added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits

This commit is contained in:
FateJH 2018-06-03 01:15:47 -04:00
parent 389d0b4d82
commit caf56c4e72
10 changed files with 267 additions and 91 deletions

View file

@ -11,26 +11,21 @@ import scala.util.{Success, Try}
class AvatarConverter extends ObjectCreateConverter[Player]() {
override def ConstructorData(obj : Player) : Try[PlayerData] = {
import AvatarConverter._
val MaxArmor = obj.MaxArmor
Success(
Success(
PlayerData.apply(
PlacementData(obj.Position, obj.Orientation, obj.Velocity),
MakeAppearanceData(obj),
CharacterData(
255 * obj.Health / obj.MaxHealth, //TODO not precise
if(MaxArmor == 0) { 0 } else { 255 * obj.Armor / MaxArmor }, //TODO not precise
DressBattleRank(obj),
DressCommandRank(obj),
recursiveMakeImplantEffects(obj.Implants.iterator),
MakeCosmetics(obj.BEP)
),
InventoryData(MakeHolsters(obj, BuildEquipment).sortBy(_.parentSlot)), //TODO is sorting necessary?
MakeCharacterData(obj),
MakeInventoryData(obj),
GetDrawnSlot(obj)
)
)
}
override def DetailedConstructorData(obj : Player) : Try[DetailedPlayerData] = {
import AvatarConverter._
Success(
DetailedPlayerData.apply(
PlacementData(obj.Position, obj.Orientation, obj.Velocity),
@ -54,13 +49,15 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
)
)
}
}
object AvatarConverter {
/**
* Compose some data from a `Player` into a representation common to both `CharacterData` and `DetailedCharacterData`.
* @param obj the `Player` game object
* @return the resulting `CharacterAppearanceData`
*/
private def MakeAppearanceData(obj : Player) : (Int)=>CharacterAppearanceData = {
def MakeAppearanceData(obj : Player) : (Int)=>CharacterAppearanceData = {
CharacterAppearanceData(
BasicCharacterData(obj.Name, obj.Faction, obj.Sex, obj.Head, obj.Voice),
0,
@ -81,6 +78,27 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
)
}
def MakeCharacterData(obj : Player) : (Boolean,Boolean)=>CharacterData = {
val MaxArmor = obj.MaxArmor
CharacterData(
255 * obj.Health / obj.MaxHealth, //TODO not precise
if(MaxArmor == 0) {
0
}
else {
255 * obj.Armor / MaxArmor
}, //TODO not precise
DressBattleRank(obj),
DressCommandRank(obj),
recursiveMakeImplantEffects(obj.Implants.iterator),
MakeCosmetics(obj.BEP)
)
}
def MakeInventoryData(obj : Player) : InventoryData = {
InventoryData(MakeHolsters(obj, BuildEquipment).sortBy(_.parentSlot)) //TODO is sorting necessary?
}
/**
* Select the appropriate `UniformStyle` design for a player's accumulated battle experience points.
* At certain battle ranks, all exo-suits undergo some form of coloration change.
@ -187,7 +205,7 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
* @see `Cosmetics`
* @return the `Cosmetics` options
*/
protected def MakeCosmetics(bep : Long) : Option[Cosmetics] =
def MakeCosmetics(bep : Long) : Option[Cosmetics] =
if(DetailedCharacterData.isBR24(bep)) {
Some(Cosmetics(false, false, false, false, false))
}
@ -210,6 +228,7 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
InternalSlot(equip.Definition.ObjectId, equip.GUID, item.start, equip.Definition.Packet.DetailedConstructorData(equip).get)
}).toList
}
/**
* Given a player with equipment holsters, convert the contents of those holsters into converted-decoded packet data.
* The decoded packet form is determined by the function in the parameters as both `0x17` and `0x18` conversions are available,
@ -255,7 +274,7 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
* @param equip the game object
* @return the game object in decoded packet form
*/
protected def BuildDetailedEquipment(index : Int, equip : Equipment) : InternalSlot = {
def BuildDetailedEquipment(index : Int, equip : Equipment) : InternalSlot = {
InternalSlot(equip.Definition.ObjectId, equip.GUID, index, equip.Definition.Packet.DetailedConstructorData(equip).get)
}
@ -293,7 +312,7 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
* @param obj the `Player` game object
* @return the holster's Enumeration value
*/
protected def GetDrawnSlot(obj : Player) : DrawnSlot.Value = {
def GetDrawnSlot(obj : Player) : DrawnSlot.Value = {
try { DrawnSlot(obj.DrawnSlot) } catch { case _ : Exception => DrawnSlot.None }
}
}

