moved current object dropping functionality over to AvatarService entirely; adjusting special support actor messaging for AvatarService; modified calls for DroppedItemRemover and CorpseRemoverActor; Player now has a more sensible check for its VisibleSlots

This commit is contained in:
FateJH 2018-05-25 21:11:25 -04:00
parent d35536da06
commit 36b9d81e6c
13 changed files with 440 additions and 456 deletions

View file

@ -129,7 +129,12 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
def MaxArmor : Int = exosuit.MaxArmor
def VisibleSlots : Set[Int] = if(exosuit.SuitType == ExoSuitType.MAX) { Set(0) } else { Set(0,1,2,3,4) }
def VisibleSlots : Set[Int] = if(exosuit.SuitType == ExoSuitType.MAX) {
Set(0)
}
else {
(0 to 4).filterNot(index => holsters(index).Size == EquipmentSize.Blocked).toSet
}
override def Slot(slot : Int) : EquipmentSlot = {
if(inventory.Offset <= slot && slot <= inventory.LastIndex) {

View file

@ -141,14 +141,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
else { //no items in inventory; leave no corpse
val player_guid = player.GUID
player.Position = Vector3.Zero //save character before doing this
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid, 0))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid))
taskResolver ! GUIDTask.UnregisterAvatar(player)(continent.GUID)
}
case Some(vehicle_guid) =>
val player_guid = player.GUID
player.Position = Vector3.Zero //save character before doing this
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid, 0))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid))
taskResolver ! GUIDTask.UnregisterAvatar(player)(continent.GUID)
DismountVehicleOnLogOut()
}
@ -288,29 +288,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(GenericObjectActionMessage(guid, 36))
}
case AvatarResponse.EquipmentInHand(target, slot, item) =>
case msg @ AvatarResponse.DropItem(pkt) =>
if(tplayer_guid != guid) {
val definition = item.Definition
sendResponse(
ObjectCreateMessage(
definition.ObjectId,
item.GUID,
ObjectCreateMessageParent(target, slot),
definition.Packet.ConstructorData(item).get
)
)
sendResponse(pkt)
}
case msg @ AvatarResponse.EquipmentOnGround(pos, orient, item_id, item_guid, item_data) =>
case AvatarResponse.EquipmentInHand(pkt) =>
if(tplayer_guid != guid) {
log.info(s"now dropping a $msg")
sendResponse(
ObjectCreateMessage(
item_id,
item_guid,
DroppedItemData(PlacementData(pos, Vector3(0f, 0f, orient.z)), item_data)
)
)
sendResponse(pkt)
}
case AvatarResponse.LoadPlayer(pdata) =>
@ -416,11 +401,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case LocalResponse.DoorCloses(door_guid) => //door closes for everyone
sendResponse(GenericObjectStateMsg(door_guid, 17))
case LocalResponse.DropItem(id, item_guid, data) =>
if(tplayer_guid != guid) {
sendResponse(ObjectCreateMessage(id, item_guid, data))
}
case LocalResponse.HackClear(target_guid, unk1, unk2) =>
sendResponse(HackMessage(0, target_guid, guid, 0, unk1, HackState.HackCleared, unk2))
@ -429,11 +409,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(HackMessage(0, target_guid, guid, 100, unk1, HackState.Hacked, unk2))
}
case LocalResponse.ObjectDelete(item_guid, unk) =>
if(tplayer_guid != guid) {
sendResponse(ObjectDeleteMessage(item_guid, unk))
}
case LocalResponse.ProximityTerminalEffect(object_guid, effectState) =>
if(tplayer_guid != guid) {
sendResponse(ProximityTerminalUseMessage(PlanetSideGUID(0), object_guid, effectState))
@ -1390,8 +1365,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case None =>
PlanetSideGUID(0) //object is being introduced into the world upon drop
}
localService ! RemoverActor.AddTask(item, continent, Some(20 seconds))
localService ! LocalServiceMessage(continent.Id, LocalAction.DropItem(exclusionId, item))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.DropItem(exclusionId, item, continent))
case Zone.Ground.CanNotDropItem(item) =>
log.warn(s"DropItem: $player tried to drop a $item on the ground, but he missed")
@ -1404,7 +1378,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Zone.Ground.ItemInHand(item) =>
player.Fit(item) match {
case Some(slotNum) =>
localService ! RemoverActor.ClearSpecific(List(item), continent)
val item_guid = item.GUID
val player_guid = player.GUID
player.Slot(slotNum).Equipment = item
@ -1417,13 +1390,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
definition.Packet.DetailedConstructorData(item).get
)
)
avatarService ! AvatarServiceMessage(continent.Id, if(player.VisibleSlots.contains(slotNum)) {
AvatarAction.EquipmentInHand(player_guid, player_guid, slotNum, item)
}
else {
AvatarAction.ObjectDelete(player_guid, item_guid)
})
sendResponse(ActionResultMessage.Pass)
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PickupItem(player_guid, continent, player, slotNum, item))
case None =>
continent.Ground ! Zone.Ground.DropItem(item, item.Position, item.Orientation) //restore previous state
}
@ -3947,7 +3914,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case _ => ;
//Player does not require special case; the act of dropping forces the item and icon to change
}
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentOnGround(player_guid, pos, orient, objDef.ObjectId, item2_guid, objDef.Packet.ConstructorData(item2).get))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.DropItem(player_guid, item2, continent))
}
case None => ;
@ -4440,8 +4407,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
*/
def TryDisposeOfLootedCorpse(obj : Player) : Boolean = {
if(WellLootedCorpse(obj)) {
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(1 second, avatarService, AvatarServiceMessage.RemoveSpecificCorpse(List(obj)))
avatarService ! AvatarServiceMessage.Corpse(RemoverActor.HurrySpecific(List(obj), continent))
true
}
else {

