created a generic base model for automated object deletion that isn't user driven; the first instance is the DroppedItemRemover for LocalService

This commit is contained in:
FateJH 2018-05-23 23:53:50 -04:00
parent f6f7ad5617
commit d35536da06
6 changed files with 341 additions and 13 deletions

View file

@ -37,13 +37,14 @@ import net.psforever.objects.vehicles.{AccessPermissionGroup, Utility, VehicleLo
import net.psforever.objects.zones.{InterstellarCluster, Zone}
import net.psforever.packet.game.objectcreate._
import net.psforever.types._
import services._
import services.{RemoverActor, _}
import services.avatar.{AvatarAction, AvatarResponse, AvatarServiceMessage, AvatarServiceResponse}
import services.local.{LocalAction, LocalResponse, LocalServiceMessage, LocalServiceResponse}
import services.vehicle.VehicleAction.UnstowEquipment
import services.vehicle.{VehicleAction, VehicleResponse, VehicleServiceMessage, VehicleServiceResponse}
import scala.annotation.tailrec
import scala.concurrent.duration._
import scala.util.Success
class WorldSessionActor extends Actor with MDCContextAware {
@ -428,6 +429,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(HackMessage(0, target_guid, guid, 100, unk1, HackState.Hacked, unk2))
}
case LocalResponse.ObjectDelete(item_guid, unk) =>
if(tplayer_guid != guid) {
sendResponse(ObjectDeleteMessage(item_guid, unk))
}
case LocalResponse.ProximityTerminalEffect(object_guid, effectState) =>
if(tplayer_guid != guid) {
sendResponse(ProximityTerminalUseMessage(PlanetSideGUID(0), object_guid, effectState))
@ -590,7 +596,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
DeploymentActivities(obj)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(obj.DeployTime milliseconds, obj.Actor, Deployment.TryDeploy(DriveState.Deployed))
}
@ -612,7 +617,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
DeploymentActivities(obj)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(obj.UndeployTime milliseconds, obj.Actor, Deployment.TryUndeploy(DriveState.Mobile))
}
@ -1355,7 +1359,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
(taskResolver, TaskBeforeZoneChange(GUIDTask.UnregisterAvatar(original)(continent.GUID), zone_id))
}
}
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
respawnTimer = context.system.scheduler.scheduleOnce(respawnTime seconds, target, msg)
@ -1387,6 +1390,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case None =>
PlanetSideGUID(0) //object is being introduced into the world upon drop
}
localService ! RemoverActor.AddTask(item, continent, Some(20 seconds))
localService ! LocalServiceMessage(continent.Id, LocalAction.DropItem(exclusionId, item))
case Zone.Ground.CanNotDropItem(item) =>
@ -1400,6 +1404,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Zone.Ground.ItemInHand(item) =>
player.Fit(item) match {
case Some(slotNum) =>
localService ! RemoverActor.ClearSpecific(List(item), continent)
val item_guid = item.GUID
val player_guid = player.GUID
player.Slot(slotNum).Equipment = item
@ -1476,7 +1481,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(!corpse.isAlive && corpse.HasGUID) {
corpse.VehicleSeated match {
case Some(_) =>
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(50 milliseconds, self, UnregisterCorpseOnVehicleDisembark(corpse))
case None =>
@ -1546,7 +1550,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
else { //continue next tick
tickAction.getOrElse(() => Unit)()
progressBarValue = Some(progressBarVal)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
progressBarUpdate = context.system.scheduler.scheduleOnce(250 milliseconds, self, ItemHacking(tplayer, target, tool_guid, delta, completeAction))
}
@ -1634,7 +1637,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.Locker.Inventory += 0 -> SimpleItem(remote_electronics_kit)
//TODO end temp player character auto-loading
self ! ListAccountCharacters
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
clientKeepAlive.cancel
clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
@ -1855,7 +1857,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid, 0))
self ! PacketCoding.CreateGamePacket(0, DismountVehicleMsg(player_guid, BailType.Normal, true)) //let vehicle try to clean up its fields
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(50 milliseconds, self, UnregisterCorpseOnVehicleDisembark(player))
//sendResponse(ObjectDetachMessage(vehicle_guid, player.GUID, Vector3.Zero, 0))
@ -4299,7 +4300,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
PlayerActionsToCancel()
CancelAllProximityUnits()
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
reviveTimer = context.system.scheduler.scheduleOnce(respawnTimer milliseconds, galaxy, Zone.Lattice.RequestSpawnPoint(Zones.SanctuaryZoneNumber(tplayer.Faction), tplayer, 7))
}
@ -4440,7 +4440,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
*/
def TryDisposeOfLootedCorpse(obj : Player) : Boolean = {
if(WellLootedCorpse(obj)) {
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(1 second, avatarService, AvatarServiceMessage.RemoveSpecificCorpse(List(obj)))
true
@ -4518,7 +4517,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
def SetDelayedProximityUnitReset(terminal : Terminal with ProximityUnit) : Unit = {
val terminal_guid = terminal.GUID
ClearDelayedProximityUnitReset(terminal_guid)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
delayedProximityTerminalResets += terminal_guid ->
context.system.scheduler.scheduleOnce(3000 milliseconds, self, DelayedProximityUnitStop(terminal))

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@ -0,0 +1,284 @@
// Copyright (c) 2017 PSForever
package services
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.zones.Zone
import net.psforever.objects.{DefaultCancellable, PlanetSideGameObject}
import net.psforever.types.Vector3
import scala.annotation.tailrec
import scala.concurrent.duration._
abstract class RemoverActor extends Actor {
protected var firstTask : Cancellable = DefaultCancellable.obj
protected var firstHeap : List[RemoverActor.Entry] = List()
protected var secondTask : Cancellable = DefaultCancellable.obj
protected var secondHeap : List[RemoverActor.Entry] = List()
protected var taskResolver : ActorRef = Actor.noSender
protected[this] val log = org.log4s.getLogger
override def preStart() : Unit = {
super.preStart()
self ! RemoverActor.Startup()
}
override def postStop() = {
super.postStop()
firstTask.cancel
secondTask.cancel
firstHeap.foreach(entry => {
FirstJob(entry)
SecondJob(entry)
})
secondHeap.foreach { SecondJob }
}
def receive : Receive = {
case RemoverActor.Startup() =>
ServiceManager.serviceManager ! ServiceManager.Lookup("taskResolver") //ask for a resolver to deal with the GUID system
case ServiceManager.LookupResult("taskResolver", endpoint) =>
taskResolver = endpoint
context.become(Processing)
case msg =>
log.error(s"received message $msg before being properly initialized")
}
def Processing : Receive = {
case RemoverActor.AddTask(obj, zone, duration) =>
val entry = RemoverActor.Entry(obj, zone, duration.getOrElse(FirstStandardDuration).toNanos)
if(InclusionTest(entry) && !secondHeap.exists(test => RemoverActor.Similarity(test, entry) )) {
InitialJob(entry)
if(firstHeap.isEmpty) {
//we were the only entry so the event must be started from scratch
firstHeap = List(entry)
RetimeFirstTask()
}
else {
//unknown number of entries; append, sort, then re-time tasking
val oldHead = firstHeap.head
if(!firstHeap.exists(test => RemoverActor.Similarity(test, entry))) {
firstHeap = (firstHeap :+ entry).sortBy(_.duration)
if(oldHead != firstHeap.head) {
RetimeFirstTask()
}
}
else {
log.trace(s"$obj is already queued for removal")
}
}
}
else {
log.trace(s"$obj either does not qualify for this Remover or is already queued")
}
case RemoverActor.HurrySpecific(targets, zone) =>
CullTargetsFromFirstHeap(targets, zone) match {
case Nil => ;
case list =>
secondTask.cancel
list.foreach { FirstJob }
secondHeap = list ++ secondHeap
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
case RemoverActor.HurryAll() =>
firstTask.cancel
firstHeap.foreach { FirstJob }
secondHeap = secondHeap ++ firstHeap
firstHeap = Nil
secondTask.cancel
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
case RemoverActor.ClearSpecific(targets, zone) =>
CullTargetsFromFirstHeap(targets, zone)
case RemoverActor.ClearAll() =>
firstTask.cancel
firstHeap = Nil
//private messages
case RemoverActor.StartDelete() =>
firstTask.cancel
secondTask.cancel
val now : Long = System.nanoTime
val (in, out) = firstHeap.partition(entry => { now - entry.time >= entry.duration })
firstHeap = out
secondHeap = secondHeap ++ in
in.foreach { FirstJob }
RetimeFirstTask()
if(secondHeap.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
log.trace(s"item removal task has found ${secondHeap.size} items to remove")
case RemoverActor.TryDelete() =>
secondTask.cancel
val (in, out) = secondHeap.partition { ClearanceTest }
secondHeap = out
in.foreach { SecondJob }
if(out.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
log.trace(s"item removal task has removed ${in.size} items")
case RemoverActor.FailureToWork(entry, ex) =>
log.error(s"${entry.obj} from ${entry.zone} not properly unregistered - $ex")
}
private def CullTargetsFromFirstHeap(targets : List[PlanetSideGameObject], zone : Zone) : List[RemoverActor.Entry] = {
if(targets.nonEmpty) {
firstTask.cancel
val culledEntries = if(targets.size == 1) {
log.debug(s"a target submitted for early cleanup: ${targets.head}")
//simple selection
RemoverActor.recursiveFind(firstHeap.iterator, RemoverActor.Entry(targets.head, zone, 0)) match {
case None => ;
Nil
case Some(index) =>
val entry = firstHeap(index)
firstHeap = (firstHeap.take(index) ++ firstHeap.drop(index + 1)).sortBy(_.duration)
List(entry)
}
}
else {
log.trace(s"multiple targets submitted for early cleanup: $targets")
//cumbersome partition
//a - find targets from entries
val locatedTargets = for {
a <- targets.map(RemoverActor.Entry(_, zone, 0))
b <- firstHeap
if b.obj.HasGUID && a.obj.HasGUID && RemoverActor.Similarity(b, a)
} yield b
if(locatedTargets.nonEmpty) {
//b - entries, after the found targets are removed (cull any non-GUID entries while at it)
firstHeap = (for {
a <- locatedTargets
b <- firstHeap
if b.obj.HasGUID && a.obj.HasGUID && !RemoverActor.Similarity(b, a)
} yield b).sortBy(_.duration)
locatedTargets
}
else {
Nil
}
}
RetimeFirstTask()
culledEntries
}
else {
Nil
}
}
def RetimeFirstTask(now : Long = System.nanoTime) : Unit = {
firstTask.cancel
if(firstHeap.nonEmpty) {
val short_timeout : FiniteDuration = math.max(1, firstHeap.head.duration - (now - firstHeap.head.time)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
firstTask = context.system.scheduler.scheduleOnce(short_timeout, self, RemoverActor.StartDelete())
}
}
def SecondJob(entry : RemoverActor.Entry) : Unit = {
entry.obj.Position = Vector3.Zero //somewhere it will not disturb anything
taskResolver ! FinalTask(entry)
}
def FinalTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
import net.psforever.objects.guid.Task
TaskResolver.GiveTask (
new Task() {
private val localEntry = entry
private val localAnnounce = self
override def isComplete : Task.Resolution.Value = if(!localEntry.obj.HasGUID) {
Task.Resolution.Success
}
else {
Task.Resolution.Incomplete
}
def Execute(resolver : ActorRef) : Unit = {
resolver ! scala.util.Success(this)
}
override def onFailure(ex : Throwable): Unit = {
localAnnounce ! RemoverActor.FailureToWork(localEntry, ex)
}
}, List(DeletionTask(entry))
)
}
def FirstStandardDuration : FiniteDuration
def SecondStandardDuration : FiniteDuration
def InclusionTest(entry : RemoverActor.Entry) : Boolean
def InitialJob(entry : RemoverActor.Entry) : Unit
def FirstJob(entry : RemoverActor.Entry) : Unit
def ClearanceTest(entry : RemoverActor.Entry) : Boolean
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask
}
object RemoverActor {
/**
* na
* @param obj the target
* @param zone the zone in which this target is registered
* @param duration how much longer the target will exist (in nanoseconds)
* @param time when this entry was created (in nanoseconds)
*/
case class Entry(obj : PlanetSideGameObject, zone : Zone, duration : Long, time : Long = System.nanoTime)
case class Startup()
case class AddTask(obj : PlanetSideGameObject, zone : Zone, duration : Option[FiniteDuration] = None)
case class HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone)
case class HurryAll()
case class ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone)
case class ClearAll()
protected final case class FailureToWork(entry : RemoverActor.Entry, ex : Throwable)
private final case class StartDelete()
private final case class TryDelete()
private def Similarity(entry1 : RemoverActor.Entry, entry2 : RemoverActor.Entry) : Boolean = {
entry1.obj == entry2.obj && entry1.zone == entry2.zone && entry1.obj.GUID == entry2.obj.GUID
}
@tailrec private def recursiveFind(iter : Iterator[RemoverActor.Entry], target : RemoverActor.Entry, index : Int = 0) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val entry = iter.next
if(entry.obj.HasGUID && target.obj.HasGUID && Similarity(entry, target)) {
Some(index)
}
else {
recursiveFind(iter, target, index + 1)
}
}
}
}