View file

@ -29,10 +29,10 @@ class CharacterSelectConverter extends AvatarConverter {
Nil,
MakeImplantEntries(obj), //necessary for correct stream length
Nil, Nil,
MakeCosmetics(obj.BEP)
AvatarConverter.MakeCosmetics(obj.BEP)
),
InventoryData(recursiveMakeHolsters(obj.Holsters().iterator)),
GetDrawnSlot(obj)
AvatarConverter.GetDrawnSlot(obj)
)
)
}
@ -92,7 +92,7 @@ class CharacterSelectConverter extends AvatarConverter {
val equip : Equipment = slot.Equipment.get
recursiveMakeHolsters(
iter,
list :+ BuildDetailedEquipment(index, equip),
list :+ AvatarConverter.BuildDetailedEquipment(index, equip),
index + 1
)
}

View file

@ -10,7 +10,7 @@ import scala.util.{Failure, Success, Try}
class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
override def DetailedConstructorData(obj : Vehicle) : Try[VehicleData] =
Failure(new Exception("VehicleConverter should not be used to generate detailed VehicleData"))
Failure(new Exception("VehicleConverter should not be used to generate detailed VehicleData (nothing should)"))
override def ConstructorData(obj : Vehicle) : Try[VehicleData] = {
Success(
@ -29,10 +29,30 @@ class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
false,
obj.Cloaked,
SpecificFormatData(obj),
Some(InventoryData((MakeUtilities(obj) ++ MakeMountings(obj)).sortBy(_.parentSlot)))
Some(InventoryData((MakeSeats(obj) ++ MakeUtilities(obj) ++ MakeMountings(obj)).sortBy(_.parentSlot)))
)(SpecificFormatModifier)
)
}
private def MakeSeats(obj : Vehicle) : List[InventoryItemData.InventoryItem] = {
var offset : Long = VehicleData.InitialStreamLengthToSeatEntries(true, SpecificFormatModifier)
obj.Seats
.filter({ case(_, seat) => seat.isOccupied })
.map({ case(index, seat) =>
val player = seat.Occupant.get
val mountedPlayer = VehicleData.PlayerData(
AvatarConverter.MakeAppearanceData(player),
AvatarConverter.MakeCharacterData(player),
AvatarConverter.MakeInventoryData(player),
AvatarConverter.GetDrawnSlot(player),
offset
)
val entry = InventoryItemData(ObjectClass.avatar, player.GUID, index, mountedPlayer)
println(s"seat $index offset: $offset, size: ${entry.bitsize}")
offset += entry.bitsize
entry
}).toList
}
private def MakeMountings(obj : Vehicle) : List[InventoryItemData.InventoryItem] = {
obj.Weapons.map({

View file

@ -124,7 +124,8 @@ final case class CharacterAppearanceData(app : BasicCharacterData,
override def bitsize : Long = {
//factor guard bool values into the base size, not its corresponding optional field
val nameStringSize : Long = StreamBitSize.stringBitSize(app.name, 16) + name_padding
val outfitStringSize : Long = StreamBitSize.stringBitSize(outfit_name, 16) + CharacterAppearanceData.outfitNamePadding
val outfitStringSize : Long = StreamBitSize.stringBitSize(outfit_name, 16) +
(if(outfit_name.nonEmpty) { CharacterAppearanceData.outfitNamePadding } else { 0 })
val altModelSize = CharacterAppearanceData.altModelBit(this).getOrElse(0)
335L + nameStringSize + outfitStringSize + altModelSize
}
@ -153,20 +154,6 @@ object CharacterAppearanceData extends Marshallable[CharacterAppearanceData] {
None
}
/**
* Get the padding of the player's name.
* The padding will always be a number 0-7.
* @return the pad length in bits
*/
def namePaddingRule(pad : Int) : Int =
if(pad == 0) {
//note that this counts as 1 (local) + 4 (inherited from PlayerData OCM with parent)
5 //normal alignment padding
}
else {
pad //custom padding value
}
/**
* Get the padding of the outfit's name.
* The padding will always be a number 0-7.
@ -234,7 +221,7 @@ object CharacterAppearanceData extends Marshallable[CharacterAppearanceData] {
case CharacterAppearanceData(BasicCharacterData(name, faction, sex, head, v1), v2, bops, jamd, suit, outfit, logo, bpack, facingPitch, facingYawUpper, lfs, gstate, cloaking, charging, zipline, ribbons) =>
val has_outfit_name : Long = outfit.length.toLong //TODO this is a kludge
var alt_model : Boolean = false
var alt_model : Boolean = false
var alt_model_extrabit : Option[Boolean] = None
if(zipline || bpack) {
alt_model = true