View file

@ -10,32 +10,73 @@ import net.psforever.types.Vector3
import scala.annotation.tailrec
import scala.concurrent.duration._
/**
* The base class for a type of "destruction `Actor`" intended to be used for delaying object cleanup activity.
* Objects submitted to this process should be registered to a global unique identified system for a given region
* as is specified in their submission.<br>
* <br>
* Two waiting lists are used to pool the objects being removed.
* The first list is a basic pooling list that precludes any proper removal actions
* and is almost expressly for delaying the process.
* Previously-submitted tasks can be removed from this list so long as a matching object can be found.
* Tasks in this list can also be expedited into the second list without having to consider delays.
* After being migrated to the secondary list, the object is considered beyond the point of no return.
* Followup activity will lead to its inevitable unregistering and removal.<br>
* <br>
* Functions have been provided for `override` in order to interject the appropriate cleanup operations.
* The activity itself is typically removing the object in question from a certain list,
* dismissing it with a mass distribution of `ObjectDeleteMessage` packets,
* and finally unregistering it.
* Some types of object have (de-)implementation variations which should be made explicit through the overrides.
*/
abstract class RemoverActor extends Actor {
protected var firstTask : Cancellable = DefaultCancellable.obj
protected var firstHeap : List[RemoverActor.Entry] = List()
/**
* The timer that checks whether entries in the first pool are still eligible for that pool.
*/
var firstTask : Cancellable = DefaultCancellable.obj
/**
* The first pool of objects waiting to be processed for removal.
*/
var firstHeap : List[RemoverActor.Entry] = List()
protected var secondTask : Cancellable = DefaultCancellable.obj
protected var secondHeap : List[RemoverActor.Entry] = List()
/**
* The timer that checks whether entries in the second pool are still eligible for that pool.
*/
var secondTask : Cancellable = DefaultCancellable.obj
/**
* The second pool of objects waiting to be processed for removal.
*/
var secondHeap : List[RemoverActor.Entry] = List()
protected var taskResolver : ActorRef = Actor.noSender
private var taskResolver : ActorRef = Actor.noSender
protected[this] val log = org.log4s.getLogger
private[this] val log = org.log4s.getLogger
/**
* Send the initial message that requests a task resolver for assisting in the removal process.
*/
override def preStart() : Unit = {
super.preStart()
self ! RemoverActor.Startup()
}
/**
* Sufficiently clean up the current contents of these waiting removal jobs.
* Cancel all timers, rush all entries in the lists through their individual steps, then empty the lists.
* This is an improved `HurryAll`, but still faster since it also railroads entries through the second queue as well.
*/
override def postStop() = {
super.postStop()
firstTask.cancel
secondTask.cancel
firstHeap.foreach(entry => {
FirstJob(entry)
SecondJob(entry)
})
secondHeap.foreach { SecondJob }
firstHeap = Nil
secondHeap = Nil
taskResolver = ActorRef.noSender
}
def receive : Receive = {
@ -79,47 +120,32 @@ abstract class RemoverActor extends Actor {
}
case RemoverActor.HurrySpecific(targets, zone) =>
CullTargetsFromFirstHeap(targets, zone) match {
case Nil => ;
case list =>
secondTask.cancel
list.foreach { FirstJob }
secondHeap = list ++ secondHeap
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
HurrySpecific(targets, zone)
case RemoverActor.HurryAll() =>
firstTask.cancel
firstHeap.foreach { FirstJob }
secondHeap = secondHeap ++ firstHeap
firstHeap = Nil
secondTask.cancel
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
HurryAll()
case RemoverActor.ClearSpecific(targets, zone) =>
CullTargetsFromFirstHeap(targets, zone)
ClearSpecific(targets, zone)
case RemoverActor.ClearAll() =>
firstTask.cancel
firstHeap = Nil
ClearAll()
//private messages
//private messages from RemoverActor to RemoverActor
case RemoverActor.StartDelete() =>
firstTask.cancel
secondTask.cancel
val now : Long = System.nanoTime
val (in, out) = firstHeap.partition(entry => { now - entry.time >= entry.duration })
firstHeap = out
secondHeap = secondHeap ++ in
secondHeap = secondHeap ++ in.map { RepackageEntry }
in.foreach { FirstJob }
RetimeFirstTask()
if(secondHeap.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
log.trace(s"item removal task has found ${secondHeap.size} items to remove")
log.trace(s"item removal task has found ${in.size} items to remove")
case RemoverActor.TryDelete() =>
secondTask.cancel
@ -134,13 +160,79 @@ abstract class RemoverActor extends Actor {
case RemoverActor.FailureToWork(entry, ex) =>
log.error(s"${entry.obj} from ${entry.zone} not properly unregistered - $ex")
case _ => ;
}
/**
* Expedite some entries from the first pool into the second.
* @param targets a list of objects to pick
* @param zone the zone in which these objects must be discovered;
* all targets must be in this zone, with the assumption that this is the zone where they were registered
*/
def HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit = {
CullTargetsFromFirstHeap(targets, zone) match {
case Nil => ;
case list =>
secondTask.cancel
list.foreach { FirstJob }
secondHeap = secondHeap ++ list.map { RepackageEntry }
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
}
/**
* Expedite all entries from the first pool into the second.
*/
def HurryAll() : Unit = {
firstTask.cancel
firstHeap.foreach { FirstJob }
secondHeap = secondHeap ++ firstHeap.map { RepackageEntry }
firstHeap = Nil
secondTask.cancel
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
/**
* Remove specific entries from the first pool.
*/
def ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit = {
CullTargetsFromFirstHeap(targets, zone)
}
/**
* No entries in the first pool.
*/
def ClearAll() : Unit = {
firstTask.cancel
firstHeap = Nil
}
/**
* Retime an individual entry by recreating it.
* @param entry an existing entry
* @return a new entry, containing the same object and zone information;
* this new entry is always set to last for the duration of the second pool
*/
private def RepackageEntry(entry : RemoverActor.Entry) : RemoverActor.Entry = {
RemoverActor.Entry(entry.obj, entry.zone, SecondStandardDuration.toNanos)
}
/**
* Search the first pool of entries awaiting removal processing.
* If any entry has the same object as one of the targets and belongs to the same zone, remove it from the first pool.
* If no targets are selected (an empty list), all discovered targets within the appropriate zone are removed.
* @param targets a list of objects to pick
* @param zone the zone in which these objects must be discovered;
* all targets must be in this zone, with the assumption that this is the zone where they were registered
* @return all of the discovered entries
*/
private def CullTargetsFromFirstHeap(targets : List[PlanetSideGameObject], zone : Zone) : List[RemoverActor.Entry] = {
if(targets.nonEmpty) {
firstTask.cancel
val culledEntries = if(targets.size == 1) {
log.debug(s"a target submitted for early cleanup: ${targets.head}")
val culledEntries = if(targets.nonEmpty) {
