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two clarifying comments requested
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@ -1352,7 +1352,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case Zone.Ground.ItemOnGround(item, pos, orient) =>
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item.Position = pos
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item.Orientation = Vector3(0,0, orient.z) //only one kind of rotation is important
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item.Orientation = Vector3(0,0, orient.z) //dropped items rotate towards the user's standing direction
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val exclusionId = player.Find(item) match {
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case Some(slotNum) =>
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player.Slot(slotNum).Equipment = None
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@ -149,6 +149,7 @@ class VehicleService extends Actor {
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VehicleEvents.publish(
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VehicleServiceResponse(s"/${zone.Id}/Vehicle", Service.defaultPlayerGUID, VehicleResponse.LoadVehicle(vehicle, vtype, vguid, vdata))
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)
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//avoid unattended vehicle spawning blocking the pad; user should mount (and does so normally) to reset decon timer
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vehicleDecon forward RemoverActor.AddTask(vehicle, zone, Some(30 seconds))
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//from VehicleSpawnControl
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