View file

@ -65,7 +65,7 @@ object PlayerData extends Marshallable[PlayerData] {
* @return a `PlayerData` object
*/
def apply(basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, inventory : InventoryData, drawn_slot : DrawnSlot.Type, accumulative : Long) : PlayerData = {
val appearance = basic_appearance(CumulativeSeatedPlayerNamePadding(accumulative))
val appearance = basic_appearance(1)
PlayerData(None, appearance, character_data(appearance.backpack, true), Some(inventory), drawn_slot)(false)
}
/**
@ -80,7 +80,7 @@ object PlayerData extends Marshallable[PlayerData] {
* @return a `PlayerData` object
*/
def apply(basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, drawn_slot : DrawnSlot.Type, accumulative : Long) : PlayerData = {
val appearance = basic_appearance(CumulativeSeatedPlayerNamePadding(accumulative))
val appearance = basic_appearance(1)
PlayerData(None, appearance, character_data(appearance.backpack, true), None, drawn_slot)(false)
}
@ -114,31 +114,6 @@ object PlayerData extends Marshallable[PlayerData] {
PlayerData(Some(pos), appearance, character_data(appearance.backpack, false), None, drawn_slot)(true)
}
/**
* Calculate the padding value for the next mounted player character's name `String`.
* Due to the depth of seated player characters, the `name` field can have a variable amount of padding
* between the string size field and the first character.
* Specifically, the padding value is the number of bits after the size field
* that would cause the first character of the name to be aligned to the first bit of the next byte.
* The 35 counts the object class, unique identifier, and slot fields of the enclosing `InternalSlot`.
* The 23 counts all of the fields before the player's `name` field in `CharacterAppearanceData`.
* @see `InternalSlot`<br>
* `CharacterAppearanceData.name`<br>
* `VehicleData.InitialStreamLengthToSeatEntries`
* @param accumulative current entry stream offset (start of this player's entry)
* @return the padding value, 0-7 bits
*/
def CumulativeSeatedPlayerNamePadding(accumulative : Long) : Int = {
val offset = accumulative + 23 + 35
val pad = ((offset - math.floor(offset / 8) * 8) % 8).toInt
if(pad > 0) {
8 - pad
}
else {
0
}
}
/**
* Determine the padding offset for a subsequent field given the existence of `PlacementData`.
* The padding will always be a number 0-7.
@ -151,7 +126,7 @@ object PlayerData extends Marshallable[PlayerData] {
case Some(place) =>
if(place.vel.isDefined) { 2 } else { 4 }
case None =>
0
1
}
}

