mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-20 02:24:45 +00:00
commit
fdf05337fd
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@ -373,10 +373,9 @@ object Zone {
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/**
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* Message that returns a discovered spawn point to a request source.
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* @param zone_id the zone's text identifier
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* @param building the `Building` in which the spawnpoint is located
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* @param spawn_tube the spawn point holding object
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*/
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final case class SpawnPoint(zone_id : String, building : Building, spawn_tube : SpawnTube)
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final case class SpawnPoint(zone_id : String, spawn_tube : SpawnTube)
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/**
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* Message that informs a request source that a spawn point could not be discovered with the previous criteria.
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* @param zone_number this zone's numeric identifier
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@ -4,9 +4,11 @@ package net.psforever.objects.zones
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import java.util.concurrent.atomic.AtomicInteger
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import akka.actor.Actor
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import net.psforever.objects.PlanetSideGameObject
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import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject}
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import net.psforever.objects.serverobject.structures.StructureType
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import net.psforever.types.Vector3
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import net.psforever.objects.serverobject.tube.SpawnTube
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import net.psforever.objects.vehicles.UtilityType
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import net.psforever.types.{DriveState, Vector3}
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import org.log4s.Logger
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/**
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@ -64,30 +66,61 @@ class ZoneActor(zone : Zone) extends Actor {
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//own
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case Zone.Lattice.RequestSpawnPoint(zone_number, player, spawn_group) =>
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if(zone_number == zone.Number) {
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val buildingTypeSet = if(spawn_group == 6) {
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Set(StructureType.Tower)
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}
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else if(spawn_group == 7) {
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Set(StructureType.Facility, StructureType.Building)
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}
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else {
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Set.empty[StructureType.Value]
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}
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val playerPosition = player.Position.xy
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zone.SpawnGroups()
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.filter({ case((building, _)) =>
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building.Faction == player.Faction && buildingTypeSet.contains(building.BuildingType)
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})
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.toSeq
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.sortBy({ case ((building, _)) =>
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Vector3.DistanceSquared(playerPosition, building.Position.xy)
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})
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.headOption match {
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case Some((building, List(tube))) =>
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sender ! Zone.Lattice.SpawnPoint(zone.Id, building, tube)
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(
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if(spawn_group == 2) {
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//ams
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zone.Vehicles
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.filter(veh =>
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veh.DeploymentState == DriveState.Deployed &&
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veh.Definition == GlobalDefinitions.ams &&
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veh.Faction == player.Faction
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)
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.sortBy(veh => Vector3.DistanceSquared(playerPosition, veh.Position.xy))
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.flatMap(veh => veh.Utilities.values.filter(util => util.UtilType == UtilityType.ams_respawn_tube))
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.headOption match {
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case None =>
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None
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case Some(util) =>
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Some(List(util().asInstanceOf[SpawnTube]))
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}
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}
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else {
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//facilities, towers, and buildings
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val buildingTypeSet = if(spawn_group == 0) {
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Set(StructureType.Facility, StructureType.Tower, StructureType.Building)
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}
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else if(spawn_group == 6) {
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Set(StructureType.Tower)
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}
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else if(spawn_group == 7) {
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Set(StructureType.Facility, StructureType.Building)
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}
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else {
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Set.empty[StructureType.Value]
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}
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zone.SpawnGroups()
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.filter({ case ((building, _)) =>
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building.Faction == player.Faction &&
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buildingTypeSet.contains(building.BuildingType)
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})
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.toSeq
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.sortBy({ case ((building, _)) =>
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Vector3.DistanceSquared(playerPosition, building.Position.xy)
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})
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.headOption match {
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case None | Some((_, Nil)) =>
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None
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case Some((_, tubes)) =>
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Some(tubes)
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}
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}
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) match {
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case Some(List(tube)) =>
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sender ! Zone.Lattice.SpawnPoint(zone.Id, tube)
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case Some((building, tubes)) =>
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sender ! Zone.Lattice.SpawnPoint(zone.Id, building, scala.util.Random.shuffle(tubes).head)
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case Some(tubes) =>
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sender ! Zone.Lattice.SpawnPoint(zone.Id, scala.util.Random.shuffle(tubes).head)
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case None =>
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sender ! Zone.Lattice.NoValidSpawnPoint(zone_number, Some(spawn_group))
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@ -143,6 +176,68 @@ class ZoneActor(zone : Zone) extends Actor {
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}
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object ZoneActor {
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// import net.psforever.types.PlanetSideEmpire
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// import net.psforever.objects.Vehicle
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// import net.psforever.objects.serverobject.structures.Building
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// def AllSpawnGroup(zone : Zone, targetPosition : Vector3, targetFaction : PlanetSideEmpire.Value) : Option[List[SpawnTube]] = {
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// ClosestOwnedSpawnTube(AmsSpawnGroup(zone) ++ BuildingSpawnGroup(zone, 0), targetPosition, targetFaction)
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// }
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//
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// def AmsSpawnGroup(vehicles : List[Vehicle]) : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])] = {
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// vehicles
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// .filter(veh => veh.DeploymentState == DriveState.Deployed && veh.Definition == GlobalDefinitions.ams)
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// .map(veh =>
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// (veh.Position, veh.Faction,
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// veh.Utilities
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// .values
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// .filter(util => util.UtilType == UtilityType.ams_respawn_tube)
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// .map { _().asInstanceOf[SpawnTube] }
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// )
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// )
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// }
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//
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// def AmsSpawnGroup(zone : Zone, spawn_group : Int = 2) : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])] = {
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// if(spawn_group == 2) {
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// AmsSpawnGroup(zone.Vehicles)
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// }
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// else {
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// Nil
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// }
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// }
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//
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// def BuildingSpawnGroup(spawnGroups : Map[Building, List[SpawnTube]]) : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])] = {
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// spawnGroups
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// .map({ case ((building, tubes)) => (building.Position.xy, building.Faction, tubes) })
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// }
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//
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// def BuildingSpawnGroup(zone : Zone, spawn_group : Int) : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])] = {
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// val buildingTypeSet = if(spawn_group == 0) {
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// Set(StructureType.Facility, StructureType.Tower, StructureType.Building)
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// }
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// else if(spawn_group == 6) {
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// Set(StructureType.Tower)
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// }
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// else if(spawn_group == 7) {
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// Set(StructureType.Facility, StructureType.Building)
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// }
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// else {
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// Set.empty[StructureType.Value]
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// }
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// BuildingSpawnGroup(
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// zone.SpawnGroups().filter({ case((building, _)) => buildingTypeSet.contains(building.BuildingType) })
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// )
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// }
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//
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// def ClosestOwnedSpawnTube(tubes : Iterable[(Vector3, PlanetSideEmpire.Value, Iterable[SpawnTube])], targetPosition : Vector3, targetFaction : PlanetSideEmpire.Value) : Option[List[SpawnTube]] = {
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// tubes
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// .toSeq
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// .filter({ case (_, faction, _) => faction == targetFaction })
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// .sortBy({ case (pos, _, _) => Vector3.DistanceSquared(pos, targetPosition) })
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// .take(1)
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// .map({ case (_, _, tubes : List[SpawnTube]) => tubes })
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// .headOption
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// }
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/**
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* Recover an object from a collection and perform any number of validating tests upon it.