if(targets.size == 1) {
log.debug(s"a target submitted: ${targets.head}")
//simple selection
RemoverActor.recursiveFind(firstHeap.iterator, RemoverActor.Entry(targets.head, zone, 0)) match {
case None => ;
@ -152,12 +244,12 @@ abstract class RemoverActor extends Actor {
}
}
else {
log.trace(s"multiple targets submitted for early cleanup: $targets")
log.trace(s"multiple targets submitted: $targets")
//cumbersome partition
//a - find targets from entries
val locatedTargets = for {
a <- targets.map(RemoverActor.Entry(_, zone, 0))
b <- firstHeap
b <- firstHeap//.filter(entry => entry.zone == zone)
if b.obj.HasGUID && a.obj.HasGUID && RemoverActor.Similarity(b, a)
} yield b
if(locatedTargets.nonEmpty) {
@ -173,6 +265,15 @@ abstract class RemoverActor extends Actor {
Nil
}
}
}
else {
log.trace(s"all targets within the specified zone $zone will be submitted")
//no specific targets; split on all targets in the given zone instead
val (in, out) = firstHeap.partition(entry => entry.zone == zone)
firstHeap = out.sortBy(_.duration)
in
}
if(culledEntries.nonEmpty) {
RetimeFirstTask()
culledEntries
}
@ -181,6 +282,12 @@ abstract class RemoverActor extends Actor {
}
}
/**
* Common function to reset the first task's delayed execution.
* Cancels the scheduled timer and will only restart the timer if there is at least one entry in the first pool.
* @param now the time (in nanoseconds);
* defaults to the current time (in nanoseconds)
*/
def RetimeFirstTask(now : Long = System.nanoTime) : Unit = {
firstTask.cancel
if(firstHeap.nonEmpty) {
@ -220,53 +327,152 @@ abstract class RemoverActor extends Actor {
)
}
/**
* Default time for entries waiting in the first list.
* Override.
* @return the time as a `FiniteDuration` object (to be later transformed into nanoseconds)
*/
def FirstStandardDuration : FiniteDuration
/**
* Default time for entries waiting in the second list.
* Override.
* @return the time as a `FiniteDuration` object (to be later transformed into nanoseconds)
*/
def SecondStandardDuration : FiniteDuration
/**
* Determine whether or not the resulting entry is valid for this removal process.
* The primary purpose of this function should be to determine if the appropriate type of object is being submitted.
* Override.
* @param entry the entry
* @return `true`, if it can be processed; `false`, otherwise
*/
def InclusionTest(entry : RemoverActor.Entry) : Boolean
/**
* Performed when the entry is initially added to the first list.
* Override.
* @param entry the entry
*/
def InitialJob(entry : RemoverActor.Entry) : Unit
/**
* Performed when the entry is shifted from the first list to the second list.
* Override.
* @param entry the entry
*/
def FirstJob(entry : RemoverActor.Entry) : Unit
/**
* Performed to determine when an entry can be shifted off from the second list.
* Override.
* @param entry the entry
*/
def ClearanceTest(entry : RemoverActor.Entry) : Boolean
/**
* The specific action that is necessary to complete the removal process.
* Override.
* @see `GUIDTask`
* @param entry the entry
*/
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask
}
object RemoverActor {
/**
* na
* All information necessary to apply to the removal process to produce an effect.
* Internally, all entries have a "time created" field.
* @param obj the target
* @param zone the zone in which this target is registered
* @param duration how much longer the target will exist (in nanoseconds)
* @param time when this entry was created (in nanoseconds)
* @param duration how much longer the target will exist in its current state (in nanoseconds)
*/
case class Entry(obj : PlanetSideGameObject, zone : Zone, duration : Long, time : Long = System.nanoTime)
case class Entry(obj : PlanetSideGameObject, zone : Zone, duration : Long) {
/** The time when this entry was created (in nanoseconds) */
val time : Long = System.nanoTime
}
/**
* A message that prompts the retrieval of a `TaskResolver` for us in the removal process.
*/
case class Startup()
/**
* Message to submit an object to the removal process.
* @see `FirstStandardDuration`
* @param obj the target
* @param zone the zone in which this target is registered
* @param duration how much longer the target will exist in its current state (in nanoseconds);
* a default time duration is provided by implementation
*/
case class AddTask(obj : PlanetSideGameObject, zone : Zone, duration : Option[FiniteDuration] = None)
/**
* "Hurrying" shifts entries with the discovered objects (in the same `zone`)
* through their first task and into the second pool.
* If the list of targets is empty, all discovered objects in the given zone will be considered targets.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist;
* the assumption is that all these target objects are registered to this zone
*/
case class HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone)
/**
* "Hurrying" shifts all entries through their first task and into the second pool.
*/
case class HurryAll()
/**
* "Clearing" cancels entries with the discovered objects (in the same `zone`)
* if they are discovered in the first pool of objects.
* Those entries will no longer be affected by any actions performed by the removal process until re-submitted.
* If the list of targets is empty, all discovered objects in the given zone will be considered targets.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist;
* the assumption is that all these target objects are registered to this zone
*/
case class ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone)
/**
* "Clearing" cancels all entries if they are discovered in the first pool of objects.
* Those entries will no longer be affected by any actions performed by the removal process until re-submitted.
*/
case class ClearAll()
/**
* Message that indicates that the final stage of the remover process has failed.
* Since the last step is generally unregistering the object, it could be a critical error.
* @param entry the entry that was not properly removed
* @param ex the reason the last entry was not properly removed
*/
protected final case class FailureToWork(entry : RemoverActor.Entry, ex : Throwable)
/**
* Internal message to flag operations by data in the first list if it has been in that list long enough.
*/
private final case class StartDelete()
/**
* Internal message to flag operations by data in the second list if it has been in that list long enough.
*/
private final case class TryDelete()
/**
* Match two entries by object and by zone information.
* @param entry1 the first entry
* @param entry2 the second entry
* @return if they match
*/
private def Similarity(entry1 : RemoverActor.Entry, entry2 : RemoverActor.Entry) : Boolean = {
entry1.obj == entry2.obj && entry1.zone == entry2.zone && entry1.obj.GUID == entry2.obj.GUID
}
/**
* Get the index of an entry in the list of entries.
* @param iter an `Iterator` of entries
* @param target the specific entry to be found
* @param index the incrementing index value
* @return the index of the entry in the list, if a match to the target is found
*/
@tailrec private def recursiveFind(iter : Iterator[RemoverActor.Entry], target : RemoverActor.Entry, index : Int = 0) : Option[Int] = {
if(!iter.hasNext) {
None