View file

@ -146,6 +146,41 @@ object VehicleData extends Marshallable[VehicleData] {
new VehicleData(basic, unk1, health, unk2>0, false, driveState, unk3, unk5>0, false, Some(unk4), inventory)(VehicleFormat.Variant)
}
import net.psforever.packet.game.objectcreate.{PlayerData => Player_Data}
/**
* Constructor that ignores the coordinate information
* and performs a vehicle-unique calculation of the padding value.
* It passes information between the three major divisions for the purposes of offset calculations.
* This constructor should be used for players that are mounted.
* @param basic_appearance a curried function for the common fields regarding the the character's appearance
* @param character_data a curried function for the class-specific data that explains about the character
* @param inventory the player's inventory
* @param drawn_slot the holster that is initially drawn
* @param accumulative the input position for the stream up to which this entry;
* used to calculate the padding value for the player's name in `CharacterAppearanceData`
* @return a `PlayerData` object
*/
def PlayerData(basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, inventory : InventoryData, drawn_slot : DrawnSlot.Type, accumulative : Long) : Player_Data = {
val appearance = basic_appearance(CumulativeSeatedPlayerNamePadding(accumulative))
Player_Data(None, appearance, character_data(appearance.backpack, true), Some(inventory), drawn_slot)(false)
}
/**
* Constructor for `PlayerData` that ignores the coordinate information and the inventory
* and performs a vehicle-unique calculation of the padding value.
* It passes information between the three major divisions for the purposes of offset calculations.
* This constructor should be used for players that are mounted.
* @param basic_appearance a curried function for the common fields regarding the the character's appearance
* @param character_data a curried function for the class-specific data that explains about the character
* @param drawn_slot the holster that is initially drawn
* @param accumulative the input position for the stream up to which this entry;
* used to calculate the padding value for the player's name in `CharacterAppearanceData`
* @return a `PlayerData` object
*/
def PlayerData(basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, drawn_slot : DrawnSlot.Type, accumulative : Long) : Player_Data = {
val appearance = basic_appearance(CumulativeSeatedPlayerNamePadding(accumulative))
Player_Data.apply(None, appearance, character_data(appearance.backpack, true), None, drawn_slot)(false)
}
private val driveState8u = PacketHelpers.createEnumerationCodec(DriveState, uint8L)
/**
@ -273,12 +308,37 @@ object VehicleData extends Marshallable[VehicleData] {
* @return the padding value, 0-7 bits
*/
def CumulativeSeatedPlayerNamePadding(base : Long, next : Option[StreamBitSize]) : Int = {
PlayerData.CumulativeSeatedPlayerNamePadding(base + (next match {
CumulativeSeatedPlayerNamePadding(base + (next match {
case Some(o) => o.bitsize
case None => 0
}))
}
/**
* Calculate the padding value for the next mounted player character's name `String`.
* Due to the depth of seated player characters, the `name` field can have a variable amount of padding
* between the string size field and the first character.
* Specifically, the padding value is the number of bits after the size field
* that would cause the first character of the name to be aligned to the first bit of the next byte.
* The 35 counts the object class, unique identifier, and slot fields of the enclosing `InternalSlot`.
* The 23 counts all of the fields before the player's `name` field in `CharacterAppearanceData`.
* @see `InternalSlot`<br>
* `CharacterAppearanceData.name`<br>
* `VehicleData.InitialStreamLengthToSeatEntries`
* @param accumulative current entry stream offset (start of this player's entry)
* @return the padding value, 0-7 bits
*/
private def CumulativeSeatedPlayerNamePadding(accumulative : Long) : Int = {
val offset = accumulative + 23 + 35
val pad = ((offset - math.floor(offset / 8) * 8) % 8).toInt
if(pad > 0) {
8 - pad
}
else {
0
}
}
/**
* A special method of handling mounted players within the same inventory space as normal `Equipment` can be encountered.
* Due to variable-length fields within `PlayerData` extracted from the input,
@ -299,7 +359,7 @@ object VehicleData extends Marshallable[VehicleData] {
uint2 ::
(inventory_seat_codec(
length, //length of stream until current seat
PlayerData.CumulativeSeatedPlayerNamePadding(length) //calculated offset of name field in next seat
CumulativeSeatedPlayerNamePadding(length) //calculated offset of name field in next seat
) >>:~ { seats =>
PacketHelpers.listOfNSized(size - countSeats(seats), InternalSlot.codec).hlist
})
@ -348,7 +408,7 @@ object VehicleData extends Marshallable[VehicleData] {
case None => 0
})
},
VehicleData.CumulativeSeatedPlayerNamePadding(length, seat) //calculated offset of name field in next seat
CumulativeSeatedPlayerNamePadding(length, seat) //calculated offset of name field in next seat
)).hlist
}
}
@ -381,7 +441,7 @@ object VehicleData extends Marshallable[VehicleData] {
* this padding value must recalculate for each represented seat
* @see `CharacterAppearanceData`<br>
* `VehicleData.InitialStreamLengthToSeatEntries`<br>
* `PlayerData.CumulativeSeatedPlayerNamePadding`
* `CumulativeSeatedPlayerNamePadding`
* @return a `Codec` that translates `PlayerData`
*/
private def seat_codec(pad : Int) : Codec[InternalSlot] = {
@ -390,7 +450,7 @@ object VehicleData extends Marshallable[VehicleData] {
("objectClass" | uintL(11)) ::
("guid" | PlanetSideGUID.codec) ::
("parentSlot" | PacketHelpers.encodedStringSize) ::
("obj" | PlayerData.codec(pad))
("obj" | Player_Data.codec(pad))
).xmap[InternalSlot] (
{
case objectClass :: guid :: parentSlot :: obj :: HNil =>