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* If the object fails any tests, log an error.
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@ -475,7 +475,7 @@ object GamePacketOpcode extends Enumeration {
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case 0x81 => game.DestroyDisplayMessage.decode
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case 0x82 => noDecoder(TriggerBotAction)
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case 0x83 => noDecoder(SquadWaypointRequest)
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case 0x84 => noDecoder(SquadWaypointEvent)
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case 0x84 => game.SquadWaypointEvent.decode
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case 0x85 => noDecoder(OffshoreVehicleMessage)
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case 0x86 => game.ObjectDeployedMessage.decode
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case 0x87 => noDecoder(ObjectDeployedCountMessage)
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@ -568,7 +568,7 @@ object GamePacketOpcode extends Enumeration {
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// OPCODES 0xd0-df
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case 0xd0 => noDecoder(UnknownMessage208)
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case 0xd1 => game.DisplayedAwardMessage.decode
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case 0xd2 => noDecoder(RespawnAMSInfoMessage)
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case 0xd2 => game.RespawnAMSInfoMessage.decode
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case 0xd3 => noDecoder(ComponentDamageMessage)
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case 0xd4 => noDecoder(GenericObjectActionAtPositionMessage)
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case 0xd5 => game.PropertyOverrideMessage.decode
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@ -7,6 +7,8 @@ import scodec.{Attempt, Codec, Err}
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import scodec.codecs._
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import shapeless.{::, HNil}
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import scala.annotation.tailrec
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/**
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* A `Codec` for the actions that each layer of the diagram performs.
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* `Style`, `Vertex`, `Action5`, `DrawString`, and `Action7` have additional `DiagramStroke` input data.
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@ -152,7 +154,7 @@ final case class BattleDiagramAction(action : DiagramActionCode.Value,
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*/
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final case class BattleplanMessage(char_id : Long,
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player_name : String,
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zone_id : PlanetSideGUID,
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zone_id : Int,
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diagrams : List[BattleDiagramAction])
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extends PlanetSideGamePacket {
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type Packet = BattleplanMessage
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@ -365,11 +367,11 @@ object BattleplanMessage extends Marshallable[BattleplanMessage] {
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* @param list a `List` of extracted `BattleDiagrams`;
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* technically, the output
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*/
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private def rollDiagramLayers(element : Option[BattleDiagramChain], list : ListBuffer[BattleDiagramAction]) : Unit = {
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if(element.isEmpty)
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return
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list += element.get.diagram
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rollDiagramLayers(element.get.next, list) //tail call optimization
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@tailrec private def rollDiagramLayers(element : Option[BattleDiagramChain], list : ListBuffer[BattleDiagramAction]) : Unit = {
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if(element.nonEmpty) {
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list += element.get.diagram
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rollDiagramLayers(element.get.next, list)
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}
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}
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/**
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@ -380,17 +382,20 @@ object BattleplanMessage extends Marshallable[BattleplanMessage] {
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* technically, the output
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* @return a linked list of `BattleDiagramChain` objects
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*/
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private def unrollDiagramLayers(revIter : Iterator[BattleDiagramAction], layers : Option[BattleDiagramChain] = None) : Option[BattleDiagramChain] = {
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if(!revIter.hasNext)
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return layers
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val elem : BattleDiagramAction = revIter.next
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unrollDiagramLayers(revIter, Some(BattleDiagramChain(elem, layers))) //tail call optimization
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@tailrec private def unrollDiagramLayers(revIter : Iterator[BattleDiagramAction], layers : Option[BattleDiagramChain] = None) : Option[BattleDiagramChain] = {
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if(!revIter.hasNext) {
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layers
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}
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else {
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val elem : BattleDiagramAction = revIter.next
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unrollDiagramLayers(revIter, Some(BattleDiagramChain(elem, layers)))
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}
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}
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implicit val codec : Codec[BattleplanMessage] = (
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("char_id" | uint32L) ::
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("player_name" | PacketHelpers.encodedWideString) ::
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("zone_id" | PlanetSideGUID.codec) ::
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("zone_id" | uint16L) ::
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(uint8L >>:~ { count =>
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conditional(count > 0, "diagrams" | parse_diagrams_codec(count)).hlist
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})
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@ -0,0 +1,75 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import net.psforever.types.Vector3
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import scodec.{Attempt, Codec, Err}
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import scodec.codecs._
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import shapeless.{::, HNil}
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final case class RespawnInfo(unk1 : List[Vector3],
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unk2 : List[Boolean])
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final case class RespawnAMSInfoMessage(unk1 : PlanetSideGUID,
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unk2 : Boolean,
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unk3 : Option[RespawnInfo])
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extends PlanetSideGamePacket {
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type Packet = RespawnAMSInfoMessage
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def opcode = GamePacketOpcode.RespawnAMSInfoMessage
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def encode = RespawnAMSInfoMessage.encode(this)
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}
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object RespawnAMSInfoMessage extends Marshallable[RespawnAMSInfoMessage] {
