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https://github.com/2revoemag/PSF-BotServer.git
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Add capacitor / max capacitor values to vehicles
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parent
8a2896f434
commit
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@ -2705,6 +2705,7 @@ object GlobalDefinitions {
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ant.DeployTime = 1500
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ant.UndeployTime = 1500
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ant.AutoPilotSpeeds = (18, 6)
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ant.MaximumCapacitor = 1500
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ant.Packet = utilityConverter
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ams.Name = "ams"
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@ -47,6 +47,7 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServ
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private var trunkAccess : Option[PlanetSideGUID] = None
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private var jammered : Boolean = false
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private var cloaked : Boolean = false
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private var capacitor : Int = 0
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/**
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* Permissions control who gets to access different parts of the vehicle;
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@ -147,6 +148,19 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServ
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Cloaked
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}
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def Capacitor : Int = capacitor
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def Capacitor_=(value: Int) : Int = {
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if(value > Definition.MaximumCapacitor) {
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capacitor = Definition.MaximumCapacitor
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} else if (value < 0) {
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capacitor = 0
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} else {
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capacitor = value
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}
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Capacitor
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}
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/**
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* Given the index of an entry mounting point, return the infantry-accessible `Seat` associated with it.
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* @param mountPoint an index representing the seat position / mounting point
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@ -29,6 +29,7 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
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private var canCloak : Boolean = false
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private var canBeOwned : Boolean = true
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private var serverVehicleOverrideSpeeds : (Int, Int) = (0, 0)
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private var maximumCapacitor : Int = 0
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Name = "vehicle"
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Packet = VehicleDefinition.converter
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@ -114,6 +115,13 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
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def AutoPilotSpeed1 : Int = serverVehicleOverrideSpeeds._1
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def AutoPilotSpeed2 : Int = serverVehicleOverrideSpeeds._2
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def MaximumCapacitor : Int = maximumCapacitor
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def MaximumCapacitor_=(maxCapacitor: Int) : Int = {
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maximumCapacitor = maxCapacitor
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MaximumCapacitor
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}
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}
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object VehicleDefinition {
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@ -12,7 +12,7 @@ class Building(private val mapId : Int, private val zone : Zone, private val bui
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/**
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* The mapId is the identifier number used in BuildingInfoUpdateMessage.
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* The modelId is the identifier number used in SetEmpireMessage / Facility hacking / PlanetSideAttributeMessage.
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*/
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*/
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private var modelId : Option[Int] = None
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private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
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private var amenities : List[Amenity] = List.empty
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