View file

@ -9,12 +9,18 @@ import org.specs2.mutable._
import scodec.bits._
class CharacterDataTest extends Specification {
val string_character = hex"17 73070000 BC8 3E0F 6C2D7 65535 CA16 00 00 09 9741E4F804000000 234530063007200610077006E00790052006F006E006E0069006500 220B7 E67B540404001000000000022B50100 268042006C00610063006B002000420065007200650074002000410072006D006F007500720065006400200043006F00720070007300 1700E0030050040003BC00000234040001A004000 3FFF67A8F A0A5424E0E800000000080952A9C3A03000001081103E040000000A023782F1080C0000016244108200000000808382403A030000014284C3A0C0000000202512F00B80C00000578F80F840000000280838B3C320300000080"
val string_character_backpack = hex"17 9C030000 BC8 340D F20A9 3956C AF0D 00 00 73 480000 87041006E00670065006C006C006F00 4A148 0000000000000000000000005C54200 24404F0072006900670069006E0061006C00200044006900730074007200690063007400 1740180181E8000000C202000042000000D202000000010A3C00"
val string = hex"17 73070000 BC8 3E0F 6C2D7 65535 CA16 00 00 09 9741E4F804000000 234530063007200610077006E00790052006F006E006E0069006500 220B7 E67B540404001000000000022B50100 268042006C00610063006B002000420065007200650074002000410072006D006F007500720065006400200043006F00720070007300 1700E0030050040003BC00000234040001A004000 3FFF67A8F A0A5424E0E800000000080952A9C3A03000001081103E040000000A023782F1080C0000016244108200000000808382403A030000014284C3A0C0000000202512F00B80C00000578F80F840000000280838B3C320300000080"
//string seated was intentionally-produced test data
val string_seated =
hex"17ff06000069023c83e0f800000011a530063007200610077006e00790052006f006e006e0069006500220b7000000000000000000000000" ++
hex"6800000268042006c00610063006b002000420065007200650074002000410072006d006f007500720065006400200043006f00720070007" ++
hex"3001700e0030050040003bc00000234040001a00400020a8fa0a5424e0e800000000080952a9c3a03000001081103e040000000a023782f1" ++
hex"080c0000016244108200000000808382403a030000014284c3a0c0000000202512f00b80c00000578f80f840000000280838b3c32030000008"
val string_backpack = hex"17 9C030000 BC8 340D F20A9 3956C AF0D 00 00 73 480000 87041006E00670065006C006C006F00 4A148 0000000000000000000000005C54200 24404F0072006900670069006E0061006C00200044006900730074007200690063007400 1740180181E8000000C202000042000000D202000000010A3C00"
"CharacterData" should {
"decode" in {
PacketCoding.DecodePacket(string_character).require match {
PacketCoding.DecodePacket(string).require match {
case ObjectCreateMessage(len, cls, guid, parent, data) =>
len mustEqual 1907
cls mustEqual ObjectClass.avatar
@ -111,8 +117,48 @@ class CharacterDataTest extends Specification {
}
}
"decode (seated)" in {
PacketCoding.DecodePacket(string_seated).require match {
case ObjectCreateMessage(len, cls, guid, parent, data) =>
len mustEqual 1791
cls mustEqual ObjectClass.avatar
guid mustEqual PlanetSideGUID(3902)
parent mustEqual Some(ObjectCreateMessageParent(PlanetSideGUID(1234), 0))
data match {
case Some(PlayerData(None, basic, char, inv, hand)) =>
basic.app.name mustEqual "ScrawnyRonnie"
basic.app.faction mustEqual PlanetSideEmpire.TR
basic.app.sex mustEqual CharacterGender.Male
basic.app.head mustEqual 5
basic.app.voice mustEqual 5
basic.voice2 mustEqual 3
basic.black_ops mustEqual false
basic.jammered mustEqual false
basic.exosuit mustEqual ExoSuitType.Reinforced
basic.outfit_name mustEqual "Black Beret Armoured Corps"
basic.outfit_logo mustEqual 23
basic.facingPitch mustEqual 340.3125f
basic.facingYawUpper mustEqual 0
basic.lfs mustEqual false
basic.grenade_state mustEqual GrenadeState.None
basic.is_cloaking mustEqual false
basic.charging_pose mustEqual false
basic.on_zipline mustEqual false
basic.ribbons.upper mustEqual MeritCommendation.MarkovVeteran
basic.ribbons.middle mustEqual MeritCommendation.HeavyInfantry4
basic.ribbons.lower mustEqual MeritCommendation.TankBuster7
basic.ribbons.tos mustEqual MeritCommendation.SixYearTR
//etc..
case _ =>
ko
}
case _ =>
ko
}
}
"decode (backpack)" in {
PacketCoding.DecodePacket(string_character_backpack).require match {
PacketCoding.DecodePacket(string_backpack).require match {
case ObjectCreateMessage(len, cls, guid, parent, data) =>
len mustEqual 924L
cls mustEqual ObjectClass.avatar
@ -220,7 +266,7 @@ class CharacterDataTest extends Specification {
val msg = ObjectCreateMessage(ObjectClass.avatar, PlanetSideGUID(3902), obj)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
val pkt_bitv = pkt.toBitVector
val ori_bitv = string_character.toBitVector
val ori_bitv = string.toBitVector
pkt_bitv.take(452) mustEqual ori_bitv.take(452) //skip 126
pkt_bitv.drop(578).take(438) mustEqual ori_bitv.drop(578).take(438) //skip 2
pkt_bitv.drop(1018).take(17) mustEqual ori_bitv.drop(1018).take(17) //skip 11
@ -229,6 +275,60 @@ class CharacterDataTest extends Specification {
//TODO work on CharacterData to make this pass as a single stream
}
"encode (seated)" in {
val pos : PlacementData = PlacementData(
Vector3(3674.8438f, 2726.789f, 91.15625f),
Vector3(0f, 0f, 64.6875f),
Some(Vector3(1.4375f, -0.4375f, 0f))
)
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
BasicCharacterData(
"ScrawnyRonnie",
PlanetSideEmpire.TR,
CharacterGender.Male,
5,
5
),
3,
false,
false,
ExoSuitType.Reinforced,
"Black Beret Armoured Corps",
23,
false,
340.3125f, 0f,
false,
GrenadeState.None,
false, false, false,
RibbonBars(
MeritCommendation.MarkovVeteran,
MeritCommendation.HeavyInfantry4,
MeritCommendation.TankBuster7,
MeritCommendation.SixYearTR
)
)
val char : (Boolean,Boolean)=>CharacterData = CharacterData(
255, 253,
UniformStyle.ThirdUpgrade,
5,
Some(ImplantEffects.NoEffects),
Some(Cosmetics(true, true, true, true, false))
)
val inv = InventoryData(
InventoryItemData(ObjectClass.plasma_grenade, PlanetSideGUID(3662), 0, WeaponData(0, 0, ObjectClass.plasma_grenade_ammo, PlanetSideGUID(3751), 0, AmmoBoxData())) ::
InventoryItemData(ObjectClass.bank, PlanetSideGUID(3908), 1, WeaponData(0, 0, 1, ObjectClass.armor_canister, PlanetSideGUID(4143), 0, AmmoBoxData())) ::
InventoryItemData(ObjectClass.mini_chaingun, PlanetSideGUID(4164), 2, WeaponData(0, 0, ObjectClass.bullet_9mm, PlanetSideGUID(3728), 0, AmmoBoxData())) ::
InventoryItemData(ObjectClass.phoenix, PlanetSideGUID(3603), 3, WeaponData(0, 0, ObjectClass.phoenix_missile, PlanetSideGUID(3056), 0, AmmoBoxData())) ::
InventoryItemData(ObjectClass.chainblade, PlanetSideGUID(4088), 4, WeaponData(0, 0, 1, ObjectClass.melee_ammo, PlanetSideGUID(3279), 0, AmmoBoxData())) ::
Nil
)
val obj = PlayerData(app, char, inv, DrawnSlot.Rifle1, 0)
val msg = ObjectCreateMessage(ObjectClass.avatar, PlanetSideGUID(3902), ObjectCreateMessageParent(PlanetSideGUID(1234), 0), obj)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_seated
}
"encode (backpack)" in {
val pos = PlacementData(
Vector3(4629.8906f, 6316.4453f, 54.734375f),
@ -272,7 +372,7 @@ class CharacterDataTest extends Specification {
val msg = ObjectCreateMessage(ObjectClass.avatar, PlanetSideGUID(3380), obj)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
val pkt_bitv = pkt.toBitVector
val ori_bitv = string_character_backpack.toBitVector
val ori_bitv = string_backpack.toBitVector
pkt_bitv.take(300) mustEqual ori_bitv.take(300) //skip 2
pkt_bitv.drop(302).take(14) mustEqual ori_bitv.drop(302).take(14) //skip 126
pkt_bitv.drop(442).take(305) mustEqual ori_bitv.drop(442).take(305) //skip 1