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def apply(u1 : PlanetSideGUID, u2 : Boolean) : RespawnAMSInfoMessage = {
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RespawnAMSInfoMessage(u1, u2, None)
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}
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def apply(u1 : PlanetSideGUID, u2 : Boolean, u3 : RespawnInfo) : RespawnAMSInfoMessage = {
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RespawnAMSInfoMessage(u1, u2, Some(u3))
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}
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private val info_codec : Codec[RespawnInfo] = (
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uint(6) >>:~ { size => //max 63
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("unk1" | PacketHelpers.listOfNSized(size, Vector3.codec_pos)) ::
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("unk2" | PacketHelpers.listOfNSized(size, bool))
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}).exmap[RespawnInfo] ({
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case _ :: a :: b :: HNil =>
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Attempt.Successful(RespawnInfo(a, b))
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},
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{
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case RespawnInfo(a, b) =>
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val alen = a.length
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if(alen != b.length) {
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Attempt.Failure(Err(s"respawn info lists must match in length - $alen vs ${b.length}"))
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}
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else if(alen > 63) {
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Attempt.Failure(Err(s"respawn info lists too long - $alen > 63"))
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}
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else {
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Attempt.Successful(alen :: a :: b :: HNil)
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}
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}
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)
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/*
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technically, the order of reading should be 16u + 1u + 7u which is byte-aligned
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the 7u, however, is divided into a subsequent 1u + 6u reading
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if that second 1u is true, the 6u doesn't matter and doesn't need to be read when not necessary
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*/
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implicit val codec : Codec[RespawnAMSInfoMessage] = (
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("unk1" | PlanetSideGUID.codec) ::
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("unk2" | bool) ::
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(bool >>:~ { test =>
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conditional(!test, "unk3" | info_codec).hlist
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})
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).xmap[RespawnAMSInfoMessage] (
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{
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case u1 :: u2 :: _ :: u3 :: HNil =>
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RespawnAMSInfoMessage(u1, u2, u3)
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},
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{
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case RespawnAMSInfoMessage(u1, u2, u3) =>
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u1 :: u2 :: u3.isDefined :: u3 :: HNil
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}
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)
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}
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@ -10,7 +10,8 @@ import scodec.codecs._
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* @param unk1 when defined, na;
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* non-zero when selecting the sanctuary option from a non-sanctuary continent deployment map
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* @param unk2 when defined, indicates type of spawn point by destination;
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* 0 is unknown (may refer to all available spawns regardless of last position);
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* 0 is nothing;
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* 2 is ams;
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* 6 is towers;
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* 7 is facilities
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* @param unk3 na
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|
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@ -0,0 +1,78 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
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import net.psforever.types.Vector3
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import scodec.{Attempt, Codec, Err}
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import scodec.codecs._
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import shapeless.{::, HNil}
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final case class WaypointEvent(unk1 : Int,
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pos : Vector3,
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unk2 : Int)
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final case class SquadWaypointEvent(unk1 : Int,
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unk2 : Int,
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unk3 : Long,
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unk4 : Int,
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unk5 : Option[Long],
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unk6 : Option[WaypointEvent])
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extends PlanetSideGamePacket {
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type Packet = SquadWaypointEvent
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def opcode = GamePacketOpcode.SquadWaypointEvent
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def encode = SquadWaypointEvent.encode(this)
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}
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object SquadWaypointEvent extends Marshallable[SquadWaypointEvent] {
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def apply(unk1 : Int, unk2 : Int, unk3 : Long, unk4 : Int, unk_a : Long) : SquadWaypointEvent =
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SquadWaypointEvent(unk1, unk2, unk3, unk4, Some(unk_a), None)
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def apply(unk1 : Int, unk2 : Int, unk3 : Long, unk4 : Int, unk_a : Int, pos : Vector3, unk_b : Int) : SquadWaypointEvent =
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SquadWaypointEvent(unk1, unk2, unk3, unk4, None, Some(WaypointEvent(unk_a, pos, unk_b)))
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def apply(unk1 : Int, unk2 : Int, unk3 : Long, unk4 : Int) : SquadWaypointEvent =
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SquadWaypointEvent(unk1, unk2, unk3, unk4, None, None)
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|
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private val waypoint_codec : Codec[WaypointEvent] = (
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("unk1" | uint16L) ::
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("pos" | Vector3.codec_pos) ::
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("unk2" | uint(3))
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).as[WaypointEvent]
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implicit val codec : Codec[SquadWaypointEvent] = (
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("unk1" | uint2) >>:~ { unk1 =>
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("unk2" | uint16L) ::
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("unk3" | uint32L) ::
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("unk4" | uint8L) ::
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("unk5" | conditional(unk1 == 1, uint32L)) ::
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("unk6" | conditional(unk1 == 0, waypoint_codec))
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}
