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Change/remove debug logging
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parent
a4c2085fb7
commit
0ecceebf34
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@ -18,12 +18,11 @@ class BuildingControl(building : Building) extends Actor with FactionAffinityBeh
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def receive : Receive = {
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case "startup" =>
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log.warn(s"Building ${building.GUID} / ${building.ModelId} / ${building.Id} in startup")
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ServiceManager.serviceManager ! Lookup("galaxy") //ask for a resolver to deal with the GUID system
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case ServiceManager.LookupResult("galaxy", endpoint) =>
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galaxyService = endpoint
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log.info("BuildingControl: Building " + building.ModelId + " Got galaxy service " + endpoint)
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log.trace("BuildingControl: Building " + building.ModelId + " Got galaxy service " + endpoint)
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// todo: This is just a temporary solution to drain NTU over time. When base object destruction is properly implemented NTU should be deducted when base objects repair themselves
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context.become(Processing)
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@ -39,7 +38,7 @@ class BuildingControl(building : Building) extends Actor with FactionAffinityBeh
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}
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sender ! FactionAffinity.AssertFactionAffinity(building, faction)
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case Building.SendMapUpdateToAllClients() =>
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log.info(s"Sending facility map update to all clients. Zone: ${building.Zone.Number} - Building: ${building.ModelId}")
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log.info(s"Sending BuildingInfoUpdateMessage update to all clients. Zone: ${building.Zone.Number} - Building: ${building.ModelId}")
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var ntuLevel = 0
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building.Amenities.filter(x => (x.Definition == GlobalDefinitions.resource_silo)).headOption.asInstanceOf[Option[ResourceSilo]] match {
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case Some(obj: ResourceSilo) =>
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@ -70,10 +69,7 @@ class BuildingControl(building : Building) extends Actor with FactionAffinityBeh
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boost_spawn_pain = false, //Boosted spawn room pain field
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boost_generator_pain = false //Boosted generator room pain field
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)))
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case _ =>
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log.warn(s"BuildingControl: Unknown message received from ${sender().path}")
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// case default =>
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// log.warn(s"BuildingControl: Unknown message ${default} received from ${sender().path}")
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case default =>
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log.warn(s"BuildingControl: Unknown message ${default} received from ${sender().path}")
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}
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}
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@ -419,7 +419,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case GalaxyServiceResponse(_, reply) =>
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reply match {
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case GalaxyResponse.MapUpdate(msg) =>
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log.warn(s"Client ${player.GUID} Updating map ${msg}")
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sendResponse(msg)
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}
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