View file

@ -1,12 +1,15 @@
// Copyright (c) 2017 PSForever
package services.avatar
import net.psforever.objects.Player
import net.psforever.objects.{PlanetSideGameObject, Player}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.Container
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.{ExoSuitType, Vector3}
import net.psforever.types.ExoSuitType
import scala.concurrent.duration.FiniteDuration
object AvatarAction {
trait Action
@ -17,21 +20,19 @@ object AvatarAction {
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
final case class DropItem(player_guid : PlanetSideGUID, item : Equipment, zone : Zone) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, pdata : ConstructorData) extends Action
// final case class LoadMap(msg : PlanetSideGUID) extends Action
// final case class unLoadMap(msg : PlanetSideGUID) extends Action
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ObjectHeld(player_guid : PlanetSideGUID, slot : Int) extends Action
final case class PlanetsideAttribute(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlayerState(player_guid : PlanetSideGUID, msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Action
final case class Release(player : Player, zone : Zone, time : Option[Long] = None) extends Action
final case class PickupItem(player_guid : PlanetSideGUID, zone : Zone, target : PlanetSideGameObject with Container, slot : Int, item : Equipment, unk : Int = 0) extends Action
final case class Release(player : Player, zone : Zone, time : Option[FiniteDuration] = None) extends Action
final case class Reload(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class StowEquipment(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class WeaponDryFire(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
// final case class PlayerStateShift(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class DestroyDisplay(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class HitHintReturn(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class ChangeWeapon(unk1 : Int, sessionId : Long) extends Action
}

View file

@ -3,9 +3,9 @@ package services.avatar
import net.psforever.objects.Player
import net.psforever.objects.equipment.Equipment
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.{ExoSuitType, Vector3}
import net.psforever.types.ExoSuitType
object AvatarResponse {
trait Response
@ -16,11 +16,9 @@ object AvatarResponse {
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
final case class ConcealPlayer() extends Response
final case class EquipmentInHand(target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Response
final case class EquipmentInHand(pkt : ObjectCreateMessage) extends Response
final case class DropItem(pkt : ObjectCreateMessage) extends Response
final case class LoadPlayer(pdata : ConstructorData) extends Response
// final case class unLoadMap() extends Response
// final case class LoadMap() extends Response
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ObjectHeld(slot : Int) extends Response
final case class PlanetsideAttribute(attribute_type : Int, attribute_value : Long) extends Response
@ -32,5 +30,4 @@ object AvatarResponse {
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
// final case class DestroyDisplay(itemID : PlanetSideGUID) extends Response
// final case class HitHintReturn(itemID : PlanetSideGUID) extends Response
// final case class ChangeWeapon(facingYaw : Int) extends Response
}

View file

@ -2,12 +2,15 @@
package services.avatar
import akka.actor.{Actor, ActorRef, Props}
import services.avatar.support.CorpseRemovalActor
import services.{GenericEventBus, Service}
import net.psforever.packet.game.ObjectCreateMessage
import net.psforever.packet.game.objectcreate.{DroppedItemData, ObjectCreateMessageParent, PlacementData}
import services.avatar.support.{CorpseRemovalActor, DroppedItemRemover}
import services.{GenericEventBus, RemoverActor, Service}
class AvatarService extends Actor {
private val undertaker : ActorRef = context.actorOf(Props[CorpseRemovalActor], "corpse-removal-agent")
undertaker ! "startup"
private val janitor = context.actorOf(Props[DroppedItemRemover], "item-remover-agent")
//undertaker ! "startup"
private [this] val log = org.log4s.getLogger
@ -62,13 +65,26 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ConcealPlayer())
)
case AvatarAction.EquipmentInHand(player_guid, target_guid, slot, obj) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentInHand(target_guid, slot, obj))
case AvatarAction.DropItem(player_guid, item, zone) =>
val definition = item.Definition
val objectData = DroppedItemData(
PlacementData(item.Position, item.Orientation),
definition.Packet.ConstructorData(item).get
)
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, item_id, item_guid, item_data) =>
janitor forward RemoverActor.AddTask(item, zone)
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentOnGround(pos, orient, item_id, item_guid, item_data))
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid,
AvatarResponse.DropItem(ObjectCreateMessage(definition.ObjectId, item.GUID, objectData))
)
)
case AvatarAction.EquipmentInHand(player_guid, target_guid, slot, item) =>
val definition = item.Definition
val containerData = ObjectCreateMessageParent(target_guid, slot)
val objectData = definition.Packet.ConstructorData(item).get
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid,
AvatarResponse.EquipmentInHand(ObjectCreateMessage(definition.ObjectId, item.GUID, containerData, objectData))
)
)
case AvatarAction.LoadPlayer(player_guid, pdata) =>
AvatarEvents.publish(
@ -90,11 +106,24 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlayerState(msg, spectator, weapon))
)
case AvatarAction.PickupItem(player_guid, zone, target, slot, item, unk) =>
janitor forward RemoverActor.ClearSpecific(List(item), zone)
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, {
val itemGUID = item.GUID
if(target.VisibleSlots.contains(slot)) {
val definition = item.Definition
val containerData = ObjectCreateMessageParent(target.GUID, slot)
val objectData = definition.Packet.ConstructorData(item).get
AvatarResponse.EquipmentInHand(ObjectCreateMessage(definition.ObjectId, itemGUID, containerData, objectData))
}
else {
AvatarResponse.ObjectDelete(itemGUID, unk)
}
})
)
case AvatarAction.Release(player, zone, time) =>
undertaker ! (time match {
case Some(t) => CorpseRemovalActor.AddCorpse(player, zone, t)
case None => CorpseRemovalActor.AddCorpse(player, zone)
})
undertaker forward RemoverActor.AddTask(player, zone, time)
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player.GUID, AvatarResponse.Release(player))
)
@ -115,52 +144,13 @@ class AvatarService extends Actor {
}
//message to Undertaker
case AvatarServiceMessage.RemoveSpecificCorpse(corpses) =>
undertaker ! AvatarServiceMessage.RemoveSpecificCorpse( corpses.filter(corpse => {corpse.HasGUID && corpse.isBackpack}) )
case AvatarServiceMessage.Corpse(msg) =>
undertaker forward msg
case AvatarServiceMessage.Ground(msg) =>
janitor forward msg
/*
case AvatarService.PlayerStateMessage(msg) =>
// log.info(s"NEW: ${m}")
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.avatar_guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, msg.avatar_guid,
AvatarServiceReply.PlayerStateMessage(msg.pos, msg.vel, msg.facingYaw, msg.facingPitch, msg.facingYawUpper, msg.is_crouching, msg.is_jumping, msg.jump_thrust, msg.is_cloaked)
))
}
case AvatarService.LoadMap(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.LoadMap()
))
}
case AvatarService.unLoadMap(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.unLoadMap()
))
}
case AvatarService.ObjectHeld(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.ObjectHeld()
))
}
case AvatarService.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, guid,
AvatarServiceReply.PlanetSideAttribute(attribute_type, attribute_value)
))
}
case AvatarService.PlayerStateShift(killer, guid) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(guid)
if (playerOpt.isDefined) {
@ -185,16 +175,8 @@ class AvatarService extends Actor {
AvatarServiceReply.DestroyDisplay(source_guid)
))
}
case AvatarService.ChangeWeapon(unk1, sessionId) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(sessionId)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(player.guid),
AvatarServiceReply.ChangeWeapon(unk1)
))
}
*/
case msg =>
log.info(s"Unhandled message $msg from $sender")
log.warn(s"Unhandled message $msg from $sender")
}
}