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).exmap[SquadWaypointEvent] (
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{
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case 0 :: a :: b :: c :: None :: Some(d) :: HNil =>
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Attempt.Successful(SquadWaypointEvent(0, a, b, c, None, Some(d)))
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case 1 :: a :: b :: c :: Some(d) :: None :: HNil =>
|
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Attempt.Successful(SquadWaypointEvent(1, a, b, c, Some(d), None))
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|
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case a :: b :: c :: d :: None :: None :: HNil =>
|
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Attempt.Successful(SquadWaypointEvent(a, b, c, d, None, None))
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|
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case n :: _ :: _ :: _ :: _ :: _ :: HNil =>
|
||||
Attempt.Failure(Err(s"unexpected format for unk1 - $n"))
|
||||
},
|
||||
{
|
||||
case SquadWaypointEvent(0, a, b, c, None, Some(d)) =>
|
||||
Attempt.Successful(0 :: a :: b :: c :: None :: Some(d) :: HNil)
|
||||
|
||||
case SquadWaypointEvent(1, a, b, c, Some(d), None) =>
|
||||
Attempt.Successful(1 :: a :: b :: c :: Some(d) :: None :: HNil)
|
||||
|
||||
case SquadWaypointEvent(a, b, c, d, None, None) =>
|
||||
Attempt.Successful(a :: b :: c :: d :: None :: None :: HNil)
|
||||
|
||||
case SquadWaypointEvent(n, _, _, _, _, _) =>
|
||||
Attempt.Failure(Err(s"unexpected format for unk1 - $n"))
|
||||
}
|
||||
)
|
||||
}
|
||||
|
|
@ -19,7 +19,7 @@ class BattleplanMessageTest extends Specification {
|
|||
case BattleplanMessage(char_id, player_name, zone_id, diagrams) =>
|
||||
char_id mustEqual 41490746
|
||||
player_name mustEqual "YetAnotherFailureAlt"
|
||||
zone_id mustEqual PlanetSideGUID(0)
|
||||
zone_id mustEqual 0
|
||||
diagrams.size mustEqual 1
|
||||
//0
|
||||
diagrams.head.action mustEqual DiagramActionCode.StartDrawing
|
||||
|
|
@ -34,7 +34,7 @@ class BattleplanMessageTest extends Specification {
|
|||
case BattleplanMessage(char_id, player_name, zone_id, diagrams) =>
|
||||
char_id mustEqual 41490746
|
||||
player_name mustEqual "YetAnotherFailureAlt"
|
||||
zone_id mustEqual PlanetSideGUID(0)
|
||||
zone_id mustEqual 0
|
||||
diagrams.size mustEqual 1
|
||||
//0
|
||||
diagrams.head.action mustEqual DiagramActionCode.StopDrawing
|
||||
|
|
@ -49,7 +49,7 @@ class BattleplanMessageTest extends Specification {
|
|||
case BattleplanMessage(char_id, player_name, zone_id, diagrams) =>
|
||||
char_id mustEqual 41378949
|
||||
player_name mustEqual "Outstabulous"
|
||||
zone_id mustEqual PlanetSideGUID(10)
|
||||
zone_id mustEqual 10
|
||||
diagrams.size mustEqual 32
|
||||
//0
|
||||
diagrams.head.action mustEqual DiagramActionCode.Vertex
|
||||
|
|
@ -191,7 +191,7 @@ class BattleplanMessageTest extends Specification {
|
|||
case BattleplanMessage(char_id, player_name, zone_id, diagrams) =>
|
||||
char_id mustEqual 41378949
|
||||
player_name mustEqual "Outstabulous"
|
||||
zone_id mustEqual PlanetSideGUID(10)
|
||||
zone_id mustEqual 10
|
||||
diagrams.size mustEqual 3
|
||||
//0
|
||||
diagrams.head.action mustEqual DiagramActionCode.Style
|
||||
|
|
@ -217,7 +217,7 @@ class BattleplanMessageTest extends Specification {
|
|||
case BattleplanMessage(char_id, player_name, zone_id, diagrams) =>
|
||||
char_id mustEqual 41378949
|
||||
player_name mustEqual "Outstabulous"
|
||||
zone_id mustEqual PlanetSideGUID(10)
|
||||
zone_id mustEqual 10
|
||||
diagrams.size mustEqual 1
|
||||
//0
|
||||
diagrams.head.action mustEqual DiagramActionCode.DrawString
|
||||
|
|
@ -237,7 +237,7 @@ class BattleplanMessageTest extends Specification {
|
|||
val msg = BattleplanMessage(
|
||||
41490746,
|
||||
"YetAnotherFailureAlt",
|
||||
PlanetSideGUID(0),
|
||||
0,
|
||||
BattleDiagramAction(DiagramActionCode.StartDrawing) ::
|
||||
Nil
|
||||
)
|
||||
|
|
@ -250,7 +250,7 @@ class BattleplanMessageTest extends Specification {
|
|||
val msg = BattleplanMessage(
|
||||
41490746,
|
||||
"YetAnotherFailureAlt",
|
||||
PlanetSideGUID(0),
|
||||
0,
|
||||
BattleDiagramAction(DiagramActionCode.StopDrawing) ::
|
||||
Nil
|
||||
)
|
||||
|
|
@ -263,7 +263,7 @@ class BattleplanMessageTest extends Specification {
|
|||
val msg = BattleplanMessage(
|
||||
41378949,
|
||||
"Outstabulous",
|
||||
PlanetSideGUID(10),
|
||||
10,
|
||||
BattleDiagramAction.vertex(7512.0f, 6312.0f) ::
|
||||
BattleDiagramAction.vertex(7512.0f, 6328.0f) ::
|
||||
BattleDiagramAction.vertex(7512.0f, 6344.0f) ::
|
||||
|
|
@ -307,7 +307,7 @@ class BattleplanMessageTest extends Specification {
|
|||
val msg = BattleplanMessage(
|
||||
41378949,
|
||||
"Outstabulous",
|
||||
PlanetSideGUID(10),
|
||||
10,
|
||||
BattleDiagramAction.style(3.0f, 2) ::
|
||||
BattleDiagramAction.vertex(7512.0f, 6328.0f) ::
|
||||
BattleDiagramAction.vertex(7512.0f, 6344.0f) ::
|
||||
|
|
@ -322,7 +322,7 @@ class BattleplanMessageTest extends Specification {
|
|||
val msg = BattleplanMessage(
|
||||
41378949,
|
||||
"Outstabulous",
|
||||
PlanetSideGUID(10),
|
||||
10,
|
||||
BattleDiagramAction.drawString(7512.0f, 6312.0f, 2, 0, "Hello Auraxis!") :: Nil
|
||||
)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
|
|
|||
99
common/src/test/scala/game/SquadWaypointEventTest.scala
Normal file
99
common/src/test/scala/game/SquadWaypointEventTest.scala
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package game
|
||||
|
||||
import org.specs2.mutable._
|
||||
import net.psforever.packet._
|
||||
import net.psforever.packet.game.{SquadWaypointEvent, WaypointEvent}
|
||||
import net.psforever.types.Vector3
|
||||
import scodec.bits._
|
||||
|
||||
class SquadWaypointEventTest extends Specification {
|
||||
val string_1 = hex"84 82c025d9b6c04000"
|
||||
val string_2 = hex"84 8280000000000100"
|
||||
val string_3 = hex"84 00c03f1e5e808042803f3018f316800008"
|
||||
val string_4 = hex"84 40c03f1e5e80804100000000" //fabricated example
|
||||
|
||||
"decode (1)" in {
|
||||
PacketCoding.DecodePacket(string_1).require match {
|
||||
case SquadWaypointEvent(unk1, unk2, unk3, unk4, unk5, unk6) =>
|
||||
unk1 mustEqual 2
|
||||
unk2 mustEqual 11
|
||||
unk3 mustEqual 31155863L
|
||||
unk4 mustEqual 0
|
||||
unk5 mustEqual None
|
||||
unk6 mustEqual None
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"decode (2)" in {
|
||||
PacketCoding.DecodePacket(string_2).require match {
|
||||
case SquadWaypointEvent(unk1, unk2, unk3, unk4, unk5, unk6) =>
|
||||
unk1 mustEqual 2
|
||||
unk2 mustEqual 10
|
||||
unk3 mustEqual 0L
|
||||
unk4 mustEqual 4
|
||||
unk5 mustEqual None
|
||||
unk6 mustEqual None
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"decode (3)" in {
|
||||
PacketCoding.DecodePacket(string_3).require match {
|
||||
case SquadWaypointEvent(unk1, unk2, unk3, unk4, unk5, unk6) =>
|
||||
unk1 mustEqual 0
|
||||
unk2 mustEqual 3
|
||||
unk3 mustEqual 41581052L
|
||||
unk4 mustEqual 1
|
||||
unk5 mustEqual None
|
||||
unk6 mustEqual Some(WaypointEvent(10, Vector3(3457.9688f, 5514.4688f, 0.0f), 1))
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"decode (4)" in {
|
||||
PacketCoding.DecodePacket(string_4).require match {
|
||||
case SquadWaypointEvent(unk1, unk2, unk3, unk4, unk5, unk6) =>
|
||||
unk1 mustEqual 1
|
||||
unk2 mustEqual 3
|
||||
unk3 mustEqual 41581052L
|
||||
unk4 mustEqual 1
|
||||
unk5 mustEqual Some(4L)
|
||||
unk6 mustEqual None
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"encode (1)" in {
|
||||
val msg = SquadWaypointEvent(2, 11, 31155863L, 0)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
pkt mustEqual string_1
|
||||
}
|
||||
|
||||
"encode (2)" in {
|
||||
val msg = SquadWaypointEvent(2, 10, 0L, 4)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
pkt mustEqual string_2
|
||||
}
|
||||
|
||||
"encode (3)" in {
|
||||
val msg = SquadWaypointEvent(0, 3, 41581052L, 1, 10, Vector3(3457.9688f, 5514.4688f, 0.0f), 1)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
pkt mustEqual string_3
|
||||
}
|
||||
|
||||
"encode (4)" in {
|
||||
val msg = SquadWaypointEvent(1, 3, 41581052L, 1, 4L)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
pkt mustEqual string_4
|
||||
}
|
||||
}
|
||||
|
|
@ -194,7 +194,6 @@ class ZoneActorTest extends ActorTest {
|
|||
val reply1 = receiveOne(Duration.create(200, "ms"))
|
||||
assert(reply1.isInstanceOf[Zone.Lattice.SpawnPoint])
|
||||
assert(reply1.asInstanceOf[Zone.Lattice.SpawnPoint].zone_id == "test")
|
||||
assert(reply1.asInstanceOf[Zone.Lattice.SpawnPoint].building == bldg1)
|
||||
assert(reply1.asInstanceOf[Zone.Lattice.SpawnPoint].spawn_tube.Owner == bldg1)
|
||||
|
||||
player.Position = Vector3(3,3,3) //closer to bldg3
