find the main.cs.
2020-12-15 11:04:15 -06:00
AzaezelX
b26c87491f need to ensure we've got an asset at all before setting the loaded state 2020-12-14 13:33:49 -06:00
AzaezelX
f95a78d2e8 misc asset pipeline cleanups
AssetImporter::validateAsset make sure the modelDef looked for is valid
AssetImporter::importShapeAsset had a stray +"_"+embeded in it when it came to stitching togeather filenames and extentions
2020-12-14 13:32:45 -06:00
Brian Roberts
484ad73719
Merge pull request #407 from chaigler/wrap_mat_anim_floats
Wraps material animation floats to sane values.
2020-12-14 13:23:06 -06:00
Brian Roberts
41624ecb2c
Merge pull request #408 from Areloch/MiscOptionsMenuFix
Fixes for AA toggle and GFX Device reporting for options menu
2020-12-14 13:22:56 -06:00
Areloch
334cd1d205 Adds function to better report active device type from GFXDevice
Ensures Window title and options menu correctly displays available and active render api
Fixes AA option so it correctly toggles FXAA
2020-12-12 23:04:50 -06:00
chaigler
c342e84bec Wraps material animation floats to sane values.
Wraps material animation floats to sane values to prevent floating point drift.
2020-12-12 20:07:01 -05:00
Brian Roberts
196e80b9da
Merge pull request #403 from GoldenThumbs/Preview4_0_goldenthumbs
Correct bump map in waterObject.cpp being in sRGB space
2020-12-11 19:13:42 -06:00
GoldenThumbs
d168df03e0 Correct bump map in waterObject.cpp being in sRGB space 2020-12-11 19:07:19 -06:00
Brian Roberts
5534384c54
Merge pull request #390 from Azaezel/alpha40_assetErrorcodes
variation on #387 that also introduces errorcodes
2020-12-08 23:50:07 -06:00
Brian Roberts
bd151a600f
Merge pull request #401 from NoboKani/Preview4_0
Fixing bug Terrain Editor bug #91
2020-12-08 15:39:40 -06:00
NoboKani
a56fe4037e Fixing bug Terrain Editor bug #91 2020-12-08 22:12:45 +03:00
Brian Roberts
9be3151cb0
Merge pull request #400 from Areloch/PostFXEdFix
Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly
2020-12-07 14:04:09 -06:00
Brian Roberts
72281880ee
Merge pull request #399 from Areloch/MiscEditorGUIFixups
Misc Editor and editor GUI fixups/improvements
2020-12-07 14:03:28 -06:00
Areloch
d25e9d64dc Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly
Corrected the enabled variable hook-in for the SSAOPostFX
2020-12-07 00:00:53 -06:00
Areloch
b0f977b810 Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear
Fixes typo'd name for material-editor menubar image
Adds probe menubar images
Adds setting menubar images
Adds probe and settings buttons to menubar
Removes unneeded tab from class visibility window popup
2020-12-06 08:48:35 -06:00
Brian Roberts
d18721d78e
Merge pull request #398 from Azaezel/alpha40_fixCubeMips
mMipCount was never being filled out. just use mPrefilterArray->getMi…
2020-12-05 12:36:49 -06:00
AzaezelX
53f9f49410 mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct 2020-12-05 00:04:19 -06:00
Brian Roberts
a41e0d5160
Merge pull request #397 from Areloch/GuiGameMenuCtrlSanityCleanup
Removes unneeded redundant asserts when the functions already have range sanity checks
2020-12-04 16:39:30 -06:00
Areloch
87217e2365 Removes unneeded redundant asserts when the functions already have range sanity checks 2020-12-04 11:22:25 -06:00
Brian Roberts
eb51b8a4b6
Merge pull request #396 from Areloch/EditorAwarePauseMenu
Adds handling so the pause menu has a button to exit the editor as a quick shortcut
2020-12-03 21:14:22 -06:00
Areloch
7b6ee8a453 Adds handling so the pause menu has a button to exit the editor as a quick shortcut 2020-12-03 19:58:51 -06:00
AzaezelX
ae5f766abe just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
AzaezelX
8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 2020-12-03 15:37:51 -06:00
Brian Roberts
6b58d4b8ca
Merge pull request #388 from Azaezel/alpha40_objectEditorAssetRef
hooks up shapebase children breadcrumb
2020-12-03 13:49:30 -06:00
Brian Roberts
6779e486dc
Merge pull request #394 from Areloch/DragNDropFixes
Fixes Datablock and Prefab DragnDrop behavior with the AB
2020-12-03 12:45:09 -06:00
Brian Roberts
217b691f4e
Merge pull request #393 from Areloch/DeleteModuleAction
Adds ability to delete a module
2020-12-03 12:44:55 -06:00
Brian Roberts
14a41a19a6
Merge pull request #392 from Areloch/AssetLogCleanup
Cleanup of some log errors and spam with assets
2020-12-03 12:44:43 -06:00
Brian Roberts
89a7e498f5
Merge pull request #391 from Areloch/FindModuleByFilepathImprovement
Better handling for finding modules by file path. Mainly used in asset importer
2020-12-03 12:44:28 -06:00
Areloch
27cf3466c3 WIP of marking active scene in the scenetree 2020-12-03 00:31:23 -06:00
Areloch
a43abffed2 Fixes Datablock and Prefab DragnDrop behavior with the AB 2020-12-03 00:19:16 -06:00
Areloch
941cfb6d40 Adds ability to delete a module 2020-12-03 00:15:24 -06:00
Areloch
2ce48d0e6f Cleanup of some log errors and spam with assets 2020-12-03 00:11:35 -06:00
Areloch
e8564680e4 Better handling for finding modules by file path. Mainly used in asset importer 2020-12-02 23:57:17 -06:00
AzaezelX
220771d2fe variation on #387 that also introduces errorcodes 2020-12-01 19:16:36 -06:00
AzaezelX
6f23eed8e0 hooks up shapebase children breadcrumb
(lets you select an object-instance in game and review it via the shape editor)
TODO: hutn why lists aren't propagating
2020-12-01 13:36:32 -06:00
Brian Roberts
80eb4ab2ba
Merge pull request #386 from Azaezel/alpha40_createCompositeCopypasta
adress #385
2020-11-29 21:04:58 -06:00
AzaezelX
0fa8e23475 adress #385 2020-11-29 21:04:11 -06:00
Brian Roberts
9f802fa23f
Merge pull request #383 from Azaezel/alpha40_shapeAssetTransmissionFix
get shapeassetID read. TODO: find further flaws and unrem the filter
2020-11-27 19:03:44 -06:00
AzaezelX
c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 2020-11-27 19:03:20 -06:00