View file

@ -1,10 +1,9 @@
// Copyright (c) 2017 PSForever
package services.avatar
import net.psforever.objects.Player
final case class AvatarServiceMessage(forChannel : String, actionMessage : AvatarAction.Action)
object AvatarServiceMessage {
final case class RemoveSpecificCorpse(corpse : List[Player])
final case class Corpse(msg : Any)
final case class Ground(msg : Any)
}

View file

@ -1,245 +1,35 @@
// Copyright (c) 2017 PSForever
package services.avatar.support
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.{DefaultCancellable, Player}
import net.psforever.objects.zones.Zone
import net.psforever.types.Vector3
import services.{Service, ServiceManager}
import services.ServiceManager.Lookup
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.objects.Player
import services.{RemoverActor, Service}
import services.avatar.{AvatarAction, AvatarServiceMessage}
import scala.annotation.tailrec
import scala.concurrent.duration._
class CorpseRemovalActor extends Actor {
private var burial : Cancellable = DefaultCancellable.obj
private var corpses : List[CorpseRemovalActor.Entry] = List()
class CorpseRemovalActor extends RemoverActor {
final val FirstStandardDuration : FiniteDuration = 3 minutes
private var decomposition : Cancellable = DefaultCancellable.obj
private var buriedCorpses : List[CorpseRemovalActor.Entry] = List()
final val SecondStandardDuration : FiniteDuration = 500 milliseconds
private var taskResolver : ActorRef = Actor.noSender
private[this] val log = org.log4s.getLogger
override def postStop() = {
//Cart Master: See you on Thursday.
super.postStop()
burial.cancel
decomposition.cancel
corpses.foreach(corpse => {
BurialTask(corpse)
LastRitesTask(corpse)
})
buriedCorpses.foreach { LastRitesTask }
def InclusionTest(entry : RemoverActor.Entry) : Boolean = {
entry.obj.isInstanceOf[Player] && entry.obj.asInstanceOf[Player].isBackpack
}
def receive : Receive = {
case "startup" =>
ServiceManager.serviceManager ! Lookup("taskResolver") //ask for a resolver to deal with the GUID system
def InitialJob(entry : RemoverActor.Entry) : Unit = { }
case ServiceManager.LookupResult("taskResolver", endpoint) =>
//Cart Master: Bring out your dead!
taskResolver = endpoint
context.become(Processing)
case _ => ;
def FirstJob(entry : RemoverActor.Entry) : Unit = {
import net.psforever.objects.zones.Zone
entry.zone.Population ! Zone.Corpse.Remove(entry.obj.asInstanceOf[Player])
context.parent ! AvatarServiceMessage(entry.zone.Id, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, entry.obj.GUID))
}
def Processing : Receive = {
case CorpseRemovalActor.AddCorpse(corpse, zone, time) =>
import CorpseRemovalActor.SimilarCorpses
if(corpse.isBackpack && !buriedCorpses.exists(entry => SimilarCorpses(entry.corpse, corpse) )) {
if(corpses.isEmpty) {
//we were the only entry so the event must be started from scratch
corpses = List(CorpseRemovalActor.Entry(corpse, zone, time))
RetimeFirstTask()
}
else {
//unknown number of entries; append, sort, then re-time tasking
val oldHead = corpses.head
if(!corpses.exists(entry => SimilarCorpses(entry.corpse, corpse))) {
corpses = (corpses :+ CorpseRemovalActor.Entry(corpse, zone, time)).sortBy(_.timeAlive)
if(oldHead != corpses.head) {
RetimeFirstTask()
}
}
}
}
else {
//Cart Master: 'Ere. He says he's not dead!
log.warn(s"$corpse does not qualify as a corpse; ignored queueing request")
}
case AvatarServiceMessage.RemoveSpecificCorpse(targets) =>
if(targets.nonEmpty) {
//Cart Master: No, I've got to go to the Robinsons'. They've lost nine today.
burial.cancel
if(targets.size == 1) {
log.debug(s"a target corpse submitted for early cleanup: ${targets.head}")
//simple selection
CorpseRemovalActor.recursiveFindCorpse(corpses.iterator, targets.head) match {
case None => ;
case Some(index) =>
decomposition.cancel
BurialTask(corpses(index))
buriedCorpses = buriedCorpses :+ corpses(index)
corpses = (corpses.take(index) ++ corpses.drop(index + 1)).sortBy(_.timeAlive)
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
}
}
else {
log.debug(s"multiple target corpses submitted for early cleanup: $targets")
import CorpseRemovalActor.SimilarCorpses
decomposition.cancel
//cumbersome partition
//a - find targets from corpses
val locatedTargets = for {
a <- targets
b <- corpses
if b.corpse.HasGUID && a.HasGUID && SimilarCorpses(b.corpse, a)
} yield b
if(locatedTargets.nonEmpty) {
decomposition.cancel
locatedTargets.foreach { BurialTask }
buriedCorpses = locatedTargets ++ buriedCorpses
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
//b - corpses, after the found targets are removed (cull any non-GUID entries while at it)
corpses = (for {
a <- locatedTargets
b <- corpses
if b.corpse.HasGUID && a.corpse.HasGUID && !SimilarCorpses(b.corpse, a.corpse)
} yield b).sortBy(_.timeAlive)
}
}
RetimeFirstTask()
}
case CorpseRemovalActor.StartDelete() =>
burial.cancel
decomposition.cancel
val now : Long = System.nanoTime
val (buried, rotting) = corpses.partition(entry => { now - entry.time >= entry.timeAlive })
corpses = rotting
buriedCorpses = buriedCorpses ++ buried
buried.foreach { BurialTask }
RetimeFirstTask()
if(buriedCorpses.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
burial = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
}
case CorpseRemovalActor.TryDelete() =>
decomposition.cancel
val (decomposed, rotting) = buriedCorpses.partition(entry => {
!entry.zone.Corpses.contains(entry.corpse)
})
buriedCorpses = rotting
decomposed.foreach { LastRitesTask }
if(rotting.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
}
case CorpseRemovalActor.FailureToWork(target, zone, ex) =>
//Cart Master: Oh, I can't take him like that. It's against regulations.
log.error(s"corpse $target from $zone not properly unregistered - $ex")
case _ => ;
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = {
!entry.zone.Corpses.contains(entry.obj.asInstanceOf[Player])
}
def RetimeFirstTask(now : Long = System.nanoTime) : Unit = {
//Cart Master: Thursday.
burial.cancel
if(corpses.nonEmpty) {
val short_timeout : FiniteDuration = math.max(1, corpses.head.timeAlive - (now - corpses.head.time)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
burial = context.system.scheduler.scheduleOnce(short_timeout, self, CorpseRemovalActor.StartDelete())
}
}
def BurialTask(entry : CorpseRemovalActor.Entry) : Unit = {
val target = entry.corpse
entry.zone.Population ! Zone.Corpse.Remove(target)
context.parent ! AvatarServiceMessage(entry.zone.Id, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, target.GUID))
}
def LastRitesTask(entry : CorpseRemovalActor.Entry) : Unit = {
//Cart master: Nine pence.
val target = entry.corpse
target.Position = Vector3.Zero //somewhere it will not disturb anything
taskResolver ! LastRitesTask(target, entry.zone)
}
def LastRitesTask(corpse : Player, zone : Zone) : TaskResolver.GiveTask = {
import net.psforever.objects.guid.{GUIDTask, Task}
TaskResolver.GiveTask (
new Task() {
private val localCorpse = corpse
private val localZone = zone
private val localAnnounce = self
override def isComplete : Task.Resolution.Value = if(!localCorpse.HasGUID) {
Task.Resolution.Success
}
else {
Task.Resolution.Incomplete
}
def Execute(resolver : ActorRef) : Unit = {
resolver ! scala.util.Success(this)
}
override def onFailure(ex : Throwable): Unit = {
localAnnounce ! CorpseRemovalActor.FailureToWork(localCorpse, localZone, ex)
}
}, List(GUIDTask.UnregisterPlayer(corpse)(zone.GUID))
)
}
}
object CorpseRemovalActor {
final val time : Long = 180000000000L //3 min (180s)
final case class AddCorpse(corpse : Player, zone : Zone, time : Long = CorpseRemovalActor.time)
final case class Entry(corpse : Player, zone : Zone, timeAlive : Long = CorpseRemovalActor.time, time : Long = System.nanoTime())
private final case class FailureToWork(corpse : Player, zone : Zone, ex : Throwable)
private final case class StartDelete()
private final case class TryDelete()
private def SimilarCorpses(obj1 : Player, obj2 : Player) : Boolean = {
obj1 == obj2 && obj1.Continent.equals(obj2.Continent) && obj1.GUID == obj2.GUID
}
/**
* A recursive function that finds and removes a specific player from a list of players.
* @param iter an `Iterator` of `CorpseRemovalActor.Entry` objects
* @param player the target `Player`
* @param index the index of the discovered `Player` object
* @return the index of the `Player` object in the list to be removed;
* `None`, otherwise
*/
@tailrec final def recursiveFindCorpse(iter : Iterator[CorpseRemovalActor.Entry], player : Player, index : Int = 0) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val corpse = iter.next.corpse
if(corpse.HasGUID && player.HasGUID && SimilarCorpses(corpse, player)) {
Some(index)
}
else {
recursiveFindCorpse(iter, player, index + 1)
}
}
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
GUIDTask.UnregisterPlayer(entry.obj.asInstanceOf[Player])(entry.zone.GUID)
}
}

