FateJH
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caf56c4e72
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added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits
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2018-06-04 08:03:03 -04:00 |
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FateJH
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389d0b4d82
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added documentation and refined comments; corrected stream length calculation issues where padding lengths were not being properly retained or updated; working tests
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2018-06-04 08:03:03 -04:00 |
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FateJH
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4e41468cd0
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meta-stability in terms of the underlying structure that will eventually read off seated passengers in vehicles; the padding offsets just need tuning
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2018-06-04 08:03:03 -04:00 |
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FateJH
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052a318285
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Refactored CharacterData and DetailedCharacterData to be a component of PlayerData and DetailedPlayerData, respectively. Position information is now optional; inventory data and exposed hand data are also removed into PlayerData and DetailedPlayerData. String padding management has been preserved. Tests and packet converters have been repaired.
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2018-06-04 08:03:03 -04:00 |
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Fate-JH
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a9db4b5820
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Merge pull request #216 from Fate-JH/drop-item
Dropping Items, Picking up Items, Cleaning up Items
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2018-06-04 08:00:16 -04:00 |
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FateJH
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a96d76a3d6
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two clarifying comments requested
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2018-06-04 07:35:44 -04:00 |
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Mazo
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8dc4a20332
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Initial functionality for vehicle cargo holds & cargo passengers
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2018-06-02 14:17:22 +01:00 |
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Mazo
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447f6de2d6
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Add definitions/objects for cargo holds and cargo
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2018-06-02 14:11:19 +01:00 |
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Mazo
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27d8f91cec
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Update documentation
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2018-06-02 14:09:42 +01:00 |
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Mazo
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5347b78e7c
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Add CargoMountPointStatusMessage / DismountVehicleCargoMsg / MountVehicleCargomsg packets
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2018-06-02 14:08:13 +01:00 |
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FateJH
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9e75fd1191
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even more generosity with the tests
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2018-05-28 09:04:09 -04:00 |
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FateJH
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d26e8834c6
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hopefully more generous timing for the tests
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2018-05-28 08:24:57 -04:00 |
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FateJH
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8c7417aabf
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added timing so that thr advanced mobile spawn and the router waste away for 20 minutes, while all other vehicles die early at 5 minutes
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2018-05-27 20:59:44 -04:00 |
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FateJH
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c7641fc117
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modified zone ground actor operation to include no-callback item removal message; adjusted tests for Zone and wrote tests for RemoverActor
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2018-05-27 02:24:20 -04:00 |
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Mazo
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52357415c6
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Temporarily disable base offlining when NTU hits zero, otherwise there's no way to get an ANT onto the continent to refill it until warp gates are functional
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2018-05-26 19:37:34 +01:00 |
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Mazo
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fc71bbfd2a
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Shut down base power if NTU runs out, and restore it once refilled.
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2018-05-26 17:13:24 +01:00 |
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Mazo
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0ecceebf34
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Change/remove debug logging
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2018-05-26 16:41:53 +01:00 |
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Mazo
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a4c2085fb7
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Sync silo NTU level on map with all clients when it changes
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2018-05-26 16:39:12 +01:00 |
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Mazo
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b326cdf530
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Add functionality for BuildingControl to send map updates to all clients via GalaxyService
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2018-05-26 16:38:49 +01:00 |
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Mazo
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d72e1adf04
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Sync resource silo display & warning light with newly connected clients
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2018-05-26 16:38:02 +01:00 |
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Mazo
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86bb83dc09
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Rename existing galaxy service to cluster and add GalaxyService to send map updates to all connected clients
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2018-05-26 16:37:42 +01:00 |
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Mazo
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aa81116260
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Sync resource silo charge level on continent map with clients on zone entry
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2018-05-26 12:55:57 +01:00 |
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Mazo
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d55cd6ef9f
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Functionality for discharging ANT into resource silo
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2018-05-26 12:54:47 +01:00 |
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Mazo
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519e56e27c
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Add basic functionality to deploy ANT & charge at warpgate
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2018-05-26 12:54:02 +01:00 |
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Mazo
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bd7647177b
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Add resource silo to Anguta
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2018-05-26 12:52:17 +01:00 |
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Mazo
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2933811ac6
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Add ResourceSilo definition with basic functionality for charging/discharging