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@ -16,6 +16,7 @@ object LocalAction {
final case class DropItem(player_guid : PlanetSideGUID, item : Equipment) extends Action
final case class HackClear(player_guid : PlanetSideGUID, target : PlanetSideServerObject, unk1 : Long, unk2 : Long = 8L) extends Action
final case class HackTemporarily(player_guid : PlanetSideGUID, continent : Zone, target : PlanetSideServerObject, unk1 : Long, unk2 : Long = 8L) extends Action
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ProximityTerminalEffect(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, effectState : Boolean) extends Action
final case class TriggerSound(player_guid : PlanetSideGUID, sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Action
}

View file

@ -13,6 +13,7 @@ object LocalResponse {
final case class DropItem(item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Response
final case class HackClear(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
final case class HackObject(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ProximityTerminalEffect(object_guid : PlanetSideGUID, effectState : Boolean) extends Response
final case class TriggerSound(sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Response
}

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@ -3,12 +3,13 @@ package services.local
import akka.actor.{Actor, Props}
import net.psforever.packet.game.objectcreate.{DroppedItemData, PlacementData}
import services.local.support.{DoorCloseActor, HackClearActor}
import services.{GenericEventBus, Service}
import services.local.support.{DoorCloseActor, DroppedItemRemover, HackClearActor}
import services.{GenericEventBus, RemoverActor, Service}
class LocalService extends Actor {
private val doorCloser = context.actorOf(Props[DoorCloseActor], "local-door-closer")
private val hackClearer = context.actorOf(Props[HackClearActor], "local-hack-clearer")
private val janitor = context.actorOf(Props[DroppedItemRemover], "local-item-remover")
private [this] val log = org.log4s.getLogger
override def preStart = {
@ -58,6 +59,10 @@ class LocalService extends Actor {
LocalResponse.DropItem(definition.ObjectId, item.GUID, objectData)
)
)
case LocalAction.ObjectDelete(player_guid, item_guid, unk) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.ObjectDelete(item_guid, unk))
)
case LocalAction.HackClear(player_guid, target, unk1, unk2) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.HackClear(target.GUID, unk1, unk2))
@ -78,6 +83,12 @@ class LocalService extends Actor {
case _ => ;
}
//messages to DroppedItemRemover
case msg @ (RemoverActor.AddTask |
RemoverActor.HurrySpecific | RemoverActor.HurryAll |
RemoverActor.ClearSpecific | RemoverActor.ClearAll) =>
janitor ! msg
//response from DoorCloseActor
case DoorCloseActor.CloseTheDoor(door_guid, zone_id) =>
LocalEvents.publish(

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@ -0,0 +1,33 @@
// Copyright (c) 2017 PSForever
package services.local.support
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import services.{RemoverActor, Service}
import services.local.{LocalAction, LocalServiceMessage}
import scala.concurrent.duration._
class DroppedItemRemover extends RemoverActor {
final val FirstStandardDuration : FiniteDuration = 3 minutes
final val SecondStandardDuration : FiniteDuration = 500 milliseconds
def InclusionTest(entry : RemoverActor.Entry) : Boolean = {
entry.obj.isInstanceOf[Equipment]
}
def InitialJob(entry : RemoverActor.Entry) : Unit = { }
def FirstJob(entry : RemoverActor.Entry) : Unit = {
import net.psforever.objects.zones.Zone
entry.zone.Ground ! Zone.Ground.PickupItem(entry.obj.GUID)
context.parent ! LocalServiceMessage(entry.zone.Id, LocalAction.ObjectDelete(Service.defaultPlayerGUID, entry.obj.GUID))
}
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = true
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
GUIDTask.UnregisterEquipment(entry.obj.asInstanceOf[Equipment])(entry.zone.GUID)
}
}