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https://github.com/TorqueGameEngines/Torque3D.git
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feedback from az
fixes for interaction from az
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b5cd9d0c73
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1918ecfdd6
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@ -126,7 +126,6 @@ void GuiCrossHairHud::initPersistFields()
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void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
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{
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GuiOffscreenCanvas::sActiveOffscreenCanvas = NULL;
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// Must have a connection and player control object
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GameConnection* conn = GameConnection::getConnectionToServer();
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if (!conn)
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@ -162,6 +161,7 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
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{
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if (mFrameTime->getElapsedMs() > 32)
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{
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GuiOffscreenCanvas::sActiveOffscreenCanvas = NULL;
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mFrameTime->reset();
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Point3F newStart, newEnd;
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@ -204,7 +204,6 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
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}
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}
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}
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}
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// Hit something... but we'll only display health for named
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@ -694,7 +694,10 @@ bool GuiCanvas::processInputEvent(InputEventInfo &inputEvent)
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if (GuiOffscreenCanvas::sActiveOffscreenCanvas &&
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(GuiOffscreenCanvas::sActiveOffscreenCanvas != this) &&
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GuiOffscreenCanvas::sActiveOffscreenCanvas->processInputEvent(inputEvent))
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{
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GuiOffscreenCanvas::sActiveOffscreenCanvas = NULL;
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return mConsumeLastInputEvent;
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}
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// First call the general input handler (on the extremely off-chance that it will be handled):
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if (mFirstResponder && mFirstResponder->onInputEvent(inputEvent))
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