Add resource silo to Anguta

This commit is contained in:
Mazo 2018-05-26 12:52:17 +01:00
parent 2933811ac6
commit bd7647177b

View file

@ -9,6 +9,7 @@ import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.types.Vector3
object Maps {
@ -125,6 +126,7 @@ object Maps {
LocalObject(2050, Terminal.Constructor(repair_silo)) //rearm terminal A
LocalObject(2061, ProximityTerminal.Constructor(repair_silo)) //repair terminal B
LocalObject(2062, Terminal.Constructor(repair_silo)) //rearm terminal B
LocalObject(2094, ResourceSilo.Constructor) // NTU Silo
LocalObject(2239, Terminal.Constructor(spawn_terminal))
LocalObject(2244, Terminal.Constructor(spawn_terminal))
LocalObject(2245, Terminal.Constructor(spawn_terminal))
@ -238,6 +240,7 @@ object Maps {
ObjectToBuilding(2050, 2)
ObjectToBuilding(2061, 2)
ObjectToBuilding(2062, 2)
ObjectToBuilding(2094, 2)
ObjectToBuilding(2145, 2)
ObjectToBuilding(2146, 2)
ObjectToBuilding(2147, 2)