|
||||
|
|
@ -202,7 +201,6 @@ class ZoneActorTest extends ActorTest {
|
|||
val reply3 = receiveOne(Duration.create(200, "ms"))
|
||||
assert(reply3.isInstanceOf[Zone.Lattice.SpawnPoint])
|
||||
assert(reply3.asInstanceOf[Zone.Lattice.SpawnPoint].zone_id == "test")
|
||||
assert(reply3.asInstanceOf[Zone.Lattice.SpawnPoint].building == bldg3)
|
||||
assert(reply3.asInstanceOf[Zone.Lattice.SpawnPoint].spawn_tube.Owner == bldg3)
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ import java.util.concurrent.atomic.AtomicInteger
|
|||
import akka.actor.{Actor, ActorRef, Cancellable, MDCContextAware}
|
||||
import net.psforever.packet._
|
||||
import net.psforever.packet.control._
|
||||
import net.psforever.packet.game._
|
||||
import net.psforever.packet.game.{BattleDiagramAction, _}
|
||||
import scodec.Attempt.{Failure, Successful}
|
||||
import scodec.bits._
|
||||
import org.log4s.MDC
|
||||
|
|
@ -76,6 +76,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
var deadState : DeadState.Value = DeadState.Dead
|
||||
var whenUsedLastKit : Long = 0
|
||||
|
||||
var amsSpawnPoint : Option[SpawnTube] = None
|
||||
|
||||
var clientKeepAlive : Cancellable = DefaultCancellable.obj
|
||||
var progressBarUpdate : Cancellable = DefaultCancellable.obj
|
||||
var reviveTimer : Cancellable = DefaultCancellable.obj
|
||||
|
|
@ -546,16 +548,43 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
}
|
||||
|
||||
case VehicleResponse.UpdateAmsSpawnPoint(list) =>
|
||||
if(player.isBackpack) {
|
||||
//dismiss old ams spawn point
|
||||
ClearCurrentAmsSpawnPoint()
|
||||
//draw new ams spawn point
|
||||
list
|
||||
.filter(tube => tube.Faction == player.Faction)
|
||||
.sortBy(tube => Vector3.DistanceSquared(tube.Position, player.Position))
|
||||
.headOption match {
|
||||
case Some(tube) =>
|
||||
sendResponse(
|
||||
BattleplanMessage(41378949, "ams", continent.Number, List(BattleDiagramAction(DiagramActionCode.StartDrawing)))
|
||||
)
|
||||
sendResponse(
|
||||
BattleplanMessage(41378949, "ams", continent.Number, List(BattleDiagramAction.drawString(tube.Position.x, tube.Position.y, 3, 0, "AMS")))
|
||||
)
|
||||
amsSpawnPoint = Some(tube)
|
||||
case None => ;
|
||||
}
|
||||
}
|
||||
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
case Deployment.CanDeploy(obj, state) =>
|
||||
val vehicle_guid = obj.GUID
|
||||
if(state == DriveState.Deploying) {
|
||||
//TODO remove this arbitrary allowance angle when no longer helpful
|
||||
if(obj.Orientation.x > 30 && obj.Orientation.x < 330) {
|
||||
obj.DeploymentState = DriveState.Mobile
|
||||
CanNotChangeDeployment(obj, state, "ground too steep")
|
||||
}
|
||||
else if(state == DriveState.Deploying) {
|
||||
log.info(s"DeployRequest: $obj transitioning to deploy state")
|
||||
obj.Velocity = Some(Vector3.Zero) //no velocity
|
||||
sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
|
||||
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
|
||||
DeploymentActivities(obj)
|
||||
import scala.concurrent.duration._
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
context.system.scheduler.scheduleOnce(obj.DeployTime milliseconds, obj.Actor, Deployment.TryDeploy(DriveState.Deployed))
|
||||
|
|
@ -577,6 +606,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
log.info(s"DeployRequest: $obj transitioning to undeploy state")
|
||||
sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
|
||||
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
|
||||
DeploymentActivities(obj)
|
||||
import scala.concurrent.duration._
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
context.system.scheduler.scheduleOnce(obj.UndeployTime milliseconds, obj.Actor, Deployment.TryUndeploy(DriveState.Mobile))
|
||||
|
|
@ -585,6 +615,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
log.info(s"DeployRequest: $obj is Mobile")
|
||||
sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
|
||||
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
|
||||
DeploymentActivities(obj)
|
||||
//...
|
||||
}
|
||||
else {
|
||||
|
|
@ -1247,10 +1278,41 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case Zone.Population.PlayerAlreadySpawned(zone, tplayer) =>
|
||||
log.warn(s"$tplayer is already spawned on zone ${zone.Id}; a clerical error?")
|
||||
|
||||
case Zone.Lattice.SpawnPoint(zone_id, building, spawn_tube) =>
|
||||
log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id in ${building.Id} @ ${spawn_tube.GUID.guid} selected")
|
||||
case Zone.Lattice.SpawnPoint(zone_id, spawn_tube) =>
|
||||
var pos = spawn_tube.Position
|
||||
var ori = spawn_tube.Orientation
|
||||
spawn_tube.Owner match {
|
||||
case building : Building =>
|
||||
log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id in building ${building.Id} selected")
|
||||
case vehicle : Vehicle =>
|
||||
//TODO replace this bad math with good math or no math
|
||||
//position the player alongside either of the AMS's terminals, facing away from it
|
||||
val side = if(System.currentTimeMillis() % 2 == 0) 1 else -1 //right | left
|
||||
val z = spawn_tube.Orientation.z
|
||||
val zrot = (z + 90) % 360
|
||||
val x = spawn_tube.Orientation.x
|
||||
val xsin = 3 * side * math.abs(math.sin(math.toRadians(x))).toFloat + 0.5f //sin because 0-degrees is up
|
||||
val zrad = math.toRadians(zrot)
|
||||
pos = pos + (Vector3(math.sin(zrad).toFloat, math.cos(zrad).toFloat, 0) * (3 * side)) //x=sin, y=cos because compass-0 is East, not North
|
||||
ori = if(side == 1) {
|
||||
Vector3(0, 0, zrot)
|
||||
}
|
||||
else {
|
||||
Vector3(0, 0, (z - 90) % 360)
|
||||
}
|
||||
pos = if(x >= 330) { //leaning to the left
|
||||
pos + Vector3(0, 0, xsin)
|
||||
}
|
||||
else {
|
||||
pos - Vector3(0, 0, xsin)
|
||||
}
|
||||
log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id at ams ${vehicle.GUID.guid} selected")
|
||||
case owner =>
|
||||
log.warn(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id at ${spawn_tube.Position} has unexpected owner $owner")
|
||||
}
|
||||
respawnTimer.cancel
|
||||
reviveTimer.cancel
|
||||
ClearCurrentAmsSpawnPoint()
|
||||
val sameZone = zone_id == continent.Id
|
||||
val backpack = player.isBackpack
|
||||
val respawnTime : Long = if(sameZone) { 10 } else { 0 } //s
|
||||
|
|
@ -1267,8 +1329,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
player //player is deconstructing self
|
||||
}
|
||||
|
||||
tplayer.Position = spawn_tube.Position
|
||||
tplayer.Orientation = spawn_tube.Orientation
|
||||
tplayer.Position = pos
|
||||
tplayer.Orientation = ori
|
||||
val (target, msg) : (ActorRef, Any) = if(sameZone) {
|
||||
if(backpack) {
|
||||
//respawning from unregistered player
|
||||
|
|
@ -1305,7 +1367,13 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case Zone.Lattice.NoValidSpawnPoint(zone_number, Some(spawn_group)) =>
|
||||
log.warn(s"Zone.Lattice.SpawnPoint: zone $zone_number has no available ${player.Faction} targets in spawn group $spawn_group")
|
||||
reviveTimer.cancel
|
||||
RequestSanctuaryZoneSpawn(player, zone_number)
|
||||
if(spawn_group == 2) {
|
||||
sendResponse(ChatMsg(ChatMessageType.CMT_OPEN, false, "", "No friendly AMS is deployed in this region.", None))
|
||||
galaxy ! Zone.Lattice.RequestSpawnPoint(zone_number, player, 0)
|
||||
}
|
||||
else {
|
||||
RequestSanctuaryZoneSpawn(player, zone_number)
|
||||
}
|
||||
|
||||
case InterstellarCluster.ClientInitializationComplete() =>
|
||||
StopBundlingPackets()
|
||||
|
|
@ -1486,7 +1554,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
//TODO begin temp player character auto-loading; remove later
|
||||
import net.psforever.objects.GlobalDefinitions._
|
||||
import net.psforever.types.CertificationType._
|
||||
avatar = Avatar("TestCharacter"+sessionId.toString, PlanetSideEmpire.VS, CharacterGender.Female, 41, 1)
|
||||
avatar = Avatar("TestCharacter" + sessionId.toString, PlanetSideEmpire.VS, CharacterGender.Female, 41, 1)
|
||||
avatar.Certifications += StandardAssault
|
||||
avatar.Certifications += MediumAssault
|
||||
avatar.Certifications += StandardExoSuit
|
||||
|
|
@ -1539,6 +1607,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
clientKeepAlive.cancel
|
||||
clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
|
||||
log.warn(PacketCoding.DecodePacket(hex"d2327e7b8a972b95113881003710").toString)
|
||||
|
||||
case msg @ CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
|
||||
log.info("Handling " + msg)
|
||||
|
|
@ -1571,7 +1640,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
vehicleService ! Service.Join(continent.Id)
|
||||
configZone(continent)
|
||||
sendResponse(TimeOfDayMessage(1191182336))
|
||||
|
||||
//custom
|
||||
sendResponse(ContinentalLockUpdateMessage(13, PlanetSideEmpire.VS)) // "The VS have captured the VS Sanctuary."
