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https://github.com/TorqueGameEngines/Torque3D.git
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get shapeassetID read. TODO: find further flaws and unrem the filter
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@ -803,8 +803,10 @@ void ShapeBaseData::packData(BitStream* stream)
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stream->write(shadowSphereAdjust);
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stream->writeString(shapeName);
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stream->writeString(shapeAsset.getAssetId());
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//if (stream->writeFlag(shapeAsset.notNull()))
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stream->writeString(shapeAsset.getAssetId());
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//else
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stream->writeString(shapeName);
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stream->writeString(cloakTexName);
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if(stream->writeFlag(mass != gShapeBaseDataProto.mass))
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@ -882,10 +884,11 @@ void ShapeBaseData::unpackData(BitStream* stream)
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stream->read(&shadowProjectionDistance);
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stream->read(&shadowSphereAdjust);
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shapeName = stream->readSTString();
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char buffer[256];
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stream->readString(buffer);
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//if (stream->readFlag())
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shapeAssetId = stream->readSTString();
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//else
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shapeName = stream->readSTString();
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cloakTexName = stream->readSTString();
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if(stream->readFlag())
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