Jeff Hutchinson
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02447f0996
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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Jeff Hutchinson
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50df52ecfc
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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Jeff Hutchinson
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5e81c021f5
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start cleaning up ConsoleValueRef's
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2021-03-30 23:58:07 -04:00 |
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Jeff Hutchinson
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35500a87c6
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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Jeff Hutchinson
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5d2654b1ba
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Implement Unit Test Suite for TorqueScript.
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2021-03-23 21:35:25 -04:00 |
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Brian Roberts
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b6a1acabf8
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Merge pull request #471 from Areloch/forestCreationEditingFixes
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
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2021-03-14 01:12:58 -06:00 |
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Brian Roberts
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a8e2ec6df4
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Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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2021-03-14 01:12:29 -06:00 |
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Brian Roberts
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43391f0f10
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Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
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2021-03-14 01:12:20 -06:00 |
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Brian Roberts
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1695e76514
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Merge pull request #472 from Areloch/moduleFriendlyDBCreation
Makes the DB creation process better jive with modules
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2021-03-14 01:12:05 -06:00 |
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Brian Roberts
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6e6f90b8f6
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Merge pull request #473 from Areloch/AssetScriptFileABFix
Misc. minor AB fixes
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2021-03-14 01:11:55 -06:00 |
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Brian Roberts
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5442f52bc5
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Merge pull request #476 from Azaezel/alpha40/emissiveProper
reset emissive to show 0,0,0,0 for local/vector lights in a manner th…
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2021-03-09 15:27:10 -06:00 |
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AzaezelX
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e5bc0a6e54
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reset emissive to show 0,0,0,0 for local/vector lights in a manner that doesn't cause them to black out.
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2021-03-09 15:26:48 -06:00 |
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Areloch
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a0c8a77043
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Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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2021-02-27 02:43:37 -06:00 |
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Areloch
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e428ecd6ab
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Fixes display of internal names on objects shown in guiTreeViewCtrl
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2021-02-24 01:05:24 -06:00 |
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Areloch
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9a10d52e0b
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Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
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2021-02-21 02:21:50 -06:00 |
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Areloch
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87bd7bbeae
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Fixes script presentation logic in the AB so it only shows scripts that isn't an asset file for an asset.
Also fixes a reference to the Inspector for refreshing purposes.
Adds a pop call to ensure AB is in focus when shown
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2021-02-21 02:16:34 -06:00 |
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Areloch
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12b58dc7ef
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Makes the DB creation process better jive with modules by having you select the destination folder for the managed datablock script file to be saved off into
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2021-02-21 02:09:40 -06:00 |
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Areloch
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8af6513aea
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Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
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2021-02-21 02:04:13 -06:00 |
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Brian Roberts
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bea11acc66
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Merge pull request #450 from Azaezel/alpha40/playgui_onwake_callback
provides a general Playgui_onWake callback for modules
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2021-02-15 22:28:26 -06:00 |
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Brian Roberts
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f4982f3b7d
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Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
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2021-02-15 22:28:10 -06:00 |
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Brian Roberts
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30f746416d
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Merge pull request #466 from Azaezel/alpha40/bakeOrigintweaks
set prefab and makemesh origins to the biggest model
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2021-02-15 22:27:59 -06:00 |
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Brian Roberts
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7be1e24c06
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Merge pull request #470 from Azaezel/alpha40/fixEmissive
fix emissive
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2021-02-15 22:27:50 -06:00 |
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AzaezelX
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39c914101d
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fix emissive
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2021-02-14 18:47:42 -06:00 |
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Brian Roberts
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331200ba69
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Merge pull request #468 from Areloch/shapeEdListFix_Followup
Missed a function where similar to previous was needed for the shape editor list fix to ensure it works both ways
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2021-02-13 00:20:31 -06:00 |
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Areloch
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931556c3c6
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Added the makeRelative call to the other openShapeAsset function to ensure it works both ways
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2021-02-13 00:18:48 -06:00 |
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Brian Roberts
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11e13dddf0