|
||||
sendResponse(ReplicationStreamMessage(5, Some(6), Vector(SquadListing()))) //clear squad list
|
||||
|
|
@ -1597,7 +1665,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
})
|
||||
//load corpses in zone
|
||||
continent.Corpses.foreach { TurnPlayerIntoCorpse }
|
||||
continent.Corpses.foreach {
|
||||
TurnPlayerIntoCorpse
|
||||
}
|
||||
//load active vehicles in zone
|
||||
continent.Vehicles.foreach(vehicle => {
|
||||
val definition = vehicle.Definition
|
||||
|
|
@ -1615,7 +1685,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
ReloadVehicleAccessPermissions(vehicle)
|
||||
})
|
||||
//implant terminals
|
||||
continent.Map.TerminalToInterface.foreach({ case((terminal_guid, interface_guid)) =>
|
||||
continent.Map.TerminalToInterface.foreach({ case ((terminal_guid, interface_guid)) =>
|
||||
val parent_guid = PlanetSideGUID(terminal_guid)
|
||||
continent.GUID(interface_guid) match {
|
||||
case Some(obj : Terminal) =>
|
||||
|
|
@ -1633,7 +1703,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
//seat terminal occupants
|
||||
continent.GUID(terminal_guid) match {
|
||||
case Some(obj : Mountable) =>
|
||||
obj.MountPoints.foreach({ case((_, seat_num)) =>
|
||||
obj.MountPoints.foreach({ case ((_, seat_num)) =>
|
||||
obj.Seat(seat_num).get.Occupant match {
|
||||
case Some(tplayer) =>
|
||||
if(tplayer.HasGUID) {
|
||||
|
|
@ -1656,7 +1726,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
player.FacingYawUpper = yaw_upper
|
||||
player.Crouching = is_crouching
|
||||
player.Jumping = is_jumping
|
||||
|
||||
if(vel.isDefined && usingMedicalTerminal.isDefined) {
|
||||
StopUsingProximityUnit(continent.GUID(usingMedicalTerminal.get).get.asInstanceOf[ProximityTerminal])
|
||||
}
|
||||
|
|
@ -1692,16 +1761,17 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
log.warn(s"ChildObjectState: player $player's controllable agent not available in scope")
|
||||
}
|
||||
case None =>
|
||||
//TODO status condition of "playing getting out of vehicle to allow for late packets without warning
|
||||
//log.warn(s"ChildObjectState: player $player not related to anything with a controllable agent")
|
||||
//TODO status condition of "playing getting out of vehicle to allow for late packets without warning
|
||||
//log.warn(s"ChildObjectState: player $player not related to anything with a controllable agent")
|
||||
}
|
||||
//log.info("ChildObjectState: " + msg)
|
||||
//log.info("ChildObjectState: " + msg)
|
||||
|
||||
case msg @ VehicleStateMessage(vehicle_guid, unk1, pos, ang, vel, unk5, unk6, unk7, wheels, unk9, unkA) =>
|
||||
continent.GUID(vehicle_guid) match {
|
||||
case Some(obj : Vehicle) =>
|
||||
val seat = obj.Seat(0).get
|
||||
if(seat.Occupant.contains(player)) { //we're driving the vehicle
|
||||
if(seat.Occupant.contains(player)) {
|
||||
//we're driving the vehicle
|
||||
player.Position = pos //convenient
|
||||
if(seat.ControlledWeapon.isEmpty) {
|
||||
player.Orientation = Vector3(0f, 0f, ang.z) //convenient
|
||||
|
|
@ -1711,17 +1781,17 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
obj.Velocity = vel
|
||||
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.VehicleState(player.GUID, vehicle_guid, unk1, pos, ang, vel, unk5, unk6, unk7, wheels, unk9, unkA))
|
||||
}
|
||||
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
|
||||
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
|
||||
case _ =>
|
||||
log.warn(s"VehicleState: no vehicle $vehicle_guid found in zone")
|
||||
}
|
||||
//log.info(s"VehicleState: $msg")
|
||||
|
||||
case msg @ VehicleSubStateMessage(vehicle_guid, player_guid, vehicle_pos, vehicle_ang, vel, unk1, unk2) =>
|
||||
//log.info(s"VehicleSubState: $vehicle_guid, $player_guid, $vehicle_pos, $vehicle_ang, $vel, $unk1, $unk2")
|
||||
//log.info(s"VehicleSubState: $vehicle_guid, $player_guid, $vehicle_pos, $vehicle_ang, $vel, $unk1, $unk2")
|
||||
|
||||
case msg @ ProjectileStateMessage(projectile_guid, shot_pos, shot_vector, unk1, unk2, unk3, unk4, time_alive) =>
|
||||
//log.info("ProjectileState: " + msg)
|
||||
//log.info("ProjectileState: " + msg)
|
||||
|
||||
case msg @ ReleaseAvatarRequestMessage() =>
|
||||
log.info(s"ReleaseAvatarRequest: ${player.GUID} on ${continent.Id} has released")
|
||||
|
|
@ -1730,6 +1800,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
deadState = DeadState.Release
|
||||
sendResponse(AvatarDeadStateMessage(DeadState.Release, 0, 0, player.Position, player.Faction, true))
|
||||
continent.Population ! Zone.Population.Release(avatar)
|
||||
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.UpdateAmsSpawnPoint(continent))
|
||||
player.VehicleSeated match {
|
||||
case None =>
|
||||
FriskCorpse(player)
|
||||
|
|
@ -1738,7 +1809,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
continent.Population ! Zone.Corpse.Add(player) //TODO move back out of this match case when changing below issue
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.Release(player, continent))
|
||||
}
|
||||
else { //no items in inventory; leave no corpse
|
||||
else {
|
||||
//no items in inventory; leave no corpse
|
||||
val player_guid = player.GUID
|
||||
sendResponse(ObjectDeleteMessage(player_guid, 0))
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid, 0))
|
||||
|
|
@ -1769,20 +1841,22 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
