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Merge pull request #453 from Areloch/prototypeTscriptAssetFix
Corrects missed asset script file references in asset definitions when swapping to the tscript extension
This commit is contained in:
commit
692f19855c
10 changed files with 10 additions and 10 deletions
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="DetailBlue"
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scriptFile="@assetFile=DetailBlue.cs"
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scriptFile="@assetFile=DetailBlue.tscript"
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materialDefinitionName="DetailBlue"
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imageMap0="@Asset=Prototyping:DetailBlue_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/DetailBlue.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="FloorGray"
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scriptFile="@assetFile=FloorGray.cs"
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scriptFile="@assetFile=FloorGray.tscript"
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materialDefinitionName="FloorGray"
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imageMap0="@Asset=Prototyping:FloorGray_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/FloorGray.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="InteractiveRed"
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scriptFile="@assetFile=InteractiveRed.cs"
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scriptFile="@assetFile=InteractiveRed.tscript"
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materialDefinitionName="InteractiveRed"
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imageMap0="@Asset=Prototyping:InteractiveRed_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/InteractiveRed.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="NatureBrown"
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scriptFile="@assetFile=NatureBrown.cs"
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scriptFile="@assetFile=NatureBrown.tscript"
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materialDefinitionName="NatureBrown"
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imageMap0="@Asset=Prototyping:NatureBrown_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/NatureBrown.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="NatureGreen"
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scriptFile="@assetFile=NatureGreen.cs"
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scriptFile="@assetFile=NatureGreen.tscript"
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materialDefinitionName="NatureGreen"
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imageMap0="@Asset=Prototyping:NatureGreen_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/NatureGreen.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="NullPink"
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scriptFile="@assetFile=NullPink.cs"
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scriptFile="@assetFile=NullPink.tscript"
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materialDefinitionName="NullPink"
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imageMap0="@Asset=Prototyping:NullPink_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/NullPink.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="TrimYellow"
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scriptFile="@assetFile=TrimYellow.cs"
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scriptFile="@assetFile=TrimYellow.tscript"
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materialDefinitionName="TrimYellow"
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imageMap0="@Asset=Prototyping:TrimYellow_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/TrimYellow.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="WallOrange"
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scriptFile="@assetFile=WallOrange.cs"
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scriptFile="@assetFile=WallOrange.tscript"
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materialDefinitionName="WallOrange"
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imageMap0="@Asset=Prototyping:WallOrange_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/WallOrange.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="WaterBlue"
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scriptFile="@assetFile=WaterBlue.cs"
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scriptFile="@assetFile=WaterBlue.tscript"
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materialDefinitionName="WaterBlue"
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imageMap0="@Asset=Prototyping:WaterBlue_ALBEDO"
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originalFilePath="D:/Gamedev/art/Blockout/WaterBlue.png" />
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@ -2,7 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="kork_chan"
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scriptFile="@assetFile=kork_chan.cs"
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scriptFile="@assetFile=kork_chan.tscript"
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materialDefinitionName="kork_chan"
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imageMap0="@Asset=Prototyping:kork_chan_ALBEDO"
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originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes" />
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