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Merge pull request #467 from Areloch/shapeEdListFix
Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
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2021-02-12 14:37:59 -06:00 |
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Areloch
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372a7887be
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Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
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2021-02-12 00:21:36 -06:00 |
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AzaezelX
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4c7535a9bc
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set perfab and makemesh origins to the biggest model
allows one to preserve snap points
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2021-02-08 17:23:51 -06:00 |
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AzaezelX
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e96624032f
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ribbon particle resource port
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2021-02-07 13:43:21 -06:00 |
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Areloch
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dcf176f043
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Merge pull request #463 from Azaezel/fix/terrainpainting
terrain brush dragging cleanups
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2021-01-28 00:45:01 -06:00 |
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AzaezelX
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d4cd1edad7
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
# Engine/source/gui/worldEditor/terrainEditor.cpp
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2021-01-27 23:38:14 -06:00 |
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AzaezelX
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66db6ac376
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terrain brush dragging cleanups
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2021-01-27 23:36:23 -06:00 |
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AzaezelX
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863da35ca0
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/playgui_onwake_callback
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2021-01-27 19:06:51 -06:00 |
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Brian Roberts
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47ec7e8d98
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Merge pull request #460 from Azaezel/fix/moduleHelpers
re-fix file exclusivity, readd callonmodules variable extension
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2021-01-27 15:12:42 -06:00 |
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Brian Roberts
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c2c959122e
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Merge pull request #462 from Areloch/TerrainEditDragFixup
Re-fixes terrain edit dragging without breaking paint actions
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2021-01-27 15:11:56 -06:00 |
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Areloch
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e11c5a7a02
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Re-fixes terrain edit dragging without breaking paint actions
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2021-01-27 15:10:20 -06:00 |
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Brian Roberts
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e2f706cd94
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Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
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2021-01-27 14:58:41 -06:00 |
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AzaezelX
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1f518499c9
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typofix
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2021-01-27 13:28:12 -06:00 |
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Areloch
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16438e1ab3
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Added in needed normal map processing for preview render
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2021-01-27 12:26:33 -06:00 |
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Brian Roberts
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21d9268e03
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Merge pull request #459 from Azaezel/update/openal
update openal-soft
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2021-01-27 09:16:04 -06:00 |
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Areloch
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85a9a9b608
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Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
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2021-01-27 01:54:26 -06:00 |
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AzaezelX
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dee5b46169
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re-fix file exclusivity, readd callonmodules variable extension
new method loadAssetsByType(%assetType)
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2021-01-27 00:45:49 -06:00 |
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AzaezelX
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3603188b7f
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update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
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2021-01-26 13:01:35 -06:00 |
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Brian Roberts
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762a84550f
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Merge pull request #458 from Areloch/ObjectCreatorABAdd
Integrates object creator logic into the AB
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2021-01-24 15:15:31 -06:00 |
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Areloch
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3cb1699ed1
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Fixed guiProfile references
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2021-01-24 04:40:19 -06:00 |
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Areloch
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b7a2c30337
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Integrates object creator logic into the AB
Adds lookup logic to Datablock AB entries to try and find class icons for the preview
Adds 2 new datablock class create methods
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2021-01-24 04:33:28 -06:00 |
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Brian Roberts
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6226e9d575
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Merge pull request #457 from Azaezel/fix/db_file_suffix
augment datablock file handling to include references with no suffixes
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2021-01-24 02:55:32 -06:00 |
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AzaezelX
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e3933f7769
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augment datablock file handling to include references with no suffixes
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2021-01-24 02:43:21 -06:00 |
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Brian Roberts
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692f19855c
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Merge pull request #453 from Areloch/prototypeTscriptAssetFix
Corrects missed asset script file references in asset definitions when swapping to the tscript extension
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2021-01-20 21:17:56 -06:00 |
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Areloch
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a71805515c
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Corrects missed asset script file references in asset definitions when swapping to the tscript extension
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2021-01-20 19:41:28 -06:00 |
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