log.info("SetChatFilters: " + msg)
|
||||
|
||||
case msg @ ChatMsg(messagetype, has_wide_contents, recipient, contents, note_contents) =>
|
||||
var makeReply : Boolean = true
|
||||
var echoContents : String = contents
|
||||
val trimContents = contents.trim
|
||||
//TODO messy on/off strings may work
|
||||
if(messagetype == ChatMessageType.CMT_FLY) {
|
||||
if(contents.trim.equals("on")) {
|
||||
if(trimContents.equals("on")) {
|
||||
flying = true
|
||||
}
|
||||
else if(contents.trim.equals("off")) {
|
||||
else if(trimContents.equals("off")) {
|
||||
flying = false
|
||||
}
|
||||
}
|
||||
else if(messagetype == ChatMessageType.CMT_SPEED) {
|
||||
speed = {
|
||||
try {
|
||||
contents.trim.toFloat
|
||||
trimContents.toFloat
|
||||
}
|
||||
catch {
|
||||
case _ : Exception =>
|
||||
|
|
@ -1792,7 +1866,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
}
|
||||
else if(messagetype == ChatMessageType.CMT_TOGGLESPECTATORMODE) {
|
||||
if(contents.trim.equals("on")) {
|
||||
if(trimContents.equals("on")) {
|
||||
spectator = true
|
||||
}
|
||||
else if(contents.trim.equals("off")) {
|
||||
|
|
@ -1826,18 +1900,19 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
|
||||
case (false, _) => ;
|
||||
}
|
||||
|
||||
|
||||
// TODO: Prevents log spam, but should be handled correctly
|
||||
if (messagetype != ChatMessageType.CMT_TOGGLE_GM) {
|
||||
if(messagetype != ChatMessageType.CMT_TOGGLE_GM) {
|
||||
log.info("Chat: " + msg)
|
||||
}
|
||||
|
||||
else {
|
||||
makeReply = false
|
||||
}
|
||||
if(messagetype == ChatMessageType.CMT_SUICIDE) {
|
||||
if(player.isAlive && deadState != DeadState.Release) {
|
||||
KillPlayer(player)
|
||||
}
|
||||
}
|
||||
|
||||
if(messagetype == ChatMessageType.CMT_DESTROY) {
|
||||
val guid = contents.toInt
|
||||
continent.Map.TerminalToSpawnPad.get(guid) match {
|
||||
|
|
@ -1847,25 +1922,30 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
self ! PacketCoding.CreateGamePacket(0, RequestDestroyMessage(PlanetSideGUID(guid)))
|
||||
}
|
||||
}
|
||||
|
||||
if (messagetype == ChatMessageType.CMT_VOICE) {
|
||||
if(messagetype == ChatMessageType.CMT_VOICE) {
|
||||
sendResponse(ChatMsg(ChatMessageType.CMT_VOICE, false, player.Name, contents, None))
|
||||
}
|
||||
|
||||
// TODO: handle this appropriately
|
||||
if(messagetype == ChatMessageType.CMT_QUIT) {
|
||||
sendResponse(DropCryptoSession())
|
||||
sendResponse(DropSession(sessionId, "user quit"))
|
||||
}
|
||||
|
||||
if(contents.trim.equals("!loc")) { //dev hack; consider bang-commands to complement slash-commands in future
|
||||
//dev hack; consider bang-commands to complement slash-commands in future
|
||||
if(trimContents.equals("!loc")) {
|
||||
echoContents = s"zone=${continent.Id} pos=${player.Position.x},${player.Position.y},${player.Position.z}; ori=${player.Orientation.x},${player.Orientation.y},${player.Orientation.z}"
|
||||
log.info(echoContents)
|
||||
}
|
||||
|
||||
else if(trimContents.equals("!ams")) {
|
||||
makeReply = false
|
||||
if(player.isBackpack) { //player is on deployment screen (either dead or deconstructed)
|
||||
galaxy ! Zone.Lattice.RequestSpawnPoint(continent.Number, player, 2)
|
||||
}
|
||||
}
|
||||
// TODO: Depending on messagetype, may need to prepend sender's name to contents with proper spacing
|
||||
// TODO: Just replays the packet straight back to sender; actually needs to be routed to recipients!
|
||||
sendResponse(ChatMsg(messagetype, has_wide_contents, recipient, echoContents, note_contents))
|
||||
if(makeReply) {
|
||||
sendResponse(ChatMsg(messagetype, has_wide_contents, recipient, echoContents, note_contents))
|
||||
}
|
||||
|
||||
case msg @ VoiceHostRequest(unk, PlanetSideGUID(player_guid), data) =>
|
||||
log.info("Player "+player_guid+" requested in-game voice chat.")
|
||||
|
|
@ -3989,7 +4069,19 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
obj match {
|
||||
case vehicle : Vehicle =>
|
||||
ReloadVehicleAccessPermissions(vehicle) //TODO we should not have to do this imho
|
||||
sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 1))
|
||||
//
|
||||
if(obj.Definition == GlobalDefinitions.ams) {
|
||||
obj.DeploymentState match {
|
||||
case DriveState.Deployed =>
|
||||
vehicleService ! VehicleServiceMessage.AMSDeploymentChange(continent)
|
||||
sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 1))
|
||||
case DriveState.Undeploying =>
|
||||
vehicleService ! VehicleServiceMessage.AMSDeploymentChange(continent)
|
||||
sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 0))
|
||||
case DriveState.Mobile | DriveState.State7 =>
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
|
|
@ -4013,6 +4105,17 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
log.error(s"DeployRequest: $obj can not transition to $state - $reason$mobileShift")
|
||||
}
|
||||
|
||||
def ClearCurrentAmsSpawnPoint() : Unit = {
|
||||
amsSpawnPoint match {
|
||||
case Some(_) =>
|
||||
sendResponse(
|
||||
BattleplanMessage(41378949, "ams", continent.Number, List(BattleDiagramAction(DiagramActionCode.StopDrawing)))
|
||||
)
|
||||
amsSpawnPoint = None
|
||||
case None => ;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* For a given continental structure, determine the method of generating server-join client configuration packets.
|
||||
* @param continentNumber the zone id
|
||||
|
|
|
|||
|
|
@ -25,4 +25,6 @@ object VehicleAction {
|
|||
final case class UnloadVehicle(player_guid : PlanetSideGUID, continent : Zone, vehicle : Vehicle) extends Action
|
||||
final case class UnstowEquipment(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID) extends Action
|
||||
final case class VehicleState(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID, unk1 : Int, pos : Vector3, ang : Vector3, vel : Option[Vector3], unk2 : Option[Int], unk3 : Int, unk4 : Int, wheel_direction : Int, unk5 : Boolean, unk6 : Boolean) extends Action
|
||||
|
||||
final case class UpdateAmsSpawnPoint(zone : Zone) extends Action
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle
|
||||
|
||||
import net.psforever.objects.serverobject.tube.SpawnTube
|
||||
import net.psforever.objects.{PlanetSideGameObject, Vehicle}
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.packet.game.objectcreate.ConstructorData
|
||||
|
|
@ -28,4 +29,6 @@ object VehicleResponse {
|
|||
final case class UnloadVehicle(vehicle_guid : PlanetSideGUID) extends Response
|
||||
final case class UnstowEquipment(item_guid : PlanetSideGUID) extends Response
|
||||
final case class VehicleState(vehicle_guid : PlanetSideGUID, unk1 : Int, pos : Vector3, ang : Vector3, vel : Option[Vector3], unk2 : Option[Int], unk3 : Int, unk4 : Int, wheel_direction : Int, unk5 : Boolean, unk6 : Boolean) extends Response
|
||||
|
||||
final case class UpdateAmsSpawnPoint(list : List[SpawnTube]) extends Response
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@ import akka.actor.{Actor, ActorRef, Props}
|
|||
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
|
||||
import net.psforever.objects.zones.Zone
|
||||
import services.vehicle.support.{DeconstructionActor, DelayedDeconstructionActor}
|
||||
import net.psforever.types.DriveState
|
||||
|
||||
import services.{GenericEventBus, Service}
|
||||
|
||||
class VehicleService extends Actor {
|
||||
|
|
@ -93,6 +95,10 @@ class VehicleService extends Actor {
|
|||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.VehicleState(vehicle_guid, unk1, pos, ang, vel, unk2, unk3, unk4, wheel_direction, unk5, unk6))
|
||||
)
|
||||
|
||||
//unlike other messages, just return to sender, don't publish
|
||||
case VehicleAction.UpdateAmsSpawnPoint(zone : Zone) =>
|
||||
sender ! VehicleServiceResponse(s"/$forChannel/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UpdateAmsSpawnPoint(AmsSpawnPoints(zone)))
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
|
|
@ -161,7 +167,23 @@ class VehicleService extends Actor {
|
|||
vehicleDelayedDecon ! DelayedDeconstructionActor.UnscheduleDeconstruction(vehicle.GUID)
|
||||
vehicleDecon ! DeconstructionActor.RequestDeleteVehicle(vehicle, zone)
|
||||
|
||||
//correspondence from WorldSessionActor
|
||||
case VehicleServiceMessage.AMSDeploymentChange(zone) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/${zone.Id}/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UpdateAmsSpawnPoint(AmsSpawnPoints(zone)))
|
||||
)
|
||||
|
||||
case msg =>
|
||||
log.info(s"Unhandled message $msg from $sender")
|
||||
}
|
||||
|
||||
import net.psforever.objects.serverobject.tube.SpawnTube
|
||||
def AmsSpawnPoints(zone : Zone) : List[SpawnTube] = {
|
||||
import net.psforever.objects.vehicles.UtilityType
|
||||
import net.psforever.objects.GlobalDefinitions
|
||||
zone.Vehicles
|
||||
.filter(veh => veh.Definition == GlobalDefinitions.ams && veh.DeploymentState == DriveState.Deployed)
|
||||
.flatMap(veh => veh.Utilities.values.filter(util => util.UtilType == UtilityType.ams_respawn_tube) )
|
||||
.map(util => util().asInstanceOf[SpawnTube])
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,4 +13,6 @@ object VehicleServiceMessage {
|
|||
final case class RevokeActorControl(vehicle : Vehicle)
|
||||
final case class RequestDeleteVehicle(vehicle : Vehicle, continent : Zone)
|
||||
final case class UnscheduleDeconstruction(vehicle_guid : PlanetSideGUID)
|
||||
|
||||
final case class AMSDeploymentChange(zone : Zone)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
package services.vehicle.support
|
||||
|
||||
import akka.actor.{Actor, ActorRef, Cancellable}
|
||||
import net.psforever.objects.{DefaultCancellable, Vehicle}
|
||||
import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, Vehicle}
|
||||
import net.psforever.objects.guid.TaskResolver
|
||||
import net.psforever.objects.vehicles.Seat
|
||||
import net.psforever.objects.zones.Zone
|
||||
|
|
@ -96,9 +96,20 @@ class DeconstructionActor extends Actor {
|
|||
heapEmptyProcess.cancel
|
||||
val now : Long = System.nanoTime
|
||||
val (vehiclesToScrap, vehiclesRemain) = PartitionEntries(vehicles, now)
|
||||
vehicles = vehiclesRemain //entries from original list before partition
|
||||
vehicles = vehiclesRemain
|
||||
vehicleScrapHeap = vehicleScrapHeap ++ vehiclesToScrap //may include existing entries
|
||||
vehiclesToScrap.foreach { RetirementTask }
|
||||
vehiclesToScrap.foreach(entry => {
|
||||
val vehicle = entry.vehicle
|
||||
val zone = entry.zone
|
||||
RetirementTask(entry)
|
||||
if(vehicle.Definition == GlobalDefinitions.ams) {
|
||||
import net.psforever.types.DriveState
|
||||
vehicle.DeploymentState = DriveState.Mobile //internally undeployed //TODO this should be temporary?
|
||||
context.parent ! VehicleServiceMessage.AMSDeploymentChange(zone)
|
||||
}
|
||||
taskResolver ! DeconstructionTask(vehicle, zone)
|
||||
})
|
||||
|
||||
if(vehiclesRemain.nonEmpty) {
|
||||
val short_timeout : FiniteDuration = math.max(1, DeconstructionActor.timeout_time - (now - vehiclesRemain.head.time)) nanoseconds
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
|
|
@ -128,6 +139,7 @@ class DeconstructionActor extends Actor {
|
|||
def RetirementTask(entry : DeconstructionActor.VehicleEntry) : Unit = {
|
||||
val vehicle = entry.vehicle
|
||||
val zone = entry.zone
|
||||
vehicle.Position = Vector3.Zero //somewhere it will not disturb anything
|
||||
zone.Transport ! Zone.Vehicle.Despawn(vehicle)
|
||||
context.parent ! DeconstructionActor.DeleteVehicle(vehicle.GUID, zone.Id) //call up to the main event system
|
||||
}
|
||||
|
|
@ -135,7 +147,6 @@ class DeconstructionActor extends Actor {
|
|||
def DestructionTask(entry : DeconstructionActor.VehicleEntry) : Unit = {
|
||||
val vehicle = entry.vehicle
|
||||
val zone = entry.zone
|
||||
vehicle.Position = Vector3.Zero //somewhere it will not disturb anything
|
||||
taskResolver ! DeconstructionTask(vehicle, zone)
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue