Torque3D/Engine/source/T3D
marauder2k7 fd7342668c streamline shape asset
shape asset now has the same import "@" as image asset
cut out extra filename parameters that arent needed
refresh hopefully fixed
2025-06-20 15:58:20 +01:00
..
AI go ahead and allow follow without needing a navmesh 2025-04-28 16:01:24 -05:00
assets streamline shape asset 2025-06-20 15:58:20 +01:00
decal unintialized variable cleanups 2025-05-26 14:20:22 -05:00
examples initial commit 2025-06-19 13:34:07 +01:00
fps feedback from az 2025-06-18 20:44:37 +01:00
fx explosion and guiobjectview 2025-06-19 16:27:16 +01:00
gameBase - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
lighting more merge conflicts 2025-03-24 21:50:04 +00:00
physics streamline shape asset 2025-06-20 15:58:20 +01:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx sfxEmitter destrctor safties 2025-05-25 21:56:56 -05:00
turret initial commit 2025-06-19 13:34:07 +01:00
vehicles initial commit 2025-06-19 13:34:07 +01:00
accumulationVolume.cpp review notes from Az 2025-03-30 11:22:42 +01:00
accumulationVolume.h review notes from Az 2025-03-30 11:22:42 +01:00
aiClient.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiClient.h virtuals removed 2024-03-18 18:13:00 +00:00
aiConnection.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
aiPlayer.h virtuals removed 2024-03-18 18:13:00 +00:00
camera.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
camera.h virtuals removed 2024-03-18 18:13:00 +00:00
cameraSpline.cpp pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
cameraSpline.h pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
containerQuery.cpp enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 2017-07-27 01:10:20 +01:00
containerQuery.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
convexShape.cpp * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
convexShape.h Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 2024-12-07 13:20:30 -06:00
debris.cpp initial commit 2025-06-19 13:34:07 +01:00
debris.h initial commit 2025-06-19 13:34:07 +01:00
gameFunctions.cpp elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
gameFunctions.h Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
gameMode.cpp review notes from Az 2025-03-30 11:22:42 +01:00
gameMode.h review notes from Az 2025-03-30 11:22:42 +01:00
gameTSCtrl.cpp Fixed callbacks to replace char* with Point classes 2025-03-25 11:07:14 -06:00
gameTSCtrl.h Fixed callbacks to replace char* with Point classes 2025-03-25 11:07:14 -06:00
groundPlane.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
groundPlane.h virtuals removed 2024-03-18 18:13:00 +00:00
guiMaterialPreview.cpp Update guiMaterialPreview.cpp 2024-12-05 00:34:17 +00:00
guiMaterialPreview.h code review with az 2024-12-05 00:17:44 +00:00
guiNoMouseCtrl.cpp virtuals removed 2024-03-18 18:13:00 +00:00
guiObjectView.cpp streamline shape asset 2025-06-20 15:58:20 +01:00
guiObjectView.h explosion and guiobjectview 2025-06-19 16:27:16 +01:00
item.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
item.h virtuals removed 2024-03-18 18:13:00 +00:00
levelInfo.cpp use of get<some name> methods that already return nulls/false when attempting to load 2025-05-28 17:45:02 -05:00
levelInfo.h review notes from Az 2025-03-30 11:22:42 +01:00
lightAnimData.cpp further validator cleanups 2025-03-18 14:06:33 -05:00
lightAnimData.h fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.h virtuals removed 2024-03-18 18:13:00 +00:00
lightDescription.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightDescription.h virtuals removed 2024-03-18 18:13:00 +00:00
lightFlareData.cpp review notes from Az 2025-03-30 11:22:42 +01:00
lightFlareData.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
missionArea.cpp remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
missionArea.h virtuals removed 2024-03-18 18:13:00 +00:00
missionMarker.cpp initial commit 2025-06-19 13:34:07 +01:00
missionMarker.h virtuals removed 2024-03-18 18:13:00 +00:00
notesObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
notesObject.h virtuals removed 2024-03-18 18:13:00 +00:00
objectTypes.h elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
occlusionVolume.cpp PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
occlusionVolume.h virtuals removed 2024-03-18 18:13:00 +00:00
pathCamera.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
pathCamera.h virtuals removed 2024-03-18 18:13:00 +00:00
pathShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
pathShape.h virtuals removed 2024-03-18 18:13:00 +00:00
physicalZone.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
physicalZone.h virtuals removed 2024-03-18 18:13:00 +00:00
player.cpp player and ground cover 2025-06-19 14:10:00 +01:00
player.h player and ground cover 2025-06-19 14:10:00 +01:00
pointLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
pointLight.h virtuals removed 2024-03-18 18:13:00 +00:00
portal.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
portal.h virtuals removed 2024-03-18 18:13:00 +00:00
prefab.cpp Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
prefab.h virtuals removed 2024-03-18 18:13:00 +00:00
projectile.cpp projectile 2025-06-19 16:29:59 +01:00
projectile.h projectile 2025-06-19 16:29:59 +01:00
proximityMine.cpp initial commit 2025-06-19 13:34:07 +01:00
proximityMine.h virtuals removed 2024-03-18 18:13:00 +00:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp skip out on impulses that have no chance of moving the object 2025-03-09 18:40:49 -05:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp initial commit 2025-06-19 13:34:07 +01:00
rigidShape.h virtuals removed 2024-03-18 18:13:00 +00:00
Scene.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
Scene.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
SceneGroup.cpp Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 2025-06-11 00:30:36 -05:00
SceneGroup.h Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 2025-06-11 00:30:36 -05:00
scopeAlwaysShape.cpp hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
shapeBase.cpp streamline shape asset 2025-06-20 15:58:20 +01:00
shapeBase.h initial commit 2025-06-19 13:34:07 +01:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp initial commit 2025-06-19 13:34:07 +01:00
spotLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
spotLight.h virtuals removed 2024-03-18 18:13:00 +00:00
staticShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
staticShape.h virtuals removed 2024-03-18 18:13:00 +00:00
SubScene.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
SubScene.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
trigger.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
trigger.h adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 2024-10-21 00:08:07 -05:00
tsStatic.cpp streamline shape asset 2025-06-20 15:58:20 +01:00
tsStatic.h initial commit 2025-06-19 13:34:07 +01:00
zone.cpp Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
zone.h virtuals removed 2024-03-18 18:13:00 +00:00