View file

@ -1,10 +1,10 @@
// Copyright (c) 2017 PSForever
package services.local.support
package services.avatar.support
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import services.avatar.{AvatarAction, AvatarServiceMessage}
import services.{RemoverActor, Service}
import services.local.{LocalAction, LocalServiceMessage}
import scala.concurrent.duration._
@ -22,7 +22,7 @@ class DroppedItemRemover extends RemoverActor {
def FirstJob(entry : RemoverActor.Entry) : Unit = {
import net.psforever.objects.zones.Zone
entry.zone.Ground ! Zone.Ground.PickupItem(entry.obj.GUID)
context.parent ! LocalServiceMessage(entry.zone.Id, LocalAction.ObjectDelete(Service.defaultPlayerGUID, entry.obj.GUID))
context.parent ! AvatarServiceMessage(entry.zone.Id, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, entry.obj.GUID))
}
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = true

View file

@ -1,7 +1,6 @@
// Copyright (c) 2017 PSForever
package services.local
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.zones.Zone
@ -13,10 +12,8 @@ object LocalAction {
final case class DoorOpens(player_guid : PlanetSideGUID, continent : Zone, door : Door) extends Action
final case class DoorCloses(player_guid : PlanetSideGUID, door_guid : PlanetSideGUID) extends Action
final case class DropItem(player_guid : PlanetSideGUID, item : Equipment) extends Action
final case class HackClear(player_guid : PlanetSideGUID, target : PlanetSideServerObject, unk1 : Long, unk2 : Long = 8L) extends Action
final case class HackTemporarily(player_guid : PlanetSideGUID, continent : Zone, target : PlanetSideServerObject, unk1 : Long, unk2 : Long = 8L) extends Action
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ProximityTerminalEffect(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, effectState : Boolean) extends Action
final case class TriggerSound(player_guid : PlanetSideGUID, sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Action
}

View file

@ -1,7 +1,6 @@
// Copyright (c) 2017 PSForever
package services.local
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.packet.game.{PlanetSideGUID, TriggeredSound}
import net.psforever.types.Vector3
@ -10,10 +9,8 @@ object LocalResponse {
final case class DoorOpens(door_guid : PlanetSideGUID) extends Response
final case class DoorCloses(door_guid : PlanetSideGUID) extends Response
final case class DropItem(item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Response
final case class HackClear(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
final case class HackObject(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ProximityTerminalEffect(object_guid : PlanetSideGUID, effectState : Boolean) extends Response
final case class TriggerSound(sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Response
}

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@ -2,14 +2,12 @@
package services.local
import akka.actor.{Actor, Props}
import net.psforever.packet.game.objectcreate.{DroppedItemData, PlacementData}
import services.local.support.{DoorCloseActor, DroppedItemRemover, HackClearActor}
import services.{GenericEventBus, RemoverActor, Service}
import services.local.support.{DoorCloseActor, HackClearActor}
import services.{GenericEventBus, Service}
class LocalService extends Actor {
private val doorCloser = context.actorOf(Props[DoorCloseActor], "local-door-closer")
private val hackClearer = context.actorOf(Props[HackClearActor], "local-hack-clearer")
private val janitor = context.actorOf(Props[DroppedItemRemover], "local-item-remover")
private [this] val log = org.log4s.getLogger
override def preStart = {
@ -48,21 +46,6 @@ class LocalService extends Actor {
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.DoorCloses(door_guid))
)
case LocalAction.DropItem(player_guid, item) =>
val definition = item.Definition
val objectData = DroppedItemData(
PlacementData(item.Position, item.Orientation),
definition.Packet.ConstructorData(item).get
)
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid,
LocalResponse.DropItem(definition.ObjectId, item.GUID, objectData)
)
)
case LocalAction.ObjectDelete(player_guid, item_guid, unk) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.ObjectDelete(item_guid, unk))
)
case LocalAction.HackClear(player_guid, target, unk1, unk2) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.HackClear(target.GUID, unk1, unk2))
@ -83,12 +66,6 @@ class LocalService extends Actor {
case _ => ;
}
//messages to DroppedItemRemover
case msg @ (RemoverActor.AddTask |
RemoverActor.HurrySpecific | RemoverActor.HurryAll |
RemoverActor.ClearSpecific | RemoverActor.ClearAll) =>
janitor ! msg
//response from DoorCloseActor
case DoorCloseActor.CloseTheDoor(door_guid, zone_id) =>
LocalEvents.publish(