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2018-05-26 12:52:03 +01:00 |
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Mazo
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2d2788383c
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Add capacitor / max capacitor values to vehicles
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2018-05-26 12:49:50 +01:00 |
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Mazo
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8a2896f434
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Move services to common to allow server objects to send messages
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2018-05-26 09:17:35 +01:00 |
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Mazo
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1b0b84e53e
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Improvements/fixes to some javadoc / comments
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2018-05-26 07:57:51 +01:00 |
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Mazo
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cd3e6d2f63
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Add missing deployment time to ANT definition
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2018-05-26 07:51:18 +01:00 |
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FateJH
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ee5d0c666c
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replaced DelayedDeconstructionActor and DeconstructionActor with VehicleRemover, a class that does performs both tasks; all messages to, from, and used by the previous two actors have been removed and replaced with the new messages
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2018-05-26 01:04:38 -04:00 |
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FateJH
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36b9d81e6c
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moved current object dropping functionality over to AvatarService entirely; adjusting special support actor messaging for AvatarService; modified calls for DroppedItemRemover and CorpseRemoverActor; Player now has a more sensible check for its VisibleSlots
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2018-05-25 21:11:25 -04:00 |
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FateJH
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d35536da06
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created a generic base model for automated object deletion that isn't user driven; the first instance is the DroppedItemRemover for LocalService
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2018-05-23 23:53:50 -04:00 |
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FateJH
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f6f7ad5617
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unified code paths for dropping an item, and reinforced code path for picking an item back up; LocalService will handle some of the work now; ActionResultMessage embraces its simplistic nature (we don't have enough error messages)
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2018-05-22 19:13:59 -04:00 |
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Fate-JH
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fdf05337fd
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Merge pull request #214 from Fate-JH/ams-workaround
AMS Workaround
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2018-05-21 11:30:18 -04:00 |
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FateJH
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185da88db5
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small change
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2018-05-21 11:12:13 -04:00 |
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FateJH
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552206974e
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rebased to master/v-spawn-pad-redo; added ams spawn refresh when vehicle is deconstructed
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2018-05-21 11:01:00 -04:00 |
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FateJH
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e00202e8fb
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Tuned positioning on player spawned at an AMS; fixed 'AMS' label draw and clear issue by expanding deployment options; modifications to BattlePlanMessage packet
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2018-05-21 10:58:18 -04:00 |
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FateJH
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cd91080c9a
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Worked ams spawning rules into normal SpawnRequestMessage workflow using the (reliable) spawn group number of 2
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2018-05-21 10:58:18 -04:00 |
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FateJH
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cc3e1dde86
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packets RespawnAMSInfoMessage and SquadWaypointEvent, the latter with tests; system of keeping track of deployed AMS vehicles and displaying their data to interested users added through the VehicleService path
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2018-05-21 10:54:32 -04:00 |
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Fate-JH
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63cc183031
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Merge pull request #213 from Fate-JH/is-fixes-things
Is Fixes Things
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2018-05-21 10:50:14 -04:00 |
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FateJH
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848929fd01
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test fix
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2018-05-21 10:48:32 -04:00 |
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FateJH
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48dde3a4b3
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increased amount of time these tests are allowed to run to mitigate chance of incorrect failures
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2018-05-21 10:16:20 -04:00 |
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FateJH
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54e2e37b54
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corpse remvoal should now remove corpses
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2018-05-21 10:16:20 -04:00 |
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FateJH
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a3f50cc8a4
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fixing Infiltration Suit issues as well as streamlining the process of exo-suit switching
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2018-05-21 10:16:20 -04:00 |
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FateJH
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cf3bf19d4d
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tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type
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2018-05-21 10:16:20 -04:00 |
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FateJH
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e14f2817d7
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TR MAX mode switch and Anchor mode switch fix; MAX will anchor, display to others as anchored, and properly switch between fire modes in both anchored and normal stances
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2018-05-21 10:16:20 -04:00 |
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FateJH
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e2dcf998e0
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in an attempt to decipher the pickup sound, it seems every item pickup comes with a 'congratulations' packet
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2018-05-21 10:15:05 -04:00 |
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FateJH
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c838ff3168
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splitting too big ammo boxes upon changing ammo; also, properly dropping too much ammo after same action
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2018-05-21 10:15:05 -04:00 |
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FateJH
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2aabf9abe7
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moved location of expansion packet; corrected medkit use after corpse update ruined it (also now delete the used medkit and update health)
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2018-05-21 10:09:06 -04:00 |
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