View file

@ -145,7 +145,7 @@ class MountedVehiclesTest extends Specification {
)
)
)
val player = PlayerData.apply(app, char, inv, DrawnSlot.None, VehicleData.InitialStreamLengthToSeatEntries(true, VehicleFormat.Variant))
val player = VehicleData.PlayerData(app, char, inv, DrawnSlot.None, VehicleData.InitialStreamLengthToSeatEntries(true, VehicleFormat.Variant))
val obj = VehicleData(
CommonFieldData(
PlacementData(

View file

@ -473,6 +473,7 @@ object Maps {
LocalObject(396, Door.Constructor)
LocalObject(397, Door.Constructor)
LocalObject(398, Door.Constructor)
LocalObject(399, Door.Constructor)
LocalObject(462, Door.Constructor)
LocalObject(463, Door.Constructor)
LocalObject(522, ImplantTerminalMech.Constructor)
@ -520,6 +521,7 @@ object Maps {
ObjectToBuilding(396, 2)
ObjectToBuilding(397, 2)
ObjectToBuilding(398, 2)
ObjectToBuilding(399, 2)
ObjectToBuilding(462, 2)
ObjectToBuilding(463, 2)
ObjectToBuilding(522, 2)

View file

@ -1649,30 +1649,23 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
})
//load active players in zone
continent.LivePlayers.filterNot(_.GUID == player.GUID).foreach(char => {
sendResponse(ObjectCreateMessage(ObjectClass.avatar, char.GUID, char.Definition.Packet.ConstructorData(char).get))
if(char.UsingSpecial == SpecialExoSuitDefinition.Mode.Anchored) {
sendResponse(PlanetsideAttributeMessage(char.GUID, 19, 1))
}
})
continent.LivePlayers
.filterNot(tplayer => { tplayer.GUID == player.GUID || tplayer.VehicleSeated.nonEmpty })
.foreach(char => {
sendResponse(ObjectCreateMessage(ObjectClass.avatar, char.GUID, char.Definition.Packet.ConstructorData(char).get))
if(char.UsingSpecial == SpecialExoSuitDefinition.Mode.Anchored) {
sendResponse(PlanetsideAttributeMessage(char.GUID, 19, 1))
}
})
//load corpses in zone
continent.Corpses.foreach {
TurnPlayerIntoCorpse
}
var mountedPlayers : Set[Player] = Set.empty //players in vehicles
//load active vehicles in zone
continent.Vehicles.foreach(vehicle => {
val definition = vehicle.Definition
sendResponse(ObjectCreateMessage(definition.ObjectId, vehicle.GUID, definition.Packet.ConstructorData(vehicle).get))
//seat vehicle occupants
definition.MountPoints.values.foreach(seat_num => {
vehicle.Seat(seat_num).get.Occupant match {
case Some(tplayer) =>
if(tplayer.HasGUID) {
sendResponse(ObjectAttachMessage(vehicle.GUID, tplayer.GUID, seat_num))
}
case None => ;
}
})
ReloadVehicleAccessPermissions(vehicle)
})
//implant terminals
@ -1692,8 +1685,28 @@ class WorldSessionActor extends Actor with MDCContextAware {
case _ => ;
}
//seat terminal occupants
import net.psforever.objects.definition.converter.AvatarConverter
continent.GUID(terminal_guid) match {
case Some(obj : Mountable) =>
obj.Seats
.filter({ case(_, seat) => seat.isOccupied })
.foreach({ case(index, seat) =>
val tplayer = seat.Occupant.get
val tdefintion = tplayer.Definition
sendResponse(ObjectCreateMessage(
tdefintion.ObjectId,
tplayer.GUID,
ObjectCreateMessageParent(parent_guid, index),
PlayerData(
AvatarConverter.MakeAppearanceData(tplayer),
AvatarConverter.MakeCharacterData(tplayer),
AvatarConverter.MakeInventoryData(tplayer),
AvatarConverter.GetDrawnSlot(tplayer),
0
)
))
})
obj.MountPoints.foreach({ case ((_, seat_num)) =>
obj.Seat(seat_num).get.Occupant match {
case Some(tplayer) =>