View file

@ -4,9 +4,10 @@ import akka.routing.RandomPool
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.objects.zones.{Zone, ZoneActor, ZoneMap}
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.{DroppedItemData, ObjectCreateMessageParent, PlacementData}
import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.types.{CharacterGender, ExoSuitType, PlanetSideEmpire, Vector3}
import services.{Service, ServiceManager}
import services.{RemoverActor, Service, ServiceManager}
import services.avatar._
import scala.concurrent.duration._
@ -93,32 +94,59 @@ class ConcealPlayerTest extends ActorTest {
}
class EquipmentInHandTest extends ActorTest {
val tool = Tool(GlobalDefinitions.beamer)
ServiceManager.boot(system) ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val service = system.actorOf(Props[AvatarService], "release-test-service")
val zone = new Zone("test", new ZoneMap("test-map"), 0)
val taskResolver = system.actorOf(Props[TaskResolver], "release-test-resolver")
val toolDef = GlobalDefinitions.beamer
val tool = Tool(toolDef)
tool.GUID = PlanetSideGUID(40)
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(41)
val pkt = ObjectCreateMessage(
toolDef.ObjectId,
tool.GUID,
ObjectCreateMessageParent(PlanetSideGUID(11), 2),
toolDef.Packet.ConstructorData(tool).get
)
"AvatarService" should {
"pass EquipmentInHand" in {
ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.EquipmentInHand(PlanetSideGUID(10), PlanetSideGUID(11), 2, tool))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentInHand(PlanetSideGUID(11), 2, tool)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentInHand(pkt)))
}
}
}
class EquipmentOnGroundTest extends ActorTest {
class DroptItemTest extends ActorTest {
ServiceManager.boot(system) ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val service = system.actorOf(Props[AvatarService], "release-test-service")
val zone = new Zone("test", new ZoneMap("test-map"), 0)
val taskResolver = system.actorOf(Props[TaskResolver], "drop-item-test-resolver")
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "drop-item-test-zone")
zone.Actor ! Zone.Init()
val toolDef = GlobalDefinitions.beamer
val tool = Tool(toolDef)
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(1)
val cdata = toolDef.Packet.ConstructorData(tool).get
tool.Position = Vector3(1,2,3)
tool.Orientation = Vector3(4,5,6)
tool.GUID = PlanetSideGUID(40)
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(41)
val pkt = ObjectCreateMessage(
toolDef.ObjectId,
tool.GUID,
DroppedItemData(
PlacementData(tool.Position, tool.Orientation),
toolDef.Packet.ConstructorData(tool).get
)
)
"AvatarService" should {
"pass EquipmentOnGround" in {
ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
"pass DropItem" in {
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.EquipmentOnGround(PlanetSideGUID(10), Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), cdata))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentOnGround(Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), cdata)))
service ! AvatarServiceMessage("test", AvatarAction.DropItem(PlanetSideGUID(10), tool, zone))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.DropItem(pkt)))
}
}
}
@ -193,6 +221,45 @@ class PlayerStateTest extends ActorTest {
}
}
class PickupItemATest extends ActorTest {
val obj = Player(Avatar("TestCharacter", PlanetSideEmpire.VS, CharacterGender.Female, 1, 1))
obj.GUID = PlanetSideGUID(10)
obj.Slot(5).Equipment.get.GUID = PlanetSideGUID(11)
val toolDef = GlobalDefinitions.beamer
val tool = Tool(toolDef)
tool.GUID = PlanetSideGUID(40)
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(41)
val pkt = ObjectCreateMessage(
toolDef.ObjectId,
tool.GUID,
ObjectCreateMessageParent(PlanetSideGUID(10), 0),
toolDef.Packet.ConstructorData(tool).get
)
"pass PickUpItem as EquipmentInHand (visible pistol slot)" in {
ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.PickupItem(PlanetSideGUID(10), Zone.Nowhere, obj, 0, tool))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentInHand(pkt)))
}
}
class PickupItemBTest extends ActorTest {
val obj = Player(Avatar("TestCharacter", PlanetSideEmpire.VS, CharacterGender.Female, 1, 1))
val tool = Tool(GlobalDefinitions.beamer)
tool.GUID = PlanetSideGUID(40)
"pass PickUpItem as ObjectDelete (not visible inventory space)" in {
ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.PickupItem(PlanetSideGUID(10), Zone.Nowhere, obj, 6, tool))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ObjectDelete(tool.GUID, 0)))
}
}
class ReloadTest extends ActorTest {
"AvatarService" should {
"pass Reload" in {
@ -320,14 +387,14 @@ class AvatarReleaseTest extends ActorTest {
taskResolver ! GUIDTask.RegisterObjectTask(obj)(zone.GUID)
assert(zone.Corpses.isEmpty)
zone.Population ! Zone.Corpse.Add(obj)
expectNoMsg(100 milliseconds) //spacer
expectNoMsg(200 milliseconds) //spacer
assert(zone.Corpses.size == 1)
assert(obj.HasGUID)
val guid = obj.GUID
service ! AvatarServiceMessage("test", AvatarAction.Release(obj, zone, Some(1000000000))) //alive for one second
service ! AvatarServiceMessage("test", AvatarAction.Release(obj, zone, Some(1 second))) //alive for one second
val reply1 = receiveOne(100 milliseconds)
val reply1 = receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[AvatarServiceResponse])
val reply1msg = reply1.asInstanceOf[AvatarServiceResponse]
assert(reply1msg.toChannel == "/test/Avatar")
@ -343,7 +410,7 @@ class AvatarReleaseTest extends ActorTest {
assert(reply2msg.replyMessage.isInstanceOf[AvatarResponse.ObjectDelete])
assert(reply2msg.replyMessage.asInstanceOf[AvatarResponse.ObjectDelete].item_guid == guid)
expectNoMsg(1000 milliseconds)
expectNoMsg(1 seconds)
assert(zone.Corpses.isEmpty)
assert(!obj.HasGUID)
}
@ -369,14 +436,14 @@ class AvatarReleaseEarly1Test extends ActorTest {
taskResolver ! GUIDTask.RegisterObjectTask(obj)(zone.GUID)
assert(zone.Corpses.isEmpty)
zone.Population ! Zone.Corpse.Add(obj)
expectNoMsg(100 milliseconds) //spacer
expectNoMsg(200 milliseconds) //spacer
assert(zone.Corpses.size == 1)
assert(obj.HasGUID)
val guid = obj.GUID
service ! AvatarServiceMessage("test", AvatarAction.Release(obj, zone)) //3+ minutes!
val reply1 = receiveOne(100 milliseconds)
val reply1 = receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[AvatarServiceResponse])
val reply1msg = reply1.asInstanceOf[AvatarServiceResponse]
assert(reply1msg.toChannel == "/test/Avatar")
@ -384,8 +451,8 @@ class AvatarReleaseEarly1Test extends ActorTest {
assert(reply1msg.replyMessage.isInstanceOf[AvatarResponse.Release])
assert(reply1msg.replyMessage.asInstanceOf[AvatarResponse.Release].player == obj)
service ! AvatarServiceMessage.RemoveSpecificCorpse(List(obj)) //IMPORTANT: ONE ENTRY
val reply2 = receiveOne(100 milliseconds)
service ! AvatarServiceMessage.Corpse(RemoverActor.HurrySpecific(List(obj), zone)) //IMPORTANT: ONE ENTRY
val reply2 = receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[AvatarServiceResponse])
val reply2msg = reply2.asInstanceOf[AvatarServiceResponse]
assert(reply2msg.toChannel.equals("/test/Avatar"))
@ -393,7 +460,7 @@ class AvatarReleaseEarly1Test extends ActorTest {
assert(reply2msg.replyMessage.isInstanceOf[AvatarResponse.ObjectDelete])
assert(reply2msg.replyMessage.asInstanceOf[AvatarResponse.ObjectDelete].item_guid == guid)
expectNoMsg(600 milliseconds)
expectNoMsg(1 seconds)
assert(zone.Corpses.isEmpty)
assert(!obj.HasGUID)
}
@ -420,14 +487,14 @@ class AvatarReleaseEarly2Test extends ActorTest {
taskResolver ! GUIDTask.RegisterObjectTask(obj)(zone.GUID)
assert(zone.Corpses.isEmpty)
zone.Population ! Zone.Corpse.Add(obj)
expectNoMsg(100 milliseconds) //spacer
expectNoMsg(200 milliseconds) //spacer
assert(zone.Corpses.size == 1)
assert(obj.HasGUID)
val guid = obj.GUID
service ! AvatarServiceMessage("test", AvatarAction.Release(obj, zone)) //3+ minutes!
val reply1 = receiveOne(100 milliseconds)
val reply1 = receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[AvatarServiceResponse])
val reply1msg = reply1.asInstanceOf[AvatarServiceResponse]
assert(reply1msg.toChannel == "/test/Avatar")
@ -435,7 +502,7 @@ class AvatarReleaseEarly2Test extends ActorTest {
assert(reply1msg.replyMessage.isInstanceOf[AvatarResponse.Release])
assert(reply1msg.replyMessage.asInstanceOf[AvatarResponse.Release].player == obj)
service ! AvatarServiceMessage.RemoveSpecificCorpse(List(objAlt, obj)) //IMPORTANT: TWO ENTRIES
service ! AvatarServiceMessage.Corpse(RemoverActor.HurrySpecific(List(objAlt, obj), zone)) //IMPORTANT: TWO ENTRIES
val reply2 = receiveOne(100 milliseconds)
assert(reply2.isInstanceOf[AvatarServiceResponse])
val reply2msg = reply2.asInstanceOf[AvatarServiceResponse]
@ -444,7 +511,7 @@ class AvatarReleaseEarly2Test extends ActorTest {
assert(reply2msg.replyMessage.isInstanceOf[AvatarResponse.ObjectDelete])
assert(reply2msg.replyMessage.asInstanceOf[AvatarResponse.ObjectDelete].item_guid == guid)
expectNoMsg(600 milliseconds)
expectNoMsg(1 seconds)
assert(zone.Corpses.isEmpty)
assert(!obj.HasGUID)
}