corpse remvoal should now remove corpses

This commit is contained in:
FateJH 2018-05-19 17:40:09 -04:00
parent a3f50cc8a4
commit 54e2e37b54

View file

@ -51,7 +51,8 @@ class CorpseRemovalActor extends Actor {
def Processing : Receive = {
case CorpseRemovalActor.AddCorpse(corpse, zone, time) =>
if(corpse.isBackpack && !buriedCorpses.exists(_.corpse == corpse)) {
import CorpseRemovalActor.SimilarCorpses
if(corpse.isBackpack && !buriedCorpses.exists(entry => SimilarCorpses(entry.corpse, corpse) )) {
if(corpses.isEmpty) {
//we were the only entry so the event must be started from scratch
corpses = List(CorpseRemovalActor.Entry(corpse, zone, time))
@ -60,7 +61,7 @@ class CorpseRemovalActor extends Actor {
else {
//unknown number of entries; append, sort, then re-time tasking
val oldHead = corpses.head
if(!corpses.exists(_.corpse == corpse)) {
if(!corpses.exists(entry => SimilarCorpses(entry.corpse, corpse))) {
corpses = (corpses :+ CorpseRemovalActor.Entry(corpse, zone, time)).sortBy(_.timeAlive)
if(oldHead != corpses.head) {
RetimeFirstTask()
@ -80,45 +81,44 @@ class CorpseRemovalActor extends Actor {
if(targets.size == 1) {
log.debug(s"a target corpse submitted for early cleanup: ${targets.head}")
//simple selection
CorpseRemovalActor.recursiveFindCorpse(corpses.iterator, targets.head) match {
CorpseRemovalActor.recursiveFindCorpse(corpses.iterator, targets.head) match {
case None => ;
case Some(index) =>
decomposition.cancel
BurialTask(corpses(index))
buriedCorpses = buriedCorpses :+ corpses(index)
corpses = corpses.take(index) ++ corpses.drop(index+1)
corpses = (corpses.take(index) ++ corpses.drop(index + 1)).sortBy(_.timeAlive)
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
}
}
else {
log.debug(s"multiple target corpses submitted for early cleanup: $targets")
import CorpseRemovalActor.SimilarCorpses
decomposition.cancel
//cumbersome partition
//a - find targets from corpses
val locatedTargets = for {
a <- targets
b <- corpses
if b.corpse == a &&
b.corpse.Continent.equals(a.Continent) &&
b.corpse.HasGUID && a.HasGUID && b.corpse.GUID == a.GUID
if b.corpse.HasGUID && a.HasGUID && SimilarCorpses(b.corpse, a)
} yield b
locatedTargets.foreach { BurialTask }
buriedCorpses = locatedTargets ++ buriedCorpses
//b - corpses, after the found targets are removed (cull any non-GUID entries while at it)
corpses = (for {
a <- locatedTargets.map { _.corpse }
b <- corpses
if b.corpse.HasGUID && a.HasGUID &&
(b.corpse != a ||
!b.corpse.Continent.equals(a.Continent) ||
!b.corpse.HasGUID || !a.HasGUID || b.corpse.GUID != a.GUID)
} yield b).sortBy(_.timeAlive)
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
}
RetimeFirstTask()
if(locatedTargets.nonEmpty) {
decomposition.cancel
locatedTargets.foreach { BurialTask }
buriedCorpses = locatedTargets ++ buriedCorpses
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
//b - corpses, after the found targets are removed (cull any non-GUID entries while at it)
corpses = (for {
a <- locatedTargets
b <- corpses
if b.corpse.HasGUID && a.corpse.HasGUID && !SimilarCorpses(b.corpse, a.corpse)
} yield b).sortBy(_.timeAlive)
}
}
RetimeFirstTask()
}
case CorpseRemovalActor.StartDelete() =>
burial.cancel
@ -136,7 +136,9 @@ class CorpseRemovalActor extends Actor {
case CorpseRemovalActor.TryDelete() =>
decomposition.cancel
val (decomposed, rotting) = buriedCorpses.partition(entry => { !entry.zone.Corpses.contains(entry.corpse) })
val (decomposed, rotting) = buriedCorpses.partition(entry => {
!entry.zone.Corpses.contains(entry.corpse)
})
buriedCorpses = rotting
decomposed.foreach { LastRitesTask }
if(rotting.nonEmpty) {
@ -214,6 +216,10 @@ object CorpseRemovalActor {
private final case class TryDelete()
private def SimilarCorpses(obj1 : Player, obj2 : Player) : Boolean = {
obj1 == obj2 && obj1.Continent.equals(obj2.Continent) && obj1.GUID == obj2.GUID
}
/**
* A recursive function that finds and removes a specific player from a list of players.
* @param iter an `Iterator` of `CorpseRemovalActor.Entry` objects
@ -228,7 +234,7 @@ object CorpseRemovalActor {
}
else {
val corpse = iter.next.corpse
if(corpse == player && corpse.Continent.equals(player.Continent) && corpse.GUID == player.GUID) {
if(corpse.HasGUID && player.HasGUID && SimilarCorpses(corpse, player)) {
